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   <div id="projectname">Starshatter_Open
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   <div id="projectbrief">Open source Starshatter engine</div>
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      <li><a href="functions_0x63.html#index_c"><span>c</span></a></li>
      <li><a href="functions_0x64.html#index_d"><span>d</span></a></li>
      <li><a href="functions_0x65.html#index_e"><span>e</span></a></li>
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<div class="contents">
<div class="textblock">Here is a list of all class members with links to the classes they belong to:</div>

<h3><a class="anchor" id="index_r"></a>- r -</h3><ul>
<li>r
: <a class="el" href="struct_l_color3.html#a415a15800d03c89778c4b98f0b084c69">LColor3</a>
, <a class="el" href="struct_font_kern_data.html#a4fd67f2df73a879a652611ace99c24b7">FontKernData</a>
, <a class="el" href="class_keyboard.html#a7369c04c09af3dc5849e2cef280cf9f4">Keyboard</a>
, <a class="el" href="class_map_view.html#afdd10dbd09550dc0b60dcbc2d85ac223">MapView</a>
, <a class="el" href="class_mouse_controller.html#a0d92dd3d3126bebef9c6961c2aba4532">MouseController</a>
, <a class="el" href="class_joystick.html#a9e84c82c943668fb4ac3a647f45b63a4">Joystick</a>
, <a class="el" href="class_multi_controller.html#a060725c8447f6ee1d220fd6ea903410c">MultiController</a>
, <a class="el" href="class_sound_d3_d.html#a85cd6c507c95f417288642bb7f6471e9">SoundD3D</a>
</li>
<li>r1
: <a class="el" href="class_keyboard.html#adfa54b35c1e0c13ae121ef15230824ef">Keyboard</a>
, <a class="el" href="class_multi_controller.html#accd58e7f756392402b166f816fa6daeb">MultiController</a>
</li>
<li>rad
: <a class="el" href="class_detail_set.html#a4f631c13be9c0cfbf46b719b53e5936e">DetailSet</a>
</li>
<li>radio_orders
: <a class="el" href="class_ship.html#a0035d3f97f1350c1010656114b85d574">Ship</a>
</li>
<li>radio_traffic
: <a class="el" href="class_radio_traffic.html#ac4e1298e71053344317bc9456fa577bd">RadioTraffic</a>
</li>
<li>radio_view
: <a class="el" href="class_radio_view.html#a4bb14efa97e132cb6232e9c758d2064f">RadioView</a>
</li>
<li>RadioHandler()
: <a class="el" href="class_radio_handler.html#a6796be5d9c38e629a13161e10d100b3c">RadioHandler</a>
</li>
<li>RadioMessage()
: <a class="el" href="class_radio_message.html#a378f222821eac7954fa5f99413c39f47">RadioMessage</a>
</li>
<li>RadioTraffic()
: <a class="el" href="class_radio_traffic.html#ad6f2e9dc7efb115efd3bb410ab40ebcd">RadioTraffic</a>
</li>
<li>RadioView()
: <a class="el" href="class_radio_view.html#aa3197b6ff270f96e24f47b6ab81240b1">RadioView</a>
</li>
<li>RadioVox()
: <a class="el" href="class_radio_vox.html#a6f45ac4d6f461bee98e95d1395887dc5">RadioVox</a>
</li>
<li>RadioVoxController
: <a class="el" href="class_radio_vox.html#af25ee3d38190e1d9437e2358691b7540">RadioVox</a>
, <a class="el" href="class_radio_vox_controller.html#aafdb77d10fee4431f8dfdfd908a7f566">RadioVoxController</a>
</li>
<li>radius
: <a class="el" href="class_tac_ref_dlg.html#aec65ceaea1380ccf8ee4ebece32b8b12">TacRefDlg</a>
</li>
<li>Radius()
: <a class="el" href="class_graphic.html#a523f7cb9e66d36edefc3ec12802da621">Graphic</a>
, <a class="el" href="class_physical.html#a31367f0054fd23eeb6458c42bb663fc7">Physical</a>
, <a class="el" href="class_model.html#a741236c6857616487306481a80456645">Model</a>
, <a class="el" href="class_surface.html#aae62305cc28dd88d1496c45d31206efd">Surface</a>
, <a class="el" href="class_galaxy.html#adab81568488d2fa78c653c8cfe4e577a">Galaxy</a>
, <a class="el" href="class_hard_point.html#a486434e20fd58fa321a32250de4a3f66">HardPoint</a>
, <a class="el" href="class_star_system.html#a73004c3010646a411b2167e3250f4328">StarSystem</a>
, <a class="el" href="class_orbital.html#ae0fff0f5550afec3e1c0d5562f9ac489">Orbital</a>
, <a class="el" href="class_system.html#adadfaadbdde48c7442cbd92aa60a18dc">System</a>
</li>
<li>radius
: <a class="el" href="class_graphic.html#a375d4c28b1feb40e12fb5a7cbba6a59c">Graphic</a>
, <a class="el" href="class_physical.html#a339bd272f6c690c23b64eb9419d039ec">Physical</a>
, <a class="el" href="class_galaxy.html#afae2a6bc6a268eee4f6a792ff2724438">Galaxy</a>
, <a class="el" href="class_hard_point.html#a922e1719dcf63af21c4904d96c8d417f">HardPoint</a>
, <a class="el" href="class_ship_design.html#a58d7e12559684a4b696e70bce9deeecc">ShipDesign</a>
, <a class="el" href="class_star_system.html#aec3644324b3bde2813ccfb565020b58d">StarSystem</a>
, <a class="el" href="class_orbital.html#a55efa947460ea36552db165ea562fcc0">Orbital</a>
, <a class="el" href="class_system.html#a68ad88a7209602e2586027daf480d0c7">System</a>
</li>
<li>RaiseGear()
: <a class="el" href="class_ship.html#a3ed26a234323c6ca83cd433eaf50340d">Ship</a>
</li>
<li>Range()
: <a class="el" href="class_contact.html#a35fb3b6072c8ab92b687a5e088a7241c">Contact</a>
</li>
<li>range
: <a class="el" href="class_camera_director.html#a4298a7a0f421603334b23c4414333c89">CameraDirector</a>
, <a class="el" href="class_sim_splash.html#a575e45f64801f3f2082c096dd978d1fa">SimSplash</a>
</li>
<li>range_index
: <a class="el" href="class_sensor.html#a34e990f18f7cd792e2da5813e8aee6f1">Sensor</a>
</li>
<li>range_max
: <a class="el" href="class_slider.html#a5120ed91d75014a2519f466d12f63526">Slider</a>
, <a class="el" href="class_camera_director.html#a97598c35f24898f0bccfebdbe77eeb7d">CameraDirector</a>
</li>
<li>range_min
: <a class="el" href="class_slider.html#a371536069f974c41bb13a5cd57cc3eea">Slider</a>
, <a class="el" href="class_camera_director.html#ad82ea115ed142db7658e4ad12abaa4aa">CameraDirector</a>
</li>
<li>range_rate
: <a class="el" href="class_camera_director.html#a65e7b48be7a04f7fb3160c3590426d6f">CameraDirector</a>
</li>
<li>range_settings
: <a class="el" href="class_sensor.html#abc0b5425853a45b16279c17618b52312">Sensor</a>
</li>
<li>RangeToNavPoint()
: <a class="el" href="class_ship.html#a906559a96b9627b7f73bae4a6b2418bd">Ship</a>
</li>
<li>rank
: <a class="el" href="class_award_show_dlg.html#a720d810797b4bfe81b12ad61522ceb15">AwardShowDlg</a>
, <a class="el" href="class_net_user.html#a09e6679d14cac6e9b8c22022151593ed">NetUser</a>
</li>
<li>RANK
: <a class="el" href="class_award_info.html#a4779b36c456c4be03b78a140bcaf9927a6bdb5c15b2df443c1a6040ad007a8f51">AwardInfo</a>
</li>
<li>Rank()
: <a class="el" href="class_net_user.html#af622ea230b4417f12d7cec7b149f2566">NetUser</a>
, <a class="el" href="class_player.html#a646c9ce541db8a8e2b66c30ef310a181">Player</a>
</li>
<li>RankAbrv()
: <a class="el" href="class_player.html#aceecb6618568c2965d4de5db2813bd65">Player</a>
</li>
<li>RankDescription()
: <a class="el" href="class_player.html#adaf5e0f7383ca6ed0c6e6abdf1c223e7">Player</a>
</li>
<li>RankFromName()
: <a class="el" href="class_player.html#a7d0cfad23f11a6d6dadd4cd525e43526">Player</a>
</li>
<li>RankInsignia()
: <a class="el" href="class_player.html#aab825435c40336c38d176cd437675432">Player</a>
</li>
<li>RankName()
: <a class="el" href="class_player.html#a8eb317f703a22a57e7f55e6d6733dcb9">Player</a>
</li>
<li>rate
: <a class="el" href="class_detail_set.html#a604d21ccedbededa10ca5941ba62b12c">DetailSet</a>
</li>
<li>RBrace
: <a class="el" href="class_token.html#abbf7bef64a18a034df1c021c09e7746caaa8a1ab84c35f07144213ad78b664741">Token</a>
</li>
<li>RBracket
: <a class="el" href="class_token.html#abbf7bef64a18a034df1c021c09e7746ca9034051e82f03d54f1e5577b344af43a">Token</a>
</li>
<li>RButton()
