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   <div id="projectbrief">Open source Starshatter engine</div>
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<div class="header">
  <div class="headertitle">
<div class="title">Shot Member List</div>  </div>
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<div class="contents">

<p>This is the complete list of members for <a class="el" href="class_shot.html">Shot</a>, including all inherited members.</p>
<table class="directory">
  <tr class="even"><td class="entry"><a class="el" href="class_physical.html#ae7dd31dfd66682e1048b5d540a9f02e9">accel</a></td><td class="entry"><a class="el" href="class_physical.html">Physical</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
  <tr><td class="entry"><a class="el" href="class_physical.html#a9f82b440b9156266414c98ff15688545">Acceleration</a>() const </td><td class="entry"><a class="el" href="class_physical.html">Physical</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_shot.html#aed2a3f14c254cdf875897dd5b316f8d9">ACS</a>() const </td><td class="entry"><a class="el" href="class_shot.html">Shot</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">virtual</span></td></tr>
  <tr><td class="entry"><a class="el" href="class_shot.html#a87f690dcdc01385c33e1c26a9cf151bf">Activate</a>(Scene &amp;scene)</td><td class="entry"><a class="el" href="class_shot.html">Shot</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#af2a5aaa9061b3b8d85ac35259c8c5ad7">active</a></td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
  <tr><td class="entry"><a class="el" href="class_physical.html#a8e2aba22eb7fae7db322ba0b21b05758">AeroFrame</a>(double seconds)</td><td class="entry"><a class="el" href="class_physical.html">Physical</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_physical.html#a241e57056e2ae1c6e4d8dad01c037e70">Alpha</a>() const </td><td class="entry"><a class="el" href="class_physical.html">Physical</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
  <tr><td class="entry"><a class="el" href="class_physical.html#aef5c6056fc4474dee315086cc6a20ff5">alpha</a></td><td class="entry"><a class="el" href="class_physical.html">Physical</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_shot.html#aaa10c1a4fb914a8f69cda2d9c1daad05">altitude_agl</a></td><td class="entry"><a class="el" href="class_shot.html">Shot</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
  <tr><td class="entry"><a class="el" href="class_shot.html#a693b65d9ca4a3163ed5ab68d3e934788">AltitudeAGL</a>() const </td><td class="entry"><a class="el" href="class_shot.html">Shot</a></td><td class="entry"></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_shot.html#a4680d451f39c6dac0d7c89be6489935d">AltitudeMSL</a>() const </td><td class="entry"><a class="el" href="class_shot.html">Shot</a></td><td class="entry"></td></tr>
  <tr><td class="entry"><a class="el" href="class_physical.html#a06d9391d5c0b3b32783a3b1f60f59e17">AngularFrame</a>(double seconds)</td><td class="entry"><a class="el" href="class_physical.html">Physical</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_physical.html#a2d36b9780cfaa079f7402a4d5c491c91">ApplyForce</a>(const Point &amp;force)</td><td class="entry"><a class="el" href="class_physical.html">Physical</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
  <tr><td class="entry"><a class="el" href="class_physical.html#a5137b08d6a56f79c00cc7f8b5d66a146">ApplyPitch</a>(double pitch_acc)</td><td class="entry"><a class="el" href="class_physical.html">Physical</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_physical.html#adc0005c9ad6bea9c1beb03912ba1a079">ApplyRoll</a>(double roll_acc)</td><td class="entry"><a class="el" href="class_physical.html">Physical</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
  <tr><td class="entry"><a class="el" href="class_physical.html#a021f0362ffa486a3b46bd727e83a5839">ApplyTorque</a>(const Point &amp;torque)</td><td class="entry"><a class="el" href="class_physical.html">Physical</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_physical.html#a4b5a83f5bd906e0c09ff326f5c0168a2">ApplyYaw</a>(double yaw_acc)</td><td class="entry"><a class="el" href="class_physical.html">Physical</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
  <tr><td class="entry"><a class="el" href="class_physical.html#aed93819206c4ca747edf57ba36e930e2">arcade_velocity</a></td><td class="entry"><a class="el" href="class_physical.html">Physical</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_physical.html#a88fac6ecccf78d96ccb164d1e9797f58">ArcadeFrame</a>(double seconds)</td><td class="entry"><a class="el" href="class_physical.html">Physical</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
  <tr><td class="entry"><a class="el" href="class_shot.html#aa7d764d05b19b8726737cbb330312e6b">armed</a></td><td class="entry"><a class="el" href="class_shot.html">Shot</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_shot.html#a93f76d8208100062124699689194355b">base_damage</a></td><td class="entry"><a class="el" href="class_shot.html">Shot</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
  <tr><td class="entry"><a class="el" href="class_shot.html#ab72b38209efe41d13fff5865cdc898b8">beam</a></td><td class="entry"><a class="el" href="class_shot.html">Shot</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_physical.html#acfeeb57de6a94b1e3d68a7f24e8a9cff">BeamLine</a>() const </td><td class="entry"><a class="el" href="class_physical.html">Physical</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
