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<div id="projectname">Starshatter_Open
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<div id="projectbrief">Open source Starshatter engine</div>
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<div class="title">SimRegion Member List</div> </div>
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<p>This is the complete list of members for <a class="el" href="class_sim_region.html">SimRegion</a>, including all inherited members.</p>
<table class="directory">
<tr class="even"><td class="entry"><a class="el" href="class_sim_region.html#af48e9708fb1a4bd2e7db7f6ce4bf1a01">Activate</a>()</td><td class="entry"><a class="el" href="class_sim_region.html">SimRegion</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
<tr><td class="entry"><a class="el" href="class_sim_region.html#aa030304db24f9bf67e07a6e9c27cf2e0">active</a></td><td class="entry"><a class="el" href="class_sim_region.html">SimRegion</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
<tr class="even"><td class="entry"><a class="el" href="class_sim_region.html#ab92badeb4bea6bd5793fb4cdd25bbce0">AddSelection</a>(Ship *s)</td><td class="entry"><a class="el" href="class_sim_region.html">SimRegion</a></td><td class="entry"></td></tr>
<tr><td class="entry"><a class="el" href="class_sim_region.html#a76b4242d1d161614c61d8b53770dba23">ai_index</a></td><td class="entry"><a class="el" href="class_sim_region.html">SimRegion</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
<tr class="even"><td class="entry"><a class="el" href="class_sim_region.html#aefc2bfdca9e1982aad4450de4693d9c4a8a13dc26cc70eaf1810f1ab3e36ed298">AIR_SPACE</a> enum value</td><td class="entry"><a class="el" href="class_sim_region.html">SimRegion</a></td><td class="entry"></td></tr>
<tr><td class="entry"><a class="el" href="class_sim_region.html#a0de505f53efaefc6a587b61162930d87">asteroids</a></td><td class="entry"><a class="el" href="class_sim_region.html">SimRegion</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
<tr class="even"><td class="entry"><a class="el" href="class_sim_region.html#aa9b9b4a004d2386bd501b15cadf8c788">AttachPlayerShip</a>(int index)</td><td class="entry"><a class="el" href="class_sim_region.html">SimRegion</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
<tr><td class="entry"><a class="el" href="class_sim_region.html#a5aaef8ea22bb14366bf8687f80d73e93">CanTimeSkip</a>() const </td><td class="entry"><a class="el" href="class_sim_region.html">SimRegion</a></td><td class="entry"></td></tr>
<tr class="even"><td class="entry"><a class="el" href="class_sim_region.html#ade743cf55d9fd8777cecd01871f4e4da">carriers</a></td><td class="entry"><a class="el" href="class_sim_region.html">SimRegion</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
<tr><td class="entry"><a class="el" href="class_sim_region.html#a0778ec2d6f3c11046811c72054195d4a">Carriers</a>()</td><td class="entry"><a class="el" href="class_sim_region.html">SimRegion</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
<tr class="even"><td class="entry"><a class="el" href="class_sim_region.html#aec730d15234c61a32bfe9c61b4908a2b">ClearSelection</a>()</td><td class="entry"><a class="el" href="class_sim_region.html">SimRegion</a></td><td class="entry"></td></tr>
<tr><td class="entry"><a class="el" href="class_sim_region.html#a1689b3d8d7d0162dbef9b24697770275">CollideShips</a>()</td><td class="entry"><a class="el" href="class_sim_region.html">SimRegion</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
<tr class="even"><td class="entry"><a class="el" href="class_sim_region.html#af8118ae30b03617908bad7d652183c4b">CommitMission</a>()</td><td class="entry"><a class="el" href="class_sim_region.html">SimRegion</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
<tr><td class="entry"><a class="el" href="class_sim_region.html#addada3512b06e9eeff7743a4894d5587">CrashShips</a>()</td><td class="entry"><a class="el" href="class_sim_region.html">SimRegion</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
<tr class="even"><td class="entry"><a class="el" href="class_sim_region.html#a2a850bab83f552babc2c6c4ceb65bf64">current_view</a></td><td class="entry"><a class="el" href="class_sim_region.html">SimRegion</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
<tr><td class="entry"><a class="el" href="class_sim_region.html#a8d31e3bb5aa5114fddc161498f8d6702">DamageShips</a>()</td><td class="entry"><a class="el" href="class_sim_region.html">SimRegion</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
<tr class="even"><td class="entry"><a class="el" href="class_sim_region.html#a1d045675413c35d6d50bf2ada1083549">Deactivate</a>()</td><td class="entry"><a class="el" href="class_sim_region.html">SimRegion</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
