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/*  Starshatter: The Open Source Project
    Copyright (c) 2021-2022, Starshatter: The Open Source Project Contributors
    Copyright (c) 2011-2012, Starshatter OpenSource Distribution Contributors
    Copyright (c) 1997-2006, Destroyer Studios LLC.

    AUTHOR:       John DiCamillo


    OVERVIEW
    ========
    Interface of the main application class
*/


#if !defined(AFX_MAGIC_H__E61FB5C3_42B6_42D1_BEFA_17F0B038E33B__INCLUDED_)
#define AFX_MAGIC_H__E61FB5C3_42B6_42D1_BEFA_17F0B038E33B__INCLUDED_

#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000

#ifndef __AFXWIN_H__
    #error include 'stdafx.h' before including this file for PCH
#endif

#include "resource.h"       // main symbols


class Magic : public CWinApp
{
public:
    Magic();
    virtual ~Magic();

    bool AppActivated()          const { return app_active; }
    void SetAppActivated(bool a)       { app_active = a;    }

// Overrides
    // ClassWizard generated virtual function overrides
    //{{AFX_VIRTUAL(Magic)
    public:
    virtual BOOL InitInstance();
    virtual BOOL OnIdle(LONG lCount);
    //}}AFX_VIRTUAL

// Implementation
    //{{AFX_MSG(Magic)
    afx_msg void OnAppAbout();
        // NOTE - the ClassWizard will add and remove member functions here.
        //    DO NOT EDIT what you see in these blocks of generated code !
    //}}AFX_MSG
    DECLARE_MESSAGE_MAP()

private:
   bool  app_active;
};


//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.

#endif // !defined(AFX_MAGIC_H__E61FB5C3_42B6_42D1_BEFA_17F0B038E33B__INCLUDED_)