: <a class="el" href="class_mouse.html#a50d2ad2775a22806850de1f7f3a2d3f0">Mouse</a>
</li>
<li>rdown
: <a class="el" href="struct_color_format.html#ae3313787012b7efa94d0740652c72b8b">ColorFormat</a>
</li>
<li>Reactors()
: <a class="el" href="class_ship.html#a78d16bfeb9770ce9d1e8bcd8cb6459bc">Ship</a>
</li>
<li>reactors
: <a class="el" href="class_ship.html#a11776ac5980692ae8105cb858b9aaa85">Ship</a>
, <a class="el" href="class_ship_design.html#a647886cf54f9e268c70134832c34152d">ShipDesign</a>
</li>
<li>Read3DS()
: <a class="el" href="class_l3_d_s.html#a9fa939c6098b3569870e4dc991502a2b">L3DS</a>
</li>
<li>read_size
: <a class="el" href="class_sound_d3_d.html#a38c069a85cb83390dca3b2f174596c07">SoundD3D</a>
</li>
<li>ReadASCIIZ()
: <a class="el" href="class_l3_d_s.html#a38eab7b0d084ece005cdcc7f649f069c">L3DS</a>
</li>
<li>ReadAxisDI()
: <a class="el" href="class_joystick.html#a54fc7ead915056ff33b6de015948198f">Joystick</a>
</li>
<li>ReadAxisMM()
: <a class="el" href="class_joystick.html#af1fb6c5b9c9a4ca1af39dfb633a29425">Joystick</a>
</li>
<li>ReadByte()
: <a class="el" href="class_l3_d_s.html#a67cc402bc8e8df04f8a90026d3b2c896">L3DS</a>
</li>
<li>ReadChar()
: <a class="el" href="class_l3_d_s.html#a52a8fdadccfe064f78ec6c3fe0006c00">L3DS</a>
</li>
<li>ReadChunk()
: <a class="el" href="class_l3_d_s.html#ab2d3e7abaf201a3878c3cd69f626b092">L3DS</a>
</li>
<li>ReadColor()
: <a class="el" href="class_l3_d_s.html#aa5efb851de74d41caf5e8ad7f396e851">L3DS</a>
</li>
<li>reader
: <a class="el" href="class_scanner.html#ae98c939d6c202d631d0d5b4b8ca99767">Scanner</a>
</li>
<li>Reader()
: <a class="el" href="class_net_server.html#a313b93c68311dbb88f8c8b9daeb92b8d">NetServer</a>
, <a class="el" href="class_reader.html#adcda31b507720ab44044d7a21686fba2">Reader</a>
</li>
<li>ReadFaceList()
: <a class="el" href="class_l3_d_s.html#a0d223328015dd133e7a888a4db066f2a">L3DS</a>
</li>
<li>ReadFloat()
: <a class="el" href="class_l3_d_s.html#a5d1a756bc4dacac84f87393efcf66a63">L3DS</a>
</li>
<li>ReadInt()
: <a class="el" href="class_l3_d_s.html#a3d07ad422edd63dbfa28833fe67a1a94">L3DS</a>
</li>
<li>ReadKeyframeData()
: <a class="el" href="class_l3_d_s.html#a0f99fea7e0c1e84c46eaa978dcab51bb">L3DS</a>
</li>
<li>ReadKeyheader()
: <a class="el" href="class_l3_d_s.html#a0e80a2fc77f722f3fa4b8acc22b4996b">L3DS</a>
</li>
<li>ReadLight()
: <a class="el" href="class_l3_d_s.html#ab8815e3de849f13d21fbe3614355d334">L3DS</a>
</li>
<li>ReadMap()
: <a class="el" href="class_l3_d_s.html#a3bae1e78bc33f00e2088ccdffea56843">L3DS</a>
</li>
<li>ReadMaterial()
: <a class="el" href="class_l3_d_s.html#a24f42d8bc4ca7da6b67e537b1028531e">L3DS</a>
</li>
<li>ReadMesh()
: <a class="el" href="class_l3_d_s.html#af3c80ddd52f43330ce928f21834e276e">L3DS</a>
</li>
<li>ReadPackets()
: <a class="el" href="class_net_link.html#a5f2ed5c32dacab04583dec66c09bb588">NetLink</a>
</li>
<li>ReadPercentage()
: <a class="el" href="class_l3_d_s.html#a2cbe40baff18b7f0cdcfef9e2e8d076e">L3DS</a>
</li>
<li>ReadRawAxis()
: <a class="el" href="class_joystick.html#aa83443889a98eee33cb4a61759c37d58">Joystick</a>
</li>
<li>ReadShort()
: <a class="el" href="class_l3_d_s.html#ac0c91f5c0aba3258bfd3b1c4cfd426c9">L3DS</a>
</li>
<li>Ready()
: <a class="el" href="class_hangar.html#a6b6ece52312eb7bcab9bd546aaecb912">Hangar</a>
</li>
<li>READY
: <a class="el" href="class_sound.html#a13131d3f79c8fcc39b40792e2e7a6f9cabb86223b74f15901f48929155b456cd6">Sound</a>
, <a class="el" href="class_flight_deck.html#a6a2d4b806adc7835c39693fc76b379eca8fb31a84ac25b0e9490d21ee57256e7a">FlightDeck</a>
</li>
<li>REAL_SPACE
: <a class="el" href="class_sim.html#ab1c86b19c47445bb6529163a7e40f6d1acc7817d21d69c5d903e79499b8f867cb">Sim</a>
, <a class="el" href="class_sim_region.html#aefc2bfdca9e1982aad4450de4693d9c4abf610f11e94321586def05920f00e52a">SimRegion</a>
</li>
<li>real_time
: <a class="el" href="class_game.html#ab9806c0752b1b29bae9c1d4b859fbb4a">Game</a>
</li>
<li>really_hidden
: <a class="el" href="class_dust.html#a4e1777780536562d1908fed329a4548a">Dust</a>
</li>
<li>RealTime()
: <a class="el" href="class_game.html#a321790057c657d52f3585f883cdbc507">Game</a>
</li>
<li>recall_btn
: <a class="el" href="class_flt_dlg.html#abad057e9254030f2f30fb957c616c281">FltDlg</a>
</li>
<li>ReceiveGram()
: <a class="el" href="class_net_peer.html#a5c377c7365454be0d3a2d8bfd63a01f0">NetPeer</a>
</li>
<li>recharge_rate
: <a class="el" href="class_weapon_design.html#a5448ffbb69e9a1db6a272c9a41810404">WeaponDesign</a>
</li>
<li>RECON
: <a class="el" href="class_instruction.html#a18f720d48a5aad2189fddc62c37a459ea48504aa9efcfdd6ad05baa7fafe8dcb8">Instruction</a>
, <a class="el" href="class_mission.html#ad05071c7688e1c7d9d140a1da79489e8ae9f8b27bd5df19de63c9f98767c53039">Mission</a>
</li>
<li>Recover()
: <a class="el" href="class_flight_deck.html#ac92fa7d68b8225f4d3b25f3f9bc7344a">FlightDeck</a>
</li>
<li>RECOVER_SHIP
: <a class="el" href="class_sim_event.html#a98f1f7128b77df151a908e03f68bc2c2a548cb196525f2a8180e5f2e4953d3b2b">SimEvent</a>
</li>
<li>RecoverSurfaces()
: <a class="el" href="class_video_d_x9.html#a19b454f72a31b81e36773d98ff3c400b">VideoDX9</a>
, <a class="el" href="class_video.html#a4871b4fb39fe07d06f42c729b0841ad0">Video</a>
, <a class="el" href="class_video_d_x9.html#a72f39e9ebd383ae7469b3d98bb89f011">VideoDX9</a>
</li>
<li>RECOVERY
: <a class="el" href="class_hangar.html#ada5d20bb233b54d2712053a4c5212ba6aaff248d5a3dbb6ea4e84633ae50951e6">Hangar</a>
, <a class="el" href="class_music_director.html#a9686d4d201e30844b65c89f3fd1c36a5a1781b31039c061d5dca526d04bffb3dc">MusicDirector</a>
, <a class="el" href="class_ship.html#a4d0e058f0446563382399b0a34a3faa7a591fb9b2728b22fd2d0ff204aa29a3d2">Ship</a>
</li>
<li>recovery_queue
: <a class="el" href="class_flight_deck.html#a06e70bf5d48df55448cbf2096655c85a">FlightDeck</a>
</li>
<li>recovery_tracks
: <a class="el" href="class_music_director.html#a931a4ffff6db53837201f31025d14647">MusicDirector</a>
</li>
<li>Rect()
: <a class="el" href="struct_rect.html#a911e531b86de33734dd7de3456722115">Rect</a>
</li>
<li>rect
: <a class="el" href="class_win_def.html#a4882144e65045869d0f7e9310b6824b6">WinDef</a>
, <a class="el" href="class_window.html#af41ef3da8e4122f7abdb32f004a00020">Window</a>
, <a class="el" href="class_display_element.html#a23cdee391c1adb852eb12ac23678742a">DisplayElement</a>
, <a class="el" href="struct_h_u_d_text.html#aedbaa95f5ffe0d0f157a64efd9152f68">HUDText</a>
, <a class="el" href="class_map_view.html#adb5c89f3f9e2ec89678106a9fc021685">MapView</a>
, <a class="el" href="class_m_f_d.html#a0e7f4f173ad3e54553b4d5b7ac0905ce">MFD</a>
, <a class="el" href="class_terrain_apron.html#a6cd4023003d38d43fafa207e6b1ad0a9">TerrainApron</a>
, <a class="el" href="class_terrain_patch.html#af7977bb9b8a9b6137284db8f2eab3c96">TerrainPatch</a>
</li>
<li>Recv()
: <a class="el" href="class_net_client.html#a43fb74f34d854bc49d47cf078590dc0a">NetClient</a>
, <a class="el" href="class_net_game.html#a187ced3862da66ea8b80e6777ded8983">NetGame</a>
, <a class="el" href="class_net_lobby.html#a883b2dcfbc2399d62be85f8c1ff35c91">NetLobby</a>
</li>
<li>recv()
: <a class="el" href="class_net_sock.html#a694d78850eeea856e71a6472ac4610c0">NetSock</a>
</li>
<li>recv_list
: <a class="el" href="class_net_link.html#a951c58cda18b4b61dd9ee0d88635e44c">NetLink</a>
</li>
<li>RECV_OVERFLOW
: <a class="el" href="class_net_peer.html#ad5fc35fc197f7c1b5eec57da6f33d019af1931287b42cce28bb874311cdd718cd">NetPeer</a>
</li>
<li>recvfrom()
: <a class="el" href="class_net_sock.html#abcb105e2a8b1f2919bb0ef026ccb8252">NetSock</a>