  <tr><td class="entry"><a class="el" href="class_physical.html#abe8b831faa85d7022f641209213e18d7">CalcFlightPath</a>()</td><td class="entry"><a class="el" href="class_physical.html">Physical</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_physical.html#ae6b6004183efe4ba25cace4fc3f2fd4d">cam</a></td><td class="entry"><a class="el" href="class_physical.html">Physical</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
  <tr><td class="entry"><a class="el" href="class_physical.html#ac6be8bd79bd6622fd67d2d71f8e125af">Cam</a>() const </td><td class="entry"><a class="el" href="class_physical.html">Physical</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_physical.html#a818d4907d9771bb7b8f2b096e0ccce7e">CD</a></td><td class="entry"><a class="el" href="class_physical.html">Physical</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
  <tr><td class="entry"><a class="el" href="class_shot.html#abad9a644bfcf98e55e11c664e91532d6">charge</a></td><td class="entry"><a class="el" href="class_shot.html">Shot</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_shot.html#a90e8d60a17d1e641e946e72e93314ca7">Charge</a>() const </td><td class="entry"><a class="el" href="class_shot.html">Shot</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
  <tr><td class="entry"><a class="el" href="class_physical.html#ace12d2822fdb0de0b531600e550e21a6">CL</a></td><td class="entry"><a class="el" href="class_physical.html">Physical</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_physical.html#abbe74c30cd25ae97fd2482dbdc7b6437">CloneCam</a>(const Camera &amp;cam)</td><td class="entry"><a class="el" href="class_physical.html">Physical</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
  <tr><td class="entry"><a class="el" href="class_shot.html#a033bf2b8d9f4fa30ee53e4944727be20">Close</a>()</td><td class="entry"><a class="el" href="class_shot.html">Shot</a></td><td class="entry"><span class="mlabel">static</span></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_physical.html#a07ea38d0c62738583a283dc805ab7948">CollidesWith</a>(Physical &amp;o)</td><td class="entry"><a class="el" href="class_physical.html">Physical</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
  <tr><td class="entry"><a class="el" href="class_shot.html#abd298f2cfc98db7e7151f200d695952e">Damage</a>() const </td><td class="entry"><a class="el" href="class_shot.html">Shot</a></td><td class="entry"></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_shot.html#a5f408057c6a8c604be1ced01947a61fe">Deactivate</a>(Scene &amp;scene)</td><td class="entry"><a class="el" href="class_shot.html">Shot</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
  <tr><td class="entry"><a class="el" href="class_shot.html#ae5f9e7482d41b8558c4b9b8ae1b55de6">design</a></td><td class="entry"><a class="el" href="class_shot.html">Shot</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_shot.html#a04cfc616a35edaf4081e313aa0fc16a5">Design</a>() const </td><td class="entry"><a class="el" href="class_shot.html">Shot</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
  <tr><td class="entry"><a class="el" href="class_shot.html#a811c0609a5d89d9a45f604d5d3386760">DesignName</a>() const </td><td class="entry"><a class="el" href="class_shot.html">Shot</a></td><td class="entry"></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_shot.html#ab9461118feedc62eac82fc6742693769">Destroy</a>()</td><td class="entry"><a class="el" href="class_shot.html">Shot</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
  <tr><td class="entry"><a class="el" href="class_physical.html#a8ebe4e3afdd856a228135ce30bd9d704">dir</a></td><td class="entry"><a class="el" href="class_physical.html">Physical</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_shot.html#aba65a2dfc22fe35655ddc523e1e6bdbd">Disarm</a>()</td><td class="entry"><a class="el" href="class_shot.html">Shot</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
  <tr><td class="entry"><a class="el" href="class_physical.html#a4c1342675b4479b75d8dc07b879b7932">Do</a></td><td class="entry"><a class="el" href="class_physical.html">Physical</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_physical.html#aaefd9045f896c5322df107f980249f20">dp</a></td><td class="entry"><a class="el" href="class_physical.html">Physical</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
  <tr><td class="entry"><a class="el" href="class_physical.html#a19430528448288c4b73b17f9f0e6418c">dp_acc</a></td><td class="entry"><a class="el" href="class_physical.html">Physical</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_physical.html#ae0a23449b126a926c741c6dcb8650aaf">dp_drg</a></td><td class="entry"><a class="el" href="class_physical.html">Physical</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
  <tr><td class="entry"><a class="el" href="class_physical.html#af93e3c7b7e9c8978caff8f84d4f0cfb0">dr</a></td><td class="entry"><a class="el" href="class_physical.html">Physical</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_physical.html#a700d67f9d9d134d6e89619e2ff88a03f">dr_acc</a></td><td class="entry"><a class="el" href="class_physical.html">Physical</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
  <tr><td class="entry"><a class="el" href="class_physical.html#aa97e3222a4d7bee7f0a86f0ddfedc729">dr_drg</a></td><td class="entry"><a class="el" href="class_physical.html">Physical</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_physical.html#a322750d3a90eeb77c3cac7e6ba2700a0">Drag</a>() const </td><td class="entry"><a class="el" href="class_physical.html">Physical</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
