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<div class="contents">
&#160;

<h3><a class="anchor" id="index_i"></a>- i -</h3><ul>
<li>Identity()
: <a class="el" href="struct_matrix.html#a1f6446e74e72d4bc6cccf46f3fbf7536">Matrix</a>
, <a class="el" href="class_graphic.html#a95de74f4667f84e414c0ae44810cfed8">Graphic</a>
, <a class="el" href="class_physical.html#a46304a3da17a2d7704e8cca3b09a798a">Physical</a>
, <a class="el" href="class_mission_element.html#aa12856e543bd2c3541d45da5f2d6c97b">MissionElement</a>
, <a class="el" href="class_player.html#aab6e7fdba94ac5fa1b1864000a0fdf6b">Player</a>
, <a class="el" href="class_combat_action.html#af88142ec13fdde6e0b86e494eae3b437">CombatAction</a>
, <a class="el" href="class_light.html#add7290b5876c9c4206939f8615eaabda">Light</a>
, <a class="el" href="class_element.html#a00aaaa34c165ca29b3f7790a9ecd30c7">Element</a>
, <a class="el" href="class_mission.html#a18f64530501a13670a3fdbce5104c976">Mission</a>
</li>
<li>IFFColor()
: <a class="el" href="class_ship.html#a0d3861128ef2694f196443f4fe8b08b4">Ship</a>
</li>
<li>Ignore()
: <a class="el" href="class_sim_observer.html#a59c8f9384d12c6192cad15ccda2df0b0">SimObserver</a>
</li>
<li>Illuminate()
: <a class="el" href="class_terrain_patch.html#a54dea9655327a11d3c29b918aa8b8ef7">TerrainPatch</a>
, <a class="el" href="class_shield_rep.html#acac4ea5b0239be5b6f74f5f61314feb1">ShieldRep</a>
, <a class="el" href="class_stars.html#ac2be9bea07b35f9be20b15120abdcebe">Stars</a>
, <a class="el" href="class_terrain_apron.html#a302922f0c42be8af1a204434a9089811">TerrainApron</a>
, <a class="el" href="class_terrain_clouds.html#ad2313eb197f54d63632dbb4f7f1a15fb">TerrainClouds</a>
</li>
<li>Image()
: <a class="el" href="class_combat_event.html#a7bceded9ae4ac62b6f07b9c8b869ea90">CombatEvent</a>
</li>
<li>ImageBox()
: <a class="el" href="class_image_box.html#a54ed77592fab548db01ed3572dd0bc8d">ImageBox</a>
</li>
<li>ImageFile()
: <a class="el" href="class_combat_action.html#aa318798c7248cc12b6795ad65806799b">CombatAction</a>
, <a class="el" href="class_combat_event.html#a29ed5a50351ce869d360d7a68a5c5954">CombatEvent</a>
</li>
<li>ImgView()
: <a class="el" href="class_img_view.html#a77c1a75441ab464057f21da1df8b7bd7">ImgView</a>
</li>
<li>ImportFile()
: <a class="el" href="class_magic_doc.html#ab98a7d5c73b5611edf047ef4d1e3130d">MagicDoc</a>
</li>
<li>Inbound()
: <a class="el" href="class_flight_deck.html#a3e535fb076b715fed1e7e6fa2b7cbff7">FlightDeck</a>
, <a class="el" href="class_radio_handler.html#a90d8ec2f45382b40152fb94c4e25341d">RadioHandler</a>
</li>
<li>InboundSlot()
: <a class="el" href="class_inbound_slot.html#a528f15c3d31dc7601157719e6bf9d136">InboundSlot</a>
</li>
<li>IncBurn()
: <a class="el" href="class_thruster.html#a13c5cea4ee10a70c7b6122966ddbfca1">Thruster</a>
</li>
<li>IncFriendlyFire()
: <a class="el" href="class_ship.html#a4cc1a8414da79378fd0b02c7cdfdbfec">Ship</a>
</li>
<li>Inclination()
: <a class="el" href="class_orbital_region.html#a713dc6ff8a72d1c6d64a9eb527216964">OrbitalRegion</a>
</li>
<li>IncreaseElemPriority()
: <a class="el" href="class_mission.html#a84169fb992ae0a488b32ecedf26c723e">Mission</a>
</li>
<li>IncreaseEventPriority()
: <a class="el" href="class_mission.html#a4f2d12eb25f36f096fe2c2238e146cd4">Mission</a>
</li>
<li>IncreaseModPriority()
: <a class="el" href="class_mod_config.html#a4bb65f0512dc0bda6d26bdf1a1049f6c">ModConfig</a>
</li>
<li>IncreaseRange()
: <a class="el" href="class_sensor.html#ab7b6f82438ab8993dcb00ae48138d715">Sensor</a>
</li>
<li>IncreaseRepairPriority()
: <a class="el" href="class_ship.html#ad7ad596f54ba3b85b6fcd440dd2d1cf7">Ship</a>
</li>
<li>InCutscene()
: <a class="el" href="class_campaign.html#ab47f609631faf6a0ee75f19647bd473a">Campaign</a>
, <a class="el" href="class_starshatter.html#a7989759bf09a0f75e90938069f35db84">Starshatter</a>
</li>
<li>Index()
: <a class="el" href="class_color.html#aca18cd022c83f93e39b0c67149735377">Color</a>
, <a class="el" href="class_color_index.html#a0b4891d5c303488b84e1c12af9a4842c">ColorIndex</a>
, <a class="el" href="class_inbound_slot.html#a479fb5a8474c3b5da3709398243caec0">InboundSlot</a>
</li>
<li>index()
: <a class="el" href="class_list.html#ad8df75cba3391bb17bbcf31f189ef22d">List&lt; T &gt;</a>
, <a class="el" href="class_list_iter.html#a33b0d905f4c3ced54b37446ec3830618">ListIter&lt; T &gt;</a>
</li>
<li>IndexedBlend()
: <a class="el" href="class_color.html#a028075a76ed727542e45dd8bb243f481">Color</a>
, <a class="el" href="class_color_index.html#a0dd7e8ec817becf86b0aa0481fdbbb5e">ColorIndex</a>
</li>
<li>IndexFromPoint()
: <a class="el" href="class_list_box.html#a958061b16cbf61000bb85e7cbaf362e9">ListBox</a>
</li>
<li>indexOf()
: <a class="el" href="class_text.html#ac9ec12decd70f28cd4496d9206969984">Text</a>
</li>
<li>InelasticCollision()
: <a class="el" href="class_physical.html#aee52dc7ccefe77aaf739139f10272a11">Physical</a>
</li>
<li>Inflate()
: <a class="el" href="struct_rect.html#aaf7b062bbef6819c1104f6de549c58c7">Rect</a>
</li>
<li>InflictDamage()
: <a class="el" href="class_physical.html#a90321d772170e0ff0745667aad65cf65">Physical</a>
, <a class="el" href="class_ship.html#a6740677249996feee8b8bbed9ad884b9">Ship</a>
</li>
<li>InflictNetDamage()
: <a class="el" href="class_ship.html#a9b805b1268596e27c75a3313b5e75126">Ship</a>
</li>
<li>InflictNetSystemDamage()
: <a class="el" href="class_ship.html#afc88858c84ac0ac3e184792378bc4575">Ship</a>
</li>
<li>InflictSystemDamage()
: <a class="el" href="class_ship.html#a66befda14a812c43cdcfc06ac8f671bd">Ship</a>
</li>
<li>Info()
: <a class="el" href="class_radio_message.html#a8fa1adbe0ef1d4ee4f9a8ea611fc47e8">RadioMessage</a>
</li>
<li>Information()
: <a class="el" href="class_combat_event.html#a0baebd68ae4e4c673762274483340130">CombatEvent</a>
</li>
<li>InFront()
: <a class="el" href="class_contact.html#ae55a9b465b71d246632e1ea5c60fc389">Contact</a>
</li>
<li>Init()
: <a class="el" href="class_form_window.html#a7c23ed3256775f051d0cd912bb39b3d5">FormWindow</a>
, <a class="el" href="class_game.html#abbbf43b05d9a9ff1e18cf272c1388402">Game</a>
, <a class="el" href="class_water.html#a6e531eb81a5b3da30ddb3894cd7bffff">Water</a>