<tr><td class="entry"><a class="el" href="class_sim_region.html#a3ba1af32b92b4a7dbd39d2fd951fff1d">dead_ships</a></td><td class="entry"><a class="el" href="class_sim_region.html">SimRegion</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
<tr class="even"><td class="entry"><a class="el" href="class_sim_region.html#ad2b708f98fb55f4a23bde4e4ae392871">debris</a></td><td class="entry"><a class="el" href="class_sim_region.html">SimRegion</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
<tr><td class="entry"><a class="el" href="class_sim_region.html#ab29d92b63e912582bcc168ddcc0ecccf">DestroyShip</a>(Ship *ship)</td><td class="entry"><a class="el" href="class_sim_region.html">SimRegion</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
<tr class="even"><td class="entry"><a class="el" href="class_sim_region.html#a511b737b3d72e1594c80e8e4ccd1158c">DestroyShips</a>()</td><td class="entry"><a class="el" href="class_sim_region.html">SimRegion</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
<tr><td class="entry"><a class="el" href="class_sim_region.html#af49cd3e456ac8237ce674fe635052e7a">DockShips</a>()</td><td class="entry"><a class="el" href="class_sim_region.html">SimRegion</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
<tr class="even"><td class="entry"><a class="el" href="class_sim_region.html#a41517790319ccfc9cff61d01a693a98b">drones</a></td><td class="entry"><a class="el" href="class_sim_region.html">SimRegion</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
<tr><td class="entry"><a class="el" href="class_sim_region.html#a2c6c21192a9e7412e1fe69102768d249">Drones</a>()</td><td class="entry"><a class="el" href="class_sim_region.html">SimRegion</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
<tr class="even"><td class="entry"><a class="el" href="class_sim_region.html#a3a8fc309ba4085fe107d91dd040822a6">ExecFrame</a>(double seconds)</td><td class="entry"><a class="el" href="class_sim_region.html">SimRegion</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
<tr><td class="entry"><a class="el" href="class_sim_region.html#a5af091146484f24dd94426a624d87f74">explosions</a></td><td class="entry"><a class="el" href="class_sim_region.html">SimRegion</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
<tr class="even"><td class="entry"><a class="el" href="class_sim_region.html#ae34ccf906c6422d06fa994dfd60390b4">Explosions</a>()</td><td class="entry"><a class="el" href="class_sim_region.html">SimRegion</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
<tr><td class="entry"><a class="el" href="class_sim_region.html#a71eb11b75b27bdaf392327b4e2a1d38a">FindShip</a>(const char *name)</td><td class="entry"><a class="el" href="class_sim_region.html">SimRegion</a></td><td class="entry"></td></tr>
<tr class="even"><td class="entry"><a class="el" href="class_sim_region.html#a6dc2ecaab59b9a6e3136b53bd313baeb">FindShipByObjID</a>(DWORD objid)</td><td class="entry"><a class="el" href="class_sim_region.html">SimRegion</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
<tr><td class="entry"><a class="el" href="class_sim_region.html#a9a61b48253672f0666fdf6363ab49b18">FindShotByObjID</a>(DWORD objid)</td><td class="entry"><a class="el" href="class_sim_region.html">SimRegion</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
<tr class="even"><td class="entry"><a class="el" href="class_sim_region.html#ad52327391a276684dbf74f67ba45ed48">GetOrbitalRegion</a>()</td><td class="entry"><a class="el" href="class_sim_region.html">SimRegion</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
<tr><td class="entry"><a class="el" href="class_sim_region.html#a7d41ca11255c9be25fa9c480aee02330">GetPlayerShip</a>()</td><td class="entry"><a class="el" href="class_sim_region.html">SimRegion</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
<tr class="even"><td class="entry"><a class="el" href="class_sim_region.html#a270ba3e78b407d5d03ad0ea2e99db53b">GetSelection</a>()</td><td class="entry"><a class="el" href="class_sim_region.html">SimRegion</a></td><td class="entry"></td></tr>
<tr><td class="entry"><a class="el" href="class_sim_region.html#a7fa8f1f9c7a3bd663a120c02752fec61">GetTerrain</a>()</td><td class="entry"><a class="el" href="class_sim_region.html">SimRegion</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
<tr class="even"><td class="entry"><a class="el" href="class_sim_region.html#a650a82d96f988c8e8fd02d576fb443f2">grid</a></td><td class="entry"><a class="el" href="class_sim_region.html">SimRegion</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