  <tr><td class="entry"><a class="el" href="class_physical.html#ac9b8033226e8a1f0757ab8ceb25bb8c9">drag</a></td><td class="entry"><a class="el" href="class_physical.html">Physical</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_physical.html#ac6071904c1e17537adef89fbae9f3942">dy</a></td><td class="entry"><a class="el" href="class_physical.html">Physical</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
  <tr><td class="entry"><a class="el" href="class_physical.html#a122baad9132db172b9e1103c736df69a">dy_acc</a></td><td class="entry"><a class="el" href="class_physical.html">Physical</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_physical.html#a8b54e9624bb79c518e61fde79e18393e">dy_drg</a></td><td class="entry"><a class="el" href="class_physical.html">Physical</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
  <tr><td class="entry"><a class="el" href="class_physical.html#a89458e37a410badba4643bc25c5ad4ac">ElasticCollision</a>(Physical &amp;a, Physical &amp;b)</td><td class="entry"><a class="el" href="class_physical.html">Physical</a></td><td class="entry"><span class="mlabel">static</span></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_shot.html#a650a7bb248e7846e03a80f8f9626a791">eta</a></td><td class="entry"><a class="el" href="class_shot.html">Shot</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
  <tr><td class="entry"><a class="el" href="class_shot.html#a4d1e4bc0a638697ad354350ce31c3853">ExecFrame</a>(double factor)</td><td class="entry"><a class="el" href="class_shot.html">Shot</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_shot.html#a3dd6988fa6b31bb74ece8b5035742a88">first_frame</a></td><td class="entry"><a class="el" href="class_shot.html">Shot</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
  <tr><td class="entry"><a class="el" href="class_shot.html#aa2a4256f0449fe386192ce64ccaf80f8">flare</a></td><td class="entry"><a class="el" href="class_shot.html">Shot</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_shot.html#a1bfe46e21ad38496aab8ad7e920527a2">flash</a></td><td class="entry"><a class="el" href="class_shot.html">Shot</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
  <tr><td class="entry"><a class="el" href="class_physical.html#a47ee55f7dc6532dd5fa8f29647a757b2">flight_path_pitch</a></td><td class="entry"><a class="el" href="class_physical.html">Physical</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_physical.html#a500b4feb4136d796e5bd44c10dd7f588">flight_path_yaw</a></td><td class="entry"><a class="el" href="class_physical.html">Physical</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
  <tr><td class="entry"><a class="el" href="class_physical.html#acc20166630ba1960a7569292a6f3c84e">FlightPathPitchAngle</a>() const </td><td class="entry"><a class="el" href="class_physical.html">Physical</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_physical.html#a84bdec78881ec165e6092a93a1b93820">FlightPathYawAngle</a>() const </td><td class="entry"><a class="el" href="class_physical.html">Physical</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
  <tr><td class="entry"><a class="el" href="class_physical.html#ab29b630ea2ca882c805e3c4feb9a8061">g_accel</a></td><td class="entry"><a class="el" href="class_physical.html">Physical</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_physical.html#a3d2cd41c96af67bfe07094b54c9b2591">GetAngularDrag</a>(double &amp;r, double &amp;p, double &amp;y)</td><td class="entry"><a class="el" href="class_physical.html">Physical</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
  <tr><td class="entry"><a class="el" href="class_physical.html#a09066864123e7aef872e6e4dc12bdb3e">GetAngularRates</a>(double &amp;r, double &amp;p, double &amp;y)</td><td class="entry"><a class="el" href="class_physical.html">Physical</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_physical.html#aebfee03c9e62ec742802649673a0aa20">GetAngularThrust</a>(double &amp;r, double &amp;p, double &amp;y)</td><td class="entry"><a class="el" href="class_physical.html">Physical</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
  <tr><td class="entry"><a class="el" href="class_physical.html#a7cb3fe422731fe3cc790ecc5aa91a74d">GetBaseDensity</a>() const </td><td class="entry"><a class="el" href="class_physical.html">Physical</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">virtual</span></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_physical.html#ab2128e0932c88467240448f972e23239">GetDensity</a>() const </td><td class="entry"><a class="el" href="class_physical.html">Physical</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
  <tr><td class="entry"><a class="el" href="class_physical.html#afb266107493cf3b901d794903d6f1077">GetDirector</a>() const </td><td class="entry"><a class="el" href="class_physical.html">Physical</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_shot.html#ac8cfc1fab3d3cf133f2de93976b94d29">GetEta</a>() const </td><td class="entry"><a class="el" href="class_shot.html">Shot</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
  <tr><td class="entry"><a class="el" href="class_shot.html#af080b22214cb3ee405ec8ae7dacac5d2">GetIFF</a>() const </td><td class="entry"><a class="el" href="class_shot.html">Shot</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#adb8e82281f413545f6330530488fac03">GetObjID</a>() const </td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">virtual</span></td></tr>
  <tr><td class="entry"><a class="el" href="class_shot.html#a1aaa70627f3763d14c46a4b9ea4c8852">GetObserverName</a>() const </td><td class="entry"><a class="el" href="class_shot.html">Shot</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#aa15b8215840833436f14f22919cf01f5">GetRegion</a>() const </td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">virtual</span></td></tr>
