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/*  Starshatter: The Open Source Project
    Copyright (c) 2021-2022, Starshatter: The Open Source Project Contributors
    Copyright (c) 2011-2012, Starshatter OpenSource Distribution Contributors
    Copyright (c) 1997-2006, Destroyer Studios LLC.

    AUTHOR:       John DiCamillo


    OVERVIEW
    ========
    Implementation of the main application class
*/

#include "StdAfx.h"
#include "Magic.h"

#include "Clock.h"
#include "MainFrm.h"
#include "MagicDoc.h"
#include "MagicView.h"
#include "Utils.h"

#include "MachineInfo.h"

#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif

// +--------------------------------------------------------------------+

BEGIN_MESSAGE_MAP(Magic, CWinApp)
    //{{AFX_MSG_MAP(Magic)
    ON_COMMAND(ID_APP_ABOUT, OnAppAbout)
        // NOTE - the ClassWizard will add and remove mapping macros here.
        //    DO NOT EDIT what you see in these blocks of generated code!
    //}}AFX_MSG_MAP
    // Standard file based document commands
    ON_COMMAND(ID_FILE_NEW, CWinApp::OnFileNew)
    ON_COMMAND(ID_FILE_OPEN, CWinApp::OnFileOpen)
    // Standard print setup command
    ON_COMMAND(ID_FILE_PRINT_SETUP, CWinApp::OnFilePrintSetup)
END_MESSAGE_MAP()

// +--------------------------------------------------------------------+

extern int   VD3D_describe_things;

static void PrintLogHeader()
{
   AssignErrLog(fopen("errlog.txt", "w"));
   Print("+====================================================================+\n");
   Print("| Magic 2.0                                                          |\n");

   VD3D_describe_things = 4;
   MachineInfo::DescribeMachine();
}

// +--------------------------------------------------------------------+

Magic::Magic()
{
   Clock::Init();
   PrintLogHeader();
}

Magic::~Magic()
{
   Print("+====================================================================+\n");
   Print(" END OF LINE.\n");

   CloseErrLog();
   Clock::Close();
}

// +--------------------------------------------------------------------+
//
// The one and only Magic object

Magic theApp;

// +--------------------------------------------------------------------+
//
// Magic initialization

BOOL Magic::InitInstance()
{
    AfxEnableControlContainer();

    // Standard initialization
    // If you are not using these features and wish to reduce the size
    //  of your final executable, you should remove from the following
    //  the specific initialization routines you do not need.

//#ifdef _AFXDLL
//    Enable3dControls();            // Call this when using MFC in a shared DLL
//#else
//    Enable3dControlsStatic();    // Call this when linking to MFC statically
//#endif

    // Change the registry key under which our settings are stored.
    // TODO: You should modify this string to be something appropriate
    // such as the name of your company or organization.
    SetRegistryKey(_T("Local AppWizard-Generated Applications"));

    LoadStdProfileSettings();  // Load standard INI file options (including MRU)

    // Register the application's document templates.  Document templates
    //  serve as the connection between documents, frame windows and views.

    CSingleDocTemplate* pDocTemplate;
    pDocTemplate = new CSingleDocTemplate(
        IDR_MAINFRAME,
        RUNTIME_CLASS(MagicDoc),
        RUNTIME_CLASS(MainFrame),       // main SDI frame window
        RUNTIME_CLASS(MagicView));
    AddDocTemplate(pDocTemplate);

    // Parse command line for standard shell commands, DDE, file open
    CCommandLineInfo cmdInfo;
    ParseCommandLine(cmdInfo);

    // Dispatch commands specified on the command line
    if (!ProcessShellCommand(cmdInfo))
        return FALSE;

    // The one and only window has been initialized, so show and update it.
    m_pMainWnd->ShowWindow(SW_SHOW);
    m_pMainWnd->UpdateWindow();

    return TRUE;
}


// +--------------------------------------------------------------------+
//
// CAboutDlg dialog used for App About

class CAboutDlg : public CDialog
{
public:
    CAboutDlg();

// Dialog Data
    //{{AFX_DATA(CAboutDlg)
    enum { IDD = IDD_ABOUTBOX };
    //}}AFX_DATA

    // ClassWizard generated virtual function overrides
    //{{AFX_VIRTUAL(CAboutDlg)
    protected:
    virtual void DoDataExchange(CDataExchange* pDX);    // DDX/DDV support
    //}}AFX_VIRTUAL

// Implementation
protected:
    //{{AFX_MSG(CAboutDlg)
        // No message handlers
    //}}AFX_MSG
    DECLARE_MESSAGE_MAP()
};

CAboutDlg::CAboutDlg() : CDialog(CAboutDlg::IDD)
{
    //{{AFX_DATA_INIT(CAboutDlg)
    //}}AFX_DATA_INIT
}

void CAboutDlg::DoDataExchange(CDataExchange* pDX)
{
    CDialog::DoDataExchange(pDX);
    //{{AFX_DATA_MAP(CAboutDlg)
    //}}AFX_DATA_MAP
}

BEGIN_MESSAGE_MAP(CAboutDlg, CDialog)
    //{{AFX_MSG_MAP(CAboutDlg)
        // No message handlers
    //}}AFX_MSG_MAP
END_MESSAGE_MAP()

// App command to run the dialog
void Magic::OnAppAbout()
{
    CAboutDlg aboutDlg;
    aboutDlg.DoModal();
}

// +--------------------------------------------------------------------+
//
// Magic message handlers

BOOL Magic::OnIdle(LONG lCount)
{
    CWinApp::OnIdle(lCount);

   if (!app_active)
      Sleep(50);

   m_pMainWnd->SendMessage(WM_COMMAND, ID_VIEW_RENDER);
   return TRUE; // always request more time
}