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   <div id="projectbrief">Open source Starshatter engine</div>
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<div class="contents">
&#160;

<h3><a class="anchor" id="index_d"></a>- d -</h3><ul>
<li>damage
: <a class="el" href="struct_shield_hit.html#a1b655cab413f9f5216fcd367700c4312">ShieldHit</a>
, <a class="el" href="class_sim_splash.html#ae284186b383815ec12dea2a49aa873b5">SimSplash</a>
, <a class="el" href="class_weapon_design.html#ac0a098f4619da09066f5ebee76ca5dc0">WeaponDesign</a>
</li>
<li>damage_type
: <a class="el" href="class_weapon_design.html#adfcf72e7f4be4c3313c84c51b1829f10">WeaponDesign</a>
</li>
<li>DarkBlue
: <a class="el" href="class_color.html#a70b737727ef4df8e3915fc1e92849511">Color</a>
</li>
<li>DarkGray
: <a class="el" href="class_color.html#a7f5e9be3f92f839f277578824a1b76e6">Color</a>
</li>
<li>DarkGreen
: <a class="el" href="class_color.html#a3f06bfe3ee85281c0634247f37b9a7f5">Color</a>
</li>
<li>DarkRed
: <a class="el" href="class_color.html#af3feaaed1cd5272ca93d97515c29e529">Color</a>
</li>
<li>data
: <a class="el" href="class_list_box_cell.html#a41c87bb0079f522a3b8df507780098d8">ListBoxCell</a>
, <a class="el" href="class_list_box_item.html#abe3350dfbeafa20833dd4cdf641d1a95">ListBoxItem</a>
, <a class="el" href="class_menu_item.html#a3071cbe1f29fe96540c6fcedff950551">MenuItem</a>
, <a class="el" href="class_sound_d3_d.html#a9eebf010c63a1f6c82a6090778d3b831">SoundD3D</a>
</li>
<li>DATA
: <a class="el" href="struct_w_a_v_e___d_a_t_a.html#adc3fd6de17ea8cc930f64203d1c4e28b">WAVE_DATA</a>
</li>
<li>data_len
: <a class="el" href="class_sound_d3_d.html#af2b48d702ee63c61ef758a744b6bad10">SoundD3D</a>
</li>
<li>datapath
: <a class="el" href="class_terrain.html#a13931fe92a2063a3c1d9a8c1370aa816">Terrain</a>
, <a class="el" href="class_star_system.html#ad01fa3494e5512853d43eb81b505b712">StarSystem</a>
</li>
<li>day_phase
: <a class="el" href="class_terrain_region.html#a39fe81e34b478094a995a96631f6664c">TerrainRegion</a>
</li>
<li>daytime
: <a class="el" href="class_planet_rep.html#a68c93933143e55dfb115daf1fbccca15">PlanetRep</a>
</li>
<li>dead_count
: <a class="el" href="class_mission_element.html#a42f4ee8ae0c7fbe4c4dd7fb7645f3556">MissionElement</a>
</li>
<li>dead_ships
: <a class="el" href="class_sim_region.html#a3ba1af32b92b4a7dbd39d2fd951fff1d">SimRegion</a>
</li>
<li>dead_zone
: <a class="el" href="class_motion_controller.html#a092b47e4d80fb68a519b271ffadf9850">MotionController</a>
</li>
<li>DEATH_CAM_LINGER
: <a class="el" href="class_ship_killer.html#a3b4fa2a22b551a4eba27b7d48e25bb76">ShipKiller</a>
</li>
<li>death_spiral_time
: <a class="el" href="class_ship_design.html#a45ee9ecccc6427dcec0619c0ccb665ff">ShipDesign</a>
</li>
<li>debrief_tracks
: <a class="el" href="class_music_director.html#a7ed7cc0c38905b1515cab5acd4ad8522">MusicDirector</a>
</li>
<li>debris
