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// MainFrm.h : interface of the MainFrame class
//
/////////////////////////////////////////////////////////////////////////////
#if !defined(AFX_MAINFRM_H__F5D788D5_8FA2_4A6B_94F0_7938C797BE5D__INCLUDED_)
#define AFX_MAINFRM_H__F5D788D5_8FA2_4A6B_94F0_7938C797BE5D__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
class MainFrame : public CFrameWnd
{
protected: // create from serialization only
MainFrame();
DECLARE_DYNCREATE(MainFrame)
// Attributes
public:
static MainFrame* statframe;
// Operations
public:
static void StatusXY(const char* xy);
// Overrides
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(MainFrame)
virtual BOOL PreCreateWindow(CREATESTRUCT& cs);
//}}AFX_VIRTUAL
// Implementation
public:
virtual ~MainFrame();
#ifdef _DEBUG
virtual void AssertValid() const;
virtual void Dump(CDumpContext& dc) const;
#endif
protected: // control bar embedded members
CStatusBar m_wndStatusBar;
CToolBar m_wndToolBar;
virtual BOOL OnWndMsg(UINT message, WPARAM wParam, LPARAM lParam, LRESULT* pResult);
// Generated message map functions
protected:
//{{AFX_MSG(MainFrame)
afx_msg int OnCreate(LPCREATESTRUCT lpCreateStruct);
afx_msg void OnActivateApp(BOOL bActive, HTASK hTask);
afx_msg void OnRender();
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
};
/////////////////////////////////////////////////////////////////////////////
//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_MAINFRM_H__F5D788D5_8FA2_4A6B_94F0_7938C797BE5D__INCLUDED_)
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