summaryrefslogtreecommitdiffhomepage
path: root/Doc/doxygen/html/class_weapon_group-members.html
blob: 0a0aa0b2b2de5cbb7afc6d7ba0968b8e0a9287a1 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">
<html xmlns="http://www.w3.org/1999/xhtml">
<head>
<meta http-equiv="Content-Type" content="text/xhtml;charset=UTF-8"/>
<meta http-equiv="X-UA-Compatible" content="IE=9"/>
<title>Starshatter_Open: Member List</title>
<link href="tabs.css" rel="stylesheet" type="text/css"/>
<script type="text/javascript" src="jquery.js"></script>
<script type="text/javascript" src="dynsections.js"></script>
<link href="navtree.css" rel="stylesheet" type="text/css"/>
<script type="text/javascript" src="resize.js"></script>
<script type="text/javascript" src="navtree.js"></script>
<script type="text/javascript">
  $(document).ready(initResizable);
</script>
<link href="search/search.css" rel="stylesheet" type="text/css"/>
<script type="text/javascript" src="search/search.js"></script>
<script type="text/javascript">
  $(document).ready(function() { searchBox.OnSelectItem(0); });
</script>
<link href="doxygen.css" rel="stylesheet" type="text/css" />
</head>
<body>
<div id="top"><!-- do not remove this div, it is closed by doxygen! -->
<div id="titlearea">
<table cellspacing="0" cellpadding="0">
 <tbody>
 <tr style="height: 56px;">
  <td style="padding-left: 0.5em;">
   <div id="projectname">Starshatter_Open
   </div>
   <div id="projectbrief">Open source Starshatter engine</div>
  </td>
 </tr>
 </tbody>
</table>
</div>
<!-- end header part -->
<!-- Generated by Doxygen 1.8.1 -->
<script type="text/javascript">
var searchBox = new SearchBox("searchBox", "search",false,'Search');
</script>
  <div id="navrow1" class="tabs">
    <ul class="tablist">
      <li><a href="index.html"><span>Main&#160;Page</span></a></li>
      <li class="current"><a href="annotated.html"><span>Classes</span></a></li>
      <li><a href="files.html"><span>Files</span></a></li>
      <li>
        <div id="MSearchBox" class="MSearchBoxInactive">
        <span class="left">
          <img id="MSearchSelect" src="search/mag_sel.png"
               onmouseover="return searchBox.OnSearchSelectShow()"
               onmouseout="return searchBox.OnSearchSelectHide()"
               alt=""/>
          <input type="text" id="MSearchField" value="Search" accesskey="S"
               onfocus="searchBox.OnSearchFieldFocus(true)" 
               onblur="searchBox.OnSearchFieldFocus(false)" 
               onkeyup="searchBox.OnSearchFieldChange(event)"/>
          </span><span class="right">
            <a id="MSearchClose" href="javascript:searchBox.CloseResultsWindow()"><img id="MSearchCloseImg" border="0" src="search/close.png" alt=""/></a>
          </span>
        </div>
      </li>
    </ul>
  </div>
  <div id="navrow2" class="tabs2">
    <ul class="tablist">
      <li><a href="annotated.html"><span>Class&#160;List</span></a></li>
      <li><a href="classes.html"><span>Class&#160;Index</span></a></li>
      <li><a href="hierarchy.html"><span>Class&#160;Hierarchy</span></a></li>
      <li><a href="functions.html"><span>Class&#160;Members</span></a></li>
    </ul>
  </div>
</div><!-- top -->
<div id="side-nav" class="ui-resizable side-nav-resizable">
  <div id="nav-tree">
    <div id="nav-tree-contents">
    </div>
  </div>
  <div id="splitbar" style="-moz-user-select:none;" 
       class="ui-resizable-handle">
  </div>
</div>
<script type="text/javascript">
$(document).ready(function(){initNavTree('class_weapon_group.html','');});
</script>
<div id="doc-content">
<!-- window showing the filter options -->
<div id="MSearchSelectWindow"
     onmouseover="return searchBox.OnSearchSelectShow()"
     onmouseout="return searchBox.OnSearchSelectHide()"