: <a class="el" href="class_ship_design.html#a0443582ca11ad201db29570a95d92e1a">ShipDesign</a>
, <a class="el" href="class_sim_region.html#ad2b708f98fb55f4a23bde4e4ae392871">SimRegion</a>
</li>
<li>decay
: <a class="el" href="class_particles.html#a14b683297222451e658e0448be026777">Particles</a>
</li>
<li>decoy
: <a class="el" href="class_ship.html#a31db51b942156fba72a0ddfac868a58f">Ship</a>
, <a class="el" href="class_ship_design.html#a2a1d364a131294ca6735e7f48544d19d">ShipDesign</a>
</li>
<li>decoy_list
: <a class="el" href="class_ship.html#a2f3e4054e712103540bebdc03f58c74d">Ship</a>
</li>
<li>decoy_missile
: <a class="el" href="class_fighter_a_i.html#a24f2df70ddef2f964a4f5c91a2a81f0f">FighterAI</a>
</li>
<li>decoy_type
: <a class="el" href="class_drone.html#a21200e8e253d8d3a04f6df7ab69f7f2d">Drone</a>
, <a class="el" href="class_weapon_design.html#a86a5d85ebad0ec34066203d47f016738">WeaponDesign</a>
</li>
<li>decoys
: <a class="el" href="class_mission_ship.html#abee2f16d854e91c2956bdbcd1bf90de4">MissionShip</a>
</li>
<li>def_color_set
: <a class="el" href="class_h_u_d_view.html#a1fdd5324f821d29f1d13ae529dc649a1">HUDView</a>
</li>
<li>def_rect
: <a class="el" href="class_exit_dlg.html#a70a57870f228bd3d72bfa2ca39c212f1">ExitDlg</a>
</li>
<li>defctrl
: <a class="el" href="class_form_def.html#a9de9d880a23cd1b13a0099e06992e655">FormDef</a>
</li>
<li>defeat_tracks
: <a class="el" href="class_music_director.html#a88f238c058aaa831abe9b9d6353b333f">MusicDirector</a>
</li>
<li>deflection_cost
: <a class="el" href="class_shield.html#af6f494f5f86280f0ff6fad5a649a856f">Shield</a>
</li>
<li>defmap
: <a class="el" href="class_key_map.html#a57b2d5859b47ba5571b48d891bcf567f">KeyMap</a>
</li>
<li>degrees
: <a class="el" href="class_mission.html#a989546bf7096ea391b7fe04e3d22abdd">Mission</a>
</li>
<li>delay
: <a class="el" href="class_mission_event.html#ac9eb6110b0ee683a30e87ccb201a373e">MissionEvent</a>
, <a class="el" href="class_seeker_a_i.html#abc24bd5f7bf60a10edabccafc34d5964">SeekerAI</a>
</li>
<li>delta
: <a class="el" href="class_net_client.html#a1051cbc829454d033c8f09d316b2c695">NetClient</a>
</li>
<li>depth
: <a class="el" href="class_graphic.html#ace18b045c25a16edddd7043325f510e1">Graphic</a>
, <a class="el" href="class_water.html#a0a82cd0c3c66db6a4505393d8a7ebee2">Water</a>
</li>
<li>depth_bias
: <a class="el" href="class_video_settings.html#a84dc6a64d1cefe86eec3726c68a6e0e9">VideoSettings</a>
</li>
<li>depth_buffer_bits
: <a class="el" href="struct_video_device_info.html#a6d658017583c40ad24d056a9110f7a08">VideoDeviceInfo</a>
</li>
<li>depth_scale
: <a class="el" href="class_projector.html#ad603abce6a07d9f8e34eefc84e738901">Projector</a>
</li>
<li>depth_stencil_fmt_list
: <a class="el" href="struct_video_d_x9_device_combo.html#a2a6aa0c4180b4d8b62917456a1974d22">VideoDX9DeviceCombo</a>
</li>
<li>depth_stencil_format
: <a class="el" href="struct_video_device_info.html#a62908b9a6205674fe9c44cb974000e5a">VideoDeviceInfo</a>
