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<div id="projectbrief">Open source Starshatter engine</div>
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<h3><a class="anchor" id="index_a"></a>- a -</h3><ul>
<li>a
: <a class="el" href="struct_l_tri.html#ab1ba4a448417c911f0330a4b24a7dae0">LTri</a>
, <a class="el" href="struct_l_triangle.html#a040846aec26d166e827ed855c0c589aa">LTriangle</a>
, <a class="el" href="struct_triangle.html#ad4a5a188da7f16c80122fdebee8552c0">Triangle</a>
</li>
<li>abrv
: <a class="el" href="class_ship_design.html#a18a0b37f2928203ca23741c2d8e95cfb">ShipDesign</a>
, <a class="el" href="class_system.html#ab2af74e7175276e03fa7a2d433a9423e">System</a>
, <a class="el" href="class_component_design.html#a464bc4fac71410939f0a6c9c60be306a">ComponentDesign</a>
, <a class="el" href="class_weapon_group.html#a695fea4c930242150b27154b619fbfb7">WeaponGroup</a>
, <a class="el" href="class_hard_point.html#ab84e93124f1568141655cd8097368ad8">HardPoint</a>
, <a class="el" href="class_award_info.html#ac5ffaa591849225c02cf6215edd84000">AwardInfo</a>
</li>
<li>accel
: <a class="el" href="class_physical.html#ae7dd31dfd66682e1048b5d540a9f02e9">Physical</a>
</li>
<li>access_time
: <a class="el" href="class_http_session.html#a2e7602da13d69e4b6042dd52aa744015">HttpSession</a>
</li>
<li>accumulator
: <a class="el" href="class_steer_a_i.html#aa4bc21a1e5fb48264859c724d4cb4fa1">SteerAI</a>
</li>
<li>acs
: <a class="el" href="class_ship.html#a6e8a59d622df9e3ec98b501a6a226759">Ship</a>
, <a class="el" href="class_ship_design.html#aeea7742e907275ae8058bfacd454fe3a">ShipDesign</a>
</li>
<li>act
: <a class="el" href="struct_key_map_entry.html#aa9fc6d3adca7cd451488bf4e44db4e98">KeyMapEntry</a>
</li>
<li>action
: <a class="el" href="class_joystick.html#ac2e6720f61ff900ce3183516d90d237d">Joystick</a>
, <a class="el" href="class_keyboard.html#a5313e67278c2784cae2077f6fd04bace">Keyboard</a>
, <a class="el" href="class_mouse_controller.html#a6ce6e1627dfdeef19a7a547bc9cc8bba">MouseController</a>
, <a class="el" href="class_multi_controller.html#a73b21e8db2eebbfc4a0fcc0f4f78c56c">MultiController</a>
, <a class="el" href="class_combat_action_req.html#a14d9acc5852268bbfd9c8f2408b55948">CombatActionReq</a>
, <a class="el" href="class_instruction.html#abf039c131f20a2b7fc4216df0e738845">Instruction</a>
, <a class="el" href="class_menu_view.html#a170e577c89d8843d7d30fc438f01c0a5">MenuView</a>
, <a class="el" href="class_radio_message.html#a9798624b2f38d2603565c460f178c181">RadioMessage</a>
, <a class="el" href="class_tactical_a_i.html#ad998a5bb6e05e9a66cdc52ae40cb34cb">TacticalAI</a>
</li>
<li>action_id
: <a class="el" href="class_mission_info.html#ac84bc04fc28fdee426554dce72a1dbfa">MissionInfo</a>
</li>
<li>action_menu
: <a class="el" href="class_map_view.html#ac822321dd81dcf852bd7183fadc8df37">MapView</a>
</li>
<li>action_status
: <a class="el" href="class_mission_info.html#a71f416fee9a43eb66e277ac1e9e0df14">MissionInfo</a>
</li>
<li>actions
: <a class="el" href="class_campaign.html#ac8c82b426f235a4b6acd3bc56d4d3de7">Campaign</a>