, <a class="el" href="class_star_server.html#aa70f9fd6313fe77fb7c0de6fd3ef2036">StarServer</a>
, <a class="el" href="class_starshatter.html#a7fd1b987620b95e0579aad53b1810091">Starshatter</a>
</li>
<li>InitApplication()
: <a class="el" href="class_game.html#aa7175d886f342a564b479d49984ee8ec">Game</a>
</li>
<li>InitCommandStack()
: <a class="el" href="class_magic_doc.html#a311a76e643523c5d88bc6dff968e9e7a">MagicDoc</a>
</li>
<li>InitContent()
: <a class="el" href="class_game.html#aff17a8bc48222723abb2f0f4998f5692">Game</a>
</li>
<li>InitFromSockAddr()
: <a class="el" href="class_net_addr.html#a6f8c949b18749089bd8fb5c7427f554d">NetAddr</a>
</li>
<li>InitGame()
: <a class="el" href="class_game.html#a37f89eca4c728c3d05d0a1b9f0850274">Game</a>
, <a class="el" href="class_star_server.html#a7e0b5d747b294003ff49af2b09279f30">StarServer</a>
, <a class="el" href="class_starshatter.html#a697052b2a9ec6a3102e7e57e7a604b34">Starshatter</a>
</li>
<li>Initialize()
: <a class="el" href="class_button.html#a1f2f7ba80a6b43c5ce5d75a6d1136114">Button</a>
, <a class="el" href="class_data_loader.html#ae173f3cc94ed3f28092a2c464c3b1e73">DataLoader</a>
, <a class="el" href="class_asteroid.html#a4daaaf536b7498c3444e968578499ad5">Asteroid</a>
, <a class="el" href="class_audio_config.html#aa992e8866ed438b6d92b9a18df554a34">AudioConfig</a>
, <a class="el" href="class_campaign.html#aeba3d01b2aa80c0e285b4c43a66cc5a3">Campaign</a>
, <a class="el" href="class_combat_roster.html#a779510c30aa27b55bfbeb23af93d7cf5">CombatRoster</a>
, <a class="el" href="class_drive.html#adeffafd1db243ebd597fb46c83abe486">Drive</a>
, <a class="el" href="class_explosion.html#a771774b9e190d6ee3fe4a90fc11d38a6">Explosion</a>
, <a class="el" href="class_flight_deck.html#af130a09384dc57d8631b7aafdf9601c4">FlightDeck</a>
, <a class="el" href="class_galaxy.html#a99481a6870a846f0189f8a840e65bb84">Galaxy</a>
, <a class="el" href="class_h_u_d_sounds.html#a9dc633ac621ef26471dd8c1b896812a5">HUDSounds</a>
, <a class="el" href="class_landing_gear.html#a99acbc75774cee01fdf9a537329f527e">LandingGear</a>
, <a class="el" href="class_m_f_d.html#af06a692df56be7d30798a9875fdb5b00">MFD</a>
, <a class="el" href="class_mod_config.html#a57edcb997ca46974c040fb053ea8d0bf">ModConfig</a>
, <a class="el" href="class_music_director.html#add71a423e6c05790408bfa5ffa0ef3b2">MusicDirector</a>
, <a class="el" href="class_nav_light.html#a894d3dba28acaa5c371f2891b76613da">NavLight</a>
, <a class="el" href="class_net_client_config.html#ae2896fdf0678b1c31b75ecb62dc26cb8">NetClientConfig</a>
, <a class="el" href="class_net_server_config.html#abf72f5b88898ee6ddc57616c5bf33736">NetServerConfig</a>
, <a class="el" href="class_player.html#a8e6db9cfc016d7895c4451319808bab0">Player</a>
, <a class="el" href="class_quantum_view.html#a4f5c25c98ff5538be25735a3718d2a3e">QuantumView</a>
, <a class="el" href="class_quit_view.html#a7d607ed941d62bd01f60535c2d239a36">QuitView</a>
, <a class="el" href="class_radio_traffic.html#ac03ff0595ffafcc59ad53afad5a8ae5c">RadioTraffic</a>
, <a class="el" href="class_radio_view.html#accba5c0d275039db580a6204703bed7d">RadioView</a>
, <a class="el" href="class_radio_vox.html#aad28c97d3383354dad5fbb976de8f486">RadioVox</a>
, <a class="el" href="class_ship.html#aa8f60de74469cdc582dc94c29354f49a">Ship</a>
, <a class="el" href="class_ship_design.html#af5ba0c71a2336f3a7a605ffab1534c38">ShipDesign</a>
, <a class="el" href="class_shot.html#acc1bad7eb592e2a08b0a8d34c7c49f24">Shot</a>
, <a class="el" href="class_ship_stats.html#a55bc12e6e5f5327b18db7b0031d278a1">ShipStats</a>
, <a class="el" href="class_system_design.html#ab0d62c276658fa71f4d9736053c6c85b">SystemDesign</a>
, <a class="el" href="class_tactical_view.html#a2001bca367916fa22b447bd97c30d800">TacticalView</a>
, <a class="el" href="class_thruster.html#a321da2d7506cd9946251b54197d3734c">Thruster</a>
, <a class="el" href="class_weapon_design.html#a573e97a4981adea190a58efe15eaf09f">WeaponDesign</a>
</li>
<li>InitializeCollisionHull()
: <a class="el" href="class_surface.html#a64e619ef3f3aed7bb21be79e722c2ed3">Surface</a>
</li>
<li>InitInstance()
: <a class="el" href="class_magic.html#a8680bc437fae6b84fcca40938979698c">Magic</a>
, <a class="el" href="class_game.html#a49129400f3feb0b5ba125c49ee176db2">Game</a>
</li>
<li>InitMouse()
: <a class="el" href="class_starshatter.html#a6892ef641103982f90c5b95327e67089">Starshatter</a>
</li>
<li>InitVideo()
: <a class="el" href="class_game.html#a209027ed88d0f52176464ee4ef2a07c7">Game</a>
</li>
<li>Input()
: <a class="el" href="class_s_h_a1.html#a5612d5feb8202a4930aa271df8cbf102">SHA1</a>
</li>
<li>Insert()
: <a class="el" href="class_data_archive.html#ae349b9a25cb839da2f95266954fc8233">DataArchive</a>
, <a class="el" href="class_edit_box.html#a51b0bbc1c6a71b7356bd8be0374a3d02">EditBox</a>
</li>
<li>insert()
: <a class="el" href="class_dictionary.html#a35eb5d1dde1bbf81844609cc21452ed0">Dictionary&lt; T &gt;</a>
, <a class="el" href="class_list.html#a8cd1d675434399f5f6f2ce75c3507d51">List&lt; T &gt;</a>
</li>
<li>InsertEntry()
: <a class="el" href="class_data_archive.html#a759a4377206a2a93a678e3c31dc7a7e9">DataArchive</a>
</li>
<li>InsertItem()
: <a class="el" href="class_list_box.html#a044f50d3a8771ffda09b89a8e6c7dea6">ListBox</a>
</li>
<li>InsertItemWithData()
: <a class="el" href="class_list_box.html#a46814f0fba1d7f024e828691d6a1da34">ListBox</a>
</li>
<li>InsertObject()
: <a class="el" href="class_sim_region.html#a92cff0e90fcc952c918aeea0608703d3">SimRegion</a>
</li>
<li>insertSort()
: <a class="el" href="class_list.html#a53dc8bf568ad2cc0b1d6805fd2a80414">List&lt; T &gt;</a>
</li>
<li>Inset()
: <a class="el" href="struct_rect.html#a9763b4eb1b7944b98f1e52636fe58423">Rect</a>
</li>
<li>Insets()
: <a class="el" href="struct_insets.html#aa12ec30cf89fde6d5284d866851c961d">Insets</a>
</li>
<li>InstantiateMission()
: <a class="el" href="class_star_server.html#acff3d289dae357b123238c9e98aef574">StarServer</a>
, <a class="el" href="class_starshatter.html#a319aa4dc8350555f74db0b8d548ac361">Starshatter</a>
</li>
<li>Instruction()
: <a class="el" href="class_instruction.html#a26bc5b2aa1db2f46ad4a07b7d79d9177">Instruction</a>
</li>
<li>Instructions()