</li>
<li>desc
: <a class="el" href="class_active_window.html#a0b4fa6e281d65818de57ca3d1a7b3db2">ActiveWindow</a>
, <a class="el" href="struct_key_name.html#a732f63fc28d4593e1fd609f42313b858">KeyName</a>
, <a class="el" href="class_mission.html#a8d16d542d170ae455e8fd661aee3d98d">Mission</a>
, <a class="el" href="class_award_info.html#aedc6f40f64bc1755446db7ae8d5c3adb">AwardInfo</a>
</li>
<li>desc_sound
: <a class="el" href="class_award_info.html#af178a8e3bbab218ecd0ca57ea4201eca">AwardInfo</a>
</li>
<li>description
: <a class="el" href="class_ship_design.html#a6e5f663822e356dde77ad8f55d8fadb3">ShipDesign</a>
, <a class="el" href="class_star_system.html#ac3431769679604b2230f81eda3f6c932">StarSystem</a>
, <a class="el" href="class_orbital.html#ad3d3970602bd09f8490b64000b340867">Orbital</a>
, <a class="el" href="class_weapon_design.html#af25bce71fa7b75f5fdf4bcef5a38b329">WeaponDesign</a>
, <a class="el" href="class_mission_info.html#a5e8a58251bef9e02892f5c72c7303cab">MissionInfo</a>
, <a class="el" href="class_campaign.html#a57270b858fddfa60566c915561d2bfab">Campaign</a>
, <a class="el" href="class_cmp_select_dlg.html#a8385a6a8310d4a6f509517a7bf0092f6">CmpSelectDlg</a>
, <a class="el" href="class_galaxy.html#a24b629cc9ce29d3d979db92f04ef0619">Galaxy</a>
, <a class="el" href="class_menu_dlg.html#a38f8190b27ae9f2160f22e13b9e6705d">MenuDlg</a>
, <a class="el" href="class_msn_select_dlg.html#a017247f720f55c768aa5525ad5784a49">MsnSelectDlg</a>
, <a class="el" href="class_opt_dlg.html#a81f5ea0184bf2ac6542fa1e6ffbaec60">OptDlg</a>
</li>
<li>design
: <a class="el" href="class_component.html#a2edb90addfe8484ef6f3474f83d113d6">Component</a>
, <a class="el" href="class_mission_element.html#a5c6166a5d2db057f5063d73003474598">MissionElement</a>
, <a class="el" href="class_ship.html#a41457370655297c9cc5db74738e5c257">Ship</a>
, <a class="el" href="struct_ship_catalog_entry.html#a7167ea1359ff31f6ce846bc532fdfd3f">ShipCatalogEntry</a>
, <a class="el" href="class_ship_squadron.html#ad79861b29d0b9bd21aa7ba80aca04805">ShipSquadron</a>
, <a class="el" href="class_shot.html#ae5f9e7482d41b8558c4b9b8ae1b55de6">Shot</a>
, <a class="el" href="class_system.html#a7326b505f782c69438195f6cb9290431">System</a>
, <a class="el" href="class_weapon.html#ac482425dd47ca7936dc4537e8c91cca3">Weapon</a>
</li>
<li>designs
: <a class="el" href="class_hard_point.html#a7f42b0a993c33cee514aeb4c3b4a9149">HardPoint</a>
, <a class="el" href="class_msn_wep_dlg.html#a89586e9150a87d3336c8503bcf3283ea">MsnWepDlg</a>
</li>
<li>dest
: <a class="el" href="class_farcaster.html#ab9dfd9f48a7140c9017672754f0f475d">Farcaster</a>
</li>
<li>det_child
: <a class="el" href="class_weapon_design.html#a7d02f28749749f60d5e8766f0659c2f1">WeaponDesign</a>
</li>
<li>det_count
: <a class="el" href="class_weapon_design.html#a736b2e63c1f9f33770a1783a5f6aa224">WeaponDesign</a>
</li>
<li>det_range
