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<div id="projectbrief">Open source Starshatter engine</div>
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<h3><a class="anchor" id="index_n"></a>- n -</h3><ul>
<li>n
: <a class="el" href="struct_obj_face.html#a76e27248cebcd5619dcd80dfedc030a6">ObjFace</a>
</li>
<li>name
: <a class="el" href="class_command.html#a1a1d5bf8eca30f6c1fcd47f9ce6db32c">Command</a>
, <a class="el" href="class_object3_d_s.html#a55e5f44e5077feae1a966e52b8beba2a">Object3DS</a>
, <a class="el" href="struct_data_entry.html#afead672b93e4bbf3a0fae9d9867b193a">DataEntry</a>
, <a class="el" href="struct_wep_group.html#ad5f27cbdc8c4f4a6e08fd36208888638">WepGroup</a>
, <a class="el" href="class_net_player.html#a686d638be5e010adb0322ae7d19c46a7">NetPlayer</a>
, <a class="el" href="class_net_user.html#a9f9ab52d2af494b95f343623923816b1">NetUser</a>
, <a class="el" href="class_component_design.html#af1736fb72657a38c6d126e661338355c">ComponentDesign</a>
, <a class="el" href="class_award_info.html#a8f749b00f9c01bbda19cc79deb735a43">AwardInfo</a>
, <a class="el" href="class_player.html#a5f30aded9f5fba79653cbc8e90eaeebb">Player</a>
, <a class="el" href="struct_font_item.html#a2dc47dafae1cdcf3c2d756319fb2c1a5">FontItem</a>
, <a class="el" href="class_element.html#a530ff4de430441b6ca7f39f89601d74f">Element</a>
, <a class="el" href="struct_ship_catalog_entry.html#afbf9afe2555705e5326b5a0835f444a3">ShipCatalogEntry</a>
, <a class="el" href="class_ship_load.html#a76721ec8e67f832ac08302f7513309bc">ShipLoad</a>
, <a class="el" href="class_galaxy.html#ace0222b03a0929de05365e498f250105">Galaxy</a>
, <a class="el" href="class_ship_squadron.html#a4a04ac5a6d7179735ac3d17c5bb82cab">ShipSquadron</a>
, <a class="el" href="class_ship_design.html#a05d4abe8e5e5d2bf87b62184248b421e">ShipDesign</a>
, <a class="el" href="class_l_object.html#a81a4880af70c07a56dd6e865b9007674">LObject</a>
, <a class="el" href="class_graphic.html#a04c19c760ee2e12335ee14352dffd9f4">Graphic</a>
, <a class="el" href="class_hard_point.html#a18499200f129ad3b1ad228280bf51b33">HardPoint</a>
, <a class="el" href="class_sim_region.html#a53e2042350cf6d27fd518c67723ddb1f">SimRegion</a>
, <a class="el" href="class_star_system.html#a9ac6c7afcbf749c92e9753f293e227b7">StarSystem</a>
, <a class="el" href="struct_key_name.html#a2334b6b20fec673b799910fd5a43d910">KeyName</a>
, <a class="el" href="class_star.html#a2d4cdefa5c5a4bc2e7cb400e597f3395">Star</a>
, <a class="el" href="class_orbital.html#ab1d5498191a1385507dfa11889802b39">Orbital</a>
, <a class="el" href="class_physical.html#a8494a16d51ebf60bba3961b2a9101b8d">Physical</a>
, <a class="el" href="class_mission.html#abb3177fce8a7cd3e5ba9e0574572ca9a">Mission</a>
, <a class="el" href="class_system.html#a39bb5f3c7c4a34b2861d489db9b15ce3">System</a>
, <a class="el" href="class_system_design.html#a3c342721a7c76623f4901bc81e16cef4">SystemDesign</a>
