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<div id="projectname">Starshatter_Open
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<div id="projectbrief">Open source Starshatter engine</div>
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<div class="title">TerrainPatch Member List</div> </div>
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<p>This is the complete list of members for <a class="el" href="class_terrain_patch.html">TerrainPatch</a>, including all inherited members.</p>
<table class="directory">
<tr class="even"><td class="entry"><a class="el" href="class_graphic.html#aa13f6b8f455b988485d5580a05499909">background</a></td><td class="entry"><a class="el" href="class_graphic.html">Graphic</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
<tr><td class="entry"><a class="el" href="class_terrain_patch.html#a8c4c331e4f49e94ed82f87a9be3a5279">base</a></td><td class="entry"><a class="el" href="class_terrain_patch.html">TerrainPatch</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
<tr class="even"><td class="entry"><a class="el" href="class_terrain_patch.html#ad5794e8cb2f19eeaffda0a28476d1629">BlendValue</a>(double y)</td><td class="entry"><a class="el" href="class_terrain_patch.html">TerrainPatch</a></td><td class="entry"></td></tr>
<tr><td class="entry"><a class="el" href="class_graphic.html#a560615913229aa332d099fd69d352a14a84504006453a4c1c2af212aa70c59dbd">BOLT</a> enum value</td><td class="entry"><a class="el" href="class_graphic.html">Graphic</a></td><td class="entry"></td></tr>
<tr class="even"><td class="entry"><a class="el" href="class_terrain_patch.html#aaf3c1b0ef327e924c300aa44de59e397">BuildDetailLevel</a>(int level)</td><td class="entry"><a class="el" href="class_terrain_patch.html">TerrainPatch</a></td><td class="entry"><span class="mlabel">protected</span><span class="mlabel">virtual</span></td></tr>
<tr><td class="entry"><a class="el" href="class_terrain_patch.html#a2f0234e9239845c98f079386e8e43275">CalcLayer</a>(Poly *p)</td><td class="entry"><a class="el" href="class_terrain_patch.html">TerrainPatch</a></td><td class="entry"></td></tr>
<tr class="even"><td class="entry"><a class="el" href="class_graphic.html#aa6b06060e7e05b4c9d8be3403d4fd9cf">CastsShadow</a>() const </td><td class="entry"><a class="el" href="class_graphic.html">Graphic</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">virtual</span></td></tr>
<tr><td class="entry"><a class="el" href="class_terrain_patch.html#aecdb2ade4ecea242b1a605d451aeb3cc">CheckRayIntersection</a>(Point pt, Point vpn, double len, Point &ipt, bool treat_translucent_polys_as_solid=true)</td><td class="entry"><a class="el" href="class_terrain_patch.html">TerrainPatch</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
<tr class="even"><td class="entry"><a class="el" href="class_graphic.html#a4aa480e60ebb6f5e4a3ee4823c824130">CheckVisibility</a>(Projector &projector)</td><td class="entry"><a class="el" href="class_graphic.html">Graphic</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
<tr><td class="entry"><a class="el" href="class_solid.html#ad3d9c814c5ee8353eb73af7ed690cd5c">ClearModel</a>()</td><td class="entry"><a class="el" href="class_solid.html">Solid</a></td><td class="entry"></td></tr>
<tr class="even"><td class="entry"><a class="el" href="class_terrain_patch.html#a640829e66fc7719967304ea50eb59898">CollidesWith</a>(Graphic &o)</td><td class="entry"><a class="el" href="class_terrain_patch.html">TerrainPatch</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
<tr><td class="entry"><a class="el" href="class_solid.html#a667d00c2ef4d91b3b9b8ccf2a344561a">CreateShadows</a>(int nlights=1)</td><td class="entry"><a class="el" href="class_solid.html">Solid</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
<tr class="even"><td class="entry"><a class="el" href="class_solid.html#ab7fc329a579a0a729095fa683e0bbb88">DeletePrivateData</a>()</td><td class="entry"><a class="el" href="class_solid.html">Solid</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
<tr><td class="entry"><a class="el" href="class_graphic.html#ace18b045c25a16edddd7043325f510e1">depth</a></td><td class="entry"><a class="el" href="class_graphic.html">Graphic</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
<tr class="even"><td class="entry"><a class="el" href="class_graphic.html#a22c405412ea7a5b157cf28e0d2781689">Depth</a>() const </td><td class="entry"><a class="el" href="class_graphic.html">Graphic</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">virtual</span></td></tr>
<tr><td class="entry"><a class="el" href="class_graphic.html#abdc40fa5edafcc583ae536bb89aae6ff">Destroy</a>()</td><td class="entry"><a class="el" href="class_graphic.html">Graphic</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