: <a class="el" href="class_weapon_design.html#ac3c0bdb99d8ad8c404fa798d9a2b08a7">WeaponDesign</a>
</li>
<li>det_spread
: <a class="el" href="class_weapon_design.html#a880b880b74ed7313a3bd6683b1947d89">WeaponDesign</a>
</li>
<li>detail
: <a class="el" href="class_ship.html#a4ad8e1ee8aee10bb32c9bdb7983b1e54">Ship</a>
, <a class="el" href="class_vid_dlg.html#a13ff45de0580456b8e35b11d7de1384e">VidDlg</a>
</li>
<li>detail_frame
: <a class="el" href="class_terrain.html#ab5164b3d057ba2296a31cca51dda5f05">Terrain</a>
</li>
<li>detail_level
: <a class="el" href="class_ship.html#a156261f1806640d055505067d31dac93">Ship</a>
, <a class="el" href="class_terrain.html#a03094c790fb07743fef9f54dd87cb5c1">Terrain</a>
</li>
<li>detail_levels
: <a class="el" href="class_terrain_patch.html#a3051037ed39305c114af8589a33fa4ff">TerrainPatch</a>
</li>
<li>detet
: <a class="el" href="class_ship_design.html#a7650c175b69c3e6c6889bfa448703acd">ShipDesign</a>
</li>
<li>device_combo_list
: <a class="el" href="struct_video_d_x9_device_info.html#a29689ac15c3ffcd1fc763495aea1d130">VideoDX9DeviceInfo</a>
</li>
<li>device_desc
: <a class="el" href="struct_video_device_info.html#a71b1ca70aa708aba91c608dedc8b1100">VideoDeviceInfo</a>
</li>
<li>device_index
: <a class="el" href="struct_video_device_info.html#a69c2146a9add29dc298c95e6604597f2">VideoDeviceInfo</a>
</li>
<li>device_info_list
: <a class="el" href="struct_video_d_x9_adapter_info.html#a6359d99ce485bdf0a8cf627844cb39de">VideoDX9AdapterInfo</a>
</li>
<li>device_type
: <a class="el" href="struct_video_d_x9_device_info.html#a9cbc5427810b6912f7c19cad2e98fe4f">VideoDX9DeviceInfo</a>
, <a class="el" href="struct_video_d_x9_device_combo.html#afc12ebe63f90ad8153040383a1660ba7">VideoDX9DeviceCombo</a>
, <a class="el" href="struct_video_device_info.html#aaab60ca04139499913abef559dd9c96c">VideoDeviceInfo</a>
</li>
<li>diffuse
: <a class="el" href="struct_video_d_x9_line_vertex.html#a3846b71df8811a0ad297ef5e7c185324">VideoDX9LineVertex</a>
, <a class="el" href="class_material3_d_s.html#ad177d49fcee7fe65a78cefe3f620390c">Material3DS</a>
, <a class="el" href="class_l_material.html#a471be68e21116c39e1a274f214e8559f">LMaterial</a>
, <a class="el" href="struct_vertex_set.html#aba2d775c75be70d0d821281d2f02d788">VertexSet</a>
, <a class="el" href="struct_video_d_x9_screen_vertex.html#ac72c3c4309f43c42cb5def6ea0972c12">VideoDX9ScreenVertex</a>
, <a class="el" href="struct_video_d_x9_luminous_vertex.html#a7e2e98d0b031250dcdc6c646ca30de02">VideoDX9LuminousVertex</a>
, <a class="el" href="struct_video_d_x9_detail_vertex.html#a5b3c55fa90d30fcd8c48c417e12b3c59">VideoDX9DetailVertex</a>
, <a class="el" href="struct_w_a_t_e_r___r_e_f_r_a_c_t.html#a2a3beee767c7cdf946d6864455f47940">WATER_REFRACT</a>
</li>
<li>diffuse_color
: <a class="el" href="struct_material_mag6.html#a0414eb7387a0fa6f1401653a6d820130">MaterialMag6</a>