</li>
<li>activated_image
: <a class="el" href="class_button.html#a78ab412a06723a5f41a40fdc194d4bd7">Button</a>
, <a class="el" href="class_ctrl_def.html#aa77eb619adba29ff667aef38d8450729">CtrlDef</a>
</li>
<li>active
: <a class="el" href="class_u_v_map_view.html#a9678362a739db26bf9b9b2e9a5c3a95b">UVMapView</a>
, <a class="el" href="class_ctrl_def.html#a7a0f1996b886b5d21487607c0b328b0c">CtrlDef</a>
, <a class="el" href="class_game.html#a9e39ee4684dc3a151abd8aa641490aeb">Game</a>
, <a class="el" href="class_light.html#a4ea6fc634be9200282e3f149421b46af">Light</a>
, <a class="el" href="class_mouse_controller.html#a7ef2f0a7510010f7db0233d0970a3a5c">MouseController</a>
, <a class="el" href="class_slider.html#a364f432649b33f5c4f77c5daff6f286c">Slider</a>
, <a class="el" href="class_mission.html#a57607c44aab202d2bb1bdb04a505e640">Mission</a>
, <a class="el" href="class_net_game.html#ad87f38d5a1e0664fd8c9bbdbba023149">NetGame</a>
, <a class="el" href="class_net_lobby.html#a9b50bb050717aaa49096f0b367e4abf8">NetLobby</a>
, <a class="el" href="class_sim_region.html#aa030304db24f9bf67e07a6e9c27cf2e0">SimRegion</a>
, <a class="el" href="class_sim_object.html#af2a5aaa9061b3b8d85ac35259c8c5ad7">SimObject</a>
</li>
<li>active_barrel
: <a class="el" href="class_weapon.html#afef08201786b58661c5e03da6e8bf9e6">Weapon</a>
</li>
<li>active_color
: <a class="el" href="class_button.html#aa44af71c4aef6fa4dc221f70e6b3f328">Button</a>
, <a class="el" href="class_combo_box.html#a91db17ebde254408303906ad5820d7ce">ComboBox</a>
, <a class="el" href="class_combo_list.html#ad228bbc0d5b95bebdcee083f6f8360de">ComboList</a>
, <a class="el" href="class_ctrl_def.html#ac9537b81f9ef15bbeddc50b929616165">CtrlDef</a>
</li>
<li>active_key
: <a class="el" href="class_mouse_controller.html#a2a3ad0f84306585bd72651ea02b988ef">MouseController</a>
</li>
<li>active_menu
: <a class="el" href="class_map_view.html#a1e2c1d80f79768ea669089cb00d421b4">MapView</a>
, <a class="el" href="class_tactical_view.html#a4e6ab11691a756c8a74991acb0340bbf">TacticalView</a>
</li>
<li>active_region
: <a class="el" href="class_h_u_d_view.html#a25c030125d2481e705754b2fa784f9fc">HUDView</a>
, <a class="el" href="class_sim.html#a0caf07a670256a53a91d06740b4e2fe6">Sim</a>
, <a class="el" href="class_star_system.html#ae1b555beb30821408ee425b28e818a17">StarSystem</a>
, <a class="el" href="class_wep_view.html#a50e33b029b6c3f8e5548ede8338e5d1a">WepView</a>
</li>
<li>active_state
: <a class="el" href="class_farcaster.html#ad625cc8468fcdb7163c0a08a9e09fd65">Farcaster</a>
, <a class="el" href="class_quantum_drive.html#a8892812e7d15c92044dad2086e3f85e4">QuantumDrive</a>
</li>
<li>active_states
: <a class="el" href="class_weather.html#ab9ee3860d8830452f55ccc0164ced08a">Weather</a>
</li>
<li>active_window
: <a class="el" href="class_map_view.html#a5564687bb4d1600b62152197914014ff">MapView</a>
</li>
<li>activity
: <a class="el" href="class_load_dlg.html#ade4cc0fc74389c40ed7bc09a702be24f">LoadDlg</a>
</li>
<li>adapter_desc
: <a class="el" href="struct_video_device_info.html#a9dab5df836a0683d376059211299c558">VideoDeviceInfo</a>