, <a class="el" href="class_mission_element.html#acc2d3fd13295d17853b978f844abda55">MissionElement</a>
, <a class="el" href="class_weapon_design.html#a2cbf0ba2a43e27203e72ae900f7101cb">WeaponDesign</a>
, <a class="el" href="class_weapon_group.html#a8ffe9cf25f5297a999e33a4486bf6685">WeaponGroup</a>
, <a class="el" href="class_content_bundle.html#ad09d5d7d91dd232bfc172188d3348c06">ContentBundle</a>
, <a class="el" href="struct_material_mag6.html#af6a908f281481aa32495437bc37ccaaf">MaterialMag6</a>
, <a class="el" href="struct_material.html#ae4469bbe1045ff827b5172edb07ec787">Material</a>
, <a class="el" href="class_mission_load.html#a18ebb38691678a5b81c0c1df28253243">MissionLoad</a>
, <a class="el" href="class_mission_ship.html#a3d3c6bd12a1b98824515b1b5aa015a7b">MissionShip</a>
, <a class="el" href="class_skin.html#a0e0cbcfbbd6b8b82a49eba4c5c0fd142">Skin</a>
, <a class="el" href="class_mission_alias.html#afd3dfa74452fe9f50cd58908f086d810">MissionAlias</a>
, <a class="el" href="class_mission_callsign.html#ad3e6635062fda31cc2a26a15be329cff">MissionCallsign</a>
, <a class="el" href="class_http_param.html#a1a2fea39aa2c042d0dff83ae90eb4dd9">HttpParam</a>
, <a class="el" href="class_mission_info.html#ad0ef7ac6256c0a5fe61a2b600c1af9f2">MissionInfo</a>
, <a class="el" href="class_music_track.html#a4589d17d6225de5065bda02fdd32bcb9">MusicTrack</a>
, <a class="el" href="class_net_lobby_param.html#a36381bfb289c4a92da51b75ba2a718ad">NetLobbyParam</a>
, <a class="el" href="class_campaign.html#a3de77c48219abfee8cba6a204ca3242a">Campaign</a>
, <a class="el" href="class_net_server_info.html#a83b985d84ab2105be4aca587f2afb5d4">NetServerInfo</a>
, <a class="el" href="class_net_campaign_info.html#afe7413803b192295795c88bdfe6ceda4">NetCampaignInfo</a>
</li>
<li>names
: <a class="el" href="class_hangar.html#aa82c03115635c603de94b0176ba48a6a">Hangar</a>
</li>
<li>nav_button
: <a class="el" href="class_msn_dlg.html#ac6f5303a989290230fed7b2dc3ce3068">MsnDlg</a>
</li>
<li>nav_edit_mode
: <a class="el" href="class_nav_dlg.html#adf1e17eb66e864f53a4e0c3e9284e4f9">NavDlg</a>
</li>
<li>nav_list
: <a class="el" href="class_msn_pkg_dlg.html#a748f753cd20fc43010aec1715a05d431">MsnPkgDlg</a>
</li>
<li>nav_menu
: <a class="el" href="class_map_view.html#aea25b7086a2fadb38092b5bf49d223b8">MapView</a>
</li>
<li>nAvgBytesPerSec
: <a class="el" href="struct_w_a_v_e___f_m_t.html#a8a0c8f6b21321a01b3e75b9a9aa65fbc">WAVE_FMT</a>
</li>
<li>navlights
: <a class="el" href="class_ship.html#a896e7591b588db6070a1ec05724992d1">Ship</a>
, <a class="el" href="class_ship_design.html#aa1224bb70e648501916bc932f210b88a">ShipDesign</a>
</li>
<li>navlist
: <a class="el" href="class_mission_element.html#a69dfc4fe6b0e9271319acad0f7a9709c">MissionElement</a>
</li>
<li>navpt
: <a class="el" href="class_ship_a_i.html#a459f6a9d8be0c2dd06cc31cae992089b">ShipAI</a>
, <a class="el" href="class_tactical_a_i.html#ab1522adb448537f23f93ac7ce25ec39f">TacticalAI</a>
</li>
<li>navsys
: <a class="el" href="class_ship.html#a38675907ca50a234f19ff3424ef3522f">Ship</a>