<tr class="even"><td class="entry"><a class="el" href="class_terrain_patch.html#a3051037ed39305c114af8589a33fa4ff">detail_levels</a></td><td class="entry"><a class="el" href="class_terrain_patch.html">TerrainPatch</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
<tr><td class="entry"><a class="el" href="class_solid.html#a49925b6090a9c0e19fd89f23aa3274b6">EnableCollision</a>(bool enable)</td><td class="entry"><a class="el" href="class_solid.html">Solid</a></td><td class="entry"><span class="mlabel">static</span></td></tr>
<tr class="even"><td class="entry"><a class="el" href="class_graphic.html#af593cd9f6e94e10864b24bcc85ca96ed">Farther</a>(Graphic *a, Graphic *b)</td><td class="entry"><a class="el" href="class_graphic.html">Graphic</a></td><td class="entry"><span class="mlabel">static</span></td></tr>
<tr><td class="entry"><a class="el" href="class_graphic.html#a2db5a56ccc5ada1ec173e0e9ae43c967">foreground</a></td><td class="entry"><a class="el" href="class_graphic.html">Graphic</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
<tr class="even"><td class="entry"><a class="el" href="class_solid.html#a1b41e58e7da732a6ec14cd92843ab18f">GetAllTextures</a>(List< Bitmap > &textures)</td><td class="entry"><a class="el" href="class_solid.html">Solid</a></td><td class="entry"></td></tr>
<tr><td class="entry"><a class="el" href="class_solid.html#a5632722aadfd205c75652e8bc45780d3">GetIntersectionPoly</a>() const </td><td class="entry"><a class="el" href="class_solid.html">Solid</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">virtual</span></td></tr>
<tr class="even"><td class="entry"><a class="el" href="class_solid.html#a994ce9964ce1beb66b08265e7f991ac9">GetModel</a>() const </td><td class="entry"><a class="el" href="class_solid.html">Solid</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
<tr><td class="entry"><a class="el" href="class_graphic.html#ad61de5b90b46c991775d8fc41a9a1538">GetScene</a>() const </td><td class="entry"><a class="el" href="class_graphic.html">Graphic</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">virtual</span></td></tr>
<tr class="even"><td class="entry"><a class="el" href="class_solid.html#a0833c3d7cc457ce5ef38ae02f020c1ae">GetShadows</a>()</td><td class="entry"><a class="el" href="class_solid.html">Solid</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
<tr><td class="entry"><a class="el" href="class_graphic.html#ab2fe7b2c8975ecf21bcd727d37cb33c7">Graphic</a>()</td><td class="entry"><a class="el" href="class_graphic.html">Graphic</a></td><td class="entry"></td></tr>
<tr class="even"><td class="entry"><a class="el" href="class_terrain_patch.html#ab157e48084f36bccc5092f1f51101e48">Height</a>(double x, double y) const </td><td class="entry"><a class="el" href="class_terrain_patch.html">TerrainPatch</a></td><td class="entry"></td></tr>
<tr><td class="entry"><a class="el" href="class_terrain_patch.html#ad4aed55c38320a907582fab760bc6058">heights</a></td><td class="entry"><a class="el" href="class_terrain_patch.html">TerrainPatch</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
<tr class="even"><td class="entry"><a class="el" href="class_graphic.html#ab9f2adb37fb32d55798758c7d85fe139">Hidden</a>() const </td><td class="entry"><a class="el" href="class_graphic.html">Graphic</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">virtual</span></td></tr>
<tr><td class="entry"><a class="el" href="class_graphic.html#af103ab0a666852c310e05c5ab2e71df4">hidden</a></td><td class="entry"><a class="el" href="class_graphic.html">Graphic</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
<tr class="even"><td class="entry"><a class="el" href="class_graphic.html#a06c7d7600a91914082c6cba1eb87dedf">Hide</a>()</td><td class="entry"><a class="el" href="class_graphic.html">Graphic</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">virtual</span></td></tr>
<tr><td class="entry"><a class="el" href="class_graphic.html#a7e4243c1c9493037fcd1d49b9bb48b5a">id</a></td><td class="entry"><a class="el" href="class_graphic.html">Graphic</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
<tr class="even"><td class="entry"><a class="el" href="class_graphic.html#aadc61239d71531159b4c1dfbffcc0fef">id_key</a></td><td class="entry"><a class="el" href="class_graphic.html">Graphic</a></td><td class="entry"><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
<tr><td class="entry"><a class="el" href="class_graphic.html#a95de74f4667f84e414c0ae44810cfed8">Identity</a>() const </td><td class="entry"><a class="el" href="class_graphic.html">Graphic</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
<tr class="even"><td class="entry"><a class="el" href="class_terrain_patch.html#a54dea9655327a11d3c29b918aa8b8ef7">Illuminate</a>(Color ambient, List< Light > &lights)</td><td class="entry"><a class="el" href="class_terrain_patch.html">TerrainPatch</a></td><td class="entry"></td></tr>