, <a class="el" href="struct_material.html#a1547c9ea472db2db3bbe30ce41b701ab">Material</a>
</li>
<li>diffuse_value
: <a class="el" href="struct_material_mag6.html#a1a9f3b04faca72d576c5071152b63898">MaterialMag6</a>
, <a class="el" href="struct_material.html#a1d317e0043a5f3b63af5f7d15b107024">Material</a>
</li>
<li>dim
: <a class="el" href="class_trail.html#a40880cb9a88f374e025a6301f570632e">Trail</a>
</li>
<li>dir
: <a class="el" href="class_physical.html#a8ebe4e3afdd856a228135ce30bd9d704">Physical</a>
</li>
<li>dir_blocks
: <a class="el" href="struct_data_header.html#af3b94af4bfbcbd2be67da57f28e1b19f">DataHeader</a>
</li>
<li>dir_info
: <a class="el" href="class_fighter_a_i.html#a0812db63bf0fb734982b6e0a895df974">FighterAI</a>
</li>
<li>dir_offset
: <a class="el" href="struct_data_header.html#aed877bf1ee63c61d5bc03eefaddccd9c">DataHeader</a>
</li>
<li>dir_size_comp
: <a class="el" href="struct_data_header.html#ac8e7b866a8be535f903c128d7b826523">DataHeader</a>
</li>
<li>directed_tgtid
: <a class="el" href="class_tactical_a_i.html#a378bf2742fde6d3f8583111187bdf2f8">TacticalAI</a>
</li>
<li>director_info
: <a class="el" href="class_ship.html#a51b71ffbd9d558e6e95b37552ed4dc9e">Ship</a>
</li>
<li>disp_view
: <a class="el" href="class_cmp_scene_dlg.html#ad89a2dcf4f31c0f6ec4f02d3f971d530">CmpSceneDlg</a>
</li>
<li>dispatcher
: <a class="el" href="class_event_dispatch.html#abe0f80e00f159fbc0668d04047bfb9c2">EventDispatch</a>
</li>
<li>display_mode_list
: <a class="el" href="struct_video_d_x9_adapter_info.html#a2ded8c1bf0f8c0a2ad74abdb6f05dad6">VideoDX9AdapterInfo</a>
</li>
<li>display_name
: <a class="el" href="class_ship_design.html#a5e0523393510ffb56218bd408ff1ff4a">ShipDesign</a>
</li>
<li>distance
: <a class="el" href="struct_homogenous_plane.html#a8852c968f7369fa5de5169e65c399003">HomogenousPlane</a>
, <a class="el" href="struct_plane.html#a6ad7fdbb1461aa0527eb1f6745e10962">Plane</a>
, <a class="el" href="class_steer_a_i.html#a1e534eff7a7002a9d29ae024f37549db">SteerAI</a>
</li>
<li>dldt
: <a class="el" href="class_light.html#a7379f417e2940433f8593000f3613c8a">Light</a>
</li>
<li>DllSignature
: <a class="el" href="structtag_track_i_r_signature.html#a32f7ec3469d4b673c2aa8eababdb45d4">tagTrackIRSignature</a>
</li>
<li>Do
: <a class="el" href="class_physical.html#a4c1342675b4479b75d8dc07b879b7932">Physical</a>
</li>
<li>doc
: <a class="el" href="class_surface_properties_dialog.html#a613bcaad56b1052b5f8cb64b0fcd0168">SurfacePropertiesDialog</a>
, <a class="el" href="class_texture_map_dialog.html#a1f8feb236a3288832b4fc27ced69cec9">TextureMapDialog</a>
, <a class="el" href="class_material_dialog.html#a10c2cc083a5c165fccad8478b0786a10">MaterialDialog</a>
</li>
<li>dock
: <a class="el" href="class_ship.html#ad8a979aeaf2ff63b5ac05634554cae43">Ship</a>
</li>
<li>docking
: <a class="el" href="class_h_u_d_view.html#a7da405af3387744be3d8f0ae86026a77">HUDView</a>
</li>
<li>document
