1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
|
/* Starshatter: The Open Source Project
Copyright (c) 2021-2022, Starshatter: The Open Source Project Contributors
Copyright (c) 2011-2012, Starshatter OpenSource Distribution Contributors
Copyright (c) 1997-2006, Destroyer Studios LLC.
AUTHOR: John DiCamillo
OVERVIEW
========
Classes for rendering solid meshes of polygons
*/
#ifndef Editor_h
#define Editor_h
#include "MagicDoc.h"
#include "Command.h"
#include "Polygon.h"
#include "Solid.h"
#include "Video.h"
#include "List.h"
// +--------------------------------------------------------------------+
class Selection;
class ModelView;
// +--------------------------------------------------------------------+
class Editor
{
public:
Editor(MagicDoc* doc) : document(doc), model(0) { }
// accessors / mutators
void UseModel(Model* m) { model = m; }
Model* GetModel() const { return model; }
// operations
enum { MAP_NONE, MAP_PLANAR, MAP_CYLINDRICAL, MAP_SPHERICAL, MAP_STRETCH };
void ApplyMaterial(Material* material, List<Poly>& polys,
int mapping, int axis, float scale_u, float scale_v,
int flip, int mirror, int rotate);
void ApplyMaterialCylindrical(Material* material, List<Poly>& polys,
int axis, float scale_u, float scale_v,
int flip, int mirror, int rotate);
void ApplyMaterialSpherical(Material* material, List<Poly>& polys,
int axis, float scale_u, float scale_v,
int flip, int mirror, int rotate);
void Resegment();
protected:
MagicDoc* document;
Model* model;
};
// +--------------------------------------------------------------------+
class EditCommand : public Command
{
public:
EditCommand(const char* name, MagicDoc* doc);
virtual ~EditCommand();
virtual void Do();
virtual void Undo();
private:
Model* model1;
Model* model2;
};
// +--------------------------------------------------------------------+
#endif Editor_h
|