: <a class="el" href="class_mission_element.html#adf22a4d8aa20cf9a607984b4f697a06e">MissionElement</a>
</li>
<li>Integrity()
: <a class="el" href="class_physical.html#ad665e179e85f6d2f19536cf54b7f03a5">Physical</a>
, <a class="el" href="class_mission_ship.html#a034cb0999f30266f3060800d44fcb5bb">MissionShip</a>
</li>
<li>IntelFromName()
: <a class="el" href="class_intel.html#aede821968419777e6d259c726aac2f09">Intel</a>
</li>
<li>IntelLevel()
: <a class="el" href="class_combat_group.html#aa611a83be95d056990025e3b95d633a0">CombatGroup</a>
, <a class="el" href="class_element.html#a508900211b770cf705f759a102f37104">Element</a>
, <a class="el" href="class_mission_element.html#a8574166f1a0c4809df9d1f2c6bed9146">MissionElement</a>
</li>
<li>Intensity()
: <a class="el" href="class_light.html#a4e34f091f98e512e065e120206de0d8b">Light</a>
</li>
<li>InTransition()
: <a class="el" href="class_ship.html#a4c286a7400f766ac66cc95c61d96133e">Ship</a>
</li>
<li>Invalidate()
: <a class="el" href="class_video_private_data.html#a487e89699b36a6c2b97468bb267f5649">VideoPrivateData</a>
</li>
<li>InvalidateCache()
: <a class="el" href="class_video_d_x9.html#a106039a62685619bdd1a55c139e9d42f">VideoDX9</a>
, <a class="el" href="class_tex_cache_d_x9.html#a57aaaf4d04fc7627baec1adfad07ff38">TexCacheDX9</a>
, <a class="el" href="class_video.html#a66c29729914d9718815517c0cbec1646">Video</a>
, <a class="el" href="class_video_d_x9.html#ac2c8f570455fda1fc0cfac3d4ac7bcf7">VideoDX9</a>
</li>
<li>InvalidateSegmentData()
: <a class="el" href="class_solid.html#a41c282e465e539825a3935762bda3ee5">Solid</a>
</li>
<li>InvalidateSurfaceData()
: <a class="el" href="class_solid.html#a357eb8304578288cbec5118ce3708114">Solid</a>
</li>
<li>InvalidateTextureCache()
: <a class="el" href="class_starshatter.html#ae84cbf32352b7fe0723d97b247314bbb">Starshatter</a>
</li>
<li>Inverse()
: <a class="el" href="struct_matrix.html#ad20df3a74c649892c53ffb3b575aa166">Matrix</a>
</li>
<li>Invert()
: <a class="el" href="struct_matrix.html#a008d1a5f99a91b477945fd7336ed6b0d">Matrix</a>
</li>
<li>Inverted()
: <a class="el" href="class_motion_controller.html#aad9ebe878c447e801f4ae1bb95a5a982">MotionController</a>
</li>
<li>InvertPitch()
: <a class="el" href="class_motion_controller.html#a5229bfa085f42486c506c29aae6bc704">MotionController</a>
</li>
<li>IPAddr()
: <a class="el" href="class_net_addr.html#a5a873851add7670ec1d90fc45c359aaf">NetAddr</a>
</li>
<li>is_closed()
: <a class="el" href="class_net_sock.html#abf9bb0055afc739a8c7449ff60d6551a">NetSock</a>
</li>
<li>is_stream()
: <a class="el" href="class_net_sock.html#a9803ec8e159719cf11b9e3c87e7ec753">NetSock</a>
</li>
<li>IsAck()
: <a class="el" href="class_net_gram.html#a4a3d08ac831481d08098ba5c4d31c699">NetGram</a>
</li>
<li>IsActive()
: <a class="el" href="class_selector.html#a0e2ab2bfd845a30a8e4640fa445d351a">Selector</a>
, <a class="el" href="class_u_v_map_view.html#a704876e379a0d8eabc2040fae3315662">UVMapView</a>
, <a class="el" href="class_light.html#ac61639056a85fa0595e168d15553ec83">Light</a>
, <a class="el" href="class_campaign.html#a7d74bc28204799abfd347c5d0bf09af2">Campaign</a>
, <a class="el" href="class_combat_assignment.html#a2b2064790c4285213801959f3e4a0fe0">CombatAssignment</a>
, <a class="el" href="class_element.html#ae179ec29f5438482da6025ea9cefb7ea">Element</a>
, <a class="el" href="class_mission.html#a2ab65196ebce412feb84522647e8807d">Mission</a>
, <a class="el" href="class_mission_event.html#a95d4e0aa6de9330b553436cf26e1a2b5">MissionEvent</a>
, <a class="el" href="class_net_game.html#a423e3401a8197ea26ba9bdfebbb651c4">NetGame</a>
, <a class="el" href="class_net_lobby.html#a61a828cfceea84bae73057e731b4be4b">NetLobby</a>
, <a class="el" href="class_sim.html#a6751e3d568564b1c7f5533ca65bec6ec">Sim</a>
, <a class="el" href="class_sim_region.html#ab894f11c3fe0abce37de191bff06aa6e">SimRegion</a>
</li>
<li>IsAdd()
: <a class="el" href="class_net_nav_data.html#a5911b5cea1873a4a110051da0c90c0c3">NetNavData</a>
</li>
<li>IsAirborne()
: <a class="el" href="class_ship.html#a9f283093f40dce0a125e3ea3a794928c">Ship</a>
</li>
<li>IsAirSpace()
: <a class="el" href="class_sim_region.html#a9a92c2ce7bbd53069df2ba2c2b535ba6">SimRegion</a>
</li>
<li>IsAlert()
: <a class="el" href="class_mission_element.html#aae3d78cf73eb7e31e342b1a6f93233e0">MissionElement</a>
</li>
<li>IsAlpha()
: <a class="el" href="class_scanner.html#a8055f6fb1b0951d2e864287f81562a61">Scanner</a>
</li>
<li>IsArcade()
: <a class="el" href="class_h_u_d_view.html#a60ced175122776e1014d9e3360209333">HUDView</a>
</li>
<li>IsArmed()
: <a class="el" href="class_shot.html#aa994a48c4c0b2fb43585425cbe35cc76">Shot</a>
</li>
<li>isArray()
: <a class="el" href="class_term.html#a8e881649a48199b297335491a1fd0cc2">Term</a>
, <a class="el" href="class_term_array.html#aa5563dead86db0906c0012ad422a79f8">TermArray</a>
</li>
<li>IsAssignable()
: <a class="el" href="class_combat_group.html#a5141a66ed32eb6e183e86db420d7981a">CombatGroup</a>
</li>
<li>IsAttaining()
: <a class="el" href="class_ship.html#a84eb3b15de4b77f5fc8c44347026b7e4">Ship</a>
</li>
<li>IsAudShown()
: <a class="el" href="class_game_screen.html#abd9109a35e56b4b389e65b2b2ac53659">GameScreen</a>
</li>
<li>IsAugmenterOn()
: <a class="el" href="class_drive.html#afeccacd5446055f33ac7b58f55a49613">Drive</a>
</li>
<li>IsAuthOK()
: <a class="el" href="class_net_user.html#a9c0a1dc2bea6fcaf054faa9c8f40047d">NetUser</a>
</li>
<li>IsAutoNavEngaged()
: <a class="el" href="class_ship.html#ab7f3628ae627dd35b675d8d6c6678276">Ship</a>
</li>
<li>IsAvailable()
: <a class="el" href="class_mission_info.html#ab06522940a198f628bf3e4a04f5dd647">MissionInfo</a>
, <a class="el" href="class_combat_action.html#a667d037a4a59849337c8791b124fecf2">CombatAction</a>
</li>
<li>IsAwardShown()
: <a class="el" href="class_plan_screen.html#a4e47e0c308049d60fbe7d9c6ad03c9bc">PlanScreen</a>
</li>
<li>IsBackground()
: <a class="el" href="class_graphic.html#a067f2821a2e5c59ce148ec8e2bb18f68">Graphic</a>
</li>
<li>IsBeam()
: <a class="el" href="class_shot.html#a15f636f9c361fb08ea3c4e95db14ed53">Shot</a>
, <a class="el" href="class_weapon.html#a5685e377517441689a391a1fd5bc807d">Weapon</a>