<tr><td class="entry"><a class="el" href="class_sim_region.html#a92cff0e90fcc952c918aeea0608703d3">InsertObject</a>(Ship *ship)</td><td class="entry"><a class="el" href="class_sim_region.html">SimRegion</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
<tr class="even"><td class="entry"><a class="el" href="class_sim_region.html#a4bcd9c1c551831c8487fc038581d6b7e">InsertObject</a>(Shot *shot)</td><td class="entry"><a class="el" href="class_sim_region.html">SimRegion</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
<tr><td class="entry"><a class="el" href="class_sim_region.html#abf4de5e5161cab0f41a8e3a29c1f43e6">InsertObject</a>(Explosion *explosion)</td><td class="entry"><a class="el" href="class_sim_region.html">SimRegion</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
<tr class="even"><td class="entry"><a class="el" href="class_sim_region.html#a14d7df04eac6e8a8ecb70a230c55fe1e">InsertObject</a>(Debris *debris)</td><td class="entry"><a class="el" href="class_sim_region.html">SimRegion</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
<tr><td class="entry"><a class="el" href="class_sim_region.html#af69bb1da13525b8c623018a1734a6414">InsertObject</a>(Asteroid *asteroid)</td><td class="entry"><a class="el" href="class_sim_region.html">SimRegion</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
<tr class="even"><td class="entry"><a class="el" href="class_sim_region.html#ab894f11c3fe0abce37de191bff06aa6e">IsActive</a>() const </td><td class="entry"><a class="el" href="class_sim_region.html">SimRegion</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
<tr><td class="entry"><a class="el" href="class_sim_region.html#a9a92c2ce7bbd53069df2ba2c2b535ba6">IsAirSpace</a>() const </td><td class="entry"><a class="el" href="class_sim_region.html">SimRegion</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
<tr class="even"><td class="entry"><a class="el" href="class_sim_region.html#a27f7852af470816224d748fe17c17d50">IsOrbital</a>() const </td><td class="entry"><a class="el" href="class_sim_region.html">SimRegion</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
<tr><td class="entry"><a class="el" href="class_sim_region.html#a60e1e89bd70eef5477bcb91fc0a05cd4">IsSelected</a>(Ship *s)</td><td class="entry"><a class="el" href="class_sim_region.html">SimRegion</a></td><td class="entry"></td></tr>
<tr class="even"><td class="entry"><a class="el" href="class_sim_region.html#a3d4be53908f19bbc18c7fb4c3c62e5b9">links</a></td><td class="entry"><a class="el" href="class_sim_region.html">SimRegion</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
<tr><td class="entry"><a class="el" href="class_sim_region.html#a5d85c3eccf28dafe1fd607f52cac9662">Links</a>()</td><td class="entry"><a class="el" href="class_sim_region.html">SimRegion</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
<tr class="even"><td class="entry"><a class="el" href="class_sim_region.html#a2c2987f98cbe4f9543e1377838d8b4fe">Location</a>() const </td><td class="entry"><a class="el" href="class_sim_region.html">SimRegion</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
<tr><td class="entry"><a class="el" href="class_sim_region.html#a489746f4fa19ecf0fc85aa4cc49efffb">location</a></td><td class="entry"><a class="el" href="class_sim_region.html">SimRegion</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
<tr class="even"><td class="entry"><a class="el" href="class_sim_region.html#a53e2042350cf6d27fd518c67723ddb1f">name</a></td><td class="entry"><a class="el" href="class_sim_region.html">SimRegion</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
<tr><td class="entry"><a class="el" href="class_sim_region.html#a4fb402a63782d520a25954ab9235b1bc">Name</a>() const </td><td class="entry"><a class="el" href="class_sim_region.html">SimRegion</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
<tr class="even"><td class="entry"><a class="el" href="class_sim_region.html#a3bed4665c832309f2b2dcd2ae7c0d45f">NetDockShip</a>(Ship *ship, Ship *carrier, FlightDeck *deck)</td><td class="entry"><a class="el" href="class_sim_region.html">SimRegion</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
<tr><td class="entry"><a class="el" href="class_sim_region.html#a3ffd72dda5b3f998109cbaf5a130ea00">NextView</a>()</td><td class="entry"><a class="el" href="class_sim_region.html">SimRegion</a></td><td class="entry"></td></tr>
<tr class="even"><td class="entry"><a class="el" href="class_sim_region.html#aa16fab25ac92a2403c92f8b2f94ef4dc">NumShips</a>()</td><td class="entry"><a class="el" href="class_sim_region.html">SimRegion</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
