blob: 30f568e20d2ef7fe49ade4be44e3cc12b856da98 (
plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
|
/* Project Magic 2.0
Destroyer Studios LLC
Copyright © 1997-2005. All Rights Reserved.
SUBSYSTEM: Magic.exe
FILE: Command.h
AUTHOR: John DiCamillo
OVERVIEW
========
Base class (interface) for command pattern. A
command encapsulates a single editing operation
that may be performed on a document. Each command
may be done or undone multiple times. The specialized
implementations for each type of operation are re-
sponsible for providing a means to return the model
to the prior state.
*/
#ifndef Command_h
#define Command_h
#include "Text.h"
// +--------------------------------------------------------------------+
class MagicDoc;
class Solid;
class Model;
// +--------------------------------------------------------------------+
class Command
{
public:
static const char* TYPENAME() { return "Command"; }
Command(const char* name, MagicDoc* document);
virtual ~Command();
// operations
virtual void Do();
virtual void Undo();
const char* Name() const { return name; }
protected:
Text name;
MagicDoc* document;
};
// +--------------------------------------------------------------------+
#endif Command_h
|