<tr><td class="entry"><a class="el" href="class_graphic.html#a20d242e3ef5a0541d82ab6306c59f844">infinite</a></td><td class="entry"><a class="el" href="class_graphic.html">Graphic</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
<tr class="even"><td class="entry"><a class="el" href="class_solid.html#addde609ac5a74116ec53a5795d2fc80e">intersection_poly</a></td><td class="entry"><a class="el" href="class_solid.html">Solid</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
<tr><td class="entry"><a class="el" href="class_solid.html#a41c282e465e539825a3935762bda3ee5">InvalidateSegmentData</a>()</td><td class="entry"><a class="el" href="class_solid.html">Solid</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
<tr class="even"><td class="entry"><a class="el" href="class_solid.html#a357eb8304578288cbec5118ce3708114">InvalidateSurfaceData</a>()</td><td class="entry"><a class="el" href="class_solid.html">Solid</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
<tr><td class="entry"><a class="el" href="class_graphic.html#a067f2821a2e5c59ce148ec8e2bb18f68">IsBackground</a>() const </td><td class="entry"><a class="el" href="class_graphic.html">Graphic</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">virtual</span></td></tr>
<tr class="even"><td class="entry"><a class="el" href="class_graphic.html#ab27f5823ee4ed4ac68abae2d47ef3617">IsBolt</a>() const </td><td class="entry"><a class="el" href="class_graphic.html">Graphic</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">virtual</span></td></tr>
<tr><td class="entry"><a class="el" href="class_solid.html#addd0b41be579201ab576a27ee727e6db">IsCollisionEnabled</a>()</td><td class="entry"><a class="el" href="class_solid.html">Solid</a></td><td class="entry"><span class="mlabel">static</span></td></tr>
<tr class="even"><td class="entry"><a class="el" href="class_solid.html#a5ee4afbfc3745b1cdd263d9238aeeeab">IsDynamic</a>() const </td><td class="entry"><a class="el" href="class_solid.html">Solid</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
<tr><td class="entry"><a class="el" href="class_graphic.html#a2b819adefa78f4e0ec4f8835e873ffdc">IsForeground</a>() const </td><td class="entry"><a class="el" href="class_graphic.html">Graphic</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">virtual</span></td></tr>
<tr class="even"><td class="entry"><a class="el" href="class_graphic.html#a57da7c3ca8c3c6eb817bdc28d993e5f7">IsInfinite</a>() const </td><td class="entry"><a class="el" href="class_graphic.html">Graphic</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">virtual</span></td></tr>
<tr><td class="entry"><a class="el" href="class_graphic.html#a6796d09be7dcff5fb79b5cf2db848fc2">IsQuad</a>() const </td><td class="entry"><a class="el" href="class_graphic.html">Graphic</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">virtual</span></td></tr>
<tr class="even"><td class="entry"><a class="el" href="class_solid.html#a1f92ed2e54146244b7f2a5f7bbba8d1a">IsSolid</a>() const </td><td class="entry"><a class="el" href="class_solid.html">Solid</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">virtual</span></td></tr>
<tr><td class="entry"><a class="el" href="class_graphic.html#ac5bcffeb4ef2d2899978e2d18aa3a2c4">IsSprite</a>() const </td><td class="entry"><a class="el" href="class_graphic.html">Graphic</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">virtual</span></td></tr>
<tr class="even"><td class="entry"><a class="el" href="class_graphic.html#a410b7ff18bb61c62047f0caba822a666">IsVisible</a>() const </td><td class="entry"><a class="el" href="class_graphic.html">Graphic</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
<tr><td class="entry"><a class="el" href="class_terrain_patch.html#a05aaf2b3e0dd5c0dee95de2e0b39e0be">IsWater</a>() const </td><td class="entry"><a class="el" href="class_terrain_patch.html">TerrainPatch</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
<tr class="even"><td class="entry"><a class="el" href="class_graphic.html#ac36ce7e1f48d0ba9420d4704c72a2b64">Life</a>() const </td><td class="entry"><a class="el" href="class_graphic.html">Graphic</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">virtual</span></td></tr>
<tr><td class="entry"><a class="el" href="class_graphic.html#a9c6002a0b627353298e301a8cac2f908">life</a></td><td class="entry"><a class="el" href="class_graphic.html">Graphic</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
<tr class="even"><td class="entry"><a class="el" href="class_solid.html#a6b5a504565c6b6bc18c8d53e1d46963c">Load</a>(const char *mag_file, double scale=1.0)</td><td class="entry"><a class="el" href="class_solid.html">Solid</a></td><td class="entry"></td></tr>