, <a class="el" href="class_weapon_group.html#a53096c072944fb4a7cdc03fa9f136e11">WeaponGroup</a>
</li>
<li>IsBlockedFriendly()
: <a class="el" href="class_weapon.html#ab76c15ecb45d47366e92066e01fcad7f">Weapon</a>
</li>
<li>IsBolt()
: <a class="el" href="class_bolt.html#a1b7b6d9b8f2f9b9c9cd92d1199f73d66">Bolt</a>
, <a class="el" href="class_graphic.html#ab27f5823ee4ed4ac68abae2d47ef3617">Graphic</a>
</li>
<li>isBool()
: <a class="el" href="class_term.html#aeb3e06255502072ade63e39cee62af0c">Term</a>
, <a class="el" href="class_term_bool.html#a3848c8bb6f658cdf746b98fe482fe9b0">TermBool</a>
</li>
<li>IsBoxVisible()
: <a class="el" href="class_projector.html#a5cc78dfff1937c498cc27ae2d15bda4d">Projector</a>
</li>
<li>IsBumpMapEnabled()
: <a class="el" href="class_video.html#af61c306236aabd76c895e319b6b23f86">Video</a>
</li>
<li>IsCarrier()
: <a class="el" href="class_mission_element.html#a0c09c3ac92d22cfe7813a3a208a55866">MissionElement</a>
</li>
<li>IsClient()
: <a class="el" href="class_net_game.html#a6652b891ef344542ae83f2216ee06df2">NetGame</a>
, <a class="el" href="class_net_game_client.html#aac75b322907aea7f82587c84b1ac5437">NetGameClient</a>
, <a class="el" href="class_net_game_server.html#ae17945ea410c0a994c91a3dc03285476">NetGameServer</a>
, <a class="el" href="class_net_lobby.html#acdbb93fff33e82e3580d58149c2aa61b">NetLobby</a>
, <a class="el" href="class_net_lobby_client.html#ae6415276517b14d2ff71752d6812fc74">NetLobbyClient</a>
</li>
<li>IsClutter()
: <a class="el" href="class_map_view.html#ac90a14418e7112b11ea3ad7787b0c92b">MapView</a>
</li>
<li>IsCmdForceShown()
: <a class="el" href="class_cmpn_screen.html#a8c4582a64d88664109f2e22588e187b5">CmpnScreen</a>
</li>
<li>IsCmdIntelShown()
: <a class="el" href="class_cmpn_screen.html#a1c1ce2bdfe28be7e9337fd52718e368b">CmpnScreen</a>
</li>
<li>IsCmdMissionsShown()
: <a class="el" href="class_cmpn_screen.html#a3e119ead89790662bc9c946180627b3f">CmpnScreen</a>
</li>
<li>IsCmdMsgShown()
: <a class="el" href="class_cmpn_screen.html#a1ca107957f89c20762537e495deefa36">CmpnScreen</a>
</li>
<li>IsCmdOrdersShown()
: <a class="el" href="class_cmpn_screen.html#ad6d3852a84e038118424c2c0f8aba94e">CmpnScreen</a>
</li>
<li>IsCmdTheaterShown()
: <a class="el" href="class_cmpn_screen.html#aafbf59905c2cb3af1a9679a397e75f60">CmpnScreen</a>
</li>
<li>IsCmpCompleteShown()
: <a class="el" href="class_cmpn_screen.html#a69e47f3742d626f128732e8ce5b152b8">CmpnScreen</a>
</li>
<li>IsCmpFileShown()
: <a class="el" href="class_cmpn_screen.html#af87372d273d1fa32a8f214707c0a1325">CmpnScreen</a>
</li>
<li>IsCmpSceneShown()
: <a class="el" href="class_cmpn_screen.html#a88e4a34081253b8382d8d4b0f842f439">CmpnScreen</a>
</li>
<li>IsCollisionEnabled()
: <a class="el" href="class_solid.html#addd0b41be579201ab576a27ee727e6db">Solid</a>
</li>
<li>IsComplete()
: <a class="el" href="class_campaign.html#abe72b3f7533514bf023424f3bc435fdb">Campaign</a>
, <a class="el" href="class_mission.html#a65fea0d67595abae1126820132e91cfd">Mission</a>
, <a class="el" href="class_mission_event.html#a639bc3c3ef59efdc5c40e63149dde316">MissionEvent</a>
, <a class="el" href="class_sim.html#a10c36a18f70240ca9c3ca0e478217f6d">Sim</a>
</li>
<li>IsCrowded()
: <a class="el" href="class_map_view.html#a66ba6a3078b83f8dd27fdae078e95185">MapView</a>
</li>
<li>IsCtlShown()
: <a class="el" href="class_game_screen.html#a1c244654329e17067bb72be89784c953">GameScreen</a>
</li>
<li>IsDead()
: <a class="el" href="class_ship.html#a24ed7895c3b49f5aafca441d25e64408">Ship</a>
</li>
<li>IsDebriefShown()
: <a class="el" href="class_plan_screen.html#a98a175ddbd063e5b4be9b8877cf7c243">PlanScreen</a>
</li>
<li>IsDecoy()
: <a class="el" href="class_drone.html#ada816128a8c52565eb53a7d4b57aa88b">Drone</a>
, <a class="el" href="class_shot.html#a41fc6a8d2af221525399fbb937360246">Shot</a>
, <a class="el" href="class_weapon.html#a2ea43fa2a69d67beda4c65b22e738dd2">Weapon</a>
, <a class="el" href="class_weapon_group.html#ad64f4d49f0311cc4fc96dd2050b3e5b1">WeaponGroup</a>
</li>
<li>isDef()
: <a class="el" href="class_term.html#a2e40479beb12d557cb4cf85641a370a3">Term</a>
, <a class="el" href="class_term_def.html#a126e5d0cf1be1865749658fe95e004bc">TermDef</a>
</li>
<li>IsDefensible()
: <a class="el" href="class_combat_group.html#a40b602407ea09c79872513328eb5480e">CombatGroup</a>
</li>
<li>IsDeployed()
: <a class="el" href="class_mod_config.html#a725cb31107f387fee657244606c2f32d">ModConfig</a>
</li>
<li>IsDirectional()
: <a class="el" href="class_light.html#a2dd355438969673dc055c765340d3ebc">Light</a>
</li>
<li>IsDone()
: <a class="el" href="class_sound.html#a8a566cc51c19398d48f08eb5abeeff3b">Sound</a>
, <a class="el" href="class_cmp_load_dlg.html#a3f0bf130f53543fdbd9c242b68b023ee">CmpLoadDlg</a>
, <a class="el" href="class_music_track.html#aeec389510277efc8957c417a52c34b5f">MusicTrack</a>
</li>
<li>IsDragging()
: <a class="el" href="class_scroll_window.html#a47d45d2d45369080f2e8b6bc64ab5012">ScrollWindow</a>
</li>
<li>IsDrone()
: <a class="el" href="class_drone.html#a6046aaa44ff5548cc7a1bbcdb6bcca52">Drone</a>
, <a class="el" href="class_shot.html#abad49d59682e149920778eafe5d72752">Shot</a>
, <a class="el" href="class_weapon.html#a94023ce9bf70b4b71cfd2bcc548edf86">Weapon</a>
, <a class="el" href="class_weapon_group.html#aa00dd2bf609bb78d14bcefdde7e1aa75">WeaponGroup</a>
</li>
<li>IsDropCam()
: <a class="el" href="class_ship.html#a26b1392af8d0ae89d93c6056758ef7a1">Ship</a>
</li>
<li>IsDropping()
: <a class="el" href="class_ship.html#ae36e2b791029c8e7c548bbe381b39aee">Ship</a>
</li>
<li>IsDropship()
: <a class="el" href="class_mission_element.html#ae3d1f19e03d0df52cfa96844c1404715">MissionElement</a>
, <a class="el" href="class_combat_unit.html#adf03aa03daa482124d3d4dc594e7e424">CombatUnit</a>
, <a class="el" href="class_ship.html#af24832b308e7b0abfbb4af4043b3a060">Ship</a>
</li>
<li>IsDual()
: <a class="el" href="class_bitmap.html#af747203bca18a1558483ba27ba8af0e3">Bitmap</a>
</li>
<li>IsDying()
: <a class="el" href="class_ship.html#a52816aa006d339addfc7b199f586e7b6">Ship</a>
</li>
<li>IsDynamic()
: <a class="el" href="class_solid.html#a5ee4afbfc3745b1cdd263d9238aeeeab">Solid</a>
