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// MainFrm.h : interface of the MainFrame class
//
/////////////////////////////////////////////////////////////////////////////

#if !defined(AFX_MAINFRM_H__F5D788D5_8FA2_4A6B_94F0_7938C797BE5D__INCLUDED_)
#define AFX_MAINFRM_H__F5D788D5_8FA2_4A6B_94F0_7938C797BE5D__INCLUDED_

#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000

class MainFrame : public CFrameWnd
{
	
protected: // create from serialization only
	MainFrame();
	DECLARE_DYNCREATE(MainFrame)

// Attributes
public:
   static MainFrame* statframe;

// Operations
public:
   static void StatusXY(const char* xy);

// Overrides
	// ClassWizard generated virtual function overrides
	//{{AFX_VIRTUAL(MainFrame)
	virtual BOOL PreCreateWindow(CREATESTRUCT& cs);
	//}}AFX_VIRTUAL

// Implementation
public:
	virtual ~MainFrame();
#ifdef _DEBUG
	virtual void AssertValid() const;
	virtual void Dump(CDumpContext& dc) const;
#endif

protected:  // control bar embedded members
	CStatusBar     m_wndStatusBar;
	CToolBar       m_wndToolBar;

	virtual BOOL OnWndMsg(UINT message, WPARAM wParam, LPARAM lParam, LRESULT* pResult);

// Generated message map functions
protected:
	//{{AFX_MSG(MainFrame)
	afx_msg int OnCreate(LPCREATESTRUCT lpCreateStruct);
	afx_msg void OnActivateApp(BOOL bActive, DWORD dwThreadID);
	afx_msg void OnRender();
	//}}AFX_MSG
	DECLARE_MESSAGE_MAP()
};

/////////////////////////////////////////////////////////////////////////////

//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.

#endif // !defined(AFX_MAINFRM_H__F5D788D5_8FA2_4A6B_94F0_7938C797BE5D__INCLUDED_)