  <tr><td class="entry"><a class="el" href="class_physical.html#a2fc6ff937e69676865402553eb65a901">GetSubFrameLength</a>()</td><td class="entry"><a class="el" href="class_physical.html">Physical</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">static</span></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_shot.html#aed531d298e2709eea2a3132a2335c7d5">GetTarget</a>() const </td><td class="entry"><a class="el" href="class_shot.html">Shot</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
  <tr><td class="entry"><a class="el" href="class_shot.html#a9ebd30211aa280ca141f3fba0709a267">GetTrail</a>() const </td><td class="entry"><a class="el" href="class_shot.html">Shot</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_physical.html#a2fba0c03cbd4afade7da4fc1e5bb0c0b">Heading</a>() const </td><td class="entry"><a class="el" href="class_physical.html">Physical</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
  <tr><td class="entry"><a class="el" href="class_shot.html#ae320c3b046c14a813d8660bf81026def">hit_target</a></td><td class="entry"><a class="el" href="class_shot.html">Shot</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_shot.html#aaf206ea4c824b9c1e5d95e26c02ae6cf">HitTarget</a>() const </td><td class="entry"><a class="el" href="class_shot.html">Shot</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
  <tr><td class="entry"><a class="el" href="class_physical.html#ada97e68f8c9359d9c934f0e45918c774">id</a></td><td class="entry"><a class="el" href="class_physical.html">Physical</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_physical.html#a004c339d5c06357c7973070a2f5f3c39">id_key</a></td><td class="entry"><a class="el" href="class_physical.html">Physical</a></td><td class="entry"><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
  <tr><td class="entry"><a class="el" href="class_physical.html#a46304a3da17a2d7704e8cca3b09a798a">Identity</a>() const </td><td class="entry"><a class="el" href="class_physical.html">Physical</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_shot.html#a71a7a40aa9d7a5ed359c34b03a14381b">iff_code</a></td><td class="entry"><a class="el" href="class_shot.html">Shot</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
  <tr><td class="entry"><a class="el" href="class_sim_observer.html#a59c8f9384d12c6192cad15ccda2df0b0">Ignore</a>(SimObject *obj)</td><td class="entry"><a class="el" href="class_sim_observer.html">SimObserver</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_physical.html#aee52dc7ccefe77aaf739139f10272a11">InelasticCollision</a>(Physical &amp;a, Physical &amp;b)</td><td class="entry"><a class="el" href="class_physical.html">Physical</a></td><td class="entry"><span class="mlabel">static</span></td></tr>
  <tr><td class="entry"><a class="el" href="class_physical.html#a90321d772170e0ff0745667aad65cf65">InflictDamage</a>(double damage, int type=0)</td><td class="entry"><a class="el" href="class_physical.html">Physical</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_shot.html#acc1bad7eb592e2a08b0a8d34c7c49f24">Initialize</a>()</td><td class="entry"><a class="el" href="class_shot.html">Shot</a></td><td class="entry"><span class="mlabel">static</span></td></tr>
  <tr><td class="entry"><a class="el" href="class_physical.html#a8e2b75659beeba7ed86a6f1199260c1c">integrity</a></td><td class="entry"><a class="el" href="class_physical.html">Physical</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_physical.html#ad665e179e85f6d2f19536cf54b7f03a5">Integrity</a>() const </td><td class="entry"><a class="el" href="class_physical.html">Physical</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
  <tr><td class="entry"><a class="el" href="class_shot.html#aa994a48c4c0b2fb43585425cbe35cc76">IsArmed</a>() const </td><td class="entry"><a class="el" href="class_shot.html">Shot</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">virtual</span></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_shot.html#a15f636f9c361fb08ea3c4e95db14ed53">IsBeam</a>() const </td><td class="entry"><a class="el" href="class_shot.html">Shot</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">virtual</span></td></tr>
  <tr><td class="entry"><a class="el" href="class_shot.html#a41fc6a8d2af221525399fbb937360246">IsDecoy</a>() const </td><td class="entry"><a class="el" href="class_shot.html">Shot</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">virtual</span></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_shot.html#abad49d59682e149920778eafe5d72752">IsDrone</a>() const </td><td class="entry"><a class="el" href="class_shot.html">Shot</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">virtual</span></td></tr>
  <tr><td class="entry"><a class="el" href="class_shot.html#a3b60864c63f48493fcb6993656bb52d2">IsFlak</a>() const </td><td class="entry"><a class="el" href="class_shot.html">Shot</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_shot.html#a1560099bed275ea09bd6e100df76d1f9">IsHostileTo</a>(const SimObject *o) const </td><td class="entry"><a class="el" href="class_shot.html">Shot</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
  <tr><td class="entry"><a class="el" href="class_shot.html#afb51286dcc48eebaf872a4b6b8d377f7">IsMissile</a>() const </td><td class="entry"><a class="el" href="class_shot.html">Shot</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">virtual</span></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_shot.html#ad6192c4ef2523f7b02349bc6f0846dbe">IsPrimary</a>() const </td><td class="entry"><a class="el" href="class_shot.html">Shot</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">virtual</span></td></tr>
