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/* Starshatter OpenSource Distribution
Copyright (c) 1997-2004, Destroyer Studios LLC.
All Rights Reserved.
Redistribution and use in source and binary forms, with or without
modification, are permitted provided that the following conditions are met:
* Redistributions of source code must retain the above copyright notice,
this list of conditions and the following disclaimer.
* Redistributions in binary form must reproduce the above copyright notice,
this list of conditions and the following disclaimer in the documentation
and/or other materials provided with the distribution.
* Neither the name "Destroyer Studios" nor the names of its contributors
may be used to endorse or promote products derived from this software
without specific prior written permission.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE
LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
POSSIBILITY OF SUCH DAMAGE.
SUBSYSTEM: Magic.exe
FILE: MagicDoc.h
AUTHOR: John DiCamillo
OVERVIEW
========
Interface of the MagicDoc class
*/
#if !defined(AFX_MAGICDOC_H__8B8D63A3_30F9_4023_BFA8_DB79891487C2__INCLUDED_)
#define AFX_MAGICDOC_H__8B8D63A3_30F9_4023_BFA8_DB79891487C2__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
// +--------------------------------------------------------------------+
#include "List.h"
// +--------------------------------------------------------------------+
class Bitmap;
class Command;
class Editor;
class Solid;
class Model;
class Surface;
class Segment;
class Selection;
class Selector;
// +--------------------------------------------------------------------+
class MagicDoc : public CDocument
{
protected: // create from serialization only
MagicDoc();
DECLARE_DYNCREATE(MagicDoc)
// Attributes
public:
// Operations
public:
// Overrides
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(MagicDoc)
public:
virtual BOOL OnNewDocument();
virtual void Serialize(CArchive& ar);
virtual BOOL OnSaveDocument(LPCTSTR lpszPathName);
virtual BOOL OnOpenDocument(LPCTSTR lpszPathName);
virtual void DeleteContents();
//}}AFX_VIRTUAL
void InitCommandStack();
void Exec(Command* command);
void Undo();
void Redo();
int NumUndo() const;
int NumRedo() const;
const char* GetUndoName() const;
const char* GetRedoName() const;
// Implementation
public:
virtual ~MagicDoc();
#ifdef _DEBUG
virtual void AssertValid() const;
virtual void Dump(CDumpContext& dc) const;
#endif
Solid* GetSolid() { return solid; }
Selection* GetSelection() { return selection; }
Selector* GetSelector() { return selector; }
Editor* GetEditor() { return editor; }
bool ImportFile(LPCTSTR path_name);
bool ExportFile(LPCTSTR path_name);
protected:
Solid* solid;
Selection* selection;
Selector* selector;
Editor* editor;
List<Command> commands;
int nundo;
// Generated message map functions
protected:
//{{AFX_MSG(MagicDoc)
afx_msg void OnSurfaceOptimize();
afx_msg void OnSurfaceExplode();
afx_msg void OnUpdateSurfaceOptimize(CCmdUI* pCmdUI);
afx_msg void OnUpdateSurfaceExplode(CCmdUI* pCmdUI);
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
};
// +--------------------------------------------------------------------+
int LoadBuffer(const char* filename, BYTE*& buf, bool null_terminate=false);
int LoadTexture(const char* name, Bitmap*& bmp, int type=0);
int LoadAlpha(const char* name, Bitmap& bitmap, int type=0);
// +--------------------------------------------------------------------+
//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_MAGICDOC_H__8B8D63A3_30F9_4023_BFA8_DB79891487C2__INCLUDED_)
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