     onkeydown="return searchBox.OnSearchSelectKey(event)">
<a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(0)"><span class="SelectionMark">&#160;</span>All</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(1)"><span class="SelectionMark">&#160;</span>Classes</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(2)"><span class="SelectionMark">&#160;</span>Files</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(3)"><span class="SelectionMark">&#160;</span>Functions</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(4)"><span class="SelectionMark">&#160;</span>Variables</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(5)"><span class="SelectionMark">&#160;</span>Typedefs</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(6)"><span class="SelectionMark">&#160;</span>Enumerations</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(7)"><span class="SelectionMark">&#160;</span>Enumerator</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(8)"><span class="SelectionMark">&#160;</span>Friends</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(9)"><span class="SelectionMark">&#160;</span>Macros</a></div>

<!-- iframe showing the search results (closed by default) -->
<div id="MSearchResultsWindow">
<iframe src="javascript:void(0)" frameborder="0" 
        name="MSearchResults" id="MSearchResults">
</iframe>
</div>

<div class="header">
  <div class="headertitle">
<div class="title">WeaponGroup Member List</div>  </div>
</div><!--header-->
<div class="contents">

<p>This is the complete list of members for <a class="el" href="class_weapon_group.html">WeaponGroup</a>, including all inherited members.</p>
<table class="directory">
  <tr class="even"><td class="entry"><a class="el" href="class_weapon_group.html#aea2b0fee514671a46c48bc4c8036e125">Abbreviation</a>() const </td><td class="entry"><a class="el" href="class_weapon_group.html">WeaponGroup</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
  <tr><td class="entry"><a class="el" href="class_weapon_group.html#a695fea4c930242150b27154b619fbfb7">abrv</a></td><td class="entry"><a class="el" href="class_weapon_group.html">WeaponGroup</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_weapon_group.html#a1f9941952f64d03293b88af77685bf67">AddWeapon</a>(Weapon *w)</td><td class="entry"><a class="el" href="class_weapon_group.html">WeaponGroup</a></td><td class="entry"></td></tr>
  <tr><td class="entry"><a class="el" href="class_weapon_group.html#a1fd81dbe92928db3088bc065ee13e80e">Ammo</a>() const </td><td class="entry"><a class="el" href="class_weapon_group.html">WeaponGroup</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_weapon_group.html#a03a5553270ed861166242dd9fe9853a7">ammo</a></td><td class="entry"><a class="el" href="class_weapon_group.html">WeaponGroup</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
  <tr><td class="entry"><a class="el" href="class_weapon_group.html#a3d146891de3d4ab26a509dc043b47a3d">CanTarget</a>(DWORD tgt_class) const </td><td class="entry"><a class="el" href="class_weapon_group.html">WeaponGroup</a></td><td class="entry"></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_weapon_group.html#a339c89d89bd15e1c4f8b7383f78b64f4">CheckAmmo</a>()</td><td class="entry"><a class="el" href="class_weapon_group.html">WeaponGroup</a></td><td class="entry"></td></tr>
  <tr><td class="entry"><a class="el" href="class_weapon_group.html#a0f9dbb1fad28e1ad41530cd1577a17fb">Contains</a>(const Weapon *w) const </td><td class="entry"><a class="el" href="class_weapon_group.html">WeaponGroup</a></td><td class="entry"></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_weapon_group.html#a5d8421019c81dd64b59341e2fad5abaf">control</a></td><td class="entry"><a class="el" href="class_weapon_group.html">WeaponGroup</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
