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/*  Starshatter: The Open Source Project
    Copyright (c) 2021-2022, Starshatter: The Open Source Project Contributors
    Copyright (c) 2011-2012, Starshatter OpenSource Distribution Contributors
    Copyright (c) 1997-2006, Destroyer Studios LLC.

    AUTHOR:       John DiCamillo


    OVERVIEW
    ========
    Material Editor Dialog interface file
*/

#if !defined(AFX_MATERIALDIALOG_H__DD978D83_EB03_479B_92A4_D1FCC333BECA__INCLUDED_)
#define AFX_MATERIALDIALOG_H__DD978D83_EB03_479B_92A4_D1FCC333BECA__INCLUDED_

#if _MSC_VER > 1000
#pragma once
#endif

// +--------------------------------------------------------------------+

class  MagicDoc;
class  MagicView;
struct Material;

// +--------------------------------------------------------------------+
// MaterialDialog dialog
// +--------------------------------------------------------------------+

class MaterialDialog : public CDialog
{
// Construction
public:
    MaterialDialog(MagicView* pParent = NULL);
   virtual ~MaterialDialog();

// Dialog Data
    //{{AFX_DATA(MaterialDialog)
    enum { IDD = IDD_MODIFY_MATERIAL };
    CComboBox    mShadowList;
    CComboBox    mBlendModeList;
    CListBox    mMaterialList;
    CStatic    mMaterialThumb;
    CStatic    mSpecularColor;
    CStatic    mEmissiveColor;
    CStatic    mDiffuseColor;
    CStatic    mAmbientColor;
    float     mAmbientValue;
    float     mBrillianceValue;
    float     mBumpValue;
    float     mDiffuseValue;
    float     mEmissiveValue;
    CString    mMaterialName;
    float     mPowerValue;
    float     mSpecularValue;
    CString    mSpecularTexture;
    CString    mDiffuseTexture;
    CString    mBumpTexture;
    CString    mEmissiveTexture;
    CString    mMaterialShader;
    //}}AFX_DATA


// Overrides
    // ClassWizard generated virtual function overrides
    //{{AFX_VIRTUAL(MaterialDialog)
    protected:
    virtual void DoDataExchange(CDataExchange* pDX);    // DDX/DDV support
    //}}AFX_VIRTUAL

// Implementation
protected:
   void        UpdateMaterial();
   void        OnFileTexture(int type);
   void        ChangeFileTexture(char* fname, int type);

   MagicDoc*   doc;
   Solid*      solid;
   Material*   material;

    // Generated message map functions
    //{{AFX_MSG(MaterialDialog)
    virtual BOOL OnInitDialog();
    afx_msg void OnPaint();
    afx_msg void OnAmbientColor();
    afx_msg void OnDiffuseColor();
    afx_msg void OnEmissiveColor();
    afx_msg void OnSpecularColor();
    afx_msg void OnDrawItem(int nIDCtl, LPDRAWITEMSTRUCT lpDrawItemStruct);
    afx_msg void OnChangeMaterialValue();
    afx_msg void OnFileDiffuse();
    afx_msg void OnFileSpecular();
    afx_msg void OnFileEmissive();
    afx_msg void OnFileBump();
    afx_msg void OnChangeDiffuseTexture();
    afx_msg void OnChangeSpecularTexture();
    afx_msg void OnChangeEmissiveTexture();
    afx_msg void OnChangeBumpTexture();
    afx_msg void OnChangeMaterialName();
    afx_msg void OnSelectMaterial();
    afx_msg void OnSelectPolys();
    afx_msg void OnNewMaterial();
    afx_msg void OnDelMaterial();
    afx_msg void OnSelectBlendMode();
    afx_msg void OnSelectShadow();
    virtual void OnOK();
    afx_msg void OnChangeMaterialShader();
    //}}AFX_MSG
    DECLARE_MESSAGE_MAP()
};

//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.

#endif