</li>
<li>adapter_format
: <a class="el" href="struct_video_d_x9_device_combo.html#a584b9f80e6b407b973406db80a9afc1a">VideoDX9DeviceCombo</a>
</li>
<li>adapter_identifier
: <a class="el" href="struct_video_d_x9_adapter_info.html#a31975cb8f34321cd88c43a5545e35d19">VideoDX9AdapterInfo</a>
</li>
<li>adapter_index
: <a class="el" href="struct_video_device_info.html#a12b0949c1032e4fb02c8d7d396e7da33">VideoDeviceInfo</a>
</li>
<li>adapter_ordinal
: <a class="el" href="struct_video_d_x9_adapter_info.html#a85be0cf4eaa3d43b51b4f464677fb41c">VideoDX9AdapterInfo</a>
, <a class="el" href="struct_video_d_x9_device_info.html#af49334992883cae7730796c87352acb2">VideoDX9DeviceInfo</a>
, <a class="el" href="struct_video_d_x9_device_combo.html#a136f22b1d191944a2ab4508d45b3736a">VideoDX9DeviceCombo</a>
</li>
<li>adding_navpt
: <a class="el" href="class_map_view.html#afbf8d4a8fe6ff118b350d8b9128fab7e">MapView</a>
</li>
<li>addr
: <a class="el" href="class_net_client.html#a35fb0d886c48193c83314b1866d0cc66">NetClient</a>
, <a class="el" href="class_net_gram.html#a943563e68681468c424b113c749e408c">NetGram</a>
, <a class="el" href="class_net_link.html#a33cc5d0776ff0c0779128e6debb2e8db">NetLink</a>
, <a class="el" href="class_net_server.html#a1c806cfd5c90a9ca2ca33b835ffe62c3">NetServer</a>
, <a class="el" href="class_net_server_info.html#a40139a28c9d99d86643134615fafbc36">NetServerInfo</a>
, <a class="el" href="class_net_lobby_client.html#af47866f94e580e36513ef820c56b61c6">NetLobbyClient</a>
, <a class="el" href="class_net_user.html#a18579470178e5995d52a6399387b02eb">NetUser</a>
</li>
<li>admin
: <a class="el" href="class_net_admin_servlet.html#a47c57080c10d4b4d4d616c5a1993e512">NetAdminServlet</a>
</li>
<li>admin_server
: <a class="el" href="class_star_server.html#a4c8e4865c64ae3fc55c137916372b14c">StarServer</a>
</li>
<li>admin_users
: <a class="el" href="class_net_admin_server.html#a842f52a6ad86f2ec874b4545959d9f86">NetAdminServer</a>
</li>
<li>adown
: <a class="el" href="struct_color_format.html#acc92262fb85ae10bcf04f5f359f1ac07">ColorFormat</a>
</li>
<li>affects
: <a class="el" href="class_component_design.html#a6a496c030606afd90e7be13ed3469b49">ComponentDesign</a>
</li>
<li>affiliation
: <a class="el" href="class_star_system.html#a3afbdce7ede0fdd0993d955a618a3a2e">StarSystem</a>
</li>
<li>age
: <a class="el" href="struct_shield_hit.html#a44e15145219ac343c6c34f110a2728f3">ShieldHit</a>
</li>
<li>agility
: <a class="el" href="class_ship.html#ab82ff67654277aec9aed92e8e2bab426">Ship</a>
, <a class="el" href="class_ship_design.html#a155acb34d07e7ae69cd9acbc6807ab97">ShipDesign</a>
</li>
<li>agression
: <a class="el" href="class_tactical_a_i.html#a122933b7829efc2d547edf5684f25e0a">TacticalAI</a>
</li>
<li>ah
: <a class="el" href="class_h_u_d_view.html#a49b1c0fec3963ee077edd34505677a53">HUDView</a>
, <a class="el" href="class_wep_view.html#ab581c5ef83396f9268dabfe1757760fc">WepView</a>
</li>
<li>ai_difficulty
: <a class="el" href="class_opt_dlg.html#a9e26da4124ecf5f8562894ac43cb66c6">OptDlg</a>