<tr><td class="entry"><a class="el" href="class_solid.html#a210a852fb0139124b54a0dea23d132d4">Load</a>(ModelFile *loader, double scale=1.0)</td><td class="entry"><a class="el" href="class_solid.html">Solid</a></td><td class="entry"></td></tr>
<tr class="even"><td class="entry"><a class="el" href="class_graphic.html#a9ce2c536ee7744836ddde006907df8e7">loc</a></td><td class="entry"><a class="el" href="class_graphic.html">Graphic</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
<tr><td class="entry"><a class="el" href="class_graphic.html#a0b6627c441a7e4e8d5a1ef04bd03880b">Location</a>() const </td><td class="entry"><a class="el" href="class_graphic.html">Graphic</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
<tr class="even"><td class="entry"><a class="el" href="class_graphic.html#a792a7fdf0b443834025028dbee507cd7">Luminous</a>() const </td><td class="entry"><a class="el" href="class_graphic.html">Graphic</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">virtual</span></td></tr>
<tr><td class="entry"><a class="el" href="class_graphic.html#a3a427eeadbeeacedc27c09a07c30769e">luminous</a></td><td class="entry"><a class="el" href="class_graphic.html">Graphic</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
<tr class="even"><td class="entry"><a class="el" href="class_terrain_patch.html#ae6b247bb81ef5289a83c3e523a8c8451">materials</a></td><td class="entry"><a class="el" href="class_terrain_patch.html">TerrainPatch</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
<tr><td class="entry"><a class="el" href="class_terrain_patch.html#ad4b7de3fbba0e7fa97eb0214ea88b16c">max_detail</a></td><td class="entry"><a class="el" href="class_terrain_patch.html">TerrainPatch</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
<tr class="even"><td class="entry"><a class="el" href="class_terrain_patch.html#a392520e7b02ccc4d949defc471aa1247">max_height</a></td><td class="entry"><a class="el" href="class_terrain_patch.html">TerrainPatch</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
<tr><td class="entry"><a class="el" href="class_terrain_patch.html#a09c70ef1805bbe5cc84a5c270e4f7f3aa295231f7ca35a80450a1c71a51841e9e">MAX_LOD</a> enum value</td><td class="entry"><a class="el" href="class_terrain_patch.html">TerrainPatch</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
<tr class="even"><td class="entry"><a class="el" href="class_terrain_patch.html#afea25477d819f097db4dd04426db79a7">MaxHeight</a>() const </td><td class="entry"><a class="el" href="class_terrain_patch.html">TerrainPatch</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
<tr><td class="entry"><a class="el" href="class_terrain_patch.html#a538b56d9591f963f47b038a5e56ee16b">min_height</a></td><td class="entry"><a class="el" href="class_terrain_patch.html">TerrainPatch</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
<tr class="even"><td class="entry"><a class="el" href="class_terrain_patch.html#a92af9f3a73843416f48ac906b82ff93a">MinHeight</a>() const </td><td class="entry"><a class="el" href="class_terrain_patch.html">TerrainPatch</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
<tr><td class="entry"><a class="el" href="class_solid.html#af40b436e67a38f424ea63758efc063c4">model</a></td><td class="entry"><a class="el" href="class_solid.html">Solid</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
<tr class="even"><td class="entry"><a class="el" href="class_terrain_patch.html#a6acb502be30d04887cbecd3d8143ed2e">MountainScale</a>() const </td><td class="entry"><a class="el" href="class_terrain_patch.html">TerrainPatch</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
<tr><td class="entry"><a class="el" href="class_graphic.html#af8bec5b637e4925c65fb77d8234fb266">MoveTo</a>(const Point &p)</td><td class="entry"><a class="el" href="class_graphic.html">Graphic</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">virtual</span></td></tr>
<tr class="even"><td class="entry"><a class="el" href="class_terrain_patch.html#a11042f0fa0c057b6cd9a8192c05c1727">mtnscale</a></td><td class="entry"><a class="el" href="class_terrain_patch.html">TerrainPatch</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
<tr><td class="entry"><a class="el" href="class_graphic.html#a04c19c760ee2e12335ee14352dffd9f4">name</a></td><td class="entry"><a class="el" href="class_graphic.html">Graphic</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
<tr class="even"><td class="entry"><a class="el" href="class_graphic.html#ac534957bfc8b4f280b2e80c6b0335c3e">Name</a>() const </td><td class="entry"><a class="el" href="class_graphic.html">Graphic</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
<tr><td class="entry"><a class="el" href="class_solid.html#a3efaf101b464e7ab2722a1afbeaa3552abe8f8f031071632ab6e813cdb128510a">NAMELEN</a> enum value</td><td class="entry"><a class="el" href="class_solid.html">Solid</a></td><td class="entry"></td></tr>