, <a class="el" href="class_model.html#a40d6e7347e160d5d60856ba344b3ce8d">Model</a>
, <a class="el" href="class_campaign.html#a1aeea0d39bbfb9f342e6314cb4881021">Campaign</a>
, <a class="el" href="class_mod_campaign.html#aff29f427c9a7b1d47397146012d5b5ac">ModCampaign</a>
</li>
<li>IsEclipsed()
: <a class="el" href="class_terrain_region.html#a5ac6765fd43d99ef452e9965c7fd6957">TerrainRegion</a>
</li>
<li>IsEdit()
: <a class="el" href="class_net_nav_data.html#a175315b59642fae89df58333edb7e9f1">NetNavData</a>
</li>
<li>IsEmitting()
: <a class="el" href="class_particles.html#a4fdb3a894bd53fb26e441f55f62f1a31">Particles</a>
</li>
<li>isEmpty()
: <a class="el" href="class_dictionary.html#a7f92740a2d29d65b68ea89b5650746f9">Dictionary&lt; T &gt;</a>
, <a class="el" href="class_list.html#a071d0d7ff41df9529d55e74364d7c819">List&lt; T &gt;</a>
</li>
<li>IsEnabled()
: <a class="el" href="class_active_window.html#a3695dcc128d55b52766fbc0d31159797">ActiveWindow</a>
, <a class="el" href="class_event_target.html#afd89e822950850059030fbdf1b7df6ab">EventTarget</a>
, <a class="el" href="class_win_def.html#a74780dd5ad1f8bca3519b97cceb568e5">WinDef</a>
, <a class="el" href="class_map_view.html#a25c0f119df17bd9d4da35485a5d6254f">MapView</a>
, <a class="el" href="class_mod_info.html#a73ce37a66dbcc57e6ce524eeb34b5644">ModInfo</a>
, <a class="el" href="class_nav_light.html#ac83975cfadc623a2ed13e01c24d28746">NavLight</a>
, <a class="el" href="class_shadow.html#a4c2e40e9cc73cac84118dc6865b3cd63">Shadow</a>
</li>
<li>IsEngShown()
: <a class="el" href="class_game_screen.html#a0f40aa4c8a2a24a462f7ceb5f50ef886">GameScreen</a>
</li>
<li>IsExpanded()
: <a class="el" href="class_combat_group.html#a8aa76e3daf7c1ce2c7c15da14791bb8c">CombatGroup</a>
</li>
<li>IsFailed()
: <a class="el" href="class_campaign.html#a96d0c6288ce6bb58acfbeafee6c96a41">Campaign</a>
</li>
<li>IsFighterGroup()
: <a class="el" href="class_combat_group.html#a5df05efd5d017fed388a94b2be59dd8a">CombatGroup</a>
</li>
<li>IsFileSystemEnabled()
: <a class="el" href="class_data_loader.html#aacb3e9da0ad12572223d4dcdd5f06275">DataLoader</a>
</li>
<li>IsFinished()
: <a class="el" href="class_element.html#ac03c1d6ba71f222b6f1373b5ff3914de">Element</a>
</li>
<li>IsFirstPatch()
: <a class="el" href="class_terrain.html#a40d040fa6552b0b66986d44d11357c9a">Terrain</a>
</li>
<li>IsFlak()
: <a class="el" href="class_shot.html#a3b60864c63f48493fcb6993656bb52d2">Shot</a>
</li>
<li>IsFltShown()
: <a class="el" href="class_game_screen.html#a28e14f1cc908456fc2d034fb0d92d457">GameScreen</a>
</li>
<li>IsForeground()
: <a class="el" href="class_graphic.html#a2b819adefa78f4e0ec4f8835e873ffdc">Graphic</a>
</li>
<li>IsFormActive()
: <a class="el" href="class_active_window.html#aad91a77bfeff57e1d9784ab099203580">ActiveWindow</a>
, <a class="el" href="class_event_target.html#ad4d74bcabaea6ab5846e7845e5cf5894">EventTarget</a>
, <a class="el" href="class_map_view.html#a5795faecf0edd46e9204ddd55b7bde36">MapView</a>
</li>
<li>IsFormShown()
: <a class="el" href="class_game_screen.html#a4652a5ffee651dc4344d22096fa04844">GameScreen</a>
</li>
<li>IsFriendlyAssignment()
: <a class="el" href="class_campaign_plan_event.html#aed72161a649d98f3533d4c534724125c">CampaignPlanEvent</a>
</li>
<li>IsFullScreen()
: <a class="el" href="class_video.html#a4165573ba2dde2bdafe79bd71bcac083">Video</a>
</li>
<li>IsGearDown()
: <a class="el" href="class_ship.html#aa537ece3c27c36ceb55a8e737b606a84">Ship</a>
</li>
<li>IsGlowing()
: <a class="el" href="struct_material.html#ada5a8c50624e5e3517a696e724f085af">Material</a>
, <a class="el" href="class_segment.html#a9fdd9fa338af378ccbf72939ef0cb2fc">Segment</a>
</li>
<li>IsGroundObjective()
: <a class="el" href="class_campaign_mission_fighter.html#a425e0ae08e773fc32f541832a1a94fde">CampaignMissionFighter</a>
</li>
<li>IsGroundUnit()
: <a class="el" href="class_mission_element.html#a46f5c97d983f59e972daff2af22b792a">MissionElement</a>
, <a class="el" href="class_ship.html#af136369b9062c6d754912ac8899bf963">Ship</a>
, <a class="el" href="class_combat_unit.html#a5fe0b58739ff74c3523ae3f9e0af4217">CombatUnit</a>
</li>
<li>IsHardware()
: <a class="el" href="class_video_d_x9.html#a970dd575ba176e8ea988fc33d8880bed">VideoDX9</a>
, <a class="el" href="class_video.html#a037412f97de2aae1f3db011150040e3a">Video</a>
, <a class="el" href="class_video_d_x9.html#a970dd575ba176e8ea988fc33d8880bed">VideoDX9</a>
</li>
<li>IsHardwareTL()
: <a class="el" href="class_video.html#ab4fed8e709523b1cb3d205523da4a2a9">Video</a>
</li>
<li>IsHidden()
: <a class="el" href="class_surface.html#a5816c7baa314654b3df71db70ae592fa">Surface</a>
</li>
<li>IsHighColor()
: <a class="el" href="class_bitmap.html#a65a3f568cb29e565e48ce32d73b2f1ab">Bitmap</a>
</li>
<li>IsHost()
: <a class="el" href="class_net_lobby.html#ac50e01cdfc071bbc27cf4eddb340d563">NetLobby</a>
, <a class="el" href="class_net_lobby_client.html#a3f5024030ad5c7bd8fb26a781d295d88">NetLobbyClient</a>
, <a class="el" href="class_net_lobby_server.html#a655dd46d84232b019e846cacc7d34711">NetLobbyServer</a>
, <a class="el" href="class_net_user.html#a56a04c21e7385b4c87e3666fe24c3f70">NetUser</a>
</li>
<li>IsHostileTo()
: <a class="el" href="class_element.html#a64c5614c3b63792bc8f68af17d284253">Element</a>
, <a class="el" href="class_ship.html#a5dce5b323f03453535f4239811d22c26">Ship</a>
, <a class="el" href="class_sim_object.html#abd5607a8db831defd3e1ea309a1cf233">SimObject</a>
, <a class="el" href="class_shot.html#a1560099bed275ea09bd6e100df76d1f9">Shot</a>
</li>
<li>IsInCombat()
: <a class="el" href="class_ship.html#ab6ecd8b29af2133ba3a63b1aab3b65a5">Ship</a>
</li>
<li>IsIndexed()
: <a class="el" href="class_bitmap.html#acd1fe6604844a0e1ff9eb6946bc955f6">Bitmap</a>
</li>
<li>IsInfinite()
: <a class="el" href="class_graphic.html#a57da7c3ca8c3c6eb817bdc28d993e5f7">Graphic</a>
</li>
<li>IsInvulnerable()
: <a class="el" href="class_mission_element.html#adc89e4b7eabc096cce8c86a986fc7591">MissionElement</a>
, <a class="el" href="class_ship.html#a606d8fe3b2636e3edd05d4a3e4bfbe12">Ship</a>
</li>
<li>IsJerried()
: <a class="el" href="class_component.html#a255df472a94c13ea9a2cb995535feb05">Component</a>
</li>
<li>IsJoyShown()