</li>
<li>ai_index
: <a class="el" href="class_sim_region.html#a76b4242d1d161614c61d8b53770dba23">SimRegion</a>
</li>
<li>ai_level
: <a class="el" href="class_carrier_a_i.html#a470184f8917bfe13a7421b1be5face87">CarrierAI</a>
, <a class="el" href="class_fighter_tactical_a_i.html#af1dfc65d30dffbaf820b425837366fde">FighterTacticalAI</a>
, <a class="el" href="class_player.html#a10fcc825ec93e6cd625210bb65e4dc2e">Player</a>
, <a class="el" href="class_ship_a_i.html#a2b1e84a4cd23292b036f7a94c679d84e">ShipAI</a>
, <a class="el" href="class_starship_tactical_a_i.html#a6bd03d4a27e2d33fed7e7a1b637c9808">StarshipTacticalAI</a>
</li>
<li>ai_mode
: <a class="el" href="class_ship.html#aec7012fa44a57e9630d0316482bf350a">Ship</a>
</li>
<li>ai_type
: <a class="el" href="class_steer_a_i.html#aac1b08c72f0c09d1877116623392206a">SteerAI</a>
</li>
<li>aim_az_max
: <a class="el" href="class_weapon.html#a3dd8d407fd37f2ffbb74da72393a6149">Weapon</a>
, <a class="el" href="class_weapon_design.html#a633ec0409ae7bd05b55a4554406e43a7">WeaponDesign</a>
</li>
<li>aim_az_min
: <a class="el" href="class_weapon.html#a392690d2358c5c25262a2da02e281b40">Weapon</a>
, <a class="el" href="class_weapon_design.html#aac655fe1ef964bced50fe9a8e470f72b">WeaponDesign</a>
</li>
<li>aim_az_rest
: <a class="el" href="class_weapon.html#a02ade81ba85b908b5919f6fbe46514eb">Weapon</a>
, <a class="el" href="class_weapon_design.html#a3ca8dd282300c957c27f767a01181ecb">WeaponDesign</a>
</li>
<li>aim_azimuth
: <a class="el" href="class_hard_point.html#ae129c42801c04b79b18ed3361b37bd27">HardPoint</a>
, <a class="el" href="class_weapon.html#a2487038427d9e6066ff6976b2ae6c75b">Weapon</a>
</li>
<li>aim_cam
: <a class="el" href="class_weapon.html#aae33b123bec138a579794d666c96faad">Weapon</a>
</li>
<li>aim_el_max
: <a class="el" href="class_weapon.html#a517e4155c5d657a6d66230067b3047f4">Weapon</a>
, <a class="el" href="class_weapon_design.html#a599e8c06d625cbd50d451841b9023cb9">WeaponDesign</a>
</li>
<li>aim_el_min
: <a class="el" href="class_weapon.html#a3b0b3fe168918946335545b6e67dc17e">Weapon</a>
, <a class="el" href="class_weapon_design.html#acaea0de742107aa430363b665ebd4d8b">WeaponDesign</a>
</li>
<li>aim_el_rest
: <a class="el" href="class_weapon.html#af781d582b0aca6a4a850940ec71c3799">Weapon</a>
, <a class="el" href="class_weapon_design.html#a5f682f21d8e3099fb6e5c8d0dd69494e">WeaponDesign</a>
</li>
<li>aim_elevation
: <a class="el" href="class_hard_point.html#acc471e89e189c5424a13140e7e41f268">HardPoint</a>
, <a class="el" href="class_weapon.html#a80f05ba12f7a38b6e77f3cb8bafd5e30">Weapon</a>
</li>
<li>aim_time
: <a class="el" href="class_weapon.html#ae9fb30a81c45fa2632656c5d0481f506">Weapon</a>
</li>
<li>air_factor
: <a class="el" href="class_ship_design.html#a97be25f444d25ca55f9860c3580aa7e2">ShipDesign</a>
</li>
<li>air_region
: <a class="el" href="class_campaign_mission_fighter.html#a000b2b9ba9d896ae2bebd7c5b207550c">CampaignMissionFighter</a>
</li>
<li>airbase
: <a class="el" href="class_campaign_mission_fighter.html#a5c2185cac7493df4c870b24a8fae2c23">CampaignMissionFighter</a>