, <a class="el" href="class_ship_design.html#aeba66a2d00cad7840a82aaadc116f7a8">ShipDesign</a>
</li>
<li>nbanks
: <a class="el" href="class_terrain_clouds.html#adca62f710c9d024580d2b3fbe4527bc0">TerrainClouds</a>
</li>
<li>nbarrels
: <a class="el" href="class_weapon.html#aaee38abb34f1ebc958d006c29ea8bc97">Weapon</a>
, <a class="el" href="class_weapon_design.html#a4425c1a5458ec33a7404906b3df896de">WeaponDesign</a>
</li>
<li>nBlockAlign
: <a class="el" href="struct_w_a_v_e___f_m_t.html#afaa246f56bb3fbb63e58b0abedbb0524">WAVE_FMT</a>
</li>
<li>nbytes
: <a class="el" href="struct_packet_assembly.html#a11470399766db0ac8cfa68e33ed014c4">PacketAssembly</a>
</li>
<li>ncalls
: <a class="el" href="struct_render_stats.html#af2e4b935a79467d1a4945ffce0cb8b21">RenderStats</a>
</li>
<li>nChannels
: <a class="el" href="struct_w_a_v_e___f_m_t.html#a63bfaccba37a6cae72db30c789180c8a">WAVE_FMT</a>
</li>
<li>nclouds
: <a class="el" href="class_terrain.html#a7093ea3c4d3bc60c453c62881ecc94d4">Terrain</a>
</li>
<li>nctrl
: <a class="el" href="class_multi_controller.html#ad90fb14c849222096d6aa2826e94e24b">MultiController</a>
</li>
<li>ndetail
: <a class="el" href="class_terrain_patch.html#a0840cda0e4d9159fbf90a53b014a3420">TerrainPatch</a>
</li>
<li>nebula
: <a class="el" href="class_starshatter.html#ab00d79959c96b8a5c232b43a4467e701">Starshatter</a>
, <a class="el" href="class_star_system.html#a66e730257562f17d9025134222a03baf">StarSystem</a>
, <a class="el" href="class_vid_dlg.html#a80373967d2d6a18f3e528e6573cbc08c">VidDlg</a>
</li>
<li>net_avail
: <a class="el" href="class_system.html#a69babf9ba25e40f8b6bde8537115c50a">System</a>
</li>
<li>net_control
: <a class="el" href="class_ship.html#afefce98c3697e2bcb2ff6eca25eba7f1">Ship</a>
</li>
<li>net_lobby
: <a class="el" href="class_net_lobby_dlg.html#a10050bfab221f86bd9564b5d245c5f95">NetLobbyDlg</a>
, <a class="el" href="class_net_unit_dlg.html#a3ebe9cbff2108932aa9fd8ab6a40f938">NetUnitDlg</a>
, <a class="el" href="class_starshatter.html#a26603a8b18d3e95a33e5fa101ca099ab">Starshatter</a>
</li>
<li>net_mission
: <a class="el" href="class_campaign.html#ad5ae5b87573491ecbb0ab25cbc51422c">Campaign</a>
</li>
<li>net_observer_mode
: <a class="el" href="class_ship.html#ac7ee091301ee82f0caf1cae3a9887e52">Ship</a>
</li>
<li>netgame
: <a class="el" href="class_sim.html#a456afff06e4d974b8ca73ee85c660612">Sim</a>
</li>
<li>netid
: <a class="el" href="struct_packet_assembly.html#abeb6985d39521b031ea7b3a1d46fbeba">PacketAssembly</a>
, <a class="el" href="class_net_game.html#a2405fcd10a4e1216986015a27cf09e60">NetGame</a>
, <a class="el" href="class_net_player.html#a13ebac2629d66340dc3ca6dea6a3f3f3">NetPlayer</a>
, <a class="el" href="class_net_user.html#ab4b905b95d138f475cde6663e53dcc70">NetUser</a>
</li>
<li>new_key
: <a class="el" href="class_key_dlg.html#a467c25e9beb0cc4dccf3c7a4e88d1fdc">KeyDlg</a>
</li>
<li>next