  <tr><td class="entry"><a class="el" href="class_shot.html#acb7f9ce387bfc1636982ef37cf5e30b7">IsProbe</a>() const </td><td class="entry"><a class="el" href="class_shot.html">Shot</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">virtual</span></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_shot.html#a7ae0b40104aeda14d5948dda703cd013">IsTracking</a>(Ship *tgt) const </td><td class="entry"><a class="el" href="class_shot.html">Shot</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
  <tr><td class="entry"><a class="el" href="class_physical.html#a33141f14054f7425edca7e92673135be">lat_thrust</a></td><td class="entry"><a class="el" href="class_physical.html">Physical</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_shot.html#ab853f7a5b613ba099a0e36614f39215a">Length</a>() const </td><td class="entry"><a class="el" href="class_shot.html">Shot</a></td><td class="entry"></td></tr>
  <tr><td class="entry"><a class="el" href="class_physical.html#a6b8e2705ced511545378e49b14573fdc">life</a></td><td class="entry"><a class="el" href="class_physical.html">Physical</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_physical.html#aec2a93daff24c5b87933914cbcb100fe">Life</a>() const </td><td class="entry"><a class="el" href="class_physical.html">Physical</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
  <tr><td class="entry"><a class="el" href="class_physical.html#aefe4361f213e12c50c1bd40a70daa5a2">LiftLine</a>() const </td><td class="entry"><a class="el" href="class_physical.html">Physical</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_physical.html#afd7fa6ca59a6efa5c5bd465793da09a1">light</a></td><td class="entry"><a class="el" href="class_physical.html">Physical</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
  <tr><td class="entry"><a class="el" href="class_physical.html#a7ad335cf65139df6d8b6c1446394ce89">LightSrc</a>() const </td><td class="entry"><a class="el" href="class_physical.html">Physical</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_physical.html#abf3689db9ce20a6cb3901ce8d5d10762">LinearFrame</a>(double seconds)</td><td class="entry"><a class="el" href="class_physical.html">Physical</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
  <tr><td class="entry"><a class="el" href="class_physical.html#a18d7b806f29edde8af178ae9a6d0ad90">Location</a>() const </td><td class="entry"><a class="el" href="class_physical.html">Physical</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_physical.html#a7a21ad2f57ef7634de4cfc8403e82f1d">LookAt</a>(const Point &amp;dst)</td><td class="entry"><a class="el" href="class_physical.html">Physical</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
  <tr><td class="entry"><a class="el" href="class_shot.html#aa9be380dfc52d702f991b5a19366cb86">MarkerColor</a>() const </td><td class="entry"><a class="el" href="class_shot.html">Shot</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_physical.html#a7c68f6e32d5725d6ae0099400f7c0b6e">mass</a></td><td class="entry"><a class="el" href="class_physical.html">Physical</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
  <tr><td class="entry"><a class="el" href="class_physical.html#ad352c259640eecc358bf7d7e07552bbe">Mass</a>() const </td><td class="entry"><a class="el" href="class_physical.html">Physical</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_physical.html#aaab110c0381fdc000018c6a65b9ef657">MoveTo</a>(const Point &amp;new_loc)</td><td class="entry"><a class="el" href="class_physical.html">Physical</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
  <tr><td class="entry"><a class="el" href="class_physical.html#a8494a16d51ebf60bba3961b2a9101b8d">name</a></td><td class="entry"><a class="el" href="class_physical.html">Physical</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_physical.html#a805a89f8e93e2e66452b5cb6ab0c5f6b">Name</a>() const </td><td class="entry"><a class="el" href="class_physical.html">Physical</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
  <tr><td class="entry"><a class="el" href="class_physical.html#a0a2f00f99707710a99352755c456738da52a005a47cab0fb16fabf08151e16fd5">NAMELEN</a> enum value</td><td class="entry"><a class="el" href="class_physical.html">Physical</a></td><td class="entry"></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#a0c85131bf7bd49549606d0b5aa6d5dd4">Notify</a>()</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
  <tr><td class="entry"><a class="el" href="class_sim_object.html#a4db0e23db1b1283f925a312bcccab9f8">notifying</a></td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_physical.html#a6c0701c3b48649aab8fa7c4ccd00e21c">obj_type</a></td><td class="entry"><a class="el" href="class_physical.html">Physical</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
  <tr><td class="entry"><a class="el" href="class_sim_object.html#af08d08c917e449b101e7e3e3ca9d8dff">objid</a></td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_sim_observer.html#ae6c9a20e4fd0bcb3590f983a391dd451">Observe</a>(SimObject *obj)</td><td class="entry"><a class="el" href="class_sim_observer.html">SimObserver</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
  <tr><td class="entry"><a class="el" href="class_sim_observer.html#a3fe87e6bbf13018f8f78f76e4d5c4164">observe_list</a></td><td class="entry"><a class="el" href="class_sim_observer.html">SimObserver</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#ae34937d9a0fb1190cc4f4da782c2840b">observers</a></td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