</li>
<li>airborne
: <a class="el" href="class_campaign_mission_fighter.html#ab10c2b3000167592e749fea35e152a33">CampaignMissionFighter</a>
</li>
<li>alert
: <a class="el" href="class_mission_element.html#a92437174809b9be71da30464078a1096">MissionElement</a>
</li>
<li>alert_btn
: <a class="el" href="class_flt_dlg.html#a2dc685a6d335801a65cc763960bcfa9c">FltDlg</a>
</li>
<li>aliases
: <a class="el" href="class_mission_template.html#a5e6b0936427aa4d86cb79c8d2f7c7b41">MissionTemplate</a>
</li>
<li>align
: <a class="el" href="class_column_def.html#a7938d49692d2be40b8ed56a9534f8f9f">ColumnDef</a>
, <a class="el" href="class_list_box_column.html#a27eb01608187375f6159055bc9effdfc">ListBoxColumn</a>
</li>
<li>all_regions
: <a class="el" href="class_star_system.html#a4e1d6ae079114a5eb5ee42aa6a4f27c2">StarSystem</a>
</li>
<li>all_units
: <a class="el" href="class_campaign_plan_movement.html#a594161c05f42620cfb533e0d014f1c30">CampaignPlanMovement</a>
</li>
<li>alpha
: <a class="el" href="class_active_window.html#a08f9e0bf83d4293b8b48a94df02c46a4">ActiveWindow</a>
, <a class="el" href="class_physical.html#aef5c6056fc4474dee315086cc6a20ff5">Physical</a>
</li>
<li>alpha_loaded
: <a class="el" href="struct_png_image.html#a3569e4f89bc7cf87e5f51a9daa5e3ded">PngImage</a>
, <a class="el" href="class_bitmap.html#a779435bab2f0c61e8ed80acfcf07ea01">Bitmap</a>
</li>
<li>alt
: <a class="el" href="class_keyboard.html#ab8c00cc75ab1562dd0a6ab25bec0934f">Keyboard</a>
, <a class="el" href="struct_key_map_entry.html#a10742172567e114809a806d2f14a6030">KeyMapEntry</a>
</li>
<li>alt_text
: <a class="el" href="class_active_window.html#aa7e975c1475d4046dab0dc26f9f025d1">ActiveWindow</a>
, <a class="el" href="class_win_def.html#adf52466c7cadf028a03493184a8dd187">WinDef</a>
</li>
<li>altbeg
: <a class="el" href="class_token.html#a3080cb7265eb1ca68115c8a347c2fd95">Token</a>
</li>
<li>altend
: <a class="el" href="class_token.html#a1dacfc81f552c640e561207f571c7d1e">Token</a>
</li>
<li>altitude_agl
: <a class="el" href="class_shot.html#aaa10c1a4fb914a8f69cda2d9c1daad05">Shot</a>
, <a class="el" href="class_ship.html#ab7364e9c7c89db7f3b37b71f80614548">Ship</a>
</li>
<li>amask
: <a class="el" href="struct_color_format.html#a783c0aceae35434bf109f105706435c5">ColorFormat</a>
</li>
<li>ambient
: <a class="el" href="class_l_material.html#aa2bc4144b4c71fc61bd56b39f54cd017">LMaterial</a>
, <a class="el" href="class_material3_d_s.html#a0bda6c2444c07053fb71cda003a372a0">Material3DS</a>
, <a class="el" href="class_scene.html#a63af5e81fff178281120f38ce7e5db4d">Scene</a>
, <a class="el" href="class_star_system.html#ac033d8c2cd5d86993ab95b8246d42dc4">StarSystem</a>
, <a class="el" href="class_terrain_region.html#a8e269451178cd5858275a5b04f6a9030">TerrainRegion</a>
</li>
<li>ambient_color
: <a class="el" href="struct_material.html#ad1352cb440d739d1d1c3cac9206a1882">Material</a>
, <a class="el" href="struct_material_mag6.html#a3c30362c83e04230ba281705cfe8c7fa">MaterialMag6</a>
</li>
<li>ambient_value
