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/* Starshatter OpenSource Distribution
Copyright (c) 1997-2004, Destroyer Studios LLC.
All Rights Reserved.
Redistribution and use in source and binary forms, with or without
modification, are permitted provided that the following conditions are met:
* Redistributions of source code must retain the above copyright notice,
this list of conditions and the following disclaimer.
* Redistributions in binary form must reproduce the above copyright notice,
this list of conditions and the following disclaimer in the documentation
and/or other materials provided with the distribution.
* Neither the name "Destroyer Studios" nor the names of its contributors
may be used to endorse or promote products derived from this software
without specific prior written permission.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE
LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
POSSIBILITY OF SUCH DAMAGE.
SUBSYSTEM: Magic.exe
FILE: Grid.h
AUTHOR: John DiCamillo
OVERVIEW
========
Interface of the Grid class
*/
#ifndef Grid_h
#define Grid_h
#include "Bitmap.h"
#include "Graphic.h"
// +--------------------------------------------------------------------+
class Grid : public Graphic
{
public:
enum PLANE { GRID_XY, GRID_XZ, GRID_YZ };
Grid();
virtual ~Grid();
CPoint& Snap(CPoint& p);
bool IsSnap() const { return snap; }
bool IsShow() const { return show; }
void SetSnap(bool s) { snap = s; }
void SetShow(bool s) { show = s; }
void SetSize(int x, int y = 0);
void SetSkip(int x, int y = 0);
void ShowMinor(bool show) { minor = show; }
void ShowPlane(int p) { plane = p; }
void ShowReference(bool show) { show_ref = show; }
const char* GetReferencePlan() const;
void SetReferencePlan(const char* fname);
const char* GetReferenceFront() const;
void SetReferenceFront(const char* fname);
const char* GetReferenceSide() const;
void SetReferenceSide(const char* fname);
int GetSize() const { return x_size; }
// operations
virtual void Render(Video* video, DWORD flags);
virtual void RenderReference(Video* video);
protected:
int snapto(int i, int dim);
bool show;
bool show_ref;
bool snap;
bool minor;
int x_size, y_size;
int x_skip, y_skip;
int plane;
Vec3* x_major;
Vec3* x_minor;
Vec3* y_major;
Vec3* y_minor;
Bitmap* bmp_plan;
Bitmap* bmp_front;
Bitmap* bmp_side;
};
// +--------------------------------------------------------------------+
#endif Grid_h
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