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/*  Starshatter OpenSource Distribution
    Copyright (c) 1997-2004, Destroyer Studios LLC.
    All Rights Reserved.

    Redistribution and use in source and binary forms, with or without
    modification, are permitted provided that the following conditions are met:

    * Redistributions of source code must retain the above copyright notice,
      this list of conditions and the following disclaimer.
    * Redistributions in binary form must reproduce the above copyright notice,
      this list of conditions and the following disclaimer in the documentation
      and/or other materials provided with the distribution.
    * Neither the name "Destroyer Studios" nor the names of its contributors
      may be used to endorse or promote products derived from this software
      without specific prior written permission.

    THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
    AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
    IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
    ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE
    LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
    CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
    SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
    INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
    CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
    ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
    POSSIBILITY OF SUCH DAMAGE.

    SUBSYSTEM:    Magic.exe
    FILE:         Magic.cpp
    AUTHOR:       John DiCamillo


    OVERVIEW
    ========
    Implementation of the main application class
*/

#include "stdafx.h"
#include "Magic.h"

#include "MainFrm.h"
#include "MagicDoc.h"
#include "MagicView.h"

#include "MachineInfo.h"

#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif

// +--------------------------------------------------------------------+

BEGIN_MESSAGE_MAP(Magic, CWinApp)
    //{{AFX_MSG_MAP(Magic)
    ON_COMMAND(ID_APP_ABOUT, OnAppAbout)
        // NOTE - the ClassWizard will add and remove mapping macros here.
        //    DO NOT EDIT what you see in these blocks of generated code!
    //}}AFX_MSG_MAP
    // Standard file based document commands
    ON_COMMAND(ID_FILE_NEW, CWinApp::OnFileNew)
    ON_COMMAND(ID_FILE_OPEN, CWinApp::OnFileOpen)
    // Standard print setup command
    ON_COMMAND(ID_FILE_PRINT_SETUP, CWinApp::OnFilePrintSetup)
END_MESSAGE_MAP()

// +--------------------------------------------------------------------+

extern FILE* ErrLog;
extern int   VD3D_describe_things;
void         Print(const char* msg, ...);

static void PrintLogHeader()
{
   ErrLog = fopen("errlog.txt", "w");
   Print("+====================================================================+\n");
   Print("| Magic 2.0                                                          |\n");

   VD3D_describe_things = 4;
   MachineInfo::DescribeMachine();
}

// +--------------------------------------------------------------------+

Magic::Magic()
{
   PrintLogHeader();
}

Magic::~Magic()
{
   Print("+====================================================================+\n");
   Print(" END OF LINE.\n");

   fclose(ErrLog);
}

// +--------------------------------------------------------------------+
//
// The one and only Magic object

Magic theApp;

// +--------------------------------------------------------------------+
//
// Magic initialization

BOOL Magic::InitInstance()
{
    AfxEnableControlContainer();

    // Standard initialization
    // If you are not using these features and wish to reduce the size
    //  of your final executable, you should remove from the following
    //  the specific initialization routines you do not need.

//#ifdef _AFXDLL
//    Enable3dControls();            // Call this when using MFC in a shared DLL
//#else
//    Enable3dControlsStatic();    // Call this when linking to MFC statically
//#endif

    // Change the registry key under which our settings are stored.
    // TODO: You should modify this string to be something appropriate
    // such as the name of your company or organization.
    SetRegistryKey(_T("Local AppWizard-Generated Applications"));

    LoadStdProfileSettings();  // Load standard INI file options (including MRU)

    // Register the application's document templates.  Document templates
    //  serve as the connection between documents, frame windows and views.

    CSingleDocTemplate* pDocTemplate;
    pDocTemplate = new CSingleDocTemplate(
        IDR_MAINFRAME,
        RUNTIME_CLASS(MagicDoc),
        RUNTIME_CLASS(MainFrame),       // main SDI frame window
        RUNTIME_CLASS(MagicView));
    AddDocTemplate(pDocTemplate);

    // Parse command line for standard shell commands, DDE, file open
    CCommandLineInfo cmdInfo;
    ParseCommandLine(cmdInfo);

    // Dispatch commands specified on the command line
    if (!ProcessShellCommand(cmdInfo))
        return FALSE;

    // The one and only window has been initialized, so show and update it.
    m_pMainWnd->ShowWindow(SW_SHOW);
    m_pMainWnd->UpdateWindow();

    return TRUE;
}


// +--------------------------------------------------------------------+
//
// CAboutDlg dialog used for App About

class CAboutDlg : public CDialog
{
public:
    CAboutDlg();

// Dialog Data
    //{{AFX_DATA(CAboutDlg)
    enum { IDD = IDD_ABOUTBOX };
    //}}AFX_DATA

    // ClassWizard generated virtual function overrides
    //{{AFX_VIRTUAL(CAboutDlg)
    protected:
    virtual void DoDataExchange(CDataExchange* pDX);    // DDX/DDV support
    //}}AFX_VIRTUAL

// Implementation
protected:
    //{{AFX_MSG(CAboutDlg)
        // No message handlers
    //}}AFX_MSG
    DECLARE_MESSAGE_MAP()
};

CAboutDlg::CAboutDlg() : CDialog(CAboutDlg::IDD)
{
    //{{AFX_DATA_INIT(CAboutDlg)
    //}}AFX_DATA_INIT
}

void CAboutDlg::DoDataExchange(CDataExchange* pDX)
{
    CDialog::DoDataExchange(pDX);
    //{{AFX_DATA_MAP(CAboutDlg)
    //}}AFX_DATA_MAP
}

BEGIN_MESSAGE_MAP(CAboutDlg, CDialog)
    //{{AFX_MSG_MAP(CAboutDlg)
        // No message handlers
    //}}AFX_MSG_MAP
END_MESSAGE_MAP()

// App command to run the dialog
void Magic::OnAppAbout()
{
    CAboutDlg aboutDlg;
    aboutDlg.DoModal();
}

// +--------------------------------------------------------------------+
//
// Magic message handlers

BOOL Magic::OnIdle(LONG lCount)
{
    CWinApp::OnIdle(lCount);

   if (!app_active)
      Sleep(50);

   m_pMainWnd->SendMessage(WM_COMMAND, ID_VIEW_RENDER);
   return TRUE; // always request more time
}