</li>
<li>RecvNetGram()
: <a class="el" href="class_net_link.html#a83e5e9177e0dbd764f8d24d06e6b2c70">NetLink</a>
</li>
<li>Red()
: <a class="el" href="class_color.html#ae74d9df827e314c643c95112dea3d1d7">Color</a>
, <a class="el" href="class_color_value.html#a666caecbf36a19ebcc36192fa724d93e">ColorValue</a>
, <a class="el" href="class_color_index.html#a550e5b86f0db3ddfc749596a595749bf">ColorIndex</a>
</li>
<li>RED
: <a class="el" href="class_drive.html#ad78b81f5400c9179e7dec4e7c226cc33a86e5609ef2937028abc2c737c9486175">Drive</a>
</li>
<li>RED_GIANT
: <a class="el" href="class_star.html#a9426516134e8b0aef972c8ea6ca09996a14835a2fc47a3c867b00b9c2cbcf4d25">Star</a>
</li>
<li>Redeploy()
: <a class="el" href="class_mod_config.html#af604f28559bc71190d16b86441748351">ModConfig</a>
</li>
<li>Redo()
: <a class="el" href="class_magic_doc.html#a02895fb4eb36d1cc71433180331920b3">MagicDoc</a>
</li>
<li>ref_loc
: <a class="el" href="class_particles.html#aa370466fcf428e71a4bdbe4529ab9e12">Particles</a>
, <a class="el" href="class_detail_set.html#a1a424324eec59499a6f420120b922008">DetailSet</a>
</li>
<li>ref_rgn
: <a class="el" href="class_detail_set.html#a273bfe685072a947a1e4d2e412f82fbb">DetailSet</a>
</li>
<li>ReferenceLoc()
: <a class="el" href="class_r_loc.html#a0c0e594119d3a5de966eb77c110a1580">RLoc</a>
</li>
<li>REFINERY
: <a class="el" href="class_combat_group.html#a730d1ace5ed97f3a6b1bacaeb710e31aa9e79c7202ec8bf095c3f1abc657a246e">CombatGroup</a>
</li>
<li>refire
: <a class="el" href="class_weapon.html#a65f7a3cbd93d484504f61d77c5a03bc0">Weapon</a>
</li>
<li>refire_delay
: <a class="el" href="class_weapon_design.html#a5f751cb074910bebefd33698d3cc3ee9">WeaponDesign</a>
</li>
<li>refract
: <a class="el" href="struct_w_a_t_e_r___r_e_f_r_a_c_t.html#af992ebf4b173311933d0883d404b74b8">WATER_REFRACT</a>
</li>
<li>refractNorm
: <a class="el" href="struct_w_a_t_e_r___r_e_f_r_a_c_t.html#a5b8147388b6595b3a597adecac413315">WATER_REFRACT</a>
</li>
<li>Refresh()
: <a class="el" href="class_u_v_map_view.html#addcd75cb8546a4fe8147b91de9e3311e">UVMapView</a>
, <a class="el" href="class_camera_view.html#a4c533d5194243fa7f46d56493e85e599">CameraView</a>
, <a class="el" href="class_fade_view.html#a53f7ce1e03003e443bdf3173b62b2255">FadeView</a>
, <a class="el" href="class_img_view.html#a5ecf49e5e8be2e3c04143716cd91b204">ImgView</a>
, <a class="el" href="class_screen.html#ac3c727b0edee124edbe00669d7112a70">Screen</a>
, <a class="el" href="class_view.html#ac9d84a02a109a5c9aac4210bded5d480">View</a>
, <a class="el" href="class_display_view.html#a6c1e9f54196906a8c1649b4cc5d3fbbd">DisplayView</a>
, <a class="el" href="class_h_u_d_view.html#a5aac3fefb4aa8e3209ba4a26289bd588">HUDView</a>
, <a class="el" href="class_map_view.html#a389fdd57508a3c543770895f7247a14c">MapView</a>
, <a class="el" href="class_menu_view.html#a95b98dd311d314218224f1091566f975">MenuView</a>
, <a class="el" href="class_quantum_view.html#a286e5b0e60a83503f2dde00771d60d36">QuantumView</a>
, <a class="el" href="class_quit_view.html#a1a34ae94412944a92197a76db05afd84">QuitView</a>
, <a class="el" href="class_radio_view.html#aa8da31aec418a714c9b19f311b2efb1b">RadioView</a>
, <a class="el" href="class_tactical_view.html#a9a231ed713cfe291dc34875bdceb4857">TacticalView</a>
, <a class="el" href="class_wep_view.html#a6e7ecca4134d2754eef569fa72cd7abd">WepView</a>
</li>
<li>refresh
: <a class="el" href="struct_video_d_x9_display_mode.html#afe8f79d6b661661e0db1acf7833e2265">VideoDX9DisplayMode</a>
, <a class="el" href="struct_video_mode.html#a3060c409deddc002ff5dd0d11e3a11e2">VideoMode</a>
</li>
<li>refTextureMap
: <a class="el" href="class_material3_d_s.html#af091d8b85d3097ec14e8136e8b939308">Material3DS</a>
, <a class="el" href="class_l_material.html#a8b8ce781e35b83155490d9e9728e9552">LMaterial</a>
</li>
<li>region
: <a class="el" href="class_camera_director.html#aa924fbcaadb3ccc8ed9baae016983ab4">CameraDirector</a>
, <a class="el" href="class_mission_info.html#ae57030ac9e7f16fc16c08d89455cdc3e">MissionInfo</a>
, <a class="el" href="class_instruction.html#a8a8897869111ff300d230fcc79b3fb8d">Instruction</a>
, <a class="el" href="class_mission.html#a2efc9c1537624cfb3b7e13609d5ec2e6">Mission</a>
, <a class="el" href="class_mission_ship.html#a5325d59ba8dfef34ff33aff6b14c0e03">MissionShip</a>
, <a class="el" href="class_sim_object.html#ad157797b86f44e754880b3115e99ee2b">SimObject</a>
, <a class="el" href="class_terrain.html#a6db9e80954cbadde8e467270b5e527d1">Terrain</a>
</li>
<li>Region()
: <a class="el" href="class_combat_action.html#a9469929c084754462041b63cbaff4aa0">CombatAction</a>
, <a class="el" href="class_combat_event.html#a39bf9c99a050433b4efa18686b3ea766">CombatEvent</a>
, <a class="el" href="class_instruction.html#a2a3fb2adea4970c9840ed2aaf1f525f3">Instruction</a>
, <a class="el" href="class_mission_element.html#a0e447f91059077f32154601df5bd338d">MissionElement</a>
, <a class="el" href="class_mission_ship.html#aaeb3c1d4397c464f8482d6ca8da29c84">MissionShip</a>
</li>
<li>REGION
: <a class="el" href="class_orbital.html#a6bd04e50791bd4607a258132d1cf9eb3aa0636c15f2cb46245e2803f6ceb8cb36">Orbital</a>
</li>
<li>RegionName()
: <a class="el" href="class_campaign_mission_request.html#a02c30e70dfdf0a152679ca8d67829359">CampaignMissionRequest</a>
, <a class="el" href="class_instruction.html#a937b81df4dec47145272b692b839ae55">Instruction</a>
</li>
<li>Regions()
: <a class="el" href="class_star_system.html#ae7d14745d4bc2e3551f740b91b83ab63">StarSystem</a>
, <a class="el" href="class_orbital.html#ab523140ef48ef8f86bcbd2e291f27dfe">Orbital</a>
</li>
<li>regions
: <a class="el" href="class_map_view.html#ae2b5fddfc64ae649893d8431982ed495">MapView</a>
, <a class="el" href="class_nav_dlg.html#ac98c6503bea7a2c3e691a26db68a7834">NavDlg</a>
, <a class="el" href="class_sim.html#ae9faeac2f538c80b9066e3f037ff5753">Sim</a>
, <a class="el" href="class_star_system.html#ac8566c9b59eb34dfe0a8950110969229">StarSystem</a>
, <a class="el" href="class_orbital.html#ab75fdd1b8d01c00ae37b93fe4569fded">Orbital</a>
</li>
<li>Register()
: <a class="el" href="class_event_dispatch.html#a8b27c9d3ec2c6173724817521209da6a">EventDispatch</a>
, <a class="el" href="class_font_mgr.html#a7dbc096553914b2e99252000ca34725b">FontMgr</a>
, <a class="el" href="class_sim_object.html#a090a75a5b60d9ef25f9fe15443f33793">SimObject</a>
</li>
<li>RegisterClient()
: <a class="el" href="class_active_window.html#aeba283a3aa3c3dd5f22790586c4b8a80">ActiveWindow</a>
</li>
<li>RegisterCmdControls()
: <a class="el" href="class_cmd_dlg.html#a9cebcbd7c18bb856ebc93acfc2a4cd20">CmdDlg</a>
</li>
<li>RegisterControls()
: <a class="el" href="class_net_addr_dlg.html#a4f479615f8161e15c96b750767bd8a3e">NetAddrDlg</a>
, <a class="el" href="class_net_client_dlg.html#ac3abfe3b91ca382c601749f2578ad6a5">NetClientDlg</a>
, <a class="el" href="class_net_lobby_dlg.html#ac3dfbba8c4b2a3d8696a77a5376ca96e">NetLobbyDlg</a>
, <a class="el" href="class_net_pass_dlg.html#ae7f5228eb63e605c538acbb54ad7ba6b">NetPassDlg</a>
, <a class="el" href="class_net_server_dlg.html#a81da3de639998ebec01f7a7bf4044b21">NetServerDlg</a>
, <a class="el" href="class_net_unit_dlg.html#a127049fbf300615171114349a656a9d8">NetUnitDlg</a>
, <a class="el" href="class_opt_dlg.html#ae7a06b7644d957b9f1bc1256272e6570">OptDlg</a>
, <a class="el" href="class_player_dlg.html#a6e52040bc817e7997661bba511ac2a43">PlayerDlg</a>
, <a class="el" href="class_tac_ref_dlg.html#aa4c99a31a573e76783e68bffbf29b2e8">TacRefDlg</a>
