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<div id="projectname">Starshatter_Open
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<div id="projectbrief">Open source Starshatter engine</div>
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<p>This is the complete list of members for <a class="el" href="class_sim.html">Sim</a>, including all inherited members.</p>
<table class="directory">
<tr class="even"><td class="entry"><a class="el" href="class_sim.html#a62e1d4838ffa271f7441876456232294">ActivateRegion</a>(SimRegion *rgn)</td><td class="entry"><a class="el" href="class_sim.html">Sim</a></td><td class="entry"></td></tr>
<tr><td class="entry"><a class="el" href="class_sim.html#a0caf07a670256a53a91d06740b4e2fe6">active_region</a></td><td class="entry"><a class="el" href="class_sim.html">Sim</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
<tr class="even"><td class="entry"><a class="el" href="class_sim.html#a46db4081010d4e8a495cb263c6fa4d6e">AddSelection</a>(Ship *s)</td><td class="entry"><a class="el" href="class_sim.html">Sim</a></td><td class="entry"></td></tr>
<tr><td class="entry"><a class="el" href="class_sim.html#ab1c86b19c47445bb6529163a7e40f6d1ab1a987d147c5c522319189ba178aaefa">AIR_SPACE</a> enum value</td><td class="entry"><a class="el" href="class_sim.html">Sim</a></td><td class="entry"></td></tr>
<tr class="even"><td class="entry"><a class="el" href="class_sim.html#ac90b7e36585be47c3a0311dc5e95fec4">BuildLinks</a>()</td><td class="entry"><a class="el" href="class_sim.html">Sim</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
<tr><td class="entry"><a class="el" href="class_sim.html#a1111aeb1d52395ac58c6048e53829b24">cam_dir</a></td><td class="entry"><a class="el" href="class_sim.html">Sim</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
<tr class="even"><td class="entry"><a class="el" href="class_sim.html#a5cfc1b7af2adcd4f303895629ee9612f">ClearSelection</a>()</td><td class="entry"><a class="el" href="class_sim.html">Sim</a></td><td class="entry"></td></tr>
<tr><td class="entry"><a class="el" href="class_sim.html#ad1b1a6beb20765aa7ad8af89cceadd2f">CommitMission</a>()</td><td class="entry"><a class="el" href="class_sim.html">Sim</a></td><td class="entry"></td></tr>
<tr class="even"><td class="entry"><a class="el" href="class_sim.html#a3254c9927aa4bbf3a119afc105e9508b">CopyEvents</a>()</td><td class="entry"><a class="el" href="class_sim.html">Sim</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
<tr><td class="entry"><a class="el" href="class_sim.html#a50bbdeb101a46c789733fcb4f92cc88c">CreateAsteroid</a>(const Point &pos, int type, double mass, SimRegion *rgn=0)</td><td class="entry"><a class="el" href="class_sim.html">Sim</a></td><td class="entry"></td></tr>
<tr class="even"><td class="entry"><a class="el" href="class_sim.html#a135342d932548c3eb8a83ddedbed6e5a">CreateDebris</a>(const Point &pos, const Point &vel, Model *model, double mass, SimRegion *rgn=0)</td><td class="entry"><a class="el" href="class_sim.html">Sim</a></td><td class="entry"></td></tr>
<tr><td class="entry"><a class="el" href="class_sim.html#a8818f72dee063161e2cf3cb0cf0ba234">CreateElement</a>(const char *callsign, int IFF, int type=0)</td><td class="entry"><a class="el" href="class_sim.html">Sim</a></td><td class="entry"></td></tr>
<tr class="even"><td class="entry"><a class="el" href="class_sim.html#ada5b242be4bc7181cdc0b62345f0bbb5">CreateElements</a>()</td><td class="entry"><a class="el" href="class_sim.html">Sim</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
<tr><td class="entry"><a class="el" href="class_sim.html#a8f5346837d72f71721dc1ce211852cf6">CreateExplosion</a>(const Point &pos, const Point &vel, int type, float exp_scale, float part_scale, SimRegion *rgn=0, SimObject *source=0, System *sys=0)</td><td class="entry"><a class="el" href="class_sim.html">Sim</a></td><td class="entry"></td></tr>