  <tr><td class="entry"><a class="el" href="class_shot.html#a685f7a245180e23aad5b7a4153157e0f">offset</a></td><td class="entry"><a class="el" href="class_shot.html">Shot</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_shot.html#a29b8577f1e672c0a44d9affac1cced1e">operator==</a>(const Shot &amp;s) const </td><td class="entry"><a class="el" href="class_shot.html">Shot</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
  <tr><td class="entry"><a class="el" href="class_physical.html#a05e7ed3478a661bc38517f328256f988">SimObject::operator==</a>(const Physical &amp;p) const </td><td class="entry"><a class="el" href="class_physical.html">Physical</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_sim_observer.html#a03823f3af6e76868bc1dba46631c53e0">SimObserver::operator==</a>(const SimObserver &amp;o) const </td><td class="entry"><a class="el" href="class_sim_observer.html">SimObserver</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
  <tr><td class="entry"><a class="el" href="class_shot.html#a701985701d6070af28893ae82c0b1af6">origin</a></td><td class="entry"><a class="el" href="class_shot.html">Shot</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_shot.html#a1f18e924060cfee069d70aad7dae8918">Origin</a>() const </td><td class="entry"><a class="el" href="class_shot.html">Shot</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
  <tr><td class="entry"><a class="el" href="class_shot.html#aebea0f1638734cfa59101ab1a2ddf3ef">owner</a></td><td class="entry"><a class="el" href="class_shot.html">Shot</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_shot.html#a93a15e6e17e1745b1fb9bb898e288ea8">Owner</a>() const </td><td class="entry"><a class="el" href="class_shot.html">Shot</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
  <tr><td class="entry"><a class="el" href="class_shot.html#ad35bde6be6ccfa8cf2b3b5cb09e7f25c">PCS</a>() const </td><td class="entry"><a class="el" href="class_shot.html">Shot</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">virtual</span></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_physical.html#ac11a1bca87389886d9d8291fef41ad8c">Physical</a>()</td><td class="entry"><a class="el" href="class_physical.html">Physical</a></td><td class="entry"></td></tr>
  <tr><td class="entry"><a class="el" href="class_physical.html#aad0f1cffb043f81488f6f24e9f8ef3fd">Physical</a>(const char *n, int t=0)</td><td class="entry"><a class="el" href="class_physical.html">Physical</a></td><td class="entry"></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_physical.html#adedbc5524c3cac44ba2047a6e2bf2bd3">Pitch</a>() const </td><td class="entry"><a class="el" href="class_physical.html">Physical</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
  <tr><td class="entry"><a class="el" href="class_physical.html#a760b0be05697d5fbe9a652b8d9fe48d0">pitch</a></td><td class="entry"><a class="el" href="class_physical.html">Physical</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_physical.html#a8301ba8959b36ebbc1a2d66842f3fbd2">pitch_rate</a></td><td class="entry"><a class="el" href="class_physical.html">Physical</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
  <tr><td class="entry"><a class="el" href="class_shot.html#abeb12275ac15a502a3167e388472ac68">primary</a></td><td class="entry"><a class="el" href="class_shot.html">Shot</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_physical.html#ac64ba8dfcf6923b8cb9e6a00d7b5023f">primary_loc</a></td><td class="entry"><a class="el" href="class_physical.html">Physical</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
  <tr><td class="entry"><a class="el" href="class_physical.html#afd82688e691f376ee8f1887638032800">primary_mass</a></td><td class="entry"><a class="el" href="class_physical.html">Physical</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_physical.html#a339bd272f6c690c23b64eb9419d039ec">radius</a></td><td class="entry"><a class="el" href="class_physical.html">Physical</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
  <tr><td class="entry"><a class="el" href="class_physical.html#a31367f0054fd23eeb6458c42bb663fc7">Radius</a>() const </td><td class="entry"><a class="el" href="class_physical.html">Physical</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#ad157797b86f44e754880b3115e99ee2b">region</a></td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
  <tr><td class="entry"><a class="el" href="class_sim_object.html#a090a75a5b60d9ef25f9fe15443f33793">Register</a>(SimObserver *obs)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_physical.html#a3adbf31fe8d940401e6b12ccb275432e">rep</a></td><td class="entry"><a class="el" href="class_physical.html">Physical</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
  <tr><td class="entry"><a class="el" href="class_physical.html#a6d29a1d011f1ab48bcea980ded24ce4d">Rep</a>() const </td><td class="entry"><a class="el" href="class_physical.html">Physical</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_physical.html#a1342854ae569c6e053a106df8e97a522">roll</a></td><td class="entry"><a class="el" href="class_physical.html">Physical</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
  <tr><td class="entry"><a class="el" href="class_physical.html#af82790fdb4dd82da5248f764416fc9f6">Roll</a>() const </td><td class="entry"><a class="el" href="class_physical.html">Physical</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_physical.html#a1ea11485cc2e7d937fea7593312f90d6">roll_rate</a></td><td class="entry"><a class="el" href="class_physical.html">Physical</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
