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/* Project Magic 2.0
Destroyer Studios LLC
Copyright © 1997-2004. All Rights Reserved.
SUBSYSTEM: Magic.exe
FILE: MaterialDialog.h
AUTHOR: John DiCamillo
OVERVIEW
========
Material Editor Dialog interface file
*/
#if !defined(AFX_MATERIALDIALOG_H__DD978D83_EB03_479B_92A4_D1FCC333BECA__INCLUDED_)
#define AFX_MATERIALDIALOG_H__DD978D83_EB03_479B_92A4_D1FCC333BECA__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif
// +--------------------------------------------------------------------+
class MagicDoc;
class MagicView;
struct Material;
// +--------------------------------------------------------------------+
// MaterialDialog dialog
// +--------------------------------------------------------------------+
class MaterialDialog : public CDialog
{
// Construction
public:
MaterialDialog(MagicView* pParent = NULL);
virtual ~MaterialDialog();
// Dialog Data
//{{AFX_DATA(MaterialDialog)
enum { IDD = IDD_MODIFY_MATERIAL };
CComboBox mShadowList;
CComboBox mBlendModeList;
CListBox mMaterialList;
CStatic mMaterialThumb;
CStatic mSpecularColor;
CStatic mEmissiveColor;
CStatic mDiffuseColor;
CStatic mAmbientColor;
float mAmbientValue;
float mBrillianceValue;
float mBumpValue;
float mDiffuseValue;
float mEmissiveValue;
CString mMaterialName;
float mPowerValue;
float mSpecularValue;
CString mSpecularTexture;
CString mDiffuseTexture;
CString mBumpTexture;
CString mEmissiveTexture;
CString mMaterialShader;
//}}AFX_DATA
// Overrides
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(MaterialDialog)
protected:
virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
//}}AFX_VIRTUAL
// Implementation
protected:
void UpdateMaterial();
void OnFileTexture(int type);
void ChangeFileTexture(char* fname, int type);
MagicDoc* doc;
Solid* solid;
Material* material;
// Generated message map functions
//{{AFX_MSG(MaterialDialog)
virtual BOOL OnInitDialog();
afx_msg void OnPaint();
afx_msg void OnAmbientColor();
afx_msg void OnDiffuseColor();
afx_msg void OnEmissiveColor();
afx_msg void OnSpecularColor();
afx_msg void OnDrawItem(int nIDCtl, LPDRAWITEMSTRUCT lpDrawItemStruct);
afx_msg void OnChangeMaterialValue();
afx_msg void OnFileDiffuse();
afx_msg void OnFileSpecular();
afx_msg void OnFileEmissive();
afx_msg void OnFileBump();
afx_msg void OnChangeDiffuseTexture();
afx_msg void OnChangeSpecularTexture();
afx_msg void OnChangeEmissiveTexture();
afx_msg void OnChangeBumpTexture();
afx_msg void OnChangeMaterialName();
afx_msg void OnSelectMaterial();
afx_msg void OnSelectPolys();
afx_msg void OnNewMaterial();
afx_msg void OnDelMaterial();
afx_msg void OnSelectBlendMode();
afx_msg void OnSelectShadow();
virtual void OnOK();
afx_msg void OnChangeMaterialShader();
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
};
//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
#endif
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