: <a class="el" href="class_dictionary_cell.html#a13d023bcd148d53902cd9a5befe2a386">DictionaryCell< T ></a>
</li>
<li>next_track
: <a class="el" href="class_music_director.html#ab05d8d70e4cf30b18c36c700e8892fec">MusicDirector</a>
</li>
<li>nfiles
: <a class="el" href="struct_data_header.html#aaaa822d773911571f65b403ca988d291">DataHeader</a>
</li>
<li>nframe
: <a class="el" href="struct_render_stats.html#a4e59518e739ebccb2efbcf4c9102030c">RenderStats</a>
</li>
<li>nframes
: <a class="el" href="class_sprite.html#a195fd121e81102c43646fe0b07a51f7c">Sprite</a>
</li>
<li>ngear
: <a class="el" href="class_landing_gear.html#afef20a3937cd7f4fe24130d5cb7f226b">LandingGear</a>
</li>
<li>nhits
: <a class="el" href="class_shield_rep.html#ab550361b9224ae6c47097e41c7f6cbad">ShieldRep</a>
</li>
<li>nkeys
: <a class="el" href="class_key_map.html#a97d29255868706edb2c6f6b32bf48008">KeyMap</a>
</li>
<li>nlights
: <a class="el" href="class_nav_light.html#af4c90c82291157c5582b14891c571b4c">NavLight</a>
</li>
<li>nlines
: <a class="el" href="struct_render_stats.html#a62c2c2042e5a8331c98516b4aa54ed85">RenderStats</a>
</li>
<li>nmarks
: <a class="el" href="class_selector.html#a2de377c95cc6b5d282d8233e238d49d4">Selector</a>
, <a class="el" href="class_u_v_map_view.html#a9d3294b6b174ab683450f4a98eb600b7">UVMapView</a>
</li>
<li>no_dest
: <a class="el" href="class_farcaster.html#a1dade320eb20713a283afe21dcbfd4c3">Farcaster</a>
</li>
<li>no_music
: <a class="el" href="class_music_director.html#ae4e174153c9caf0de4b90f934c0a4351">MusicDirector</a>
</li>
<li>noise_tex0
: <a class="el" href="class_terrain_region.html#ab40501036503df9603fb7a5c476aa7e1">TerrainRegion</a>
</li>
<li>noise_tex1
: <a class="el" href="class_terrain_region.html#afe9035dcf5b9bd11003713415e08ea33">TerrainRegion</a>
</li>
<li>noise_texture
: <a class="el" href="class_terrain.html#aea450829071b3565487c6558620f34ac">Terrain</a>
</li>
<li>normal
: <a class="el" href="struct_l_tri.html#a9ccc1c95bce78d75a6c291ec31f21e93">LTri</a>
, <a class="el" href="struct_plane.html#a4fca1d30bfad2542c8e38aa32ff13655">Plane</a>
, <a class="el" href="struct_tex_cache_d_x9_entry.html#ac359ef5ed5829e994ad152a44e8e59cd">TexCacheDX9Entry</a>
, <a class="el" href="struct_w_a_t_e_r___s_u_r_f_a_c_e.html#a8fa75c1e9a76024ea3a0e95db081d46e">WATER_SURFACE</a>
</li>
<li>normal_w
: <a class="el" href="struct_homogenous_plane.html#ab270e42b84298cf1ebd3256917dce2f2">HomogenousPlane</a>
</li>
<li>normal_x
: <a class="el" href="struct_homogenous_plane.html#af54d066b4ae2b8367af5ebe3102f65f2">HomogenousPlane</a>
</li>
<li>normal_y
: <a class="el" href="struct_homogenous_plane.html#a145522bf192324b013f4752d12f5321a">HomogenousPlane</a>
</li>
<li>normal_z
: <a class="el" href="struct_homogenous_plane.html#a74ea15a232d8b00a4fe3ab9615297623">HomogenousPlane</a>
</li>
<li>normals
: <a class="el" href="class_mesh3_d_s.html#a6bc9ed3359e74bfce29a41e3d03530d2">Mesh3DS</a>
, <a class="el" href="class_l_mesh.html#aa7cb05087d12fdf06520b0503ce89bc4">LMesh</a>
