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/* Project Magic 2.0
Destroyer Studios LLC
Copyright © 1997-2004. All Rights Reserved.
SUBSYSTEM: Magic.exe
FILE: Grid.h
AUTHOR: John DiCamillo
OVERVIEW
========
Interface of the Grid class
*/
#ifndef Grid_h
#define Grid_h
#include "Bitmap.h"
#include "Graphic.h"
// +--------------------------------------------------------------------+
class Grid : public Graphic
{
public:
enum PLANE { GRID_XY, GRID_XZ, GRID_YZ };
Grid();
virtual ~Grid();
CPoint& Snap(CPoint& p);
bool IsSnap() const { return snap; }
bool IsShow() const { return show; }
void SetSnap(bool s) { snap = s; }
void SetShow(bool s) { show = s; }
void SetSize(int x, int y = 0);
void SetSkip(int x, int y = 0);
void ShowMinor(bool show) { minor = show; }
void ShowPlane(int p) { plane = p; }
void ShowReference(bool show) { show_ref = show; }
const char* GetReferencePlan() const;
void SetReferencePlan(const char* fname);
const char* GetReferenceFront() const;
void SetReferenceFront(const char* fname);
const char* GetReferenceSide() const;
void SetReferenceSide(const char* fname);
int GetSize() const { return x_size; }
// operations
virtual void Render(Video* video, DWORD flags);
virtual void RenderReference(Video* video);
protected:
int snapto(int i, int dim);
bool show;
bool show_ref;
bool snap;
bool minor;
int x_size, y_size;
int x_skip, y_skip;
int plane;
Vec3* x_major;
Vec3* x_minor;
Vec3* y_major;
Vec3* y_minor;
Bitmap* bmp_plan;
Bitmap* bmp_front;
Bitmap* bmp_side;
};
// +--------------------------------------------------------------------+
#endif Grid_h
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