  <tr><td class="entry"><a class="el" href="class_physical.html#ada01c690d060ad1dca5c7473db1a5faa">Rotation</a>() const </td><td class="entry"><a class="el" href="class_physical.html">Physical</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_shot.html#ab5d5010a6dbeb0f71af8b77aa337ce3c">SeekTarget</a>(SimObject *target, System *sub=0)</td><td class="entry"><a class="el" href="class_shot.html">Shot</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
  <tr><td class="entry"><a class="el" href="class_physical.html#a137f3bbbb873bf5c95ac86585fec0084">SemiElasticCollision</a>(Physical &amp;a, Physical &amp;b)</td><td class="entry"><a class="el" href="class_physical.html">Physical</a></td><td class="entry"><span class="mlabel">static</span></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_physical.html#a2cc71395813b8b47968c48ec92ce6698">SetAbsoluteOrientation</a>(double roll, double pitch, double yaw)</td><td class="entry"><a class="el" href="class_physical.html">Physical</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
  <tr><td class="entry"><a class="el" href="class_physical.html#ac280a1b30eb3ce6974ed2e8846ed0436">SetAngularDrag</a>(double r, double p, double y)</td><td class="entry"><a class="el" href="class_physical.html">Physical</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_physical.html#a6fe4f81f6b9d31efe9fb2da0f9441842">SetAngularRates</a>(double r, double p, double y)</td><td class="entry"><a class="el" href="class_physical.html">Physical</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
  <tr><td class="entry"><a class="el" href="class_physical.html#a21d9cb466d59d3854164f0124290d5e2">SetBaseDensity</a>(double d)</td><td class="entry"><a class="el" href="class_physical.html">Physical</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_shot.html#a4d60ed9eb5ecfbd15c79f5607ee3f218">SetBeamPoints</a>(const Point &amp;from, const Point &amp;to)</td><td class="entry"><a class="el" href="class_shot.html">Shot</a></td><td class="entry"></td></tr>
  <tr><td class="entry"><a class="el" href="class_shot.html#a4ea72a69a385e0005fdc128ae99cae58">SetCharge</a>(float c)</td><td class="entry"><a class="el" href="class_shot.html">Shot</a></td><td class="entry"></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_physical.html#a38c066fefef072c683edd9939a9ac2e9">SetDrag</a>(double d)</td><td class="entry"><a class="el" href="class_physical.html">Physical</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">virtual</span></td></tr>
  <tr><td class="entry"><a class="el" href="class_shot.html#a6e51cb6dc0b1fe1fbce7d6e05ecce44e">SetEta</a>(int t)</td><td class="entry"><a class="el" href="class_shot.html">Shot</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_shot.html#a19c3bf22818a2101f85da50104d18837">SetFuse</a>(double seconds)</td><td class="entry"><a class="el" href="class_shot.html">Shot</a></td><td class="entry"></td></tr>
  <tr><td class="entry"><a class="el" href="class_physical.html#a27342f7cf678159a9c56a1c9c4e8d918">SetGravity</a>(double g)</td><td class="entry"><a class="el" href="class_physical.html">Physical</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_physical.html#af7174818ed105cf84fb3ed46f68a824c">SetHeading</a>(double r, double p, double y)</td><td class="entry"><a class="el" href="class_physical.html">Physical</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
  <tr><td class="entry"><a class="el" href="class_shot.html#abf1780b2dbc3a0f8ca401483247dda44">SetHitTarget</a>(bool h)</td><td class="entry"><a class="el" href="class_shot.html">Shot</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#a50f7f2a23635713d123d6811b38fc848">SetObjID</a>(DWORD id)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">virtual</span></td></tr>
  <tr><td class="entry"><a class="el" href="class_physical.html#a2e44e8b8d36e7664301923699854e1d3">SetPrimary</a>(const Point &amp;loc, double mass)</td><td class="entry"><a class="el" href="class_physical.html">Physical</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#a8058f379a6013c9ed7eab1dbed404d38">SetRegion</a>(SimRegion *rgn)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">virtual</span></td></tr>
  <tr><td class="entry"><a class="el" href="class_physical.html#a8f321af544b0f601ca547d3bee939688">SetSubFrameLength</a>(double seconds)</td><td class="entry"><a class="el" href="class_physical.html">Physical</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">static</span></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_physical.html#acb6369b0de01a11ae7c4135b777d7a24">SetThrust</a>(double t)</td><td class="entry"><a class="el" href="class_physical.html">Physical</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
  <tr><td class="entry"><a class="el" href="class_physical.html#af340eb740dfcd3a58abba041255f438b">SetTransX</a>(double t)</td><td class="entry"><a class="el" href="class_physical.html">Physical</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_physical.html#a0d5a6d2cfc223e6ea9661599e331aaa8">SetTransY</a>(double t)</td><td class="entry"><a class="el" href="class_physical.html">Physical</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
  <tr><td class="entry"><a class="el" href="class_physical.html#a10bef5ec31ba56a8965778a0edaddd64">SetTransZ</a>(double t)</td><td class="entry"><a class="el" href="class_physical.html">Physical</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_physical.html#a4b41633cf4646992e3ab9b8f5ec6a533">SetVelocity</a>(const Point &amp;v)</td><td class="entry"><a class="el" href="class_physical.html">Physical</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">virtual</span></td></tr>