</li>
<li>not
: <a class="el" href="class_combat_action_req.html#abc80701b336e9f5def89d02a2422ccc9">CombatActionReq</a>
</li>
<li>notifying
: <a class="el" href="class_sim_object.html#a4db0e23db1b1283f925a312bcccab9f8">SimObject</a>
</li>
<li>nparts
: <a class="el" href="class_particles.html#a1236b01471d709a3512d60a6773f91c6">Particles</a>
, <a class="el" href="struct_net_msg_multipart.html#aa490d19041da6b7dccf9de178b78315a">NetMsgMultipart</a>
, <a class="el" href="struct_packet_assembly.html#acd308f9d21fb2a016cce153621a59e85">PacketAssembly</a>
</li>
<li>nplayers
: <a class="el" href="class_net_server_info.html#ad404c091c7318148291bf98b6649124f">NetServerInfo</a>
</li>
<li>npolys
: <a class="el" href="class_trail.html#a8f3e290383b9c62d12ed3829d594a33d">Trail</a>
, <a class="el" href="class_o_p_c_o_d_e__data.html#a66f60d819f55b7b8da8bdc3706d8035b">OPCODE_data</a>
, <a class="el" href="class_segment.html#aa56fe5f47ddde76648a7aac53934eda8">Segment</a>
, <a class="el" href="struct_render_stats.html#a1ccdf99fc60bd5e45dde136da1b26e54">RenderStats</a>
, <a class="el" href="class_quantum_flash.html#ac098808927f813ddb6a4314261928efb">QuantumFlash</a>
, <a class="el" href="class_terrain_clouds.html#a729e3e3d11a9cd8219866abb14e223f8">TerrainClouds</a>
, <a class="el" href="class_terrain_apron.html#a2e743f76158e072d4d56e931060259df">TerrainApron</a>
</li>
<li>nreq
: <a class="el" href="struct_packet_assembly.html#a2ac4f6bddfbc10e07dd8acef6b460d33">PacketAssembly</a>
</li>
<li>nrm
: <a class="el" href="struct_vertex_set.html#a8ec6916c3e1db17ea271ccaa7a839b07">VertexSet</a>
</li>
<li>nSamplesPerSec
: <a class="el" href="struct_w_a_v_e___f_m_t.html#a83d60aec83bfd1c8c288396a06ab8f97">WAVE_FMT</a>
</li>
<li>nsettings
: <a class="el" href="class_sensor.html#ae43732edcd653385265feff7f8ad463a">Sensor</a>
</li>
<li>nslots
: <a class="el" href="class_hangar.html#a16e1d6a794855236f142f68c0bc17b5e">Hangar</a>
</li>
<li>nsquadrons
: <a class="el" href="class_hangar.html#a0fb2443a6128a3a55812d67ec71e7e57">Hangar</a>
</li>
<li>nstores
: <a class="el" href="class_weapon_design.html#a495c342c682ced1ee1592dbdebec8dda">WeaponDesign</a>
</li>
<li>ntabs
: <a class="el" href="class_ctrl_def.html#ac0febba36d98628392e4f08d9da138b7">CtrlDef</a>
</li>
<li>ntrack
: <a class="el" href="class_ship.html#aca37a00035316e203d6ee5041cf855a0">Ship</a>
</li>
<li>ntrail
: <a class="el" href="class_trail.html#afc3727f527a9452bd83ab512992b754f">Trail</a>
</li>
<li>ntris
: <a class="el" href="class_o_p_c_o_d_e__data.html#a74aa0da8351dbda0431e3ed9161c8c69">OPCODE_data</a>
</li>
<li>num_approach_pts
: <a class="el" href="class_flight_deck.html#a322f82bb5645580fb1fc1bf4ab0b6597">FlightDeck</a>
</li>
<li>num_catsounds
: <a class="el" href="class_flight_deck.html#a03b1f8541dbbf6b325066d6a96cb9d4f">FlightDeck</a>
</li>
<li>num_edges
: <a class="el" href="class_shadow.html#aea6ab0d8cbf78e6b7239f6f37eb8623a">Shadow</a>
</li>
<li>num_hoops