, <a class="el" href="class_vid_dlg.html#a318535a5fc02554386ed96e1fec86d37">VidDlg</a>
, <a class="el" href="class_form_window.html#af9eee19233af693f099f00257771a4a0">FormWindow</a>
, <a class="el" href="class_aud_dlg.html#a085201e1ae84c423610267c0a7ec649c">AudDlg</a>
, <a class="el" href="class_award_dlg.html#a3923ae6dac890c05cb121c089485e908">AwardDlg</a>
, <a class="el" href="class_award_show_dlg.html#adc68fa2d3c97c7365e59b15923b54dc9">AwardShowDlg</a>
, <a class="el" href="class_cmd_force_dlg.html#a554523028bb0016b2d556cc2ded5eff4">CmdForceDlg</a>
, <a class="el" href="class_cmd_intel_dlg.html#a1af41a414e526650fc119f1c5650bff1">CmdIntelDlg</a>
, <a class="el" href="class_cmd_missions_dlg.html#ada55a1da4c608217903bb87c6efab42a">CmdMissionsDlg</a>
, <a class="el" href="class_cmd_msg_dlg.html#a5f802329c2ef122901a647181950341d">CmdMsgDlg</a>
, <a class="el" href="class_cmd_orders_dlg.html#a1123cf73e1a190613494fae3cfee32d5">CmdOrdersDlg</a>
, <a class="el" href="class_cmd_theater_dlg.html#a3d81121b693080d75fba27a50fb819d2">CmdTheaterDlg</a>
, <a class="el" href="class_cmd_title_dlg.html#a7f90a36406163891eb8daf700326e96a">CmdTitleDlg</a>
, <a class="el" href="class_cmp_complete_dlg.html#aaf27fd26e4a67eda77cd9eb4ecc05c97">CmpCompleteDlg</a>
, <a class="el" href="class_cmp_file_dlg.html#a67afb03a37800030c032b9ec9e7bf1df">CmpFileDlg</a>
, <a class="el" href="class_cmp_load_dlg.html#ab3f3fbe8be30924a30be9f95692f021c">CmpLoadDlg</a>
, <a class="el" href="class_cmp_scene_dlg.html#afb6a31f41993faab6c3f9f7e58fa853a">CmpSceneDlg</a>
, <a class="el" href="class_cmp_select_dlg.html#a386f8bfc05896f5044f93983cf84b191">CmpSelectDlg</a>
, <a class="el" href="class_confirm_dlg.html#a4ae0dc6cfd2f4775e4da2604aa1549b3">ConfirmDlg</a>
, <a class="el" href="class_ctl_dlg.html#a3ea7a0099627ec954ec2c2003de3e079">CtlDlg</a>
, <a class="el" href="class_debrief_dlg.html#a55b597eac9dbdcd90bd9eb4f2a327657">DebriefDlg</a>
, <a class="el" href="class_eng_dlg.html#ac0239b6e33036e357a010f0d7ec15633">EngDlg</a>
, <a class="el" href="class_exit_dlg.html#a8f7206c94564413f72fa58295d992302">ExitDlg</a>
, <a class="el" href="class_first_time_dlg.html#a6f2bf02d50cb8b6838e9f7ba37cbe822">FirstTimeDlg</a>
, <a class="el" href="class_flt_dlg.html#a772058e7883def3e8c82eb0ae7fab770">FltDlg</a>
, <a class="el" href="class_joy_dlg.html#ab65e13da4d17e4ef27c4584cd0889d7b">JoyDlg</a>
, <a class="el" href="class_key_dlg.html#a321b7cdd503f53ada44013511c0a6bc4">KeyDlg</a>
, <a class="el" href="class_load_dlg.html#a7cda525d5d944229a8c5d3d89d166329">LoadDlg</a>
, <a class="el" href="class_menu_dlg.html#aa2e12bdba3e4bd32726f27336f1f9467">MenuDlg</a>
, <a class="el" href="class_mod_dlg.html#a00211771f75f1cf1d87de4e1764f7ec0">ModDlg</a>
, <a class="el" href="class_mod_info_dlg.html#a42832b50d4e8b391570890746b3d4abe">ModInfoDlg</a>
, <a class="el" href="class_msn_edit_dlg.html#ad2edebba9041ddb792f6b8f4f5c3a3db">MsnEditDlg</a>
, <a class="el" href="class_msn_edit_nav_dlg.html#a330d282501c8b9fc38aae713fcb63e86">MsnEditNavDlg</a>
, <a class="el" href="class_msn_elem_dlg.html#af671fdf0883f46e0431095d49f05e2a0">MsnElemDlg</a>
, <a class="el" href="class_msn_event_dlg.html#a327e006b8cca8a721132504dffe98e49">MsnEventDlg</a>
, <a class="el" href="class_msn_nav_dlg.html#acdb8f10601bff4118e1acd54cfa9e20d">MsnNavDlg</a>
, <a class="el" href="class_msn_obj_dlg.html#af905314a91b9fba71386ad9f094e4b0b">MsnObjDlg</a>
, <a class="el" href="class_msn_pkg_dlg.html#a79a1653488620b9bafaee1b140fb469d">MsnPkgDlg</a>
, <a class="el" href="class_msn_select_dlg.html#a2b0789568233484a752107526057a71e">MsnSelectDlg</a>
, <a class="el" href="class_msn_wep_dlg.html#a6a93cd397c0a64a27f31ed4afaab0158">MsnWepDlg</a>
, <a class="el" href="class_nav_dlg.html#a6f71aa0f1cfc073c47b5a98bfa1ba3c9">NavDlg</a>
</li>
<li>RegisterMsnControls()
: <a class="el" href="class_msn_dlg.html#a3cb1731dbcecfad5369a33eff5c5b3a3">MsnDlg</a>
</li>
<li>Registry()
: <a class="el" href="class_combat_unit.html#ad5a81baa47ef6f9f64265461624bc49f">CombatUnit</a>
, <a class="el" href="class_ship.html#aca6b8ada80be57545820199c44a8067f">Ship</a>
</li>
<li>RegNum()
: <a class="el" href="class_mission_ship.html#ab2d1464bfe52f8c4bd4fc39cdd1feefa">MissionShip</a>
</li>
<li>regnum
: <a class="el" href="class_mission_ship.html#acc54ba5aadcabbbcb3438581a0033ea6">MissionShip</a>
, <a class="el" href="class_ship.html#aee0be7c03f657b7e39fdc1a2ddfb1e72">Ship</a>
</li>
<li>rel_pts
: <a class="el" href="class_weapon.html#a349587aa2a34c4a75540293f2b6d4451">Weapon</a>
</li>
<li>release
: <a class="el" href="class_particles.html#a99d8c1325f260f305f2115156cb3a634">Particles</a>
, <a class="el" href="class_thread_sync.html#aabcc49153df8d6ecac8f87e04c3bfbff">ThreadSync</a>
</li>
<li>Release()
: <a class="el" href="class_sound.html#a3894275768425881b9d7d7af33651702">Sound</a>
, <a class="el" href="struct_tex_cache_d_x9_entry.html#a823d2b4dde638f8dc93eb661934f63a9">TexCacheDX9Entry</a>
</li>
<li>release_rate
: <a class="el" href="class_particles.html#a1e0b75609361a54d6510836a7e605863">Particles</a>
</li>
<li>ReleaseBuffer()
: <a class="el" href="class_data_loader.html#ad5903dddab41f4c3b6d5e0289b52abdd">DataLoader</a>
</li>
<li>ReleaseCapture()
: <a class="el" href="class_active_window.html#a3164663010de2c5245004033a1c56c75">ActiveWindow</a>
, <a class="el" href="class_map_view.html#a0347afde5f10b5e14f41e84184d0aa80">MapView</a>
</li>
<li>ReleaseCaptureBeauty()
: <a class="el" href="class_tac_ref_dlg.html#a573dada37e084b32a94b57a4ab88ba00">TacRefDlg</a>
</li>
<li>ReleaseMouse()
: <a class="el" href="class_event_dispatch.html#a37d0e42cde8e4be574c018c48fec193a">EventDispatch</a>
</li>
<li>RELIABLE
: <a class="el" href="class_net_msg.html#a247c9ce522843d2c93ba9c4b9f4ea6daa537c67c96f1e42e008751d0924ffc1f9">NetMsg</a>
</li>
<li>ReloadMission()
: <a class="el" href="class_campaign.html#a59f941abb011c64cb07564449ba5d8cd">Campaign</a>
</li>
<li>Remove()
: <a class="el" href="class_data_archive.html#a50975d4f86ec0dad7c10f2f80ad5f4ee">DataArchive</a>
</li>
<li>remove()
: <a class="el" href="class_dictionary.html#a19fce7f9b09a3afe591fbca423d19269">Dictionary&lt; T &gt;</a>
, <a class="el" href="class_list.html#ae15a901edc7364cba3a3f3fdc10034f7">List&lt; T &gt;</a>
</li>
<li>RemoveClient()
: <a class="el" href="class_power_source.html#a54e64eed70609c53cfebc7b449a848c2">PowerSource</a>
</li>
<li>RemoveEntry()
: <a class="el" href="class_data_archive.html#a2cec5a543afc14a993ab2ea2e2a866e5">DataArchive</a>
</li>
<li>RemoveGroup()
: <a class="el" href="class_combat_zone.html#ae8ab266db45bb6a18e2ad2448b09e65a">CombatZone</a>
, <a class="el" href="class_zone_force.html#a5ac825613be15c5f1bd791d963670206">ZoneForce</a>
</li>
<li>removeIndex()
: <a class="el" href="class_list.html#a836c187d09bd1da1db6e52146091f552">List&lt; T &gt;</a>
</li>
<li>RemoveItem()
: <a class="el" href="class_list_box.html#a410033a9937e9e5c963e14e2de49b2cb">ListBox</a>
</li>
<li>removeItem()
: <a class="el" href="class_list_iter.html#ac39b155d0727d18bd89815c1a03d3a5b">ListIter&lt; T &gt;</a>
</li>
<li>RemovePlayer()
: <a class="el" href="class_campaign_save_game.html#a913013e265ac732e723a73ea6b0ff260">CampaignSaveGame</a>
</li>
<li>RemovePoly()
: <a class="el" href="class_selection.html#a77ff339620fd1e8c91b404a6045e9f78">Selection</a>
</li>
<li>RemoveSelectedItems()
: <a class="el" href="class_list_box.html#afc680893dec8e160b4e49389e0fbe7e6">ListBox</a>
</li>
<li>RemoveVert()