<tr><td class="entry"><a class="el" href="class_sim_region.html#a841e31ae75ef7c9b254e8449eedcf6e8">operator<</a>(const SimRegion &r) const </td><td class="entry"><a class="el" href="class_sim_region.html">SimRegion</a></td><td class="entry"></td></tr>
<tr class="even"><td class="entry"><a class="el" href="class_sim_region.html#a6cc66c2e338dab500eb51750296b08a0">operator<=</a>(const SimRegion &r) const </td><td class="entry"><a class="el" href="class_sim_region.html">SimRegion</a></td><td class="entry"></td></tr>
<tr><td class="entry"><a class="el" href="class_sim_region.html#a53d53b9f264df1694c53c9aa38234b62">operator==</a>(const SimRegion &r) const </td><td class="entry"><a class="el" href="class_sim_region.html">SimRegion</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
<tr class="even"><td class="entry"><a class="el" href="class_sim_region.html#a26a338f5f7daf470b5c995171ae3ae34">orbital_region</a></td><td class="entry"><a class="el" href="class_sim_region.html">SimRegion</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
<tr><td class="entry"><a class="el" href="class_sim_region.html#a5f168b1a0db00bccd7eb1d9d535e2ac3">player_ship</a></td><td class="entry"><a class="el" href="class_sim_region.html">SimRegion</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
<tr class="even"><td class="entry"><a class="el" href="class_sim_region.html#aefc2bfdca9e1982aad4450de4693d9c4abf610f11e94321586def05920f00e52a">REAL_SPACE</a> enum value</td><td class="entry"><a class="el" href="class_sim_region.html">SimRegion</a></td><td class="entry"></td></tr>
<tr><td class="entry"><a class="el" href="class_sim_region.html#a36e6a2cd1bc473c877b5bee4a90c4ddc">ResolveTimeSkip</a>(double seconds)</td><td class="entry"><a class="el" href="class_sim_region.html">SimRegion</a></td><td class="entry"></td></tr>
<tr class="even"><td class="entry"><a class="el" href="class_sim_region.html#a72a623fcd0305d206ecba77d07fdc757">Rocks</a>()</td><td class="entry"><a class="el" href="class_sim_region.html">SimRegion</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
<tr><td class="entry"><a class="el" href="class_sim_region.html#abfdba552f852f7874f79d2768693128c">Roids</a>()</td><td class="entry"><a class="el" href="class_sim_region.html">SimRegion</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
<tr class="even"><td class="entry"><a class="el" href="class_sim_region.html#a33d4ae455310f50bb8824bd30168a547">selection</a></td><td class="entry"><a class="el" href="class_sim_region.html">SimRegion</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
<tr><td class="entry"><a class="el" href="class_sim_region.html#a2c0f63a8205bb497de708fab0fd2a0f4">SetPlayerShip</a>(Ship *ship)</td><td class="entry"><a class="el" href="class_sim_region.html">SimRegion</a></td><td class="entry"></td></tr>
<tr class="even"><td class="entry"><a class="el" href="class_sim_region.html#aadebc569479c3ac39656750768b14c5f">SetSelection</a>(Ship *s)</td><td class="entry"><a class="el" href="class_sim_region.html">SimRegion</a></td><td class="entry"></td></tr>
<tr><td class="entry"><a class="el" href="class_sim_region.html#a3dfc34934dc09ed45792ee1aa13cbc8a">ships</a></td><td class="entry"><a class="el" href="class_sim_region.html">SimRegion</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
<tr class="even"><td class="entry"><a class="el" href="class_sim_region.html#a3d0ed64b47b7193c1eaaeee8dfcc46bf">Ships</a>()</td><td class="entry"><a class="el" href="class_sim_region.html">SimRegion</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
<tr><td class="entry"><a class="el" href="class_sim_region.html#a893ccc5fa34f7b3b0e2eaa41d7dcf7b6">Shots</a>()</td><td class="entry"><a class="el" href="class_sim_region.html">SimRegion</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
<tr class="even"><td class="entry"><a class="el" href="class_sim_region.html#ab034a2f5a2f9ebb9dcd04b196ea2a28c">shots</a></td><td class="entry"><a class="el" href="class_sim_region.html">SimRegion</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
<tr><td class="entry"><a class="el" href="class_sim_region.html#a16cf22ec983ee5faa5dc20f659bd6fa7">ShowGrid</a>(int show=true)</td><td class="entry"><a class="el" href="class_sim_region.html">SimRegion</a></td><td class="entry"></td></tr>
<tr class="even"><td class="entry"><a class="el" href="class_sim_region.html#a9ee783cf11d4fb4f556c985020efd7db">Sim</a> class</td><td class="entry"><a class="el" href="class_sim_region.html">SimRegion</a></td><td class="entry"><span class="mlabel">friend</span></td></tr>
<tr><td class="entry"><a class="el" href="class_sim_region.html#ade18245b491581c2e19dbd65cdc4eda7">sim</a></td><td class="entry"><a class="el" href="class_sim_region.html">SimRegion</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