  <tr><td class="entry"><a class="el" href="class_weapon_group.html#ad2c37ac4aa44974991f45cd44139fede">CycleWeapon</a>()</td><td class="entry"><a class="el" href="class_weapon_group.html">WeaponGroup</a></td><td class="entry"></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_weapon_group.html#aa0049969818f56a8099ec00f90dc585c">DropTarget</a>()</td><td class="entry"><a class="el" href="class_weapon_group.html">WeaponGroup</a></td><td class="entry"></td></tr>
  <tr><td class="entry"><a class="el" href="class_weapon_group.html#a553d0a94100f6ff7ee678e3d030f3160">ExecFrame</a>(double factor)</td><td class="entry"><a class="el" href="class_weapon_group.html">WeaponGroup</a></td><td class="entry"></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_weapon_group.html#a6154bc832f624b7bddaf9d58980f56b1">GetControlMode</a>() const </td><td class="entry"><a class="el" href="class_weapon_group.html">WeaponGroup</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
  <tr><td class="entry"><a class="el" href="class_weapon_group.html#a9eda1582e2bfc2f120c754855f8f10de">GetDesign</a>() const </td><td class="entry"><a class="el" href="class_weapon_group.html">WeaponGroup</a></td><td class="entry"></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_weapon_group.html#abc7fd6a903b12e141c6d25256a957ec7">GetFiringOrders</a>() const </td><td class="entry"><a class="el" href="class_weapon_group.html">WeaponGroup</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
  <tr><td class="entry"><a class="el" href="class_weapon_group.html#ae00ef0e63d6f825fcc3ad8c3bcd702f6">GetSelected</a>() const </td><td class="entry"><a class="el" href="class_weapon_group.html">WeaponGroup</a></td><td class="entry"></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_weapon_group.html#a025b18a385dbda5a35a631e53f977d6d">GetSubTarget</a>() const </td><td class="entry"><a class="el" href="class_weapon_group.html">WeaponGroup</a></td><td class="entry"></td></tr>
  <tr><td class="entry"><a class="el" href="class_weapon_group.html#a47ca73002791580b419cd6ec97185984">GetSweep</a>() const </td><td class="entry"><a class="el" href="class_weapon_group.html">WeaponGroup</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_weapon_group.html#a144a2499f4d8291ef6830e475ddb507f">GetTarget</a>() const </td><td class="entry"><a class="el" href="class_weapon_group.html">WeaponGroup</a></td><td class="entry"></td></tr>
  <tr><td class="entry"><a class="el" href="class_weapon_group.html#a7d5c12a2c81059e22b58e47ef7c3e488">GetTrigger</a>() const </td><td class="entry"><a class="el" href="class_weapon_group.html">WeaponGroup</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_weapon_group.html#a03dbe6de96e914728e382c6b9175f4f7">GetWeapon</a>(int n) const </td><td class="entry"><a class="el" href="class_weapon_group.html">WeaponGroup</a></td><td class="entry"></td></tr>
  <tr><td class="entry"><a class="el" href="class_weapon_group.html#a7ef898738d963c63c26de2d15196108a">GetWeapons</a>()</td><td class="entry"><a class="el" href="class_weapon_group.html">WeaponGroup</a></td><td class="entry"></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_weapon_group.html#a53096c072944fb4a7cdc03fa9f136e11">IsBeam</a>() const </td><td class="entry"><a class="el" href="class_weapon_group.html">WeaponGroup</a></td><td class="entry"></td></tr>
  <tr><td class="entry"><a class="el" href="class_weapon_group.html#ad64f4d49f0311cc4fc96dd2050b3e5b1">IsDecoy</a>() const </td><td class="entry"><a class="el" href="class_weapon_group.html">WeaponGroup</a></td><td class="entry"></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_weapon_group.html#aa00dd2bf609bb78d14bcefdde7e1aa75">IsDrone</a>() const </td><td class="entry"><a class="el" href="class_weapon_group.html">WeaponGroup</a></td><td class="entry"></td></tr>