: <a class="el" href="class_command.html#aa04742516bd78c57939a21fc08af9954">Command</a>
, <a class="el" href="class_editor.html#a54619dd9e9b69c5cc78354bb280bd0a3">Editor</a>
</li>
<li>dp
: <a class="el" href="class_physical.html#aaefd9045f896c5322df107f980249f20">Physical</a>
</li>
<li>dp_acc
: <a class="el" href="class_physical.html#a19430528448288c4b73b17f9f0e6418c">Physical</a>
</li>
<li>dp_drg
: <a class="el" href="class_physical.html#ae0a23449b126a926c741c6dcb8650aaf">Physical</a>
</li>
<li>dr
: <a class="el" href="class_physical.html#af93e3c7b7e9c8978caff8f84d4f0cfb0">Physical</a>
</li>
<li>dr_acc
: <a class="el" href="class_physical.html#a700d67f9d9d134d6e89619e2ff88a03f">Physical</a>
</li>
<li>dr_drg
: <a class="el" href="class_physical.html#aa97e3222a4d7bee7f0a86f0ddfedc729">Physical</a>
</li>
<li>drag
: <a class="el" href="class_weapon_design.html#a9f253f31f3a19a110b674d7bdd4f9313">WeaponDesign</a>
, <a class="el" href="class_physical.html#ac9b8033226e8a1f0757ab8ceb25bb8c9">Physical</a>
, <a class="el" href="class_ship_debris.html#a8f68546fee7b4926ef5703b2808007b3">ShipDebris</a>
, <a class="el" href="class_ship_design.html#a1149bf4b3327b3d561d257da76f7b7cc">ShipDesign</a>
, <a class="el" href="class_particles.html#a7a78afab630c65a98147a079eea618b0">Particles</a>
</li>
<li>drag_left
: <a class="el" href="class_magic_view.html#a1adb1734f133b22813a0868867f3373d">MagicView</a>
</li>
<li>drag_right
: <a class="el" href="class_magic_view.html#a28d9f6cd267f2a44cf819f2db570fa63">MagicView</a>
</li>
<li>drag_start
: <a class="el" href="class_magic_view.html#a59e9462e0ebfdb2c1dc94ad098d22e87">MagicView</a>
</li>
<li>dragdrop
: <a class="el" href="class_ctrl_def.html#a40455280345dc0149f88b81c59ecb1c7">CtrlDef</a>
, <a class="el" href="class_scroll_window.html#ae5855d3570d774f519392a82c764875b">ScrollWindow</a>
</li>
<li>dragging
: <a class="el" href="class_slider.html#aea0d11495677602ea0c0b35d25088c5f">Slider</a>
, <a class="el" href="class_map_view.html#a9a071ba9c00bc98f84161d6e5de680b3">MapView</a>
, <a class="el" href="class_scroll_window.html#ae8139ba36333dcd2b9899fd441684dde">ScrollWindow</a>
</li>
<li>drawn
: <a class="el" href="class_grid.html#af8b588ce79d788f092a74e23a51332d6">Grid</a>
</li>
<li>drives
: <a class="el" href="class_ship_design.html#a512a8cad6d46af7c302b158e01da7c61">ShipDesign</a>
, <a class="el" href="class_ship.html#ae42d01af212924a4f45b9e4cbd35ba03">Ship</a>
</li>
<li>drone
: <a class="el" href="class_weapon_design.html#ad3db268ec7a9f5eaf79923e3b69fdc42">WeaponDesign</a>
</li>
<li>drones
: <a class="el" href="class_sim_region.html#a41517790319ccfc9cff61d01a693a98b">SimRegion</a>
</li>
<li>drop_shadow
: <a class="el" href="class_button.html#aa0247999c879a95610735089566ac403">Button</a>
</li>
<li>drop_state
: <a class="el" href="class_fighter_a_i.html#aafbad9211ce27060e35a86382f1cf36c">FighterAI</a>
, <a class="el" href="class_nav_a_i.html#a259534b8e2badea9185e076fce3e5b05">NavAI</a>
