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   <div id="projectname">Starshatter_Open
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   <div id="projectbrief">Open source Starshatter engine</div>
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<div class="header">
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<div class="title">Terrain Member List</div>  </div>
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<p>This is the complete list of members for <a class="el" href="class_terrain.html">Terrain</a>, including all inherited members.</p>
<table class="directory">
  <tr class="even"><td class="entry"><a class="el" href="class_terrain.html#aa7f250c333c17bfb85c561ca73557840">Activate</a>(Scene &amp;scene)</td><td class="entry"><a class="el" href="class_terrain.html">Terrain</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
  <tr><td class="entry"><a class="el" href="class_terrain.html#aabad9ecbe8991821020344eea0f11562">apron_texture</a></td><td class="entry"><a class="el" href="class_terrain.html">Terrain</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_terrain.html#a0d3df88fa6aeef6cef644517fa88c423">aprons</a></td><td class="entry"><a class="el" href="class_terrain.html">Terrain</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
  <tr><td class="entry"><a class="el" href="class_terrain.html#a1eb2da509e7aeaa315cceb731c0e9500">ApronTexture</a>()</td><td class="entry"><a class="el" href="class_terrain.html">Terrain</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_terrain.html#a23c5d810c5ff6c6feb6b3ae04e87857f">BuildNormals</a>()</td><td class="entry"><a class="el" href="class_terrain.html">Terrain</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
  <tr><td class="entry"><a class="el" href="class_terrain.html#a54d619ea6eb7c0038c73c219ac67b1ce">BuildTerrain</a>()</td><td class="entry"><a class="el" href="class_terrain.html">Terrain</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_terrain.html#a58f57b6c399489cac55ca0f3b69f2ae2">cloud_texture</a></td><td class="entry"><a class="el" href="class_terrain.html">Terrain</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
  <tr><td class="entry"><a class="el" href="class_terrain.html#a3cbe00a1767c9c081d4570d33b52dc09">clouds</a></td><td class="entry"><a class="el" href="class_terrain.html">Terrain</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_terrain.html#af7f6ef82574a0e238f95fc16ca3f4861">CloudTexture</a>(int n)</td><td class="entry"><a class="el" href="class_terrain.html">Terrain</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
  <tr><td class="entry"><a class="el" href="class_terrain.html#a13931fe92a2063a3c1d9a8c1370aa816">datapath</a></td><td class="entry"><a class="el" href="class_terrain.html">Terrain</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_terrain.html#a8214ee15806a1947ea439a367e5f1556">Deactivate</a>(Scene &amp;scene)</td><td class="entry"><a class="el" href="class_terrain.html">Terrain</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
  <tr><td class="entry"><a class="el" href="class_terrain.html#ab5164b3d057ba2296a31cca51dda5f05">detail_frame</a></td><td class="entry"><a class="el" href="class_terrain.html">Terrain</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_terrain.html#a03094c790fb07743fef9f54dd87cb5c1">detail_level</a></td><td class="entry"><a class="el" href="class_terrain.html">Terrain</a></td><td class="entry"><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
  <tr><td class="entry"><a class="el" href="class_terrain.html#a27ca091882e714aefb18f5cbe98b0687">DetailLevel</a>()</td><td class="entry"><a class="el" href="class_terrain.html">Terrain</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">static</span></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_terrain.html#a402179ee1ed5f7a75a5f13d75d9c62fc">DetailTexture</a>(int n)</td><td class="entry"><a class="el" href="class_terrain.html">Terrain</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
  <tr><td class="entry"><a class="el" href="class_terrain.html#afe7b532b2ed24a78a95a00fc955880f1">env_texture</a></td><td class="entry"><a class="el" href="class_terrain.html">Terrain</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_terrain.html#ac0519237e49f627a2a8f74aaaab56de7">EnvironmentTexture</a>()</td><td class="entry"><a class="el" href="class_terrain.html">Terrain</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
  <tr><td class="entry"><a class="el" href="class_terrain.html#a4e1c8beee52570971dc41a4554c4f2dc">ExecFrame</a>(double seconds)</td><td class="entry"><a class="el" href="class_terrain.html">Terrain</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_terrain.html#aeb7f553c7ac2be7ea4cc9e4caca2e07b">fog_fade</a></td><td class="entry"><a class="el" href="class_terrain.html">Terrain</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
  <tr><td class="entry"><a class="el" href="class_terrain.html#ad90fb8b150b7f08935498a1e1f9ff6b2">FogFade</a>() const </td><td class="entry"><a class="el" href="class_terrain.html">Terrain</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_terrain.html#a0fff6f973850a359df8bf3fd9ab7f293">GetLayers</a>()</td><td class="entry"><a class="el" href="class_terrain.html">Terrain</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
  <tr><td class="entry"><a class="el" href="class_terrain.html#a455ff0ec4ab654d264dfe199f88ae36b">GetRegion</a>()</td><td class="entry"><a class="el" href="class_terrain.html">Terrain</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_terrain.html#af0f4e75c28222a0af4b30a987f81e90c">GetWater</a>(int level)</td><td class="entry"><a class="el" href="class_terrain.html">Terrain</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
  <tr><td class="entry"><a class="el" href="class_terrain.html#a23567e7f11df8e0885e4729fd7984606">Height</a>(double x, double y) const </td><td class="entry"><a class="el" href="class_terrain.html">Terrain</a></td><td class="entry"></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_terrain.html#a40d040fa6552b0b66986d44d11357c9a">IsFirstPatch</a>(TerrainPatch *p) const </td><td class="entry"><a class="el" href="class_terrain.html">Terrain</a></td><td class="entry"></td></tr>
