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/* Project Magic 2.0
Destroyer Studios LLC
Copyright © 1997-2004. All Rights Reserved.
SUBSYSTEM: Magic.exe
FILE: MagicView.h
AUTHOR: John DiCamillo
OVERVIEW
========
Interface of the MagicView class
*/
#if !defined(AFX_MAGICVIEW_H__387B567A_8235_41B8_A993_E41567E680D7__INCLUDED_)
#define AFX_MAGICVIEW_H__387B567A_8235_41B8_A993_E41567E680D7__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
// +--------------------------------------------------------------------+
class MagicDoc;
class ActiveWindow;
class Grid;
class Light;
class Scene;
class Screen;
class Video;
class VideoSettings;
class ModelView;
class UVMapView;
// +--------------------------------------------------------------------+
class MagicView : public CView
{
protected: // create from serialization only
MagicView();
DECLARE_DYNCREATE(MagicView)
// Attributes
public:
MagicDoc* GetDocument();
static MagicView* GetInstance();
// Operations
public:
// Overrides
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(MagicView)
public:
virtual BOOL PreCreateWindow(CREATESTRUCT& cs);
virtual void OnInitialUpdate();
protected:
virtual void OnDraw(CDC* pDC);
virtual void OnUpdate(CView* pSender, LPARAM lHint, CObject* pHint);
//}}AFX_VIRTUAL
// Implementation
public:
virtual ~MagicView();
#ifdef _DEBUG
virtual void AssertValid() const;
virtual void Dump(CDumpContext& dc) const;
#endif
virtual void OnEnterSizeMove();
virtual void OnExitSizeMove();
virtual void ResizeVideo();
virtual CPoint LPtoWP(const CPoint& p);
protected:
Video* video;
VideoSettings* video_settings;
Screen* screen;
RECT client_rect;
DWORD window_style;
bool is_minimized;
bool is_maximized;
bool is_sizing;
Grid* grid;
Scene* scene;
Light* main_light;
Light* back_light;
ActiveWindow* main_win;
ActiveWindow* view_win[4];
ModelView* model_view[4];
ActiveWindow* uvmap_win;
UVMapView* uvmap_view;
int view_mode;
int view_focus;
bool drag_left;
bool drag_right;
CPoint drag_start;
bool view_bumpmaps;
bool view_shadows;
bool animate_light;
enum VIEW_MODE {
VIEW_TOP = 0,
VIEW_PERSPECTIVE = 1,
VIEW_SIDE = 2,
VIEW_FRONT = 3,
VIEW_ALL = 4,
VIEW_UV_MAP = 5
};
virtual void SetupModelViews();
virtual void SetFocusModelView(int f);
virtual int GetWinIndexByPoint(int x, int y);
ModelView* GetModelViewByIndex(int index);
bool IsUVEdit() const { return (view_mode == VIEW_UV_MAP) && (uvmap_view != 0); }
void CloseUVEditor();
// Generated message map functions
protected:
//{{AFX_MSG(MagicView)
afx_msg void OnSize(UINT nType, int cx, int cy);
afx_msg void OnRender();
afx_msg void OnPaint();
afx_msg void OnViewAll();
afx_msg void OnUpdateViewAll(CCmdUI* pCmdUI);
afx_msg void OnViewFront();
afx_msg void OnUpdateViewFront(CCmdUI* pCmdUI);
afx_msg void OnViewPerspective();
afx_msg void OnUpdateViewPerspective(CCmdUI* pCmdUI);
afx_msg void OnViewSide();
afx_msg void OnUpdateViewSide(CCmdUI* pCmdUI);
afx_msg void OnViewTop();
afx_msg void OnUpdateViewTop(CCmdUI* pCmdUI);
afx_msg void OnTextureMap();
afx_msg void OnModifyMaterial();
afx_msg void OnLButtonDown(UINT nFlags, CPoint point);
afx_msg void OnLButtonUp(UINT nFlags, CPoint point);
afx_msg void OnLButtonDblClk(UINT nFlags, CPoint point);
afx_msg void OnRButtonDown(UINT nFlags, CPoint point);
afx_msg void OnRButtonUp(UINT nFlags, CPoint point);
afx_msg void OnMouseMove(UINT nFlags, CPoint point);
afx_msg BOOL OnMouseWheel(UINT nFlags, short zDelta, CPoint pt);
afx_msg void OnViewZoomNormal();
afx_msg void OnViewZoomIn();
afx_msg void OnViewZoomOut();
afx_msg void OnViewModeWireframe();
afx_msg void OnViewModeSolid();
afx_msg void OnViewModeTextured();
afx_msg void OnRButtonDblClk(UINT nFlags, CPoint point);
afx_msg void OnGridProperties();
afx_msg void OnGridShow();
afx_msg void OnGridSnap();
afx_msg void OnUpdateGridSnap(CCmdUI* pCmdUI);
afx_msg void OnViewBackColor();
afx_msg void OnFileImport();
afx_msg void OnFileExport();
afx_msg void OnSelectAll();
afx_msg void OnSelectNone();
afx_msg void OnUpdateTextureMap(CCmdUI* pCmdUI);
afx_msg void OnUpdateModifyMaterial(CCmdUI* pCmdUI);
afx_msg void OnSelectInverse();
afx_msg void OnModifyUVMap();
afx_msg void OnUpdateModifyUVMap(CCmdUI* pCmdUI);
afx_msg void OnViewShadows();
afx_msg void OnUpdateViewShadows(CCmdUI* pCmdUI);
afx_msg void OnViewAnimatelight();
afx_msg void OnUpdateViewAnimatelight(CCmdUI* pCmdUI);
afx_msg void OnViewBumpmaps();
afx_msg void OnUpdateViewBumpmaps(CCmdUI* pCmdUI);
afx_msg void OnViewVertexshader();
afx_msg void OnUpdateViewVertexshader(CCmdUI* pCmdUI);
afx_msg void OnViewPixelshader();
afx_msg void OnUpdateViewPixelshader(CCmdUI* pCmdUI);
afx_msg void OnViewVisibleshadows();
afx_msg void OnUpdateViewVisibleshadows(CCmdUI* pCmdUI);
afx_msg void OnEditUndo();
afx_msg void OnUpdateEditUndo(CCmdUI* pCmdUI);
afx_msg void OnEditRedo();
afx_msg void OnUpdateEditRedo(CCmdUI* pCmdUI);
afx_msg void OnSurfaceProperties();
afx_msg void OnUpdateSurfaceProperties(CCmdUI* pCmdUI);
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
};
#ifndef _DEBUG // debug version in MagicView.cpp
inline MagicDoc* MagicView::GetDocument()
{ return (MagicDoc*)m_pDocument; }
#endif
// +--------------------------------------------------------------------+
//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_MAGICVIEW_H__387B567A_8235_41B8_A993_E41567E680D7__INCLUDED_)
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