  <tr><td class="entry"><a class="el" href="class_weapon_group.html#a6cb8a1b9bba7282b619ada6ae9dd92d3">IsMissile</a>() const </td><td class="entry"><a class="el" href="class_weapon_group.html">WeaponGroup</a></td><td class="entry"></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_weapon_group.html#a659fa5a4e2c68e137459311e9adb2bbe">IsPrimary</a>() const </td><td class="entry"><a class="el" href="class_weapon_group.html">WeaponGroup</a></td><td class="entry"></td></tr>
  <tr><td class="entry"><a class="el" href="class_weapon_group.html#a0694b9bcea6d2e9ed27464b263470fd0">IsProbe</a>() const </td><td class="entry"><a class="el" href="class_weapon_group.html">WeaponGroup</a></td><td class="entry"></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_weapon_group.html#a733bb62e192b59bcdad913bf9af90981">mass</a></td><td class="entry"><a class="el" href="class_weapon_group.html">WeaponGroup</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
  <tr><td class="entry"><a class="el" href="class_weapon_group.html#adace1feafd0ac931f983072c341f630c">Mass</a>() const </td><td class="entry"><a class="el" href="class_weapon_group.html">WeaponGroup</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_weapon_group.html#a8ffe9cf25f5297a999e33a4486bf6685">name</a></td><td class="entry"><a class="el" href="class_weapon_group.html">WeaponGroup</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
  <tr><td class="entry"><a class="el" href="class_weapon_group.html#ac68d7397c764500656906f7c2e58c3e4">Name</a>() const </td><td class="entry"><a class="el" href="class_weapon_group.html">WeaponGroup</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_weapon_group.html#a9ed85b89e1ccd9248dc7ae2e1e51e761">NumWeapons</a>() const </td><td class="entry"><a class="el" href="class_weapon_group.html">WeaponGroup</a></td><td class="entry"></td></tr>
  <tr><td class="entry"><a class="el" href="class_weapon_group.html#ac70e5285eba27ee0f6eaedbf4b39f368">orders</a></td><td class="entry"><a class="el" href="class_weapon_group.html">WeaponGroup</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_weapon_group.html#a27ad8be3e768510d8c66309474d98a3e">PowerOff</a>()</td><td class="entry"><a class="el" href="class_weapon_group.html">WeaponGroup</a></td><td class="entry"></td></tr>
  <tr><td class="entry"><a class="el" href="class_weapon_group.html#ab3dad1699c270b17735229761d3cef09">PowerOn</a>()</td><td class="entry"><a class="el" href="class_weapon_group.html">WeaponGroup</a></td><td class="entry"></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_weapon_group.html#afb4f7719d199903a9777a4608190ec36">resist</a></td><td class="entry"><a class="el" href="class_weapon_group.html">WeaponGroup</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
  <tr><td class="entry"><a class="el" href="class_weapon_group.html#a41887963c5c7520759415761b3b853db">Resistance</a>() const </td><td class="entry"><a class="el" href="class_weapon_group.html">WeaponGroup</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_weapon_group.html#addbb872b0dc8e17d8111bbf471edec77">selected</a></td><td class="entry"><a class="el" href="class_weapon_group.html">WeaponGroup</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
  <tr><td class="entry"><a class="el" href="class_weapon_group.html#ae78067a806e89ffa1ac32a3863ac8feb">SelectWeapon</a>(int n)</td><td class="entry"><a class="el" href="class_weapon_group.html">WeaponGroup</a></td><td class="entry"></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_weapon_group.html#a94bdc548fce47d17e8d99d4377556b1e">SetAbbreviation</a>(const char *a)</td><td class="entry"><a class="el" href="class_weapon_group.html">WeaponGroup</a></td><td class="entry"></td></tr>