: <a class="el" href="class_selection.html#a6630fa5809e7614480b4c32782a493c7">Selection</a>
</li>
<li>Render()
: <a class="el" href="class_bolt.html#a69b48e6065def41dcd2bc1d4c87067fb">Bolt</a>
, <a class="el" href="class_grid.html#afb413393c8d10eb6b889a15759e7e302">Grid</a>
, <a class="el" href="class_model_view.html#a7fe249a963533e34c885ea1d808e5ba2">ModelView</a>
, <a class="el" href="class_selection.html#ace7da7188fa56f3132ac38c7115c5025">Selection</a>
, <a class="el" href="class_selector.html#aa883c2cf1d3587bf4c90f3cf238d5399">Selector</a>
, <a class="el" href="class_camera_view.html#a19230a28842d772df5ee7db741aff20a">CameraView</a>
, <a class="el" href="class_graphic.html#aa70ec2cb489f932a7c1d0b90fd002c53">Graphic</a>
, <a class="el" href="class_particles.html#ae6be5946b778a3636c4bca53f346d929">Particles</a>
, <a class="el" href="class_shadow.html#a8811cc7b1a4633d28d342a924c5af29f">Shadow</a>
, <a class="el" href="class_solid.html#a0e71ca96f696c318e13076cc4ef44a23">Solid</a>
, <a class="el" href="class_sprite.html#adc5f39e67c1f06fad31b32feaa8b9ca0">Sprite</a>
, <a class="el" href="class_drive_sprite.html#ae80fc92c7b4e8e000bc73a6c698b2a40">DriveSprite</a>
, <a class="el" href="class_quantum_flash.html#a4f8506fd042f6bb9447894c3d5100c0a">QuantumFlash</a>
, <a class="el" href="class_shield_rep.html#a2718c3f7788fef66a087548c034feb3d">ShieldRep</a>
, <a class="el" href="class_ship_solid.html#af4dcc0bea1616f21f1556a5450523401">ShipSolid</a>
, <a class="el" href="class_dust.html#a0101202d268198f4603c297ab9b0b97a">Dust</a>
, <a class="el" href="class_planet_rep.html#a4a567b5979fd9206eee7527b86f05ebb">PlanetRep</a>
, <a class="el" href="class_terrain_apron.html#a80911abb13dbdbb5eb89ff0ac97eb098">TerrainApron</a>
, <a class="el" href="class_terrain_haze.html#a35904dfc4908f99321854b33a48c70e1">TerrainHaze</a>
, <a class="el" href="class_terrain_patch.html#a9209d92f3244548b714d3b67cbc3d90a">TerrainPatch</a>
, <a class="el" href="class_trail.html#a0f8fae51c90678432ead5d146d584637">Trail</a>
, <a class="el" href="class_terrain_clouds.html#aa93d31b9912290314f5b49b2085836e9">TerrainClouds</a>
, <a class="el" href="class_stars.html#a2278fe33ec34a621762c2fe4ad24adc3">Stars</a>
, <a class="el" href="class_grid.html#ac3f6536669cbd3a0c59678cd9e7300f2">Grid</a>
</li>
<li>Render2D()
: <a class="el" href="class_sprite.html#a4798f7263ef253ca7b4865cfa8c8f445">Sprite</a>
</li>
<li>RENDER_ADD_LIGHT
: <a class="el" href="class_graphic.html#a9916b73164fa91ae51d5d1964a19923baf8ce820255bbf2c5498560e237e7f95a">Graphic</a>
</li>
<li>RENDER_ADDITIVE
: <a class="el" href="class_graphic.html#a9916b73164fa91ae51d5d1964a19923ba29558b48b11569eddf097dde625072af">Graphic</a>
</li>
<li>RENDER_ALPHA
: <a class="el" href="class_graphic.html#a9916b73164fa91ae51d5d1964a19923bac2a4e4e9170842409b49c2fce642bfe0">Graphic</a>
</li>
<li>RENDER_FIRST_LIGHT
: <a class="el" href="class_graphic.html#a9916b73164fa91ae51d5d1964a19923ba9e1053e8356d18ad10fa9e81fb971d57">Graphic</a>
</li>
<li>RENDER_FLAGS
: <a class="el" href="class_graphic.html#a9916b73164fa91ae51d5d1964a19923b">Graphic</a>
</li>
<li>RENDER_SOLID
: <a class="el" href="class_graphic.html#a9916b73164fa91ae51d5d1964a19923ba1faab5f4112d9db7299affa38e1d02ec">Graphic</a>
</li>
<li>RENDER_STATE
: <a class="el" href="class_video.html#a6714be092b4fd2a23735f8e5325f52b9">Video</a>
</li>
<li>RENDER_STATE_MAX
: <a class="el" href="class_video.html#a6714be092b4fd2a23735f8e5325f52b9a0313a76e9b191e6933eaf1faaeffebb2">Video</a>
</li>
<li>RenderBackground()
: <a class="el" href="class_camera_view.html#a1fb7bf1af73d1d33667bb358f4700599">CameraView</a>
</li>
<li>RenderForeground()
: <a class="el" href="class_camera_view.html#a77c0c4f6da11b9e4fdda323d7739ffe3">CameraView</a>
</li>
<li>RenderGrid()
: <a class="el" href="class_model_view.html#adc96d089fa30d98784f66cdf1547bce2">ModelView</a>
</li>
<li>RenderLensFlare()
: <a class="el" href="class_camera_view.html#a7c6fb6a9ed4cebfd92c884f98cf76f73">CameraView</a>
</li>
<li>RenderReference()
: <a class="el" href="class_grid.html#a7c72781f5fe26a4a0c67fee5a4d01ed6">Grid</a>
</li>
<li>RenderScene()
: <a class="el" href="class_model_view.html#ae29417c61b818823d205e66f886f7c90">ModelView</a>
, <a class="el" href="class_camera_view.html#a70497f96769810c040d8e0b9611718cb">CameraView</a>
</li>
<li>RenderSceneObjects()
: <a class="el" href="class_camera_view.html#a4508fbeb550ddef74241f1fd2b603543">CameraView</a>
</li>
<li>RenderSprites()
: <a class="el" href="class_camera_view.html#ace78c3bcc952c43aa8486de1574378e6">CameraView</a>
</li>
<li>rep
: <a class="el" href="class_physical.html#a3adbf31fe8d940401e6b12ccb275432e">Physical</a>
, <a class="el" href="class_detail_set.html#a270b5418f3ea72da1981101361374c4f">DetailSet</a>
</li>
<li>Rep()
: <a class="el" href="class_physical.html#a6d29a1d011f1ab48bcea980ded24ce4d">Physical</a>
, <a class="el" href="class_orbital.html#af554ac17f95c606177e91ba1f2ebb34b">Orbital</a>
</li>
<li>rep
: <a class="el" href="class_orbital.html#a76f5499eee1998793ea83cd85700feec">Orbital</a>
</li>
<li>Repair()
: <a class="el" href="class_system.html#ad36656caf7e4b7995fa509c256651c60">System</a>
, <a class="el" href="class_component.html#a19252c55056e52b7b18f2ebf74bf80bf">Component</a>
</li>
<li>repair
: <a class="el" href="class_eng_dlg.html#a04013bff0370219d1dfb65f4bd340798">EngDlg</a>
</li>
<li>REPAIR
: <a class="el" href="class_combat_group.html#a730d1ace5ed97f3a6b1bacaeb710e31aa96bd93cca6d6ebbe852b9fde43daa6f3">CombatGroup</a>
, <a class="el" href="class_component.html#aee687720a15ac9bcad0a5d682a5f7beea2af78663b592b42b8e541288c4204b9e">Component</a>
</li>
<li>repair_auto
: <a class="el" href="class_ship_design.html#a5da199cd0b524b22473bebd749a5f200">ShipDesign</a>
</li>
<li>repair_queue
: <a class="el" href="class_eng_dlg.html#a250655d03012e5be2b5b0f6b663853cf">EngDlg</a>
, <a class="el" href="class_ship.html#ac3b6ace14f9122a442c3ee0f49d0971a">Ship</a>
</li>
<li>repair_screen
: <a class="el" href="class_ship_design.html#a5b60548c756b0d8943e2c01c09917cf5">ShipDesign</a>
</li>
<li>repair_speed
: <a class="el" href="class_ship_design.html#aeefede8a0bf43e2cb34b2513c74a391d">ShipDesign</a>
</li>
<li>repair_teams
: <a class="el" href="class_ship_design.html#a4e83d60dcad2baface08a0ad3f6f7f76">ShipDesign</a>
</li>
<li>repair_time
: <a class="el" href="class_component_design.html#abb483dce30d8714428f8be2ec4a136ac">ComponentDesign</a>
, <a class="el" href="class_eng_dlg.html#a296cbeaef26d7f1039e2068f777c5bab">EngDlg</a>
</li>
<li>RepairQueue()
: <a class="el" href="class_ship.html#a7c6154a5471b32464c10988cd41f22eb">Ship</a>
</li>
<li>RepairSpeed()
: <a class="el" href="class_ship.html#a1421007da5f2377385f5ed2648bb5b2c">Ship</a>
</li>
<li>RepairSystem()
: <a class="el" href="class_ship.html#a4bceaa5cb15448a37b12c846bb22e651">Ship</a>
</li>
<li>RepairTeams()
: <a class="el" href="class_ship.html#a298912a2f12d6acc528baa564489a5df">Ship</a>
</li>
<li>RepairTime()
: <a class="el" href="class_component.html#a1662c2309c48b2d28438cb75cc1ed6cf">Component</a>
</li>
<li>REPLACE
: <a class="el" href="class_component.html#aee687720a15ac9bcad0a5d682a5f7beeaa4e8676f8025fabf474218a8f39d4536">Component</a>
</li>
<li>replace
: <a class="el" href="class_eng_dlg.html#a7cae3c64c7a4e82daf3c50cfc40812e3">EngDlg</a>
, <a class="el" href="class_text.html#a4b170637c002780ce371a889d1f5e987">Text</a>
</li>
<li>Replace()
: <a class="el" href="class_component.html#a355b58f239ef8cff43129df25dc4aac8">Component</a>
