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/*  Starshatter OpenSource Distribution
    Copyright (c) 1997-2004, Destroyer Studios LLC.
    All Rights Reserved.

    Redistribution and use in source and binary forms, with or without
    modification, are permitted provided that the following conditions are met:

    * Redistributions of source code must retain the above copyright notice,
      this list of conditions and the following disclaimer.
    * Redistributions in binary form must reproduce the above copyright notice,
      this list of conditions and the following disclaimer in the documentation
      and/or other materials provided with the distribution.
    * Neither the name "Destroyer Studios" nor the names of its contributors
      may be used to endorse or promote products derived from this software
      without specific prior written permission.

    THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
    AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
    IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
    ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE
    LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
    CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
    SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
    INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
    CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
    ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
    POSSIBILITY OF SUCH DAMAGE.

    SUBSYSTEM:    Magic.exe
    FILE:         MaterialDialog.h
    AUTHOR:       John DiCamillo


    OVERVIEW
    ========
    Material Editor Dialog interface file
*/

#if !defined(AFX_MATERIALDIALOG_H__DD978D83_EB03_479B_92A4_D1FCC333BECA__INCLUDED_)
#define AFX_MATERIALDIALOG_H__DD978D83_EB03_479B_92A4_D1FCC333BECA__INCLUDED_

#if _MSC_VER > 1000
#pragma once
#endif

// +--------------------------------------------------------------------+

class  MagicDoc;
class  MagicView;
struct Material;

// +--------------------------------------------------------------------+
// MaterialDialog dialog
// +--------------------------------------------------------------------+

class MaterialDialog : public CDialog
{
// Construction
public:
    MaterialDialog(MagicView* pParent = NULL);
   virtual ~MaterialDialog();

// Dialog Data
    //{{AFX_DATA(MaterialDialog)
    enum { IDD = IDD_MODIFY_MATERIAL };
    CComboBox    mShadowList;
    CComboBox    mBlendModeList;
    CListBox    mMaterialList;
    CStatic    mMaterialThumb;
    CStatic    mSpecularColor;
    CStatic    mEmissiveColor;
    CStatic    mDiffuseColor;
    CStatic    mAmbientColor;
    float     mAmbientValue;
    float     mBrillianceValue;
    float     mBumpValue;
    float     mDiffuseValue;
    float     mEmissiveValue;
    CString    mMaterialName;
    float     mPowerValue;
    float     mSpecularValue;
    CString    mSpecularTexture;
    CString    mDiffuseTexture;
    CString    mBumpTexture;
    CString    mEmissiveTexture;
    CString    mMaterialShader;
    //}}AFX_DATA


// Overrides
    // ClassWizard generated virtual function overrides
    //{{AFX_VIRTUAL(MaterialDialog)
    protected:
    virtual void DoDataExchange(CDataExchange* pDX);    // DDX/DDV support
    //}}AFX_VIRTUAL

// Implementation
protected:
   void        UpdateMaterial();
   void        OnFileTexture(int type);
   void        ChangeFileTexture(char* fname, int type);

   MagicDoc*   doc;
   Solid*      solid;
   Material*   material;

    // Generated message map functions
    //{{AFX_MSG(MaterialDialog)
    virtual BOOL OnInitDialog();
    afx_msg void OnPaint();
    afx_msg void OnAmbientColor();
    afx_msg void OnDiffuseColor();
    afx_msg void OnEmissiveColor();
    afx_msg void OnSpecularColor();
    afx_msg void OnDrawItem(int nIDCtl, LPDRAWITEMSTRUCT lpDrawItemStruct);
    afx_msg void OnChangeMaterialValue();
    afx_msg void OnFileDiffuse();
    afx_msg void OnFileSpecular();
    afx_msg void OnFileEmissive();
    afx_msg void OnFileBump();
    afx_msg void OnChangeDiffuseTexture();
    afx_msg void OnChangeSpecularTexture();
    afx_msg void OnChangeEmissiveTexture();
    afx_msg void OnChangeBumpTexture();
    afx_msg void OnChangeMaterialName();
    afx_msg void OnSelectMaterial();
    afx_msg void OnSelectPolys();
    afx_msg void OnNewMaterial();
    afx_msg void OnDelMaterial();
    afx_msg void OnSelectBlendMode();
    afx_msg void OnSelectShadow();
    virtual void OnOK();
    afx_msg void OnChangeMaterialShader();
    //}}AFX_MSG
    DECLARE_MESSAGE_MAP()
};

//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.

#endif