<tr class="even"><td class="entry"><a class="el" href="class_sim.html#a192b9ab78fa0ed69031cb912cd2db6ea">CreateMissionElement</a>(Element *elem)</td><td class="entry"><a class="el" href="class_sim.html">Sim</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
<tr><td class="entry"><a class="el" href="class_sim.html#acd82cce4a356befa11873f22c949f744">CreateRegions</a>()</td><td class="entry"><a class="el" href="class_sim.html">Sim</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
<tr class="even"><td class="entry"><a class="el" href="class_sim.html#a0ab3d882184a0baed977feae126fcaff">CreateShip</a>(const char *name, const char *reg_num, ShipDesign *design, const char *rgn_name, const Point &loc, int IFF=0, int cmd_ai=0, const int *loadout=0)</td><td class="entry"><a class="el" href="class_sim.html">Sim</a></td><td class="entry"></td></tr>
<tr><td class="entry"><a class="el" href="class_sim.html#ace55569939eeb7b9162e0ae144513c75">CreateShot</a>(const Point &pos, const Camera &shot_cam, WeaponDesign *d, const Ship *ship=0, SimRegion *rgn=0)</td><td class="entry"><a class="el" href="class_sim.html">Sim</a></td><td class="entry"></td></tr>
<tr class="even"><td class="entry"><a class="el" href="class_sim.html#ad768bb9d891a7bc99e772c3e6d72e07a">CreateSplashDamage</a>(Ship *ship)</td><td class="entry"><a class="el" href="class_sim.html">Sim</a></td><td class="entry"></td></tr>
<tr><td class="entry"><a class="el" href="class_sim.html#a3573d1d04af7213060e2e76aab3b2a7a">CreateSplashDamage</a>(Shot *shot)</td><td class="entry"><a class="el" href="class_sim.html">Sim</a></td><td class="entry"></td></tr>
<tr class="even"><td class="entry"><a class="el" href="class_sim.html#a9a2696a155187a81e12df590f10c7f84">ctrl</a></td><td class="entry"><a class="el" href="class_sim.html">Sim</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
<tr><td class="entry"><a class="el" href="class_sim.html#a6749c771459217e3ca8672968a068b75">DestroyElement</a>(Element *elem)</td><td class="entry"><a class="el" href="class_sim.html">Sim</a></td><td class="entry"></td></tr>
<tr class="even"><td class="entry"><a class="el" href="class_sim.html#ab8b7cacb47e46ab21473aec9d5157a85">DestroyShip</a>(Ship *ship)</td><td class="entry"><a class="el" href="class_sim.html">Sim</a></td><td class="entry"></td></tr>
<tr><td class="entry"><a class="el" href="class_sim.html#a17f21e96220420f710a7b1d9d6118eef">dust</a></td><td class="entry"><a class="el" href="class_sim.html">Sim</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
<tr class="even"><td class="entry"><a class="el" href="class_sim.html#a2a106a05fdf35f840b8001486192bec2">elements</a></td><td class="entry"><a class="el" href="class_sim.html">Sim</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
<tr><td class="entry"><a class="el" href="class_sim.html#a4bcf29dd6c5a212aefcc87ad36bbe1d3">events</a></td><td class="entry"><a class="el" href="class_sim.html">Sim</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
<tr class="even"><td class="entry"><a class="el" href="class_sim.html#aaf38924ab6991b29c68de863231fd5a2">ExecEvents</a>(double seconds)</td><td class="entry"><a class="el" href="class_sim.html">Sim</a></td><td class="entry"></td></tr>
<tr><td class="entry"><a class="el" href="class_sim.html#aff09bf2af16e0bb5637e3c0f1a503cec">ExecFrame</a>(double seconds)</td><td class="entry"><a class="el" href="class_sim.html">Sim</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
<tr class="even"><td class="entry"><a class="el" href="class_sim.html#a988f5a186a5000690921724082b5968c">ExecMission</a>()</td><td class="entry"><a class="el" href="class_sim.html">Sim</a></td><td class="entry"></td></tr>
<tr><td class="entry"><a class="el" href="class_sim.html#af7d06f98dc096a8a73e14d412e8cf857">FindAvailCallsign</a>(int IFF)</td><td class="entry"><a class="el" href="class_sim.html">Sim</a></td><td class="entry"></td></tr>
<tr class="even"><td class="entry"><a class="el" href="class_sim.html#ab56f078a1dfcf0714be73fd98b531c4e">FindElement</a>(const char *name)</td><td class="entry"><a class="el" href="class_sim.html">Sim</a></td><td class="entry"></td></tr>
