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/* Project Magic 2.0
Destroyer Studios LLC
Copyright © 1997-2004. All Rights Reserved.
SUBSYSTEM: Magic.exe
FILE: Editor.h
AUTHOR: John DiCamillo
OVERVIEW
========
Classes for rendering solid meshes of polygons
*/
#ifndef Editor_h
#define Editor_h
#include "MagicDoc.h"
#include "Command.h"
#include "Polygon.h"
#include "Solid.h"
#include "Video.h"
#include "List.h"
// +--------------------------------------------------------------------+
class Selection;
class ModelView;
// +--------------------------------------------------------------------+
class Editor
{
public:
Editor(MagicDoc* doc) : document(doc), model(0) { }
// accessors / mutators
void UseModel(Model* m) { model = m; }
Model* GetModel() const { return model; }
// operations
enum { MAP_NONE, MAP_PLANAR, MAP_CYLINDRICAL, MAP_SPHERICAL, MAP_STRETCH };
void ApplyMaterial(Material* material, List<Poly>& polys,
int mapping, int axis, float scale_u, float scale_v,
int flip, int mirror, int rotate);
void ApplyMaterialCylindrical(Material* material, List<Poly>& polys,
int axis, float scale_u, float scale_v,
int flip, int mirror, int rotate);
void ApplyMaterialSpherical(Material* material, List<Poly>& polys,
int axis, float scale_u, float scale_v,
int flip, int mirror, int rotate);
void Resegment();
protected:
MagicDoc* document;
Model* model;
};
// +--------------------------------------------------------------------+
class EditCommand : public Command
{
public:
EditCommand(const char* name, MagicDoc* doc);
virtual ~EditCommand();
virtual void Do();
virtual void Undo();
private:
Model* model1;
Model* model2;
};
// +--------------------------------------------------------------------+
#endif Editor_h
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