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/* Project Magic 2.0
Destroyer Studios LLC
Copyright © 1997-2004. All Rights Reserved.
SUBSYSTEM: Magic.exe
FILE: Magic.cpp
AUTHOR: John DiCamillo
OVERVIEW
========
Implementation of the main application class
*/
#include "stdafx.h"
#include "Magic.h"
#include "MainFrm.h"
#include "MagicDoc.h"
#include "MagicView.h"
#include "MachineInfo.h"
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
// +--------------------------------------------------------------------+
BEGIN_MESSAGE_MAP(Magic, CWinApp)
//{{AFX_MSG_MAP(Magic)
ON_COMMAND(ID_APP_ABOUT, OnAppAbout)
// NOTE - the ClassWizard will add and remove mapping macros here.
// DO NOT EDIT what you see in these blocks of generated code!
//}}AFX_MSG_MAP
// Standard file based document commands
ON_COMMAND(ID_FILE_NEW, CWinApp::OnFileNew)
ON_COMMAND(ID_FILE_OPEN, CWinApp::OnFileOpen)
// Standard print setup command
ON_COMMAND(ID_FILE_PRINT_SETUP, CWinApp::OnFilePrintSetup)
END_MESSAGE_MAP()
// +--------------------------------------------------------------------+
extern FILE* ErrLog;
extern int VD3D_describe_things;
void Print(const char* msg, ...);
static void PrintLogHeader()
{
ErrLog = fopen("errlog.txt", "w");
Print("+====================================================================+\n");
Print("| Magic 2.0 |\n");
VD3D_describe_things = 4;
MachineInfo::DescribeMachine();
}
// +--------------------------------------------------------------------+
Magic::Magic()
{
PrintLogHeader();
}
Magic::~Magic()
{
Print("+====================================================================+\n");
Print(" END OF LINE.\n");
fclose(ErrLog);
}
// +--------------------------------------------------------------------+
//
// The one and only Magic object
Magic theApp;
// +--------------------------------------------------------------------+
//
// Magic initialization
BOOL Magic::InitInstance()
{
AfxEnableControlContainer();
// Standard initialization
// If you are not using these features and wish to reduce the size
// of your final executable, you should remove from the following
// the specific initialization routines you do not need.
//#ifdef _AFXDLL
// Enable3dControls(); // Call this when using MFC in a shared DLL
//#else
// Enable3dControlsStatic(); // Call this when linking to MFC statically
//#endif
// Change the registry key under which our settings are stored.
// TODO: You should modify this string to be something appropriate
// such as the name of your company or organization.
SetRegistryKey(_T("Local AppWizard-Generated Applications"));
LoadStdProfileSettings(); // Load standard INI file options (including MRU)
// Register the application's document templates. Document templates
// serve as the connection between documents, frame windows and views.
CSingleDocTemplate* pDocTemplate;
pDocTemplate = new CSingleDocTemplate(
IDR_MAINFRAME,
RUNTIME_CLASS(MagicDoc),
RUNTIME_CLASS(MainFrame), // main SDI frame window
RUNTIME_CLASS(MagicView));
AddDocTemplate(pDocTemplate);
// Parse command line for standard shell commands, DDE, file open
CCommandLineInfo cmdInfo;
ParseCommandLine(cmdInfo);
// Dispatch commands specified on the command line
if (!ProcessShellCommand(cmdInfo))
return FALSE;
// The one and only window has been initialized, so show and update it.
m_pMainWnd->ShowWindow(SW_SHOW);
m_pMainWnd->UpdateWindow();
return TRUE;
}
// +--------------------------------------------------------------------+
//
// CAboutDlg dialog used for App About
class CAboutDlg : public CDialog
{
public:
CAboutDlg();
// Dialog Data
//{{AFX_DATA(CAboutDlg)
enum { IDD = IDD_ABOUTBOX };
//}}AFX_DATA
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CAboutDlg)
protected:
virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
//}}AFX_VIRTUAL
// Implementation
protected:
//{{AFX_MSG(CAboutDlg)
// No message handlers
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
};
CAboutDlg::CAboutDlg() : CDialog(CAboutDlg::IDD)
{
//{{AFX_DATA_INIT(CAboutDlg)
//}}AFX_DATA_INIT
}
void CAboutDlg::DoDataExchange(CDataExchange* pDX)
{
CDialog::DoDataExchange(pDX);
//{{AFX_DATA_MAP(CAboutDlg)
//}}AFX_DATA_MAP
}
BEGIN_MESSAGE_MAP(CAboutDlg, CDialog)
//{{AFX_MSG_MAP(CAboutDlg)
// No message handlers
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
// App command to run the dialog
void Magic::OnAppAbout()
{
CAboutDlg aboutDlg;
aboutDlg.DoModal();
}
// +--------------------------------------------------------------------+
//
// Magic message handlers
BOOL Magic::OnIdle(LONG lCount)
{
CWinApp::OnIdle(lCount);
if (!app_active)
Sleep(50);
m_pMainWnd->SendMessage(WM_COMMAND, ID_VIEW_RENDER);
return TRUE; // always request more time
}
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