<tr><td class="entry"><a class="el" href="class_sim.html#a3d9e895bad2acb5b1813148001ba4a38">FindNearestRegion</a>(SimObject *object, int type)</td><td class="entry"><a class="el" href="class_sim.html">Sim</a></td><td class="entry"></td></tr>
<tr class="even"><td class="entry"><a class="el" href="class_sim.html#a242c15d2be829cebe0329628573b1427">FindNearestSpaceRegion</a>(SimObject *object)</td><td class="entry"><a class="el" href="class_sim.html">Sim</a></td><td class="entry"></td></tr>
<tr><td class="entry"><a class="el" href="class_sim.html#ac41d9ee44dd13520e17ccf87949737dc">FindNearestSpaceRegion</a>(Orbital *body)</td><td class="entry"><a class="el" href="class_sim.html">Sim</a></td><td class="entry"></td></tr>
<tr class="even"><td class="entry"><a class="el" href="class_sim.html#a3b1ac256269a1ac8e049beb319a03d1e">FindNearestTerrainRegion</a>(SimObject *object)</td><td class="entry"><a class="el" href="class_sim.html">Sim</a></td><td class="entry"></td></tr>
<tr><td class="entry"><a class="el" href="class_sim.html#aa5c3e7ecef74de895e616224ef48457d">FindOrbitalBody</a>(const char *name)</td><td class="entry"><a class="el" href="class_sim.html">Sim</a></td><td class="entry"></td></tr>
<tr class="even"><td class="entry"><a class="el" href="class_sim.html#a321b8fc1c61e63f66138adf5bd16cba5">FindRegion</a>(const char *name)</td><td class="entry"><a class="el" href="class_sim.html">Sim</a></td><td class="entry"></td></tr>
<tr><td class="entry"><a class="el" href="class_sim.html#a96f44521a5e03b58e7e955764c675e5a">FindRegion</a>(OrbitalRegion *rgn)</td><td class="entry"><a class="el" href="class_sim.html">Sim</a></td><td class="entry"></td></tr>
<tr class="even"><td class="entry"><a class="el" href="class_sim.html#a7663d64d233b26f3bcfc2a7b7b02e660">FindShip</a>(const char *name, const char *rgn_name=0)</td><td class="entry"><a class="el" href="class_sim.html">Sim</a></td><td class="entry"></td></tr>
<tr><td class="entry"><a class="el" href="class_sim.html#a0081d1286f843dab6066112b0d12633c">FindShipByObjID</a>(DWORD objid)</td><td class="entry"><a class="el" href="class_sim.html">Sim</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
<tr class="even"><td class="entry"><a class="el" href="class_sim.html#a1054a038ce068b384e3ae99d0bbf4d36">FindShotByObjID</a>(DWORD objid)</td><td class="entry"><a class="el" href="class_sim.html">Sim</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
<tr><td class="entry"><a class="el" href="class_sim.html#ac0794dc6216407fcd5bbb317dd1ba111">FindSquadron</a>(const char *name, int &index)</td><td class="entry"><a class="el" href="class_sim.html">Sim</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
<tr class="even"><td class="entry"><a class="el" href="class_sim.html#abb1594ad4add7e0716d0a4a3949e41b9">finished</a></td><td class="entry"><a class="el" href="class_sim.html">Sim</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
<tr><td class="entry"><a class="el" href="class_sim.html#ad159ce0e0018f3b8d92f8cd96507f2ea">GetActiveRegion</a>()</td><td class="entry"><a class="el" href="class_sim.html">Sim</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
<tr class="even"><td class="entry"><a class="el" href="class_sim.html#a40be8544e0e7c2c40743e8d8c9fb87ea">GetAssignedElements</a>(Element *elem, List< Element > &assigned)</td><td class="entry"><a class="el" href="class_sim.html">Sim</a></td><td class="entry"></td></tr>
<tr><td class="entry"><a class="el" href="class_sim.html#aa39edd6ede70a4611a8592e4f1b0e825">GetControls</a>() const </td><td class="entry"><a class="el" href="class_sim.html">Sim</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
<tr class="even"><td class="entry"><a class="el" href="class_sim.html#acfbb732b454918e716bd7d090d8e2d9e">GetElements</a>()</td><td class="entry"><a class="el" href="class_sim.html">Sim</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