</li>
<li>replace_time
: <a class="el" href="class_component_design.html#a8bbc75fa74fe704d67aa5960c03a41d3">ComponentDesign</a>
, <a class="el" href="class_eng_dlg.html#a7e0276134e585ad9a52e5817d218d01c">EngDlg</a>
</li>
<li>ReplaceMaterial()
: <a class="el" href="class_model.html#ad26a1949cadc0586663cd9c731785d92">Model</a>
</li>
<li>ReplaceTime()
: <a class="el" href="class_component.html#a0735cf6563d7df58140a5c583be03179">Component</a>
</li>
<li>REQ
: <a class="el" href="class_combat_action_req.html#a0174c18d895cd289f673a0201d3f59c3ac92c23960e6a79fc8ff7eee9a5a0c923">CombatActionReq</a>
</li>
<li>req_change_video
: <a class="el" href="class_starshatter.html#a6663836ebdaff8d353468f37e0bce03c">Starshatter</a>
</li>
<li>req_fullscreen
: <a class="el" href="class_video_d_x9_enum.html#a5435c984a81aa6e0d96b6fe8226fff30">VideoDX9Enum</a>
</li>
<li>req_windowed
: <a class="el" href="class_video_d_x9_enum.html#a9663056c1ff74368119ad76a65908fa0">VideoDX9Enum</a>
</li>
<li>Request
: <a class="el" href="class_scanner.html#a88b532171664f9d70492ed2eb5577eb2a6075181af021236e3c62262223d414b7">Scanner</a>
</li>
<li>request
: <a class="el" href="class_campaign_mission_fighter.html#ac212d5d494410887aa532c68e64e3876">CampaignMissionFighter</a>
, <a class="el" href="class_campaign_mission_starship.html#a53dab8262b32688066d67be88a2a1b87">CampaignMissionStarship</a>
</li>
<li>REQUEST_PICTURE
: <a class="el" href="class_radio_message.html#ad12d7f6b9297753a216da6d05eecfd25a86b4436086be6c279a0fdbf90166f895">RadioMessage</a>
</li>
<li>REQUEST_SUPPORT
: <a class="el" href="class_radio_message.html#ad12d7f6b9297753a216da6d05eecfd25afe75b66b3ea721d3defe3358f7b14854">RadioMessage</a>
</li>
<li>RequestAuth()
: <a class="el" href="class_net_lobby_server.html#a7aa4a0feea557ae56421a3617859c62b">NetLobbyServer</a>
</li>
<li>RequestChangeVideo()
: <a class="el" href="class_starshatter.html#ac74d3c5a02d85597db039bf074a4facf">Starshatter</a>
</li>
<li>requested_mode
: <a class="el" href="class_camera_director.html#a221acd2e59439c459abdc0787c6cc85a">CameraDirector</a>
</li>
<li>requested_power_level
: <a class="el" href="class_power_source.html#a5f1fb304ec707f2efa2ff6337a084259">PowerSource</a>
, <a class="el" href="class_shield.html#a4af20b1def188c19886e697560e71312">Shield</a>
</li>
<li>RequestHyperJump()
: <a class="el" href="class_sim.html#a99a42867a5ad68ed2d717d7e484fc475">Sim</a>
</li>
<li>RequestLine()
: <a class="el" href="class_http_request.html#a1617442c52c52f6090e9a5997c87caec">HttpRequest</a>
</li>
<li>required_awards
: <a class="el" href="class_award_info.html#aa7240cfafc3cadbcdc369ae0114cc82e">AwardInfo</a>
</li>
<li>Rescale()
: <a class="el" href="class_sprite.html#a64dea43afce995fd1059c79a99aca769">Sprite</a>
, <a class="el" href="class_solid.html#aa150d8e66c6c4945adba5835744aa8d2">Solid</a>
</li>
<li>Resegment()
: <a class="el" href="class_editor.html#a8763fec6926d3361b04600af4c8ed873">Editor</a>
</li>
<li>Reselect()
: <a class="el" href="class_selector.html#a887aad991f6723cc602ef12681953bd4">Selector</a>
</li>
<li>resend_time
: <a class="el" href="class_net_link.html#a516e1a1fcfcf1e56d40248e9de42f3bf">NetLink</a>
</li>
<li>RESERVE
: <a class="el" href="class_intel.html#aace8c53a3cd7b1fe00d5712aa599b10ba4abe4f02ec998471a08208b31770c59f">Intel</a>
</li>
<li>RESERVED
: <a class="el" href="class_net_msg.html#acc0fa6754a2fd902dc6aa4c15eb0e0aba3a446fe26e573a7a3cbfb7341dfb99bf">NetMsg</a>
</li>
<li>reserved
: <a class="el" href="struct_pcx_header.html#ae8e7d27138d7426bfe6a932125064c31">PcxHeader</a>
</li>
<li>Reset()
: <a class="el" href="class_scanner.html#a5f8e1eb7a75d7fb13bf2225816779257">Scanner</a>
, <a class="el" href="class_s_h_a1.html#accec3092d91c84d7e71d32c681357119">SHA1</a>
, <a class="el" href="class_contact.html#a7eb91fe50c5cf1554edbcbe0440802b0">Contact</a>
, <a class="el" href="class_video_d_x9.html#a4ffacbf1d66e82d751b7be0a43a31f85">VideoDX9</a>
, <a class="el" href="class_shadow.html#a0179677be8e47b15c57d57893cf93880">Shadow</a>
, <a class="el" href="class_video.html#ae00f8fc7786064f40617b8c62feb6686">Video</a>
, <a class="el" href="class_camera_director.html#a1439ee41946e212760d7afff58d4f62b">CameraDirector</a>
</li>
<li>reset()
: <a class="el" href="class_list_iter.html#ae851e8921d44ff7df1287fc06766d9c2">ListIter&lt; T &gt;</a>
</li>
<li>Reset()
: <a class="el" href="class_dust.html#a70a3b1c1aabac31a4aa4f223c77af4f3">Dust</a>
, <a class="el" href="class_data_loader.html#a08f42291dcc4a191aee64839f5657fbf">DataLoader</a>
</li>
<li>reset()
: <a class="el" href="class_dictionary_iter.html#a831e3f9c623d8e65fd7e163eeae21806">DictionaryIter&lt; T &gt;</a>
</li>
<li>ResetGameTime()
: <a class="el" href="class_game.html#a85076959b52a20235edebd6567cd0f25">Game</a>
</li>
<li>ResetVideo()
: <a class="el" href="class_game.html#a007c876a1bdd022f4c5d6589fa93d0f3">Game</a>
</li>
<li>Reshape()
: <a class="el" href="class_sprite.html#ab65ab521df64471f708ea684cc379106">Sprite</a>
</li>
<li>resist
: <a class="el" href="class_weapon_group.html#afb4f7719d199903a9777a4608190ec36">WeaponGroup</a>
, <a class="el" href="class_weapon.html#acabccef900900281a03f132d4c4273fc">Weapon</a>
</li>
<li>Resistance()
: <a class="el" href="class_weapon.html#a2ce316fb0d5fac1ccce5347333c03679">Weapon</a>
, <a class="el" href="class_weapon_group.html#a41887963c5c7520759415761b3b853db">WeaponGroup</a>
</li>
<li>Resize()
: <a class="el" href="class_mouse.html#a5e8d3f41f5ffb67153e86057b059c705">Mouse</a>
, <a class="el" href="struct_vertex_set.html#a48c8f140d1ac968858894aec1d7d98eb">VertexSet</a>
, <a class="el" href="class_screen.html#a89ad58bcf5c6606059679b9be9c5db06">Screen</a>
</li>
<li>ResizeVideo()
: <a class="el" href="class_starshatter.html#ae224fe1694630b4f7f2d6c336c1123e9">Starshatter</a>
, <a class="el" href="class_game.html#afc812384457ce286aa21f6d5e2bddb7c">Game</a>
, <a class="el" href="class_magic_view.html#a8298ceab25c9ec2b143b36de62f91e5a">MagicView</a>
</li>
<li>Resolve()
: <a class="el" href="class_r_loc.html#ada579f46b4482fda09f1fd6e869671c0">RLoc</a>
</li>
<li>ResolveHyperList()
: <a class="el" href="class_sim.html#a7ff760815bb3221516ef4914efc48b03">Sim</a>
</li>
<li>ResolveSplashList()
: <a class="el" href="class_sim.html#a218530d989f64c3bfbc7e00040a6b415">Sim</a>
</li>
<li>ResolveTimeSkip()
: <a class="el" href="class_sim.html#a15a3624d17317113f3df44c20fd521fc">Sim</a>
, <a class="el" href="class_sim_region.html#a36e6a2cd1bc473c877b5bee4a90c4ddc">SimRegion</a>
</li>
<li>ResolveZoneMovement()
: <a class="el" href="class_campaign_plan_strategic.html#a91a6f50a372c95fa19ac8b6fa5dd1bb8">CampaignPlanStrategic</a>
</li>
<li>RESOURCE
: <a class="el" href="class_combat_group.html#a730d1ace5ed97f3a6b1bacaeb710e31aa09431d71dccecc2f1c1b3728300d930c">CombatGroup</a>
, <a class="el" href="class_sound.html#a21341d999dda81a7e8e121d16759e827a5e1f8b7001985c5b493852e74005cb2e">Sound</a>
</li>
<li>Resource()
: <a class="el" href="class_resource.html#a5a87b23dc0327bbf8d53c6f38f637f48">Resource</a>
</li>
<li>Respawn()
: <a class="el" href="class_net_game.html#abf318344d20f745ad5f38696a9d298a2">NetGame</a>
, <a class="el" href="class_net_game_server.html#a0e22cbe8e3d72d428bf39b8e4adf67fe">NetGameServer</a>
, <a class="el" href="class_net_game_client.html#af2c02b7f26fe02d0592c98a4d1a7a22d">NetGameClient</a>
</li>
<li>respawn_loc
: <a class="el" href="class_ship.html#a87f0214e57d77a8040960bcaed2874cd">Ship</a>
</li>
<li>RespawnCount()