</li>
<li>drop_time
: <a class="el" href="class_ship_a_i.html#a148dc76873b650f5824fbadad23ba25b">ShipAI</a>
, <a class="el" href="class_starship_tactical_a_i.html#a77bc9eb01dadfa29b32c31784c7bf711">StarshipTacticalAI</a>
</li>
<li>drops
: <a class="el" href="class_net_link.html#a5f0bccae23e14b2d1684c16052d5095c">NetLink</a>
</li>
<li>ds_format
: <a class="el" href="struct_video_d_x9_format_conflict.html#a80e8096ea525de208f22118440df0bf8">VideoDX9FormatConflict</a>
</li>
<li>dsbd
: <a class="el" href="class_sound_d3_d.html#a6a1c219047ca3f781dd76712d09fa879">SoundD3D</a>
, <a class="el" href="class_sound_card_d3_d.html#ac67098f48bd66595b5533ee544a708d7">SoundCardD3D</a>
</li>
<li>dsp_view
: <a class="el" href="class_cmd_intel_dlg.html#a5027633f876ad8b40d7171c59bee8294">CmdIntelDlg</a>
</li>
<li>dst_data
: <a class="el" href="class_nav_dlg.html#a3bbbe905af4e4d4c1b6144a5e3908d5b">NavDlg</a>
</li>
<li>dst_elem
: <a class="el" href="class_radio_view.html#aec7995b46858c6937d6ad954c2e0a245">RadioView</a>
, <a class="el" href="class_radio_message.html#a3b940ef66ed728ade67b3f95a9846fe4">RadioMessage</a>
</li>
<li>dst_labels
: <a class="el" href="class_nav_dlg.html#ae238c5708e5cef9fa9d8e1c0279abc2a">NavDlg</a>
</li>
<li>dst_loc
: <a class="el" href="class_quantum_drive.html#ae561d6ce8d94d81671af89d5cc66afb2">QuantumDrive</a>
</li>
<li>dst_rgn
: <a class="el" href="class_quantum_drive.html#aa40663bd642fa5eaaba0f300bcb8e7a7">QuantumDrive</a>
</li>
<li>dst_ship
: <a class="el" href="class_radio_message.html#a054260223dea2700c1c4ff6828094e39">RadioMessage</a>
</li>
<li>dust
: <a class="el" href="class_vid_dlg.html#a398a01c7cef2327fe439d5ffe19afd43">VidDlg</a>
, <a class="el" href="class_starshatter.html#afeaafb030a0cb659e28e0d8298c20b9d">Starshatter</a>
, <a class="el" href="class_sim.html#a17f21e96220420f710a7b1d9d6118eef">Sim</a>
</li>
<li>dwNPIOData
: <a class="el" href="structtag_track_i_r_data.html#a4c865c39083d77a3f3ebf7686f785a29">tagTrackIRData</a>
</li>
<li>dx
: <a class="el" href="class_mouse_controller.html#a6e44d9f1ccd4bbd3259049abfe122967">MouseController</a>
</li>
<li>dy
: <a class="el" href="class_mouse_controller.html#a06ea773a1446d9e9f3413ba43da1f45f">MouseController</a>
, <a class="el" href="class_physical.html#ac6071904c1e17537adef89fbae9f3942">Physical</a>
</li>
<li>dy_acc
: <a class="el" href="class_physical.html#a122baad9132db172b9e1103c736df69a">Physical</a>
</li>
<li>dy_drg
: <a class="el" href="class_physical.html#a8b54e9624bb79c518e61fde79e18393e">Physical</a>
</li>
<li>dynamic_campaign
: <a class="el" href="class_award_info.html#afc8cf3172059c3cc6b0663e3714cd0ca">AwardInfo</a>
</li>
</ul>
</div><!-- contents -->
</div><!-- doc-content -->
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  <ul>
    <li class="footer">Generated on Thu May 31 2012 16:32:28 for Starshatter_Open by
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