<tr><td class="entry"><a class="el" href="class_sim.html#a326fc7e8280d65073ac3c31fdadf9bce">GetEvents</a>()</td><td class="entry"><a class="el" href="class_sim.html">Sim</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
<tr class="even"><td class="entry"><a class="el" href="class_sim.html#aff3608c2cd4c2261b3674f4d71c0c09d">GetMission</a>()</td><td class="entry"><a class="el" href="class_sim.html">Sim</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
<tr><td class="entry"><a class="el" href="class_sim.html#a445422192c2d34050e678233875986bf">GetMissionElements</a>()</td><td class="entry"><a class="el" href="class_sim.html">Sim</a></td><td class="entry"></td></tr>
<tr class="even"><td class="entry"><a class="el" href="class_sim.html#ab8f6abb31476cb5dcc85a6d9e031189b">GetPlayerElement</a>()</td><td class="entry"><a class="el" href="class_sim.html">Sim</a></td><td class="entry"></td></tr>
<tr><td class="entry"><a class="el" href="class_sim.html#a77c21538f4c452ea5ae3d2f8af689893">GetPlayerShip</a>()</td><td class="entry"><a class="el" href="class_sim.html">Sim</a></td><td class="entry"></td></tr>
<tr class="even"><td class="entry"><a class="el" href="class_sim.html#a19e621db0c9f11474cc49dd733904f86">GetRegions</a>()</td><td class="entry"><a class="el" href="class_sim.html">Sim</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
<tr><td class="entry"><a class="el" href="class_sim.html#ae57cdb5bfd4e5164271c905433fa7e4d">GetScene</a>()</td><td class="entry"><a class="el" href="class_sim.html">Sim</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
<tr class="even"><td class="entry"><a class="el" href="class_sim.html#a1f9cf01d6628139497893bbaca244805">GetSelection</a>()</td><td class="entry"><a class="el" href="class_sim.html">Sim</a></td><td class="entry"></td></tr>
<tr><td class="entry"><a class="el" href="class_sim.html#a14b48a472bca6d04230c789fc4beab4c">GetSim</a>()</td><td class="entry"><a class="el" href="class_sim.html">Sim</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">static</span></td></tr>
<tr class="even"><td class="entry"><a class="el" href="class_sim.html#a500689e7c2ee3666a8d93affe1819819">GetStarSystem</a>()</td><td class="entry"><a class="el" href="class_sim.html">Sim</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
<tr><td class="entry"><a class="el" href="class_sim.html#a28bc37ffd727fb3e48ccdc76dd38b99d">GetSystemList</a>()</td><td class="entry"><a class="el" href="class_sim.html">Sim</a></td><td class="entry"></td></tr>
<tr class="even"><td class="entry"><a class="el" href="class_sim.html#a30ca2509a6d5c7266a81ab4d4104598a">grid_shown</a></td><td class="entry"><a class="el" href="class_sim.html">Sim</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
<tr><td class="entry"><a class="el" href="class_sim.html#a3817771cfa339124527c1e8c2c495cd1">GridShown</a>() const </td><td class="entry"><a class="el" href="class_sim.html">Sim</a></td><td class="entry"></td></tr>
<tr class="even"><td class="entry"><a class="el" href="class_sim.html#a6751e3d568564b1c7f5533ca65bec6ec">IsActive</a>() const </td><td class="entry"><a class="el" href="class_sim.html">Sim</a></td><td class="entry"></td></tr>
<tr><td class="entry"><a class="el" href="class_sim.html#a10c36a18f70240ca9c3ca0e478217f6d">IsComplete</a>() const </td><td class="entry"><a class="el" href="class_sim.html">Sim</a></td><td class="entry"></td></tr>
<tr class="even"><td class="entry"><a class="el" href="class_sim.html#a9e86bd810dde4f0e70767c5fedd5fd29">IsNetGame</a>() const </td><td class="entry"><a class="el" href="class_sim.html">Sim</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
<tr><td class="entry"><a class="el" href="class_sim.html#a9b3fb3b31ca2d24c54bf20ac110f3907">IsSelected</a>(Ship *s)</td><td class="entry"><a class="el" href="class_sim.html">Sim</a></td><td class="entry"></td></tr>
<tr class="even"><td class="entry"><a class="el" href="class_sim.html#a6c16e04fe6f9dafef4fa1c4d53ae6857">IsTestMode</a>() const </td><td class="entry"><a class="el" href="class_sim.html">Sim</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