  <tr><td class="entry"><a class="el" href="class_terrain.html#a5481ad72943b02a9cb1ea86f80f0617d">layers</a></td><td class="entry"><a class="el" href="class_terrain.html">Terrain</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_terrain.html#a03dc27b39f8ef96bc82dc98a6ee1c893">mtnscale</a></td><td class="entry"><a class="el" href="class_terrain.html">Terrain</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
  <tr><td class="entry"><a class="el" href="class_terrain.html#a7093ea3c4d3bc60c453c62881ecc94d4">nclouds</a></td><td class="entry"><a class="el" href="class_terrain.html">Terrain</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_terrain.html#aea450829071b3565487c6558620f34ac">noise_texture</a></td><td class="entry"><a class="el" href="class_terrain.html">Terrain</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
  <tr><td class="entry"><a class="el" href="class_terrain.html#a0428784079fbc3b8f825165241277be6">Normals</a>() const </td><td class="entry"><a class="el" href="class_terrain.html">Terrain</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_terrain.html#aa43f058e1a572f4b919b5d901355c01a">patch_size</a></td><td class="entry"><a class="el" href="class_terrain.html">Terrain</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
  <tr><td class="entry"><a class="el" href="class_terrain.html#a14c1ad247f317795d33c6cd9654d9d14">patches</a></td><td class="entry"><a class="el" href="class_terrain.html">Terrain</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_terrain.html#a6db9e80954cbadde8e467270b5e527d1">region</a></td><td class="entry"><a class="el" href="class_terrain.html">Terrain</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
  <tr><td class="entry"><a class="el" href="class_terrain.html#a025b4585e2b06834dbd524670ec6656e">scale</a></td><td class="entry"><a class="el" href="class_terrain.html">Terrain</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_terrain.html#a2f4c513bede0a53b27bce1c31a1986f6">SelectDetail</a>(Projector *proj)</td><td class="entry"><a class="el" href="class_terrain.html">Terrain</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
  <tr><td class="entry"><a class="el" href="class_terrain.html#a8740f1bd9645761937c45a86c7922813">SetDetailLevel</a>(int detail)</td><td class="entry"><a class="el" href="class_terrain.html">Terrain</a></td><td class="entry"><span class="mlabel">static</span></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_terrain.html#af0526900908ba1b70f7e77c2b93a6da7">shade_texture</a></td><td class="entry"><a class="el" href="class_terrain.html">Terrain</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
  <tr><td class="entry"><a class="el" href="class_terrain.html#a67dd6af230c3f9b1f1d040496a3903da">ShadeTexture</a>(int n)</td><td class="entry"><a class="el" href="class_terrain.html">Terrain</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_terrain.html#a430e1b944a60f464e2e2853cfeeacc28">subdivisions</a></td><td class="entry"><a class="el" href="class_terrain.html">Terrain</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
  <tr><td class="entry"><a class="el" href="class_terrain.html#a89688acbbbf362a198fe684d875956ac">Terrain</a>(TerrainRegion *region)</td><td class="entry"><a class="el" href="class_terrain.html">Terrain</a></td><td class="entry"></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_terrain.html#a6c9a930c10f17c55f3992979a5fe06ac">terrain_apron</a></td><td class="entry"><a class="el" href="class_terrain.html">Terrain</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
  <tr><td class="entry"><a class="el" href="class_terrain.html#ad3749179e49ec0c3405322f33bc4f84f">terrain_normals</a></td><td class="entry"><a class="el" href="class_terrain.html">Terrain</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_terrain.html#a95ff364642c905ca0435607e4a552b5c">terrain_patch</a></td><td class="entry"><a class="el" href="class_terrain.html">Terrain</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
  <tr><td class="entry"><a class="el" href="class_terrain.html#a9129f9511f853798c68e6c581fcbcb9d">terrain_texture</a></td><td class="entry"><a class="el" href="class_terrain.html">Terrain</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_terrain.html#a313d33cf9db654bcd51dd762b48d2a36">Texture</a>()</td><td class="entry"><a class="el" href="class_terrain.html">Terrain</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
  <tr><td class="entry"><a class="el" href="class_terrain.html#aef9692fcc9594e18223e1db4f8ff9313">tiles</a></td><td class="entry"><a class="el" href="class_terrain.html">Terrain</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_terrain.html#aa22b1c03c3c49af2d6d411e9578b3b7b">TileTexture</a>(int n)</td><td class="entry"><a class="el" href="class_terrain.html">Terrain</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
  <tr><td class="entry"><a class="el" href="class_terrain.html#a59b3ac88d4e48a2f75aba38ee0238699">water</a></td><td class="entry"><a class="el" href="class_terrain.html">Terrain</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_terrain.html#abdedf49eeccfea93295fa865f28dc8c1">water_patches</a></td><td class="entry"><a class="el" href="class_terrain.html">Terrain</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
  <tr><td class="entry"><a class="el" href="class_terrain.html#a8eb35f42ae2cc284ae21919255b8ec33">water_texture</a></td><td class="entry"><a class="el" href="class_terrain.html">Terrain</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_terrain.html#ac8c8409fdbd90e90ada97353927958fb">WaterTexture</a>()</td><td class="entry"><a class="el" href="class_terrain.html">Terrain</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
  <tr><td class="entry"><a class="el" href="class_terrain.html#a2f7f0a2aee54886324ccf48a6f321de0">~Terrain</a>()</td><td class="entry"><a class="el" href="class_terrain.html">Terrain</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
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