<tr class="even"><td class="entry"><a class="el" href="class_terrain_patch.html#a0840cda0e4d9159fbf90a53b014a3420">ndetail</a></td><td class="entry"><a class="el" href="class_terrain_patch.html">TerrainPatch</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
<tr><td class="entry"><a class="el" href="class_graphic.html#a52f18a192246d2656cddfff42db94728">Nearer</a>(Graphic *a, Graphic *b)</td><td class="entry"><a class="el" href="class_graphic.html">Graphic</a></td><td class="entry"><span class="mlabel">static</span></td></tr>
<tr class="even"><td class="entry"><a class="el" href="class_graphic.html#aa7b0b196e2f8f40578b190f164b884cf">operator<</a>(const Graphic &g) const </td><td class="entry"><a class="el" href="class_graphic.html">Graphic</a></td><td class="entry"></td></tr>
<tr><td class="entry"><a class="el" href="class_graphic.html#a0c3cf84f3b56edcfd72e21460441a2f5">operator<=</a>(const Graphic &g) const </td><td class="entry"><a class="el" href="class_graphic.html">Graphic</a></td><td class="entry"></td></tr>
<tr class="even"><td class="entry"><a class="el" href="class_graphic.html#a21b9f238ac49ba73821a724411e694f7">operator==</a>(const Graphic &g) const </td><td class="entry"><a class="el" href="class_graphic.html">Graphic</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
<tr><td class="entry"><a class="el" href="class_solid.html#a1d78a55ebf9711da164c72779825806b">Orientation</a>() const </td><td class="entry"><a class="el" href="class_solid.html">Solid</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
<tr class="even"><td class="entry"><a class="el" href="class_solid.html#a50b42aa7272e5fcf0d1d74aeb95ae2b6">orientation</a></td><td class="entry"><a class="el" href="class_solid.html">Solid</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
<tr><td class="entry"><a class="el" href="class_graphic.html#a560615913229aa332d099fd69d352a14a3e3e9a050175b8ccf56ac286f1abb29b">OTHER</a> enum value</td><td class="entry"><a class="el" href="class_graphic.html">Graphic</a></td><td class="entry"></td></tr>
<tr class="even"><td class="entry"><a class="el" href="class_solid.html#ab4ccd613c87cff8fde6e13b9c4e3be97">own_model</a></td><td class="entry"><a class="el" href="class_solid.html">Solid</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
<tr><td class="entry"><a class="el" href="class_terrain_patch.html#a363793855a1fd184db1d8de71797f0e6">patch_size</a></td><td class="entry"><a class="el" href="class_terrain_patch.html">TerrainPatch</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
<tr class="even"><td class="entry"><a class="el" href="class_solid.html#aa187510533606f8edc626de5d62da0ca">Pitch</a>() const </td><td class="entry"><a class="el" href="class_solid.html">Solid</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
<tr><td class="entry"><a class="el" href="class_solid.html#a40144ce380c917462e8cab689c18e0fd">pitch</a></td><td class="entry"><a class="el" href="class_solid.html">Solid</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
<tr class="even"><td class="entry"><a class="el" href="class_solid.html#a17c9dd93f99482be71e1f0d84a2d1b36">ProjectScreenRect</a>(Projector *p)</td><td class="entry"><a class="el" href="class_solid.html">Solid</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
<tr><td class="entry"><a class="el" href="class_graphic.html#a560615913229aa332d099fd69d352a14aa1c36fafba2d7256b5003d9404977b7c">QUAD</a> enum value</td><td class="entry"><a class="el" href="class_graphic.html">Graphic</a></td><td class="entry"></td></tr>
<tr class="even"><td class="entry"><a class="el" href="class_graphic.html#a523f7cb9e66d36edefc3ec12802da621">Radius</a>() const </td><td class="entry"><a class="el" href="class_graphic.html">Graphic</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
<tr><td class="entry"><a class="el" href="class_graphic.html#a375d4c28b1feb40e12fb5a7cbba6a59c">radius</a></td><td class="entry"><a class="el" href="class_graphic.html">Graphic</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
<tr class="even"><td class="entry"><a class="el" href="class_terrain_patch.html#af7977bb9b8a9b6137284db8f2eab3c96">rect</a></td><td class="entry"><a class="el" href="class_terrain_patch.html">TerrainPatch</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
<tr><td class="entry"><a class="el" href="class_terrain_patch.html#a9209d92f3244548b714d3b67cbc3d90a">Render</a>(Video *video, DWORD flags)</td><td class="entry"><a class="el" href="class_terrain_patch.html">TerrainPatch</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
