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/* Project Magic 2.0
Destroyer Studios LLC
Copyright © 1997-2004. All Rights Reserved.
SUBSYSTEM: Magic.exe
FILE: MagicDoc.h
AUTHOR: John DiCamillo
OVERVIEW
========
Interface of the MagicDoc class
*/
#if !defined(AFX_MAGICDOC_H__8B8D63A3_30F9_4023_BFA8_DB79891487C2__INCLUDED_)
#define AFX_MAGICDOC_H__8B8D63A3_30F9_4023_BFA8_DB79891487C2__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
// +--------------------------------------------------------------------+
#include "List.h"
// +--------------------------------------------------------------------+
class Bitmap;
class Command;
class Editor;
class Solid;
class Model;
class Surface;
class Segment;
class Selection;
class Selector;
// +--------------------------------------------------------------------+
class MagicDoc : public CDocument
{
protected: // create from serialization only
MagicDoc();
DECLARE_DYNCREATE(MagicDoc)
// Attributes
public:
// Operations
public:
// Overrides
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(MagicDoc)
public:
virtual BOOL OnNewDocument();
virtual void Serialize(CArchive& ar);
virtual BOOL OnSaveDocument(LPCTSTR lpszPathName);
virtual BOOL OnOpenDocument(LPCTSTR lpszPathName);
virtual void DeleteContents();
//}}AFX_VIRTUAL
void InitCommandStack();
void Exec(Command* command);
void Undo();
void Redo();
int NumUndo() const;
int NumRedo() const;
const char* GetUndoName() const;
const char* GetRedoName() const;
// Implementation
public:
virtual ~MagicDoc();
#ifdef _DEBUG
virtual void AssertValid() const;
virtual void Dump(CDumpContext& dc) const;
#endif
Solid* GetSolid() { return solid; }
Selection* GetSelection() { return selection; }
Selector* GetSelector() { return selector; }
Editor* GetEditor() { return editor; }
bool ImportFile(LPCTSTR path_name);
bool ExportFile(LPCTSTR path_name);
protected:
Solid* solid;
Selection* selection;
Selector* selector;
Editor* editor;
List<Command> commands;
int nundo;
// Generated message map functions
protected:
//{{AFX_MSG(MagicDoc)
afx_msg void OnSurfaceOptimize();
afx_msg void OnSurfaceExplode();
afx_msg void OnUpdateSurfaceOptimize(CCmdUI* pCmdUI);
afx_msg void OnUpdateSurfaceExplode(CCmdUI* pCmdUI);
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
};
// +--------------------------------------------------------------------+
int LoadBuffer(const char* filename, BYTE*& buf, bool null_terminate=false);
int LoadTexture(const char* name, Bitmap*& bmp, int type=0);
int LoadAlpha(const char* name, Bitmap& bitmap, int type=0);
// +--------------------------------------------------------------------+
//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_MAGICDOC_H__8B8D63A3_30F9_4023_BFA8_DB79891487C2__INCLUDED_)
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