<tr><td class="entry"><a class="el" href="class_sim.html#a65991e620fc941811ab0400b79051490">jumplist</a></td><td class="entry"><a class="el" href="class_sim.html">Sim</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
<tr class="even"><td class="entry"><a class="el" href="class_sim.html#a47d6628ffbec67354f97f651451fafd8">LoadMission</a>(Mission *msn, bool preload_textures=false)</td><td class="entry"><a class="el" href="class_sim.html">Sim</a></td><td class="entry"></td></tr>
<tr><td class="entry"><a class="el" href="class_sim.html#ac9e8e45ab6a38b45cb6c68da82655307">mission</a></td><td class="entry"><a class="el" href="class_sim.html">Sim</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
<tr class="even"><td class="entry"><a class="el" href="class_sim.html#a4693bf9cc76b1e8e3f949e2fa6f49267">mission_elements</a></td><td class="entry"><a class="el" href="class_sim.html">Sim</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
<tr><td class="entry"><a class="el" href="class_sim.html#aa04f18e80d172bd6664ffaebaa5aa045">MissionClock</a>() const </td><td class="entry"><a class="el" href="class_sim.html">Sim</a></td><td class="entry"></td></tr>
<tr class="even"><td class="entry"><a class="el" href="class_sim.html#aa6a8d0157abf3fa204ce4cf9f5978bc8">NetDockShip</a>(Ship *ship, Ship *carrier, FlightDeck *deck)</td><td class="entry"><a class="el" href="class_sim.html">Sim</a></td><td class="entry"></td></tr>
<tr><td class="entry"><a class="el" href="class_sim.html#a456afff06e4d974b8ca73ee85c660612">netgame</a></td><td class="entry"><a class="el" href="class_sim.html">Sim</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
<tr class="even"><td class="entry"><a class="el" href="class_sim.html#a3abeee6bd4266aa1e8b1d3e3af7ffc43">NextView</a>()</td><td class="entry"><a class="el" href="class_sim.html">Sim</a></td><td class="entry"></td></tr>
<tr><td class="entry"><a class="el" href="class_sim.html#a29d7748fdabeace5b387c6fb4067fbd1">ProcessEventTrigger</a>(int type, int event_id=0, const char *ship=0, int param=0)</td><td class="entry"><a class="el" href="class_sim.html">Sim</a></td><td class="entry"></td></tr>
<tr class="even"><td class="entry"><a class="el" href="class_sim.html#ab1c86b19c47445bb6529163a7e40f6d1acc7817d21d69c5d903e79499b8f867cb">REAL_SPACE</a> enum value</td><td class="entry"><a class="el" href="class_sim.html">Sim</a></td><td class="entry"></td></tr>
<tr><td class="entry"><a class="el" href="class_sim.html#ae9faeac2f538c80b9066e3f037ff5753">regions</a></td><td class="entry"><a class="el" href="class_sim.html">Sim</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
<tr class="even"><td class="entry"><a class="el" href="class_sim.html#a99a42867a5ad68ed2d717d7e484fc475">RequestHyperJump</a>(Ship *obj, SimRegion *rgn, const Point &loc, int type=0, Ship *fc_src=0, Ship *fc_dst=0)</td><td class="entry"><a class="el" href="class_sim.html">Sim</a></td><td class="entry"></td></tr>
<tr><td class="entry"><a class="el" href="class_sim.html#a7ff760815bb3221516ef4914efc48b03">ResolveHyperList</a>()</td><td class="entry"><a class="el" href="class_sim.html">Sim</a></td><td class="entry"></td></tr>
<tr class="even"><td class="entry"><a class="el" href="class_sim.html#a218530d989f64c3bfbc7e00040a6b415">ResolveSplashList</a>()</td><td class="entry"><a class="el" href="class_sim.html">Sim</a></td><td class="entry"></td></tr>
<tr><td class="entry"><a class="el" href="class_sim.html#a15a3624d17317113f3df44c20fd521fc">ResolveTimeSkip</a>(double seconds)</td><td class="entry"><a class="el" href="class_sim.html">Sim</a></td><td class="entry"></td></tr>
<tr class="even"><td class="entry"><a class="el" href="class_sim.html#aa34f4063877f6bbb7433765524c27977">rgn_queue</a></td><td class="entry"><a class="el" href="class_sim.html">Sim</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