<tr class="even"><td class="entry"><a class="el" href="class_graphic.html#a9916b73164fa91ae51d5d1964a19923baf8ce820255bbf2c5498560e237e7f95a">RENDER_ADD_LIGHT</a> enum value</td><td class="entry"><a class="el" href="class_graphic.html">Graphic</a></td><td class="entry"></td></tr>
<tr><td class="entry"><a class="el" href="class_graphic.html#a9916b73164fa91ae51d5d1964a19923ba29558b48b11569eddf097dde625072af">RENDER_ADDITIVE</a> enum value</td><td class="entry"><a class="el" href="class_graphic.html">Graphic</a></td><td class="entry"></td></tr>
<tr class="even"><td class="entry"><a class="el" href="class_graphic.html#a9916b73164fa91ae51d5d1964a19923bac2a4e4e9170842409b49c2fce642bfe0">RENDER_ALPHA</a> enum value</td><td class="entry"><a class="el" href="class_graphic.html">Graphic</a></td><td class="entry"></td></tr>
<tr><td class="entry"><a class="el" href="class_graphic.html#a9916b73164fa91ae51d5d1964a19923ba9e1053e8356d18ad10fa9e81fb971d57">RENDER_FIRST_LIGHT</a> enum value</td><td class="entry"><a class="el" href="class_graphic.html">Graphic</a></td><td class="entry"></td></tr>
<tr class="even"><td class="entry"><a class="el" href="class_graphic.html#a9916b73164fa91ae51d5d1964a19923b">RENDER_FLAGS</a> enum name</td><td class="entry"><a class="el" href="class_graphic.html">Graphic</a></td><td class="entry"></td></tr>
<tr><td class="entry"><a class="el" href="class_graphic.html#a9916b73164fa91ae51d5d1964a19923ba1faab5f4112d9db7299affa38e1d02ec">RENDER_SOLID</a> enum value</td><td class="entry"><a class="el" href="class_graphic.html">Graphic</a></td><td class="entry"></td></tr>
<tr class="even"><td class="entry"><a class="el" href="class_solid.html#aa150d8e66c6c4945adba5835744aa8d2">Rescale</a>(double scale)</td><td class="entry"><a class="el" href="class_solid.html">Solid</a></td><td class="entry"></td></tr>
<tr><td class="entry"><a class="el" href="class_solid.html#aa0aa6b0cd5886f56cb2c8d91a5824a2f">roll</a></td><td class="entry"><a class="el" href="class_solid.html">Solid</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
<tr class="even"><td class="entry"><a class="el" href="class_solid.html#a5582b706060d4756d533d5d21397e7d7">Roll</a>() const </td><td class="entry"><a class="el" href="class_solid.html">Solid</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
<tr><td class="entry"><a class="el" href="class_terrain_patch.html#aa31906778e8dec08157370c86cbac279">scale</a></td><td class="entry"><a class="el" href="class_terrain_patch.html">TerrainPatch</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
<tr class="even"><td class="entry"><a class="el" href="class_terrain_patch.html#a2bf8d897317ab6f1b02059164a2fc294">Scale</a>() const </td><td class="entry"><a class="el" href="class_terrain_patch.html">TerrainPatch</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
<tr><td class="entry"><a class="el" href="class_graphic.html#ab3a0ecdf867c61704fdca3d2414ace21">scene</a></td><td class="entry"><a class="el" href="class_graphic.html">Graphic</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
<tr class="even"><td class="entry"><a class="el" href="class_graphic.html#a542f61fed846b20f613e6b34c97a2c4c">screen_rect</a></td><td class="entry"><a class="el" href="class_graphic.html">Graphic</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
<tr><td class="entry"><a class="el" href="class_graphic.html#a5fb16d4690c8d15dc440daca59f6ce69">ScreenRect</a>() const </td><td class="entry"><a class="el" href="class_graphic.html">Graphic</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
<tr class="even"><td class="entry"><a class="el" href="class_terrain_patch.html#a21f09c1bb15fad447403f7085c1ea260">SeaLevel</a>() const </td><td class="entry"><a class="el" href="class_terrain_patch.html">TerrainPatch</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
<tr><td class="entry"><a class="el" href="class_terrain_patch.html#a54aef4500594c889b8c686e022e61eff">SelectDetail</a>(Projector *projector)</td><td class="entry"><a class="el" href="class_terrain_patch.html">TerrainPatch</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
<tr class="even"><td class="entry"><a class="el" href="class_graphic.html#a16121d76424104bf0a3809ace91a26c8">SetBackground</a>(bool b)</td><td class="entry"><a class="el" href="class_graphic.html">Graphic</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">virtual</span></td></tr>
<tr><td class="entry"><a class="el" href="class_graphic.html#a1f934057f7212bfe78407d84155e3efd">SetDepth</a>(float d)</td><td class="entry"><a class="el" href="class_graphic.html">Graphic</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">virtual</span></td></tr>
<tr class="even"><td class="entry"><a class="el" href="class_terrain_patch.html#a756f6122c9aa13b6b45d0bb2457dd868">SetDetailLevel</a>(int nd)</td><td class="entry"><a class="el" href="class_terrain_patch.html">TerrainPatch</a></td><td class="entry"></td></tr>