: <a class="el" href="class_flight_deck.html#a90dfcef21d7d0c1906298b1a5f8a542a">FlightDeck</a>
</li>
<li>num_leds
: <a class="el" href="class_slider.html#ae43c66f492e631bfbd9da7da7ea8f960">Slider</a>
, <a class="el" href="class_ctrl_def.html#aa7671a82bd9f47e91bb4db8ae6c64296">CtrlDef</a>
</li>
<li>num_slots
: <a class="el" href="class_flight_deck.html#aacc87045466c16461576aded304e651f">FlightDeck</a>
</li>
<li>num_tris
: <a class="el" href="class_video_d_x9_segment_data.html#a1fa6f74a36ae5a105a0d97850613e0c4">VideoDX9SegmentData</a>
</li>
<li>num_verts
: <a class="el" href="class_video_d_x9_segment_data.html#af616650e62e5cdc80e4578c9fd09e0da">VideoDX9SegmentData</a>
</li>
<li>nundo
: <a class="el" href="class_magic_doc.html#aa23721b8bf5968e03015c22d2c24c000">MagicDoc</a>
</li>
<li>nvalues
: <a class="el" href="class_slider.html#ad1f30358c119a9eba3f4a3e3338fb4a0">Slider</a>
</li>
<li>nVertices
: <a class="el" href="class_water.html#af9d66580b11adb2a54bb59a5c7183c19">Water</a>
</li>
<li>nverts
: <a class="el" href="class_particles.html#af09bc0609ac99b91219ade0df259be5c">Particles</a>
, <a class="el" href="struct_vertex_set.html#a4942a5af779580847cfe7036b4ba5c3f">VertexSet</a>
, <a class="el" href="class_trail.html#a4f16ad6ca35063b608a6d5037e192338">Trail</a>
, <a class="el" href="class_terrain_clouds.html#a3e16cca22e5b869f5ed8efbfcad3bfe3">TerrainClouds</a>
, <a class="el" href="class_terrain_apron.html#acdd65d17072d475e52135d706de52d67">TerrainApron</a>
, <a class="el" href="class_quantum_flash.html#a8ada62be04dae801beae185c615c8d39">QuantumFlash</a>
, <a class="el" href="class_o_p_c_o_d_e__data.html#aa6cbc53fff5987f926713a27f5fe794d">OPCODE_data</a>
, <a class="el" href="struct_render_stats.html#a1dbe7c2f33f583dbbb0e01df687f4c2c">RenderStats</a>
, <a class="el" href="struct_poly.html#a7c282f5bb936e91855269f710bcbcff7">Poly</a>
, <a class="el" href="struct_obj_face.html#ad6890520fca2cc52d8e0fbb55f2b7805">ObjFace</a>
, <a class="el" href="class_shadow.html#ac6ab4950ed39258a79f65dc84d37c27f">Shadow</a>
</li>
<li>nx
: <a class="el" href="struct_video_d_x9_normal_vertex.html#a755bb50fc82ef3f65da2cfa93fc9bfa9">VideoDX9NormalVertex</a>
, <a class="el" href="struct_video_d_x9_solid_vertex.html#aee27694ae7dbb758938c36b90888c7a4">VideoDX9SolidVertex</a>
</li>
<li>ny
: <a class="el" href="struct_video_d_x9_normal_vertex.html#a1ebb8b2d40a4a20d50f37f0f0e5f87f8">VideoDX9NormalVertex</a>
, <a class="el" href="struct_video_d_x9_solid_vertex.html#a46e71cc5ea79666592229ffc6a8c972e">VideoDX9SolidVertex</a>
</li>
<li>nz
: <a class="el" href="struct_video_d_x9_solid_vertex.html#a3cbe43dd1cdf734da94f199a2aa25ce6">VideoDX9SolidVertex</a>
, <a class="el" href="struct_video_d_x9_normal_vertex.html#abfd15400e05c8b0a863433515ebac839">VideoDX9NormalVertex</a>
</li>
</ul>
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<li class="footer">Generated on Tue Jun 5 2012 20:48:18 for Starshatter_Open by
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