: <a class="el" href="class_game_screen.html#a53b001630a33dcae6b65e2c1a5320f52">GameScreen</a>
</li>
<li>IsKeyShown()
: <a class="el" href="class_game_screen.html#ae31180395922eeae206fc8f2151f6fd3">GameScreen</a>
</li>
<li>IsLaunchDeck()
: <a class="el" href="class_flight_deck.html#a0076e5888d86fd51e8867f0d4e099083">FlightDeck</a>
</li>
<li>IsLeader()
: <a class="el" href="class_combat_unit.html#ac3409963fb13a8813e4e885adf6b3d1c">CombatUnit</a>
</li>
<li>IsLightObscured()
: <a class="el" href="class_scene.html#ae0e73b0cb00d77f9bfd8e3b90ba736a8">Scene</a>
</li>
<li>IsListShowing()
: <a class="el" href="class_combo_box.html#aa10a30596ce1d38735bc04f160bc4fb0">ComboBox</a>
</li>
<li>IsLoaded()
: <a class="el" href="class_content_bundle.html#a46bbfd6954d159fcdb02a955dbec90dc">ContentBundle</a>
</li>
<li>IsLocked()
: <a class="el" href="class_surface.html#a3b2b9d7eb48cd17d17346f24cbf462d3">Surface</a>
</li>
<li>IsLocSpecified()
: <a class="el" href="class_campaign_mission_request.html#ae274559bb63c7589d64bab7e3712e6e1">CampaignMissionRequest</a>
</li>
<li>IsLooped()
: <a class="el" href="class_music_track.html#a4c40de8a5031060aaf387627846c682d">MusicTrack</a>
</li>
<li>IsLuminous()
: <a class="el" href="class_model.html#af96a8c387a5c58a53b2bbafe5f96d04e">Model</a>
</li>
<li>IsMapped()
: <a class="el" href="class_net_lobby.html#a0f9a49849ded4673c14b8f27c1daa722">NetLobby</a>
</li>
<li>IsMediaLoadEnabled()
: <a class="el" href="class_data_loader.html#a8a1140f395dd6b24bf48a42300ae47e7">DataLoader</a>
</li>
<li>IsMenuShown()
: <a class="el" href="class_quantum_view.html#a46dc9b8553d00fac6b7d008d652dbae7">QuantumView</a>
, <a class="el" href="class_quit_view.html#ad5186b34c7a7f13c6a0426ee19b9a290">QuitView</a>
, <a class="el" href="class_radio_view.html#aa022d59daa7c3ba27834c614adb60dda">RadioView</a>
</li>
<li>IsMissile()
: <a class="el" href="class_weapon.html#ae6f5e9e58208af1b804b60b62e83db4b">Weapon</a>
, <a class="el" href="class_weapon_group.html#a6cb8a1b9bba7282b619ada6ae9dd92d3">WeaponGroup</a>
, <a class="el" href="class_shot.html#afb51286dcc48eebaf872a4b6b8d377f7">Shot</a>
</li>
<li>IsModeSupported()
: <a class="el" href="class_video_d_x9.html#a28cd4326fb9f1ff3dcb3c9948c676e5d">VideoDX9</a>
, <a class="el" href="class_video.html#a2f3f01a0d08e7a49cd11acdb13d0526c">Video</a>
, <a class="el" href="class_video_d_x9_enum.html#a919985f4630fb3622f3ebe293df31bfc">VideoDX9Enum</a>
</li>
<li>IsModInfoShown()
: <a class="el" href="class_game_screen.html#acc0f25afefdbe6d1369f5f5358dbc6a1">GameScreen</a>
</li>
<li>IsModShown()
: <a class="el" href="class_game_screen.html#a5bec1936c55ac1c141e0ecc888a81891">GameScreen</a>
</li>
<li>IsMouseLatched()
: <a class="el" href="class_m_f_d.html#ab4b4d8dabf8b35b3af10420eb4c39216">MFD</a>
, <a class="el" href="class_h_u_d_view.html#a1b8c0066eb07a93d49d4cb8552b36b4d">HUDView</a>
, <a class="el" href="class_wep_view.html#a6a89ede2f127e19efa2e5e1c2592bc3c">WepView</a>
</li>
<li>IsMovable()
: <a class="el" href="class_combat_group.html#a2c9c16ff7f0c4b59afeb3f48c4f5362a">CombatGroup</a>
</li>
<li>IsMsgShown()
: <a class="el" href="class_base_screen.html#aafaaa36ca6f21935b6a0ee5731f1fbbd">BaseScreen</a>
</li>
<li>IsMsnObjShown()
: <a class="el" href="class_plan_screen.html#a474ddcbc1f6d303a72ad00947d508f1e">PlanScreen</a>
</li>
<li>IsMsnPkgShown()
: <a class="el" href="class_plan_screen.html#a75b577d53eb1ff06cf9ee3197544cd10">PlanScreen</a>
</li>
<li>IsMsnShown()
: <a class="el" href="class_plan_screen.html#a259d76de4893cfd4c2e8fd4c6949c44f">PlanScreen</a>
</li>
<li>IsMsnWepShown()
: <a class="el" href="class_plan_screen.html#a56cd19ee435b409367e9df9d1073f510">PlanScreen</a>
</li>
<li>IsNameCrowded()
: <a class="el" href="class_h_u_d_view.html#a5a8d4f180abab18a466c0047a6022083">HUDView</a>
</li>
<li>IsNavShown()
: <a class="el" href="class_base_screen.html#a8fcf3772cc334a7ece94d78dbcb57814">BaseScreen</a>
, <a class="el" href="class_menu_screen.html#a3bc1926c799bfbd7c40c20b08bdcc7df">MenuScreen</a>
, <a class="el" href="class_game_screen.html#a1f7b6746ed815456f27d6215ef429539">GameScreen</a>
, <a class="el" href="class_plan_screen.html#a9a76c3dd95b714e2595324d85f4e7cab">PlanScreen</a>
</li>
<li>IsNetGame()
: <a class="el" href="class_sim.html#a9e86bd810dde4f0e70767c5fedd5fd29">Sim</a>
, <a class="el" href="class_net_game.html#a0560a25c61d20efd80fd100dfff84c3d">NetGame</a>
</li>
<li>IsNetGameClient()
: <a class="el" href="class_net_game.html#a6dcf404427c9aa0677ec4c89f1a3a45f">NetGame</a>
</li>
<li>IsNetGameServer()
: <a class="el" href="class_net_game.html#a2ac6b5464eaa714356192a7c27d5c30c">NetGame</a>
</li>
<li>IsNetLobbyClient()
: <a class="el" href="class_net_lobby.html#a7cfd2947718ff0fb1e00a19cfd72f7f1">NetLobby</a>
</li>
<li>IsNetLobbyServer()
: <a class="el" href="class_net_lobby.html#a90733325f4adb46426ad4e1a19213c27">NetLobby</a>
</li>
<li>IsNetObserver()
: <a class="el" href="class_element.html#a3af5060fdf47143df3fc02c46d447cb1">Element</a>
, <a class="el" href="class_ship.html#a75e6a96c02947ec94ad6d7f740bce56b">Ship</a>
</li>
<li>IsNoMusic()
: <a class="el" href="class_music_director.html#a4a64fe6591af682bc0e2150e31ebf5f9">MusicDirector</a>
</li>
<li>isNumber()
: <a class="el" href="class_term.html#a73f34067a54811d242837671ce95be09">Term</a>
, <a class="el" href="class_term_number.html#a96e22a88046870b09a5ef46fa777f701">TermNumber</a>
</li>
<li>IsObject()
: <a class="el" href="class_l_object.html#a73b77f65335d7fb1857918ba648ea964">LObject</a>
, <a class="el" href="class_object3_d_s.html#af62d9386f5a2385c9d05362d7de03292">Object3DS</a>
</li>
<li>IsObjectiveTargetOf()
: <a class="el" href="class_element.html#aaafcc7403d51a3c890f59ef9ad37822b">Element</a>
</li>
<li>IsOK()
: <a class="el" href="class_mission.html#a97f193bc9aa78a30e97a110ea55d722a">Mission</a>
</li>
<li>IsOptShown()
: <a class="el" href="class_game_screen.html#a3c55bd0b3d83744ae96a8920e929ee46">GameScreen</a>
</li>
<li>IsOrbital()
: <a class="el" href="class_sim_region.html#a27f7852af470816224d748fe17c17d50">SimRegion</a>
</li>
<li>IsOrder()
: <a class="el" href="class_radio_handler.html#acefeffc0685685c6b2d3891c2a78c4aa">RadioHandler</a>
</li>
<li>IsOrthogonal()