: <a class="el" href="struct_material_mag6.html#a14bea4c893f056ccd6b1f3c3789d8780">MaterialMag6</a>
, <a class="el" href="struct_material.html#a38c5aaa9fa49e490963ed174c5a528a6">Material</a>
</li>
<li>ammo
: <a class="el" href="class_mission_ship.html#a568203d1616277641926728fbddbe1cf">MissionShip</a>
, <a class="el" href="class_weapon.html#ac56d34d334c6e942e438b4dc9c2aea76">Weapon</a>
, <a class="el" href="class_weapon_design.html#aed03fd2952d434fd421c82ae52855ea5">WeaponDesign</a>
, <a class="el" href="class_weapon_group.html#a03a5553270ed861166242dd9fe9853a7">WeaponGroup</a>
</li>
<li>angle
: <a class="el" href="struct_texture_map.html#a384a509623a23d782d3fd57b1b525626">TextureMap</a>
, <a class="el" href="class_particles.html#a24484f52d286556bbf678b8c3d11afc4">Particles</a>
, <a class="el" href="class_sprite.html#a2d1caf6d9278cff96b483be2b8349214">Sprite</a>
, <a class="el" href="struct_l_map.html#aa19b0e3841eb191c0fcaa4a19dcb3ff9">LMap</a>
</li>
<li>anim_frames
: <a class="el" href="class_weapon_design.html#acd9222c00c157e042df0a89256810141">WeaponDesign</a>
</li>
<li>anim_length
: <a class="el" href="class_weapon_design.html#a387a2319180f203fce125c92a98333e1">WeaponDesign</a>
</li>
<li>animate_light
: <a class="el" href="class_magic_view.html#abb2c0c16ba3eb418759f49efbff78b36">MagicView</a>
</li>
<li>animated
: <a class="el" href="class_button.html#a9e2ba99587cbc752098e7a551a751cb9">Button</a>
, <a class="el" href="class_combo_list.html#a017ad096dccfdb16bf4bf600d1035d6f">ComboList</a>
, <a class="el" href="class_combo_box.html#abb6c5a6b003ed6b561101ca46d044251">ComboBox</a>
</li>
<li>animation
: <a class="el" href="class_weapon_design.html#a284f8869d783130bc190c6d0e278b405">WeaponDesign</a>
</li>
<li>announce_time
: <a class="el" href="class_net_lobby_server.html#ac6b43a1403f9a4681e29427b0280c44b">NetLobbyServer</a>
</li>
<li>app_name
: <a class="el" href="class_game.html#af268174f13bd328cc9f2d89c72fb1dc0">Game</a>
</li>
<li>apply
: <a class="el" href="class_cmd_msg_dlg.html#a17f2476e1f2aeab7185cc86355c0f89d">CmdMsgDlg</a>
, <a class="el" href="class_key_dlg.html#a8c50d8f96874a071db0857e16ad8e659">KeyDlg</a>
, <a class="el" href="class_net_lobby_dlg.html#ae89699d111ca3628d71c5ba7a9fb280b">NetLobbyDlg</a>
, <a class="el" href="class_ctl_dlg.html#a9b1ad43bc8da6e9493b2561029b2c9c9">CtlDlg</a>
, <a class="el" href="class_aud_dlg.html#a05b005b12b2b1e60303089b9127b9d91">AudDlg</a>
, <a class="el" href="class_joy_dlg.html#a75b7b2f67c232bbdad4893db13c5a43f">JoyDlg</a>
, <a class="el" href="class_player_dlg.html#afb301334f691ad71eb95082e2954fbad">PlayerDlg</a>
, <a class="el" href="class_exit_dlg.html#af738ba0f4ee6734b2e94a2636ab59950">ExitDlg</a>
, <a class="el" href="class_opt_dlg.html#acd999f6c24712b0473c088a1fb83fe61">OptDlg</a>
, <a class="el" href="class_vid_dlg.html#aeb85a3fba82bc92f9df090a8d32b857d">VidDlg</a>
</li>
<li>approach_point
: <a class="el" href="class_farcaster.html#a74f946d43eed2fad88451eea171b166e">Farcaster</a>
, <a class="el" href="class_flight_deck.html#a0b176b4c1d1e27c6abb9b910ef66d40d">FlightDeck</a>
</li>