: <a class="el" href="class_mission_element.html#a29f081b050835a2abde79e698f17d027">MissionElement</a>
, <a class="el" href="class_ship.html#a75bb5b115d611bf7211d6b5a48aeb799">Ship</a>
</li>
<li>RespawnLoc()
: <a class="el" href="class_ship.html#a24cd10e6855b89d31875f0caa005e5b1">Ship</a>
</li>
<li>respawns
: <a class="el" href="class_ship.html#ae56c48ffc087e603328e13aa4e86539c">Ship</a>
, <a class="el" href="class_element.html#afe5b03504d7568ed9ec12f699fe8b1c5">Element</a>
, <a class="el" href="class_mission_element.html#a9d15a7b8a3a528f0ad34fe5ce069f7fc">MissionElement</a>
</li>
<li>Respawns()
: <a class="el" href="class_mission_ship.html#afc88a94d21015c5fa2013b4b77fb4d72">MissionShip</a>
</li>
<li>respawns
: <a class="el" href="class_mission_ship.html#adfd25ed9e52e952c9c3eb10db0cd505e">MissionShip</a>
</li>
<li>Restore()
: <a class="el" href="class_skin.html#a4971491dbfbb5e66100e65812a1836b4">Skin</a>
</li>
<li>RestoreHUD()
: <a class="el" href="class_h_u_d_view.html#af1bd108c2acd2aec1131169c240e0bd3">HUDView</a>
</li>
<li>RestoreOverlay()
: <a class="el" href="class_wep_view.html#ac546325dc42eb2c60d4e20c4921f4d02">WepView</a>
</li>
<li>RestoreTrueSunColor()
: <a class="el" href="class_star_system.html#a1ba672e22ba8f97e09c8c6d29e9c885f">StarSystem</a>
</li>
<li>Result()
: <a class="el" href="class_s_h_a1.html#ab374ecf64d54cc133805322370f3b0f1">SHA1</a>
</li>
<li>Resume()
: <a class="el" href="class_video_d_x9.html#ab5a37a102f120b5ab91ed90b5f3df945">VideoDX9</a>
, <a class="el" href="class_sound_card.html#ad4332165da531274b012d38e44598fe3">SoundCard</a>
, <a class="el" href="class_sound_card_d3_d.html#a26765cb25c3b8c986d893dd7a74b2872">SoundCardD3D</a>
, <a class="el" href="class_video_d_x9.html#a05914e940be0fe9669c32827d99b12d5">VideoDX9</a>
, <a class="el" href="class_video.html#a177b0599eb5fe49f6813ab50d751d1e2">Video</a>
</li>
<li>RESUME_MISSION
: <a class="el" href="class_radio_message.html#ad12d7f6b9297753a216da6d05eecfd25a7cdfe8d3ec2532c654c4979610700da8">RadioMessage</a>
</li>
<li>ResumeAssignment()
: <a class="el" href="class_element.html#abcbf8da7226cd274845f54759f7e1cdc">Element</a>
</li>
<li>retries
: <a class="el" href="class_net_gram.html#a86c48373a379b80a880e0f429d11a2a7">NetGram</a>
, <a class="el" href="class_net_link.html#aad448593c61d45ea48617e029d422b1f">NetLink</a>
</li>
<li>Retries()
: <a class="el" href="class_net_gram.html#adab9fbb49d5798da238b5e006ac7c10f">NetGram</a>
</li>
<li>retro
: <a class="el" href="class_orbital.html#a80d7a2b341e48d6b59da44123e12418b">Orbital</a>
</li>
<li>Retrograde()
: <a class="el" href="class_orbital.html#a25b79c13694d1020c6486451a0c564ee">Orbital</a>
</li>
<li>Retry()
: <a class="el" href="class_net_gram.html#ad08b0f39d585ccffbd7168fc18c62fd3">NetGram</a>
</li>
<li>ReturnToBase()
: <a class="el" href="class_fighter_a_i.html#aea355896ac072a4d5a68e581cee95359">FighterAI</a>
</li>
<li>ReverseOrder()
: <a class="el" href="struct_obj_face.html#abd66e3b475622383d1c7891da7544d3b">ObjFace</a>
</li>
<li>Rewind()
: <a class="el" href="class_sound_d3_d.html#ac47bc90999ac3ee8cc119a43f2bccf65">SoundD3D</a>
, <a class="el" href="class_sound.html#a09d38ddf63ad5635b387b9dc5ccfea70">Sound</a>
</li>
<li>RewindOggStream()
: <a class="el" href="class_sound_d3_d.html#ac49458721c8f435c8aac7bbd14ac78e1">SoundD3D</a>
</li>
<li>RewindStream()
: <a class="el" href="class_sound_d3_d.html#ad28b392cea3d4003c1441170ff2b39de">SoundD3D</a>
</li>
<li>RGBMask
: <a class="el" href="class_color.html#a476ec3f352ca76b8f30461a43a09ce10a3c4b5c0dd0f599ded9b88032b2992849">Color</a>
</li>
<li>RGE
: <a class="el" href="class_combat_action_req.html#a0174c18d895cd289f673a0201d3f59c3ae245c6ca30f079765a5dce7dd0308053">CombatActionReq</a>
</li>
<li>rgn
: <a class="el" href="class_sim_hyper.html#a515a536a7d5753718ab3c6e92a3784f9">SimHyper</a>
, <a class="el" href="class_detail_set.html#af6c612c493fd7b63d0ab22295803e040">DetailSet</a>
, <a class="el" href="class_sim_splash.html#af84259a18f15ac2b9d68f471525917aa">SimSplash</a>
</li>
<li>rgn_name
: <a class="el" href="class_mission_element.html#a752039bd9dc67ae32a28f4b762ddbbe5">MissionElement</a>
, <a class="el" href="class_instruction.html#a5715bcb2fcfeaba2e1c56b43fc5b4ce5">Instruction</a>
</li>
<li>rgn_queue
: <a class="el" href="class_sim.html#aa34f4063877f6bbb7433765524c27977">Sim</a>
</li>
<li>RGT
: <a class="el" href="class_combat_action_req.html#a0174c18d895cd289f673a0201d3f59c3a5d5af8552e6721ad7469b128565376a4">CombatActionReq</a>
</li>
<li>rhw
: <a class="el" href="struct_video_d_x9_screen_vertex.html#ada38a9acafdae19d2d56ba557dd6426c">VideoDX9ScreenVertex</a>
</li>
<li>RichTextBox()
: <a class="el" href="class_rich_text_box.html#a3b07e6435ee3fe17056b69b45846b20b">RichTextBox</a>
</li>
<li>RIFF
: <a class="el" href="struct_w_a_v_e___h_e_a_d_e_r.html#a910a300ec47a38e5d44f2b47a8a558d8">WAVE_HEADER</a>
</li>
<li>right
: <a class="el" href="struct_insets.html#aeaa99db93f1146209b9c3ad5ee2e435e">Insets</a>
</li>
<li>RIGHT
: <a class="el" href="class_thruster.html#ab8e10c9cd2d6c747ec8f556c761f3e01a2c5b69f6e5cacfcb7d2c0c39259c792b">Thruster</a>
</li>
<li>right_down
: <a class="el" href="class_tactical_view.html#ab88b0e8be6832d41a129130cd9d2ca53">TacticalView</a>
, <a class="el" href="class_menu_view.html#a30c4864afa6cee2aa728d234d96bc577">MenuView</a>
</li>
<li>right_start
: <a class="el" href="class_menu_view.html#a8537f15c271b014c26517e8777307693">MenuView</a>
</li>
<li>ring_max
: <a class="el" href="class_orbital_body.html#a0248bfb6b4c1f52cc0ecf6600607de75">OrbitalBody</a>
</li>
<li>ring_min
: <a class="el" href="class_orbital_body.html#a1664761abc95240ab96e90f9ed544285">OrbitalBody</a>
</li>
<li>ring_polys
: <a class="el" href="class_planet_rep.html#a1a5f4a2aa395ef77a0d3576654060322">PlanetRep</a>
</li>
<li>ring_rad
: <a class="el" href="class_planet_rep.html#aa2afdad9537068c5aef789dfefacce5f">PlanetRep</a>
</li>
<li>ring_verts
: <a class="el" href="class_planet_rep.html#ae1901c0f0225485d42b189a49180cc4c">PlanetRep</a>
</li>
<li>RingMax()
: <a class="el" href="class_orbital_body.html#aae85ffbd0fc48c8e082baa19cb0c61ea">OrbitalBody</a>
</li>
<li>RingMin()
: <a class="el" href="class_orbital_body.html#a48cb57039dc50f19e2f9ff91ccfd051b">OrbitalBody</a>
</li>
<li>ripple_count
: <a class="el" href="class_weapon.html#a6533790043493237f0ffa409ddfb5a03">Weapon</a>
, <a class="el" href="class_weapon_design.html#a53f6ff2b36d5e86d561480e39e776b22">WeaponDesign</a>
</li>
<li>RIPPLE_FIRE
: <a class="el" href="class_weapon.html#aad0a75dbf3b2656585f41a1ecfeaf610a958c01694d9eb65d8ee566b31afd424c">Weapon</a>
</li>
<li>rising
: <a class="el" href="class_particles.html#a2eb6f78ade57e8f90e6a462edc258794">Particles</a>
</li>
<li>RLE
: <a class="el" href="class_combat_action_req.html#a0174c18d895cd289f673a0201d3f59c3a0b54bd06bbe31103a7ed7bc0ebe29184">CombatActionReq</a>
</li>
<li>RLoc()
: <a class="el" href="class_r_loc.html#acf68436d285bfec7c84dba868f890f77">RLoc</a>
</li>
<li>rloc
: <a class="el" href="class_mission_element.html#ae2e12bbf6cb304202519998e8bb761da">MissionElement</a>
, <a class="el" href="class_instruction.html#a1ed966f9f5cbe55aa4c076ba792d86ff">Instruction</a>
</li>
<li>RLT
: <a class="el" href="class_combat_action_req.html#a0174c18d895cd289f673a0201d3f59c3ac2116b24fceba6746a1f36a11d3628df">CombatActionReq</a>
</li>
<li>RMask
: <a class="el" href="class_color.html#a476ec3f352ca76b8f30461a43a09ce10a56a86021254d733082213fec24569000">Color</a>
</li>
<li>rmask