: <a class="el" href="class_projector.html#ac5b05be000ab4940841f5bff0203552d">Projector</a>
</li>
<li>IsPending()
: <a class="el" href="class_mission_event.html#a1b6be64162381ee21137d8efa7dbd992">MissionEvent</a>
</li>
<li>IsPlayable()
: <a class="el" href="class_element.html#a94aac3df4a787172481452122f535b0c">Element</a>
, <a class="el" href="class_mission_element.html#aa25e6def8278c0598d80b8086b7d2b61">MissionElement</a>
</li>
<li>IsPlayer()
: <a class="el" href="class_ship_stats.html#ad1e097fd3e23eb66ac20d45a3e4e741c">ShipStats</a>
</li>
<li>IsPlaying()
: <a class="el" href="class_music_track.html#ad104135395ee9a7bcd749d325c38d676">MusicTrack</a>
, <a class="el" href="class_sound.html#a6ff92464b345595dcaa3c50ce5c3e067">Sound</a>
</li>
<li>IsPoint()
: <a class="el" href="class_light.html#a24b31426742692b54d494be53dd4552d">Light</a>
</li>
<li>IsPowerCritical()
: <a class="el" href="class_system.html#aaefaa9a8cda3196c9fd22b1a1c4066bc">System</a>
</li>
<li>IsPowerOn()
: <a class="el" href="class_system.html#afb081d97d5976241aa9a231aa193cb6c">System</a>
</li>
<li>IsPrimary()
: <a class="el" href="class_shot.html#ad6192c4ef2523f7b02349bc6f0846dbe">Shot</a>
, <a class="el" href="class_weapon.html#a4a4888c4d4e109d46ca72e671c168cbd">Weapon</a>
, <a class="el" href="class_weapon_group.html#a659fa5a4e2c68e137459311e9adb2bbe">WeaponGroup</a>
</li>
<li>IsPriority()
: <a class="el" href="class_net_msg.html#a29ed7088c4009bfb6aaabc079d8b9f49">NetMsg</a>
</li>
<li>IsProbe()
: <a class="el" href="class_drone.html#ae7ee3844628df62b8fa8d820ac781be4">Drone</a>
, <a class="el" href="class_shot.html#acb7f9ce387bfc1636982ef37cf5e30b7">Shot</a>
, <a class="el" href="class_weapon.html#adb969f6fb6a8de7128773d1ea7bc9140">Weapon</a>
, <a class="el" href="class_weapon_group.html#a0694b9bcea6d2e9ed27464b263470fd0">WeaponGroup</a>
</li>
<li>IsProbed()
: <a class="el" href="class_contact.html#acb78d4652978505528be20640d753e42">Contact</a>
</li>
<li>IsQuad()
: <a class="el" href="class_graphic.html#a6796d09be7dcff5fb79b5cf2db848fc2">Graphic</a>
</li>
<li>IsReady()
: <a class="el" href="class_music_track.html#a27dcf2bea908de243e8c3e66bb4d801e">MusicTrack</a>
, <a class="el" href="class_sound.html#a3c8a9307de7096783dc1beca450912e9">Sound</a>
</li>
<li>IsRecoveryDeck()
: <a class="el" href="class_flight_deck.html#a3eed27792c0ece94c6989d4d0687fada">FlightDeck</a>
</li>
<li>IsReliable()
: <a class="el" href="class_net_gram.html#afcd207aa96c7ddbed1f971e0c210a0b0">NetGram</a>
, <a class="el" href="class_net_msg.html#ad894c0cead5e1020f5622874f8a6d397">NetMsg</a>
</li>
<li>IsReserve()
: <a class="el" href="class_combat_group.html#a98d2c9ccea7caadbc8eddb5f21b43f02">CombatGroup</a>
</li>
<li>IsRogue()
: <a class="el" href="class_mission_element.html#ae1c1605c4389caa268af52ffeb43a5dc">MissionElement</a>
, <a class="el" href="class_element.html#ac7aa72a09e126687ec13123ef48eb002">Element</a>
, <a class="el" href="class_ship.html#acf065374e136b9255857d49b352351af">Ship</a>
</li>
<li>IsRunning()
: <a class="el" href="class_track_i_r.html#aa8112456e252eecaa697d85a578835df">TrackIR</a>
</li>
<li>IsSaveGame()
: <a class="el" href="class_campaign.html#a10a99bca2d2bfec3fd8a685982e21172">Campaign</a>
</li>
<li>IsScatter()
: <a class="el" href="class_net_msg.html#a1c93b1acc0a0cc9a2d3ad612f4101ff2">NetMsg</a>
</li>
<li>IsScripted()
: <a class="el" href="class_campaign.html#a110d1a9742455eb36f477901324c2b41">Campaign</a>
</li>
<li>IsScrolling()
: <a class="el" href="class_scroll_window.html#ad9c71cd3f1f764e3e864315cca2fe641">ScrollWindow</a>
</li>
<li>IsScrollVisible()
: <a class="el" href="class_scroll_window.html#a94e247e36a790e31e0554be3a1985c16">ScrollWindow</a>
</li>
<li>IsSelected()
: <a class="el" href="class_u_v_map_view.html#a1ed0a9f9f61213664f5c7b7b8b00ecc0">UVMapView</a>
, <a class="el" href="class_sim.html#a9b3fb3b31ca2d24c54bf20ac110f3907">Sim</a>
, <a class="el" href="class_sim_region.html#a60e1e89bd70eef5477bcb91fc0a05cd4">SimRegion</a>
, <a class="el" href="class_list_box.html#a5fc7e3d4350835e74c4897e39c2a8f5b">ListBox</a>
</li>
<li>IsSelecting()
: <a class="el" href="class_scroll_window.html#a9789466b17ab74e76de168d1a5ce6f9c">ScrollWindow</a>
</li>
<li>isSensitive()
: <a class="el" href="class_text.html#a8e122167aebfdcc39306905df413193f">Text</a>
</li>
<li>IsSequential()
: <a class="el" href="class_campaign.html#a582f7d0bf02dd0aaf0a3a19cadf084df">Campaign</a>
</li>
<li>IsServer()
: <a class="el" href="class_net_game.html#a7443c31527828b7952444a8b3769c0fe">NetGame</a>
, <a class="el" href="class_net_lobby.html#a54c09a9ab43ac5212b3e44c4b36ffe40">NetLobby</a>
, <a class="el" href="class_net_game_server.html#ae44d3bd78d75aa585ae3caf319780c9c">NetGameServer</a>
, <a class="el" href="class_net_game_client.html#a54a496554855c67f8af852ec4144d4fa">NetGameClient</a>
, <a class="el" href="class_net_lobby_server.html#a5425f855beeb42b29600bc68e78a11f2">NetLobbyServer</a>
</li>
<li>IsShadowEnabled()
: <a class="el" href="class_video.html#a736e9bf5526f2daa0a4d4e902396349f">Video</a>
</li>
<li>IsShow()
: <a class="el" href="class_grid.html#a5292ee994551264ed978e615c2a6f510">Grid</a>
</li>
<li>IsShown()
: <a class="el" href="class_menu_screen.html#a0e16e500aa7c220013ba622da648bf51">MenuScreen</a>
, <a class="el" href="class_load_screen.html#ab04e674317089c72952dc5306987a2ae">LoadScreen</a>
, <a class="el" href="class_game_screen.html#a9810bc7b41bda83cac634dc6afa2c023">GameScreen</a>
, <a class="el" href="class_plan_screen.html#a49a3f0d69fc9df25fbabad8cc3338e68">PlanScreen</a>
, <a class="el" href="class_cmpn_screen.html#a1dec249edaec66a9362c94d4918b6286">CmpnScreen</a>
, <a class="el" href="class_menu_view.html#a6db45bb2091ad49b29cc55e96c01ac62">MenuView</a>
, <a class="el" href="class_window.html#ac41d8933dcd1bf042a66e2bfd1a632b3">Window</a>
</li>
<li>IsSimplified()
: <a class="el" href="class_surface.html#a32df161667057ece8beb5120730be386">Surface</a>
</li>
<li>IsSkipped()
: <a class="el" href="class_mission_event.html#a1fcfafed5542cfcb46c82c53896909b9">MissionEvent</a>
</li>
<li>IsSkipping()
: <a class="el" href="class_ship.html#a7e9c574711d841fabf3a2648117a7093">Ship</a>
</li>
<li>IsSnap()