<tr><td class="entry"><a class="el" href="class_solid.html#a6241c25ca9257634b252205c7b84cf50">SetDynamic</a>(bool d)</td><td class="entry"><a class="el" href="class_solid.html">Solid</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
<tr class="even"><td class="entry"><a class="el" href="class_graphic.html#a2a8c15a8d0312c4fa2157878305976d4">SetForeground</a>(bool f)</td><td class="entry"><a class="el" href="class_graphic.html">Graphic</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">virtual</span></td></tr>
<tr><td class="entry"><a class="el" href="class_graphic.html#a3a6c2b0f40695d29f254e17d66f4e03e">SetInfinite</a>(bool b)</td><td class="entry"><a class="el" href="class_graphic.html">Graphic</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
<tr class="even"><td class="entry"><a class="el" href="class_solid.html#afb57078268f5eac0ab7796d2359d9fe8">SetLuminous</a>(bool l)</td><td class="entry"><a class="el" href="class_solid.html">Solid</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
<tr><td class="entry"><a class="el" href="class_solid.html#a387ee6d94b3b29bb6411aeca8d519166">SetOrientation</a>(const Matrix &o)</td><td class="entry"><a class="el" href="class_solid.html">Solid</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
<tr class="even"><td class="entry"><a class="el" href="class_solid.html#aa89d3c3536c422f4c338706875fb7475">SetOrientation</a>(const Solid &match)</td><td class="entry"><a class="el" href="class_solid.html">Solid</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
<tr><td class="entry"><a class="el" href="class_terrain_patch.html#a3c218c2234a06ff6848cd501a103074e">SetScales</a>(double scale, double mtnscale, double base)</td><td class="entry"><a class="el" href="class_terrain_patch.html">TerrainPatch</a></td><td class="entry"></td></tr>
<tr class="even"><td class="entry"><a class="el" href="class_graphic.html#ab1fabea1e72af003bf3c6c40d9d0504e">SetScene</a>(Scene *s)</td><td class="entry"><a class="el" href="class_graphic.html">Graphic</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">virtual</span></td></tr>
<tr><td class="entry"><a class="el" href="class_graphic.html#afca25acd12f478fe5b3ffd90e481b515">SetShadow</a>(bool s)</td><td class="entry"><a class="el" href="class_graphic.html">Graphic</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">virtual</span></td></tr>
<tr class="even"><td class="entry"><a class="el" href="class_graphic.html#a8f1ea74cc46e8974ef68ebcbcdf51c4c">SetVisible</a>(bool v)</td><td class="entry"><a class="el" href="class_graphic.html">Graphic</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
<tr><td class="entry"><a class="el" href="class_graphic.html#ad2fbdf4911c40e812fd505dc2790d146">shadow</a></td><td class="entry"><a class="el" href="class_graphic.html">Graphic</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
<tr class="even"><td class="entry"><a class="el" href="class_solid.html#afba73851afcd006f5e093f5683c2d945">shadows</a></td><td class="entry"><a class="el" href="class_solid.html">Solid</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
<tr><td class="entry"><a class="el" href="class_graphic.html#aab22ee91e157304613b8d54c125fe6ef">Show</a>()</td><td class="entry"><a class="el" href="class_graphic.html">Graphic</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">virtual</span></td></tr>
<tr class="even"><td class="entry"><a class="el" href="class_terrain_patch.html#a2c30103b6d1f0aaa748bfa7dc62e5ad2">size</a></td><td class="entry"><a class="el" href="class_terrain_patch.html">TerrainPatch</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
<tr><td class="entry"><a class="el" href="class_solid.html#a2cf157c87df66dc3eb8722f9b3ee8f66">Solid</a>()</td><td class="entry"><a class="el" href="class_solid.html">Solid</a></td><td class="entry"></td></tr>
<tr class="even"><td class="entry"><a class="el" href="class_graphic.html#a560615913229aa332d099fd69d352a14a409fa0529769024d59f3a0d60e4d764e">SOLID</a> enum value</td><td class="entry"><a class="el" href="class_graphic.html">Graphic</a></td><td class="entry"></td></tr>
<tr><td class="entry"><a class="el" href="class_graphic.html#a560615913229aa332d099fd69d352a14ae53dcb65eaea8c73a56329cebc2d6c96">SPRITE</a> enum value</td><td class="entry"><a class="el" href="class_graphic.html">Graphic</a></td><td class="entry"></td></tr>
<tr class="even"><td class="entry"><a class="el" href="class_terrain_patch.html#a1e98334d55b3fa7c8986df6097891ea9">terrain</a></td><td class="entry"><a class="el" href="class_terrain_patch.html">TerrainPatch</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
<tr><td class="entry"><a class="el" href="class_terrain_patch.html#ae89bb2897196cea7e4c7bc2247bf11b1">terrain_width</a></td><td class="entry"><a class="el" href="class_terrain_patch.html">TerrainPatch</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