  <tr><td class="entry"><a class="el" href="class_weapon_group.html#aaa6ddea0c4243592fc8d34b4a7815d0a">SetControlMode</a>(int m)</td><td class="entry"><a class="el" href="class_weapon_group.html">WeaponGroup</a></td><td class="entry"></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_weapon_group.html#a082203ad39b5e85cda3cc9d181ade890">SetFiringOrders</a>(int o)</td><td class="entry"><a class="el" href="class_weapon_group.html">WeaponGroup</a></td><td class="entry"></td></tr>
  <tr><td class="entry"><a class="el" href="class_weapon_group.html#a77cd18c027b058fe77b16edb87ce4df6">SetName</a>(const char *n)</td><td class="entry"><a class="el" href="class_weapon_group.html">WeaponGroup</a></td><td class="entry"></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_weapon_group.html#a77ca2fb1b6d6960cbaf276720f81df18">SetSweep</a>(int s)</td><td class="entry"><a class="el" href="class_weapon_group.html">WeaponGroup</a></td><td class="entry"></td></tr>
  <tr><td class="entry"><a class="el" href="class_weapon_group.html#a3fa71b6748724860ecfe01872bfe9651">SetTarget</a>(SimObject *t, System *sub=0)</td><td class="entry"><a class="el" href="class_weapon_group.html">WeaponGroup</a></td><td class="entry"></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_weapon_group.html#a2b3173c5c05a71b6f42de82bb1ca17a2">SetTrigger</a>(bool t=true)</td><td class="entry"><a class="el" href="class_weapon_group.html">WeaponGroup</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
  <tr><td class="entry"><a class="el" href="class_weapon_group.html#a93d8b25551d1221cf9c3e05dbdd7aaed">Status</a>() const </td><td class="entry"><a class="el" href="class_weapon_group.html">WeaponGroup</a></td><td class="entry"></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_weapon_group.html#a30c17342e56af68427c312b31fb2da14">sweep</a></td><td class="entry"><a class="el" href="class_weapon_group.html">WeaponGroup</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
  <tr><td class="entry"><a class="el" href="class_weapon_group.html#a4810d4060d446d36650d64bbec52ce79">trigger</a></td><td class="entry"><a class="el" href="class_weapon_group.html">WeaponGroup</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_weapon_group.html#a5f4929fc1f9bfb58eed1c650843e5a34">TYPENAME</a>()</td><td class="entry"><a class="el" href="class_weapon_group.html">WeaponGroup</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">static</span></td></tr>
  <tr><td class="entry"><a class="el" href="class_weapon_group.html#a0873c178eb5ad0116027d6e0eb07dabf">Value</a>() const </td><td class="entry"><a class="el" href="class_weapon_group.html">WeaponGroup</a></td><td class="entry"></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_weapon_group.html#abc5dbe4a15e0216ce20d404c3be3b448">WeaponGroup</a>(const char *name)</td><td class="entry"><a class="el" href="class_weapon_group.html">WeaponGroup</a></td><td class="entry"></td></tr>
  <tr><td class="entry"><a class="el" href="class_weapon_group.html#ac8cf1aba2ffed28a0697e6dffd06c996">weapons</a></td><td class="entry"><a class="el" href="class_weapon_group.html">WeaponGroup</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_weapon_group.html#a8d9ad4188c23f2dc5657d11134f35548">~WeaponGroup</a>()</td><td class="entry"><a class="el" href="class_weapon_group.html">WeaponGroup</a></td><td class="entry"></td></tr>
</table></div><!-- contents -->
</div><!-- doc-content -->
<!-- start footer part -->
<div id="nav-path" class="navpath"><!-- id is needed for treeview function! -->
  <ul>
    <li class="footer">Generated on Thu May 31 2012 16:32:24 for Starshatter_Open by
    <a href="http://www.doxygen.org/index.html">
    <img class="footer" src="doxygen.png" alt="doxygen"/></a> 1.8.1 </li>
  </ul>
</div>
</body>
</html>