<tr class="even"><td class="entry"><a class="el" href="class_sim_region.html#ad100340bd148e9561038b393e6689e5c">sim_time</a></td><td class="entry"><a class="el" href="class_sim_region.html">SimRegion</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
<tr><td class="entry"><a class="el" href="class_sim_region.html#aed4690cf90076a347bc74c028ecbf6b4">SimRegion</a>(Sim *sim, const char *name, int type)</td><td class="entry"><a class="el" href="class_sim_region.html">SimRegion</a></td><td class="entry"></td></tr>
<tr class="even"><td class="entry"><a class="el" href="class_sim_region.html#aa1babf1de81c035046d940e0c27869e7">SimRegion</a>(Sim *sim, OrbitalRegion *rgn)</td><td class="entry"><a class="el" href="class_sim_region.html">SimRegion</a></td><td class="entry"></td></tr>
<tr><td class="entry"><a class="el" href="class_sim_region.html#a49801c497bc8ead4d464afece3493f18">star_system</a></td><td class="entry"><a class="el" href="class_sim_region.html">SimRegion</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
<tr class="even"><td class="entry"><a class="el" href="class_sim_region.html#acf983158cf35b0475b27a0e43324fc11">System</a>()</td><td class="entry"><a class="el" href="class_sim_region.html">SimRegion</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
<tr><td class="entry"><a class="el" href="class_sim_region.html#a593b3ca90bf83b30a8134dcef6c464e1">terrain</a></td><td class="entry"><a class="el" href="class_sim_region.html">SimRegion</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
<tr class="even"><td class="entry"><a class="el" href="class_sim_region.html#abd30f0d8eca2f3e513849c6bab868b4a">track_database</a></td><td class="entry"><a class="el" href="class_sim_region.html">SimRegion</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
<tr><td class="entry"><a class="el" href="class_sim_region.html#a20f67dc0472d752e3422b293a049a31b">TrackList</a>(int iff)</td><td class="entry"><a class="el" href="class_sim_region.html">SimRegion</a></td><td class="entry"></td></tr>
<tr class="even"><td class="entry"><a class="el" href="class_sim_region.html#affa45d272a2cc7638ff33b422e8a2379">TranslateObject</a>(SimObject *object)</td><td class="entry"><a class="el" href="class_sim_region.html">SimRegion</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
<tr><td class="entry"><a class="el" href="class_sim_region.html#a66268e9d25e7c8b2c189c50b5d1772ee">Type</a>() const </td><td class="entry"><a class="el" href="class_sim_region.html">SimRegion</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
<tr class="even"><td class="entry"><a class="el" href="class_sim_region.html#a7959752017425965049120f320740d9a">type</a></td><td class="entry"><a class="el" href="class_sim_region.html">SimRegion</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
<tr><td class="entry"><a class="el" href="class_sim_region.html#a1120cd1851951a2812c41619071c44e3">TYPENAME</a>()</td><td class="entry"><a class="el" href="class_sim_region.html">SimRegion</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">static</span></td></tr>
<tr class="even"><td class="entry"><a class="el" href="class_sim_region.html#a6e322067a21bcb497903713b8611c91f">UpdateExplosions</a>(double seconds)</td><td class="entry"><a class="el" href="class_sim_region.html">SimRegion</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
<tr><td class="entry"><a class="el" href="class_sim_region.html#a4ab672892cdd075c71cbb2cd5df92d0b">UpdateShips</a>(double seconds)</td><td class="entry"><a class="el" href="class_sim_region.html">SimRegion</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
<tr class="even"><td class="entry"><a class="el" href="class_sim_region.html#a8f2bc570823e65325d67416f811789d7">UpdateShots</a>(double seconds)</td><td class="entry"><a class="el" href="class_sim_region.html">SimRegion</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
<tr><td class="entry"><a class="el" href="class_sim_region.html#a544225e6195886796d721d142dbbe908">UpdateSky</a>(double seconds, const Point &ref)</td><td class="entry"><a class="el" href="class_sim_region.html">SimRegion</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
<tr class="even"><td class="entry"><a class="el" href="class_sim_region.html#abe324e386047c7e77c984f1da11184e8">UpdateTracks</a>(double seconds)</td><td class="entry"><a class="el" href="class_sim_region.html">SimRegion</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
<tr><td class="entry"><a class="el" href="class_sim_region.html#a3f0747872dcdcd40522c543b2bd28d73">~SimRegion</a>()</td><td class="entry"><a class="el" href="class_sim_region.html">SimRegion</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
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