<li>approach_rel
: <a class="el" href="class_farcaster.html#ac706d4a68fdf5f5d991c0c6e7bff22d5">Farcaster</a>
, <a class="el" href="class_flight_deck.html#ad22b06a2eb66ac1f43aabd013de30c8d">FlightDeck</a>
</li>
<li>AppSignature
: <a class="el" href="structtag_track_i_r_signature.html#ad388b8a3f5a7beb055509a0afb920657">tagTrackIRSignature</a>
</li>
<li>apron_name
: <a class="el" href="class_terrain_region.html#ad3c01df1be3522dee32a50a9039aecee">TerrainRegion</a>
</li>
<li>apron_texture
: <a class="el" href="class_terrain.html#aabad9ecbe8991821020344eea0f11562">Terrain</a>
, <a class="el" href="class_terrain_region.html#a02ea1d78d71d6d34a1c42611d4c11803">TerrainRegion</a>
</li>
<li>aprons
: <a class="el" href="class_terrain.html#a0d3df88fa6aeef6cef644517fa88c423">Terrain</a>
</li>
<li>arcade
: <a class="el" href="class_h_u_d_view.html#a0efb00b1e6b4c24782582ceb0e1a04c3">HUDView</a>
</li>
<li>arcade_drag
: <a class="el" href="class_ship_design.html#a809b8eed471f5a295f43bb00dc5f455b">ShipDesign</a>
</li>
<li>arcade_velocity
: <a class="el" href="class_physical.html#aed93819206c4ca747edf57ba36e930e2">Physical</a>
</li>
<li>armed
: <a class="el" href="class_shot.html#aa7d764d05b19b8726737cbb330312e6b">Shot</a>
</li>
<li>ashift
: <a class="el" href="struct_color_format.html#a5c079497ddd4b3e44249ad089372765e">ColorFormat</a>
</li>
<li>assignment
: <a class="el" href="class_element.html#a8bce096c56ba429213d93482f50c336c">Element</a>
</li>
<li>asteroids
: <a class="el" href="class_orbital_region.html#a9412f165b2dbc844b76b3eee49263f2b">OrbitalRegion</a>
, <a class="el" href="class_sim_region.html#a0de505f53efaefc6a587b61162930d87">SimRegion</a>
</li>
<li>atmosphere
: <a class="el" href="class_planet_rep.html#a1dd2c0068733ce3bf8a76417c888f981">PlanetRep</a>
, <a class="el" href="class_orbital_body.html#a384ab843d97bf37d96f1c38a06388101">OrbitalBody</a>
</li>
<li>attachments
: <a class="el" href="class_weapon_design.html#a4d06fba8659d44184cb37c6e83950582">WeaponDesign</a>
</li>
<li>attributes
: <a class="el" href="class_http_session.html#a26fda63dba312c2eeb8c128ccaf1428d">HttpSession</a>
</li>
<li>aud_btn
: <a class="el" href="class_ctl_dlg.html#a2757ddc69a9598d4056d9051ea06ca40">CtlDlg</a>
, <a class="el" href="class_mod_dlg.html#ad9ecdde3d199e2bf722ee7f7d374e228">ModDlg</a>
, <a class="el" href="class_opt_dlg.html#ab7df01d992f1c7f4db1082da1fab9760">OptDlg</a>
, <a class="el" href="class_vid_dlg.html#ae5ba7594247ff9ec0d12f9f80dc9e829">VidDlg</a>
, <a class="el" href="class_aud_dlg.html#a0086d248609bf36be1bec2a80f9b6f1e">AudDlg</a>
</li>
<li>augmenter
: <a class="el" href="class_drive.html#a3cc4a0e284b7b3d8f08ab4c198cbc21f">Drive</a>
, <a class="el" href="class_ship.html#abb8577e4113905fef50ebe8e709ec869">Ship</a>
</li>
<li>augmenter_throttle
: <a class="el" href="class_drive.html#a23fff540ae1f797191865f0f1cba058b">Drive</a>
</li>
<li>auth_level
: <a class="el" href="class_net_user.html#abb9d62f9a66a663affb8d1d9b8585344">NetUser</a>
</li>
<li>auth_state
: <a class="el" href="class_net_user.html#acffb83554359e507c83691494e73b144">NetUser</a>
