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/* Starshatter: The Open Source Project
Copyright (c) 2021-2024, Starshatter: The Open Source Project Contributors
Copyright (c) 2011-2012, Starshatter OpenSource Distribution Contributors
Copyright (c) 1997-2006, Destroyer Studios LLC.
*/
#pragma once
#include <starshatter/foundation/reader.h>
#include <Text.h>
namespace starshatter
{
namespace foundation
{
template <typename Source>
struct BufferReader : public BaseReader<char>
{
BufferReader();
BufferReader(Source src);
BufferReader(Source src, Count bytes);
BufferReader(const BufferReader& other) = default;
BufferReader& operator=(const BufferReader& other) = default;
BufferReader(BufferReader&& other) = default;
BufferReader& operator=(BufferReader&& other) = default;
~BufferReader() override = default;
bool valid() const override;
Count available() const override;
Count seek(Count pos) override;
Count seek(Offset offset, Direction dir) override;
Count read(char* dest) override;
Count read(char* dest, Count bytes) override;
Count peek(char* dest) const override;
Count peek(char* dest, Count bytes) const override;
Text more() override;
private:
Source buffer = {};
Count size = {};
Count position = {};
};
} // namespace foundation
} // namespace starshatter
#include "buffer.inl.h"
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