: <a class="el" href="class_grid.html#acae246a322805bd4d732998c7f4d30fe">Grid</a>
</li>
<li>IsSolid()
: <a class="el" href="struct_material.html#a6d91a735da85f4b71e8a3c72cd41791e">Material</a>
, <a class="el" href="class_graphic.html#ae23d47d0eeea992b13a1edfac427e1db">Graphic</a>
, <a class="el" href="class_segment.html#aa9d693ec6399f7938b95a49f1e84af1e">Segment</a>
, <a class="el" href="class_solid.html#a1f92ed2e54146244b7f2a5f7bbba8d1a">Solid</a>
, <a class="el" href="class_bitmap.html#ab224a99713cca39d82bc48fa7071a482">Bitmap</a>
</li>
<li>IsSpecMapEnabled()
: <a class="el" href="class_video.html#a164f7e84a83480f34870665aa0b4c6df">Video</a>
</li>
<li>IsSpot()
: <a class="el" href="class_light.html#a32e255b0f46dca711315942f3d68bc70">Light</a>
</li>
<li>IsSprite()
: <a class="el" href="class_sprite.html#ae706ce276ce8d480637e3a6227984b9f">Sprite</a>
, <a class="el" href="class_graphic.html#ac5bcffeb4ef2d2899978e2d18aa3a2c4">Graphic</a>
</li>
<li>IsSquadron()
: <a class="el" href="class_mission_element.html#ae91b3981f91b97d532c49605d8867acc">MissionElement</a>
, <a class="el" href="class_element.html#a4d6d2d4bf809d5390d8da32b603a6025">Element</a>
</li>
<li>IsStarship()
: <a class="el" href="class_mission_element.html#a997b3d70596579b809a81633f353e7ae">MissionElement</a>
, <a class="el" href="class_ship.html#aad13fe948c87ff5359b29ccfb69bcbc0">Ship</a>
, <a class="el" href="class_combat_unit.html#a3e61789436f2010320461127b47e980f">CombatUnit</a>
</li>
<li>IsStarshipGroup()
: <a class="el" href="class_combat_group.html#a8a1b5d813f50186e95b9991d8d02686c">CombatGroup</a>
</li>
<li>IsStatic()
: <a class="el" href="class_ship.html#af5b87b4c086215f410c17d518f0b5858">Ship</a>
, <a class="el" href="class_combat_unit.html#ad4fb187654b502ef8540e33697b7477c">CombatUnit</a>
, <a class="el" href="class_mission_element.html#ab10f332101d850d1d37b5143e6b4c3d4">MissionElement</a>
, <a class="el" href="class_element.html#afab6887b5f2eee4d592307c5476bc194">Element</a>
</li>
<li>IsStrikeComplete()
: <a class="el" href="class_fighter_tactical_a_i.html#a1ed50e8e34983d64dc5f2385c92251d9">FighterTacticalAI</a>
</li>
<li>IsStrikeTarget()
: <a class="el" href="class_combat_group.html#a5c0e8cbd320f37aad263ec1735787d18">CombatGroup</a>
</li>
<li>isStruct()
: <a class="el" href="class_term_struct.html#a9fcc9585d2ceed4e68aacebdc72bbfc5">TermStruct</a>
, <a class="el" href="class_term.html#a407d5a35d81b43e1082a2433c3657658">Term</a>
</li>
<li>IsSymbolic()
: <a class="el" href="class_scanner.html#adadd961dd24b8b2af8b73bca47ff84bc">Scanner</a>
</li>
<li>IsSystemLocked()
: <a class="el" href="class_combat_group.html#aca4f74e67df10abb104759a8b898c65f">CombatGroup</a>
</li>
<li>IsTargetable()
: <a class="el" href="class_combat_group.html#a79936e57fe5b19ebbad83387cd44ab52">CombatGroup</a>
</li>
<li>IsTestMode()
: <a class="el" href="class_sim.html#a6c16e04fe6f9dafef4fa1c4d53ae6857">Sim</a>
</li>
<li>isText()
: <a class="el" href="class_term_text.html#aa0158662128993d1f7e06ee8127326b9">TermText</a>
, <a class="el" href="class_term.html#aee86d8f6288ef4fa1e1f79e763f9dc41">Term</a>
</li>
<li>IsTexture()
: <a class="el" href="class_bitmap.html#a015541a3ea01c6d4019c0f1e35e4464a">Bitmap</a>
</li>
<li>IsTopMost()
: <a class="el" href="class_active_window.html#a429e81d8bfc83d78797387ea323a291b">ActiveWindow</a>
</li>
<li>IsTracking()
: <a class="el" href="class_shot.html#a7ae0b40104aeda14d5948dda703cd013">Shot</a>
, <a class="el" href="class_sensor.html#a35e4047dd120876ac9f5db7e9b586de9">Sensor</a>
, <a class="el" href="class_ship.html#afa8d17143e227505b915b5e32732e770">Ship</a>
</li>
<li>IsTraining()
: <a class="el" href="class_campaign.html#ac0f83e4c9e29e58324a652551f53d890">Campaign</a>
</li>
<li>IsTranslucent()
: <a class="el" href="class_bitmap.html#acc34fafb3718f676a638dce05a5307e9">Bitmap</a>
, <a class="el" href="class_segment.html#afb0c92ceb94a67cf35854b99bc8957e6">Segment</a>
, <a class="el" href="struct_material.html#a68165fc0818d3dfea81beb28ea82964b">Material</a>
</li>
<li>IsTransparent()
: <a class="el" href="class_bitmap.html#aa9921fdb58ccf4d225a52bc6cdd1584f">Bitmap</a>
</li>
<li>IsUserAuthorized()
: <a class="el" href="class_authorization.html#ae2a0cfba47f9914f0514334785c3f43e">Authorization</a>
</li>
<li>IsUserBanned()
: <a class="el" href="class_net_server_config.html#adc23a45c2185d1afaa177f23eee19700">NetServerConfig</a>
</li>
<li>IsUVEdit()
: <a class="el" href="class_magic_view.html#aad8669f9a7499e54bb500b0fa9240eef">MagicView</a>
</li>
<li>IsValid()
: <a class="el" href="class_video_private_data.html#a35996f884eb9b7c58a8ce976fa4fcd0b">VideoPrivateData</a>
</li>
<li>IsVidShown()
: <a class="el" href="class_game_screen.html#acb25930b99b4d3b48f75eb379c707d4a">GameScreen</a>
</li>
<li>IsViewCentered()
: <a class="el" href="class_camera_director.html#a51ea4553c3bcbf32dcfccc1f2c88a142">CameraDirector</a>
</li>
<li>IsVisible()
: <a class="el" href="class_active_window.html#a40db4f348aff450bf09542de9bfb7933">ActiveWindow</a>
, <a class="el" href="class_graphic.html#a410b7ff18bb61c62047f0caba822a666">Graphic</a>
, <a class="el" href="class_projector.html#a3bbbe83d9781f286738e24078a500658">Projector</a>
, <a class="el" href="class_event_target.html#a08e4d171a4a3178285100aae1a043540">EventTarget</a>
, <a class="el" href="class_map_view.html#a1102365bc1dc260d73da2e9226398cb7">MapView</a>
, <a class="el" href="class_cmd_force_dlg.html#a325fdd5f2406a06eb37b1bd452f9f6da">CmdForceDlg</a>
</li>
<li>IsWater()
: <a class="el" href="class_terrain_patch.html#a05aaf2b3e0dd5c0dee95de2e0b39e0be">TerrainPatch</a>
</li>
<li>IsWindowed()
: <a class="el" href="class_video.html#ab61ebec6e8cb38df3e0e67f1d66fcfa5">Video</a>
, <a class="el" href="class_game.html#a58c5b3d6b2fd911517dc15d12cbbf0e1">Game</a>
, <a class="el" href="class_video_settings.html#ab899a7f0b879bfd1d7f966f28a5f53bd">VideoSettings</a>
</li>
<li>IsZoneLocked()
: <a class="el" href="class_combat_group.html#a1081ce6d09d5040aadce02756c9e569f">CombatGroup</a>
</li>
</ul>
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    <li class="footer">Generated on Tue Jun 5 2012 20:48:18 for Starshatter_Open by
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