</li>
<li>auto_repair
: <a class="el" href="class_ship.html#a903658c1c9bbb81bf7b990c4f06866e5">Ship</a>
, <a class="el" href="class_eng_dlg.html#a8b8ad0e8ab37b253d1bc128082a6d70a">EngDlg</a>
</li>
<li>auto_roll
: <a class="el" href="class_ship_design.html#a03e17543ba3e6af057b37730eb80b25c">ShipDesign</a>
</li>
<li>autonav
: <a class="el" href="class_nav_system.html#a651e8ede849e9379c1ecefa5e959b784">NavSystem</a>
</li>
<li>avail
: <a class="el" href="class_ship_squadron.html#a3d8318a3e29645f8adbd0fe86ce1b29a">ShipSquadron</a>
</li>
<li>avail_x
: <a class="el" href="class_thruster.html#aa12585b834596415f330f066a7725cf6">Thruster</a>
</li>
<li>avail_y
: <a class="el" href="class_thruster.html#af85bfe892764ec6e3956b07afd0dffdf">Thruster</a>
</li>
<li>avail_z
: <a class="el" href="class_thruster.html#ab7c6b7ed4648b132fbe50cbb8d586c8e">Thruster</a>
</li>
<li>availability
: <a class="el" href="class_system.html#ab49e7dfcc5076c271c40410c32062e42">System</a>
, <a class="el" href="class_component.html#afb39b302d116a1d9c88b2462a26017f4">Component</a>
</li>
<li>avgHeight
: <a class="el" href="class_water.html#aee72ce68073e8cb18c991439df103920">Water</a>
</li>
<li>avi_file
: <a class="el" href="class_game.html#af78048a1f16f87835824277ca574e58e">Game</a>
</li>
<li>avoid_fighter
: <a class="el" href="class_ship_design.html#a194f6fe8082a81684819a9b7d3955614">ShipDesign</a>
</li>
<li>avoid_strike
: <a class="el" href="class_ship_design.html#a0c624aa0f4bd9621352a07b18c00a6df">ShipDesign</a>
</li>
<li>avoid_target
: <a class="el" href="class_ship_design.html#a01be12b526e7ee6ea8d1253aac569c8f">ShipDesign</a>
</li>
<li>avoid_time
: <a class="el" href="class_ship_design.html#a5dfd33dd6a5ced5b2746e12983db7b56">ShipDesign</a>
</li>
<li>aw
: <a class="el" href="class_h_u_d_view.html#aaebe1c62b54f0d378b50f590d56ff290">HUDView</a>
, <a class="el" href="class_wep_view.html#aa0934e813ac70e36ad698b344ac4b480">WepView</a>
</li>
<li>award
: <a class="el" href="class_player.html#a58f61b0889aa234eb97a9d1c5c1b6a51">Player</a>
</li>
<li>axis_button
: <a class="el" href="class_joy_dlg.html#af3d718871029b55787fb5d9e243b0124">JoyDlg</a>
</li>
<li>az
: <a class="el" href="class_model_view.html#aa5b533fc388c7e8059d1410c2ff7b7b9">ModelView</a>
, <a class="el" href="class_track_i_r.html#a922b9e22fb5864d6f5fbb54049fb737c">TrackIR</a>
, <a class="el" href="class_steer_a_i.html#ae47f8e8ced701208e3d55069a0a9edbf">SteerAI</a>
</li>
<li>az_pointer
: <a class="el" href="class_h_u_d_view.html#a59c98bdf65c6daec985beb147d72155d">HUDView</a>
</li>
<li>az_rate
: <a class="el" href="class_camera_director.html#a980b9d991350d81aa1f561035dd62e2a">CameraDirector</a>
</li>
<li>az_ring
: <a class="el" href="class_h_u_d_view.html#abb745f184bc559e8905ca1f940d6b708">HUDView</a>
</li>
<li>azimuth
: <a class="el" href="class_camera_director.html#ae3dbffd5530f91a1411360c1739e60a0">CameraDirector</a>
, <a class="el" href="class_flight_deck.html#a03fc92cd7bfd909175959f50ee3b53a0">FlightDeck</a>
</li>
</ul>
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