<tr class="even"><td class="entry"><a class="el" href="class_terrain_patch.html#a7f9cf52398a14f07a896d89b3c4c6e09">TerrainPatch</a>(Terrain *terrain, const Bitmap *patch, const Rect &rect, const Point &p1, const Point &p2)</td><td class="entry"><a class="el" href="class_terrain_patch.html">TerrainPatch</a></td><td class="entry"></td></tr>
<tr><td class="entry"><a class="el" href="class_terrain_patch.html#aca30bd31db71b18a93e3443bdf2b87c7">TerrainPatch</a>(Terrain *terrain, const Rect &rect, const Point &p1, const Point &p2, double sea_level)</td><td class="entry"><a class="el" href="class_terrain_patch.html">TerrainPatch</a></td><td class="entry"></td></tr>
<tr class="even"><td class="entry"><a class="el" href="class_graphic.html#a42a8b66f57ecc1735140a9b7d9a26714">trans</a></td><td class="entry"><a class="el" href="class_graphic.html">Graphic</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
<tr><td class="entry"><a class="el" href="class_graphic.html#aa4e91d7e8ca7224886a816a183ce3eff">TranslateBy</a>(const Point &ref)</td><td class="entry"><a class="el" href="class_graphic.html">Graphic</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">virtual</span></td></tr>
<tr class="even"><td class="entry"><a class="el" href="class_graphic.html#a6e75a3840bef77b57c324d9453379e87">Translucent</a>() const </td><td class="entry"><a class="el" href="class_graphic.html">Graphic</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">virtual</span></td></tr>
<tr><td class="entry"><a class="el" href="class_graphic.html#a560615913229aa332d099fd69d352a14">TYPE</a> enum name</td><td class="entry"><a class="el" href="class_graphic.html">Graphic</a></td><td class="entry"></td></tr>
<tr class="even"><td class="entry"><a class="el" href="class_solid.html#ad21bf55fa8a51d404142cc6068732688">TYPENAME</a>()</td><td class="entry"><a class="el" href="class_solid.html">Solid</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">static</span></td></tr>
<tr><td class="entry"><a class="el" href="class_solid.html#a354fc67fa256910a6cdf7a59e11cf38c">Update</a>()</td><td class="entry"><a class="el" href="class_solid.html">Solid</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
<tr class="even"><td class="entry"><a class="el" href="class_solid.html#ace814a0fb8b63897d8d07ff169ddd13b">UpdateShadows</a>(List< Light > &lights)</td><td class="entry"><a class="el" href="class_solid.html">Solid</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
<tr><td class="entry"><a class="el" href="class_terrain_patch.html#a3840075d8762f715f95ff69afe737ae7">UpdateSurfaceWaves</a>(Vec3 &eyePos)</td><td class="entry"><a class="el" href="class_terrain_patch.html">TerrainPatch</a></td><td class="entry"></td></tr>
<tr class="even"><td class="entry"><a class="el" href="class_solid.html#af3523ca7f8df117565e53bd087ae60f7">UseModel</a>(Model *model)</td><td class="entry"><a class="el" href="class_solid.html">Solid</a></td><td class="entry"></td></tr>
<tr><td class="entry"><a class="el" href="class_graphic.html#af4000b75e733400ec0dbad1e5feab070">visible</a></td><td class="entry"><a class="el" href="class_graphic.html">Graphic</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
<tr class="even"><td class="entry"><a class="el" href="class_terrain_patch.html#aaef7896faec575710b901b6aa2a991b2">water</a></td><td class="entry"><a class="el" href="class_terrain_patch.html">TerrainPatch</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
<tr><td class="entry"><a class="el" href="class_solid.html#a3536c3c9ecb98d4b4d39e98ad52b2c72">Yaw</a>() const </td><td class="entry"><a class="el" href="class_solid.html">Solid</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
<tr class="even"><td class="entry"><a class="el" href="class_solid.html#a3eb52001f0f80ee00527a4238e061c2c">yaw</a></td><td class="entry"><a class="el" href="class_solid.html">Solid</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
<tr><td class="entry"><a class="el" href="class_graphic.html#a19b3149c0c1527532b85b4cfaa8c141f">~Graphic</a>()</td><td class="entry"><a class="el" href="class_graphic.html">Graphic</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
<tr class="even"><td class="entry"><a class="el" href="class_solid.html#a55c67924a306157d830520784e3337ca">~Solid</a>()</td><td class="entry"><a class="el" href="class_solid.html">Solid</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
<tr><td class="entry"><a class="el" href="class_terrain_patch.html#aa503d5f7eda93eb152b2148cbb967537">~TerrainPatch</a>()</td><td class="entry"><a class="el" href="class_terrain_patch.html">TerrainPatch</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
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