<tr><td class="entry"><a class="el" href="class_sim.html#a0be27013ce56645571595304d137e377">scene</a></td><td class="entry"><a class="el" href="class_sim.html">Sim</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
<tr class="even"><td class="entry"><a class="el" href="class_sim.html#af92d1bb5ab3fc892a5730d4e54aa052b">SetSelection</a>(Ship *s)</td><td class="entry"><a class="el" href="class_sim.html">Sim</a></td><td class="entry"></td></tr>
<tr><td class="entry"><a class="el" href="class_sim.html#a7dbbfc8ac99120ff7f1b0dc82cd0c9f5">SetTestMode</a>(bool t=true)</td><td class="entry"><a class="el" href="class_sim.html">Sim</a></td><td class="entry"></td></tr>
<tr class="even"><td class="entry"><a class="el" href="class_sim.html#adf690dc82636d004441980335f648f08">ShowGrid</a>(int show=true)</td><td class="entry"><a class="el" href="class_sim.html">Sim</a></td><td class="entry"></td></tr>
<tr><td class="entry"><a class="el" href="class_sim.html#a78df40d70f12490d78257ba1dd31acb8">Sim</a>(MotionController *ctrl)</td><td class="entry"><a class="el" href="class_sim.html">Sim</a></td><td class="entry"></td></tr>
<tr class="even"><td class="entry"><a class="el" href="class_sim.html#a7d6e730598622afe574db9600dfa2c1a">sim</a></td><td class="entry"><a class="el" href="class_sim.html">Sim</a></td><td class="entry"><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
<tr><td class="entry"><a class="el" href="class_sim.html#a36ac986fa52e3ffe6b140d1f5cd20cbe">SimRegion</a> class</td><td class="entry"><a class="el" href="class_sim.html">Sim</a></td><td class="entry"><span class="mlabel">friend</span></td></tr>
<tr class="even"><td class="entry"><a class="el" href="class_sim.html#a70d9e64fab131b0fdd8b63ab1841143f">SkipCutscene</a>()</td><td class="entry"><a class="el" href="class_sim.html">Sim</a></td><td class="entry"></td></tr>
<tr><td class="entry"><a class="el" href="class_sim.html#a907c4a922f6f4631174c7ce6622b2425">splashlist</a></td><td class="entry"><a class="el" href="class_sim.html">Sim</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
<tr class="even"><td class="entry"><a class="el" href="class_sim.html#a42478375552305eed48b969b22d9abce">star_system</a></td><td class="entry"><a class="el" href="class_sim.html">Sim</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
<tr><td class="entry"><a class="el" href="class_sim.html#ab6398479cf9f8c7afb84b96c17a390b5">start_time</a></td><td class="entry"><a class="el" href="class_sim.html">Sim</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
<tr class="even"><td class="entry"><a class="el" href="class_sim.html#a2f38bbcf2012a978a0f37731c4997050">StartTime</a>() const </td><td class="entry"><a class="el" href="class_sim.html">Sim</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
<tr><td class="entry"><a class="el" href="class_sim.html#a7b95abb4578aa3a73ca83ba3dd11bd7b">test_mode</a></td><td class="entry"><a class="el" href="class_sim.html">Sim</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
<tr class="even"><td class="entry"><a class="el" href="class_universe.html#a4d137a146dd3c2514dfb692dfbab6984">Universe</a>()</td><td class="entry"><a class="el" href="class_universe.html">Universe</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
<tr><td class="entry"><a class="el" href="class_sim.html#abd88d405019b7ab6e0bacec2190aa762">UnloadMission</a>()</td><td class="entry"><a class="el" href="class_sim.html">Sim</a></td><td class="entry"></td></tr>
<tr class="even"><td class="entry"><a class="el" href="class_sim.html#ab0a4ec87500498e53eb0400a126841f2">~Sim</a>()</td><td class="entry"><a class="el" href="class_sim.html">Sim</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
<tr><td class="entry"><a class="el" href="class_universe.html#ad4d90f6f2727992762c6b409d3d3d228">~Universe</a>()</td><td class="entry"><a class="el" href="class_universe.html">Universe</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">virtual</span></td></tr>
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