: <a class="el" href="struct_color_format.html#aea57942221b746b26ba12aca9b502351">ColorFormat</a>
</li>
<li>Rocks()
: <a class="el" href="class_sim_region.html#a72a623fcd0305d206ecba77d07fdc757">SimRegion</a>
</li>
<li>roe
: <a class="el" href="class_tactical_a_i.html#a8e5d1772db9e52cced1e25d4d7cdb253">TacticalAI</a>
</li>
<li>ROE
: <a class="el" href="class_tactical_a_i.html#adcface573ed68030aedebd5faf7fdd9d">TacticalAI</a>
</li>
<li>rogue
: <a class="el" href="class_mission_element.html#a5c1bd2677cf81005280020aeeee7fd83">MissionElement</a>
, <a class="el" href="class_element.html#a7142bcf1c9f04a9d5d5694eea5e3ef53">Element</a>
</li>
<li>Roids()
: <a class="el" href="class_sim_region.html#abfdba552f852f7874f79d2768693128c">SimRegion</a>
</li>
<li>RoleName()
: <a class="el" href="class_mission_element.html#aaab03d2427ae18076c0337b4ce2b9cd4">MissionElement</a>
, <a class="el" href="class_mission.html#abc66ab489288ed1969479a5e763bc764">Mission</a>
</li>
<li>Roll()
: <a class="el" href="class_solid.html#a5582b706060d4756d533d5d21397e7d7">Solid</a>
</li>
<li>roll
: <a class="el" href="class_physical.html#a1342854ae569c6e053a106df8e97a522">Physical</a>
</li>
<li>Roll()
: <a class="el" href="class_physical.html#af82790fdb4dd82da5248f764416fc9f6">Physical</a>
</li>
<li>roll
: <a class="el" href="struct_steer.html#a44d65bc6fe95a57b042459439e4c6dbb">Steer</a>
</li>
<li>Roll()
: <a class="el" href="class_multi_controller.html#a1b080458662546ae9440eb2ec3a45049">MultiController</a>
, <a class="el" href="class_motion_controller.html#a0ebab66ab52fffe639fd39a429f64048">MotionController</a>
, <a class="el" href="class_mouse_controller.html#ad8e17939aa770052c16634befcbc9049">MouseController</a>
, <a class="el" href="class_keyboard.html#af7060c3f66267d168889efd9c4487e7a">Keyboard</a>
, <a class="el" href="class_joystick.html#ade3f6c1899215a4e93f337e486e15a7b">Joystick</a>
, <a class="el" href="class_camera.html#aa678551b4a0fb7839dab3fe6cd781e65">Camera</a>
</li>
<li>roll
: <a class="el" href="class_solid.html#aa0aa6b0cd5886f56cb2c8d91a5824a2f">Solid</a>
</li>
<li>Roll()
: <a class="el" href="struct_matrix.html#a023352aa2c1386a7ba4448f3d43332b6">Matrix</a>
</li>
<li>roll_drag
: <a class="el" href="class_thruster.html#a1e3097ae0e2b69ade6d3625efa7d52ff">Thruster</a>
, <a class="el" href="class_weapon_design.html#ac3a238e1fe4835b98d3cf5814b990f2d">WeaponDesign</a>
, <a class="el" href="class_ship_design.html#aff116fd13bc7b42d0ce4aaac6c365a9c">ShipDesign</a>
</li>
<li>ROLL_L
: <a class="el" href="class_thruster.html#ab8e10c9cd2d6c747ec8f556c761f3e01ad909ef3e62eaac1d3400fb95775555c9">Thruster</a>
</li>
<li>ROLL_R
: <a class="el" href="class_thruster.html#ab8e10c9cd2d6c747ec8f556c761f3e01a80bfef3d0445898e2c81ec93ef3f58ed">Thruster</a>
</li>
<li>roll_rate
: <a class="el" href="class_physical.html#a1ea11485cc2e7d937fea7593312f90d6">Physical</a>
, <a class="el" href="class_thruster.html#a51a9b5e8226e6bbb70e36002308103f9">Thruster</a>
, <a class="el" href="class_ship_design.html#aa1fe51e3a358c264d65c01ce08dba4da">ShipDesign</a>
, <a class="el" href="class_weapon_design.html#a78a50d7c50c6b0aa4608cce64a148b3d">WeaponDesign</a>
</li>
<li>RollbackMission()
: <a class="el" href="class_campaign.html#a9cda8ccf208e289d984231599e8082d9">Campaign</a>
</li>
<li>Rotate()
: <a class="el" href="struct_matrix.html#ad48d4d8078b7c69984fd7aaa4a61275b">Matrix</a>
, <a class="el" href="struct_plane.html#abeb77007b8e213e99cd882b4c261dbaf">Plane</a>
</li>
<li>rotation
: <a class="el" href="class_orbital.html#acde2ca2465ed67492b2b0d220827f7ca">Orbital</a>
</li>
<li>Rotation()
: <a class="el" href="class_physical.html#ada01c690d060ad1dca5c7473db1a5faa">Physical</a>
, <a class="el" href="class_orbital.html#a208b5219200e5e8903d9b385ebd42bfa">Orbital</a>
</li>
<li>RotationPhase()
: <a class="el" href="class_orbital.html#a0ed2fe9cf38600ca9e5c1b250b16a569">Orbital</a>
</li>
<li>route_changed
: <a class="el" href="class_power_source.html#aac4f3f90138ba027baed42f5fcbe950e">PowerSource</a>
</li>
<li>route_list
: <a class="el" href="class_eng_dlg.html#a0750db62d51cd4f81590497b4333e0e1">EngDlg</a>
</li>
<li>route_source
: <a class="el" href="class_eng_dlg.html#a12658cf97349bdb9168857847e4aa1d0">EngDlg</a>
</li>
<li>RouteChanged()
: <a class="el" href="class_power_source.html#ae400439bc5754cdbc406cd114c0d338b">PowerSource</a>
</li>
<li>RouteChatMsg()
: <a class="el" href="class_net_game_server.html#a8690814ae4e4d96047dc0afe99d4d45e">NetGameServer</a>
</li>
<li>RouteScanned()
: <a class="el" href="class_power_source.html#acce01d24faf5604aae89980f928ad9d6">PowerSource</a>
</li>
<li>row_weights
: <a class="el" href="class_layout.html#a2c9d07d43f3854f8195432b158e32e2e">Layout</a>
</li>
<li>rows
: <a class="el" href="class_layout.html#a74736c5350b677ffdbe38c2bd1d4f8b5">Layout</a>
, <a class="el" href="class_active_window.html#aa09b049420a65b07182d62d636411e7d">ActiveWindow</a>
</li>
<li>RowSize()
: <a class="el" href="class_bitmap.html#a32dc187a1485a4ab3abc8a9c2309bcfc">Bitmap</a>
</li>
<li>RParen
: <a class="el" href="class_token.html#abbf7bef64a18a034df1c021c09e7746ca44f31c03033e537ca380996881aaa78f">Token</a>
</li>
<li>RShift
: <a class="el" href="class_color.html#aebb86ffb613a8752caaa355130417074ab70d3a5dcf98185f109e8ca3f122c742">Color</a>
</li>
<li>rshift
: <a class="el" href="struct_color_format.html#abf85ea277eff2ce56e45680afb2747a7">ColorFormat</a>
</li>
<li>rsvd1
: <a class="el" href="struct_bmp_file_header.html#ab0d480cf676b4d251188237edb9d801b">BmpFileHeader</a>
</li>
<li>rsvd2
: <a class="el" href="struct_bmp_file_header.html#a2e8a6bc3ce40b6af8fab6930cea3a83f">BmpFileHeader</a>
</li>
<li>RTB
: <a class="el" href="class_radio_message.html#ad12d7f6b9297753a216da6d05eecfd25a3f18533cfe09d992ae57374ab762f946">RadioMessage</a>
, <a class="el" href="class_instruction.html#a18f720d48a5aad2189fddc62c37a459ea2b3abe9cc1504fb2196d41afdbea4307">Instruction</a>
</li>
<li>rtb_code
: <a class="el" href="class_fighter_a_i.html#ab53a9888012e0880681a1f948f8e2a60">FighterAI</a>
</li>
<li>rudder
: <a class="el" href="class_motion_controller.html#af14a3fbba79ef9d2137f4e6135183258">MotionController</a>
</li>
<li>RudderEnabled()
: <a class="el" href="class_motion_controller.html#a77487f2909835d0fcce456f681d70ee4">MotionController</a>
</li>
<li>RulesOfEngagement()
: <a class="el" href="class_tactical_a_i.html#af4b12f9c10e6cb24baf9d66ff2ac463c">TacticalAI</a>
</li>
<li>rumor
: <a class="el" href="class_ship_a_i.html#a469f9ebbe709c16abb2f7abcf84e0460">ShipAI</a>
</li>
<li>RUN
: <a class="el" href="class_game.html#a066792e131ddbd89acd5c7572825ecccad398922deb70db08df1fead2a2446c4f">Game</a>
</li>
<li>Run()
: <a class="el" href="class_game.html#a1880d9816a978b82bb91e4679743173d">Game</a>
</li>
<li>running
: <a class="el" href="class_track_i_r.html#a3e71444aefe1e8cfb71b69eb3013722f">TrackIR</a>
</li>
<li>runway_point
: <a class="el" href="class_flight_deck.html#a644702ce7942c5a4dda39da7f3887262">FlightDeck</a>
</li>
<li>runway_rel
: <a class="el" href="class_flight_deck.html#a80b55f4fcf4c3c536ec12a7c07d112c1">FlightDeck</a>
</li>
<li>RunwayPoint()
: <a class="el" href="class_flight_deck.html#ac27fc0cdb91979fc540d6f421ea969f2">FlightDeck</a>
</li>
<li>rw
: <a class="el" href="struct_vertex_set.html#adba10fd9cb37e93c50aa52edab55e757">VertexSet</a>
</li>
</ul>
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    <li class="footer">Generated on Thu May 31 2012 16:32:26 for Starshatter_Open by
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