  <tr><td class="entry"><a class="el" href="class_physical.html#a8300d2af00872a70a579d0a787755eb2">Shake</a>() const </td><td class="entry"><a class="el" href="class_physical.html">Physical</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_physical.html#acb24f3d7c5ee7743da91e2578bd984f2">shake</a></td><td class="entry"><a class="el" href="class_physical.html">Physical</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
  <tr><td class="entry"><a class="el" href="class_shot.html#a192720cd066d3b1e2ca234d4531c5879">Shot</a>(const Point &amp;pos, const Camera &amp;cam, WeaponDesign *design, const Ship *ship=0)</td><td class="entry"><a class="el" href="class_shot.html">Shot</a></td><td class="entry"></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_shot.html#abcb8e24cad59c8ee19de608313d6aa5e">ShotType</a>() const </td><td class="entry"><a class="el" href="class_shot.html">Shot</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
  <tr><td class="entry"><a class="el" href="class_sim_object.html#a43f6bd6f43c6e7798b4f7ac729c53982ad9bf4353b06b6ce0b2cb976d727762d5">SIM_ASTEROID</a> enum value</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#a43f6bd6f43c6e7798b4f7ac729c53982afef3725362907c6728104e1ce41fb542">SIM_DEBRIS</a> enum value</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"></td></tr>
  <tr><td class="entry"><a class="el" href="class_sim_object.html#a43f6bd6f43c6e7798b4f7ac729c53982ae13513f3708d04b53ead6fb2e85facad">SIM_DRONE</a> enum value</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#a43f6bd6f43c6e7798b4f7ac729c53982ad4d1ea0637243627d7683f06928c68ee">SIM_EXPLOSION</a> enum value</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"></td></tr>
  <tr><td class="entry"><a class="el" href="class_sim_object.html#a43f6bd6f43c6e7798b4f7ac729c53982a883a4c0d3bae3a294a55a710f8bd7cf4">SIM_SHIP</a> enum value</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#a43f6bd6f43c6e7798b4f7ac729c53982af19ae8c44fb3b12bc78ec664c65116f5">SIM_SHOT</a> enum value</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"></td></tr>
  <tr><td class="entry"><a class="el" href="class_sim_object.html#a6c69da7ea030be24368b4da558ae63c1">SimObject</a>()</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#a8bdca8f73ae2749e305b6077aecd3c60">SimObject</a>(const char *n, int t=0)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
  <tr><td class="entry"><a class="el" href="class_shot.html#af5c0cf9b4ae72fe7af65b32e972f6aad">sound</a></td><td class="entry"><a class="el" href="class_shot.html">Shot</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_physical.html#a091ee071ff79007c87e33f0ff2cb574c">stall</a></td><td class="entry"><a class="el" href="class_physical.html">Physical</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
  <tr><td class="entry"><a class="el" href="class_physical.html#ad57f7c28a081079e6c3b1ecd1089e927">straight</a></td><td class="entry"><a class="el" href="class_physical.html">Physical</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_physical.html#a6c010dd6ce3e164d9698d47848b07227">sub_frame</a></td><td class="entry"><a class="el" href="class_physical.html">Physical</a></td><td class="entry"><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
  <tr><td class="entry"><a class="el" href="class_physical.html#ae2f2fa70cb366f708fe10065186e3ad0">Thrust</a>() const </td><td class="entry"><a class="el" href="class_physical.html">Physical</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_physical.html#ab4a9f94781e500cfc2e594d122b23927">thrust</a></td><td class="entry"><a class="el" href="class_physical.html">Physical</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
  <tr><td class="entry"><a class="el" href="class_shot.html#a856d5f418f8b061c624aa9844d7a2a0e">trail</a></td><td class="entry"><a class="el" href="class_shot.html">Shot</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_physical.html#a31ee78848140bfc4a05e3ccbf6770656">trans_x</a></td><td class="entry"><a class="el" href="class_physical.html">Physical</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
  <tr><td class="entry"><a class="el" href="class_physical.html#a41e10f76bb0bee8782e12b1b4ff9eacc">trans_y</a></td><td class="entry"><a class="el" href="class_physical.html">Physical</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_physical.html#a23a156200251e24ac72d80854b870c9b">trans_z</a></td><td class="entry"><a class="el" href="class_physical.html">Physical</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
  <tr><td class="entry"><a class="el" href="class_physical.html#a441070b74fe991914da5bc4d3b25124c">TranslateBy</a>(const Point &amp;ref)</td><td class="entry"><a class="el" href="class_physical.html">Physical</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_physical.html#a4c2142777216044b02549418b13a6280">TransX</a>() const </td><td class="entry"><a class="el" href="class_physical.html">Physical</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
  <tr><td class="entry"><a class="el" href="class_physical.html#a006733966b21b0c69c6c2af69d60979d">TransY</a>() const </td><td class="entry"><a class="el" href="class_physical.html">Physical</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_physical.html#aad0dad42db34cd3e615533af4a85285f">TransZ</a>() const </td><td class="entry"><a class="el" href="class_physical.html">Physical</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
  <tr><td class="entry"><a class="el" href="class_shot.html#a1a46dbfd2cab7693188340476d1fcc6f">type</a></td><td class="entry"><a class="el" href="class_shot.html">Shot</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_physical.html#a2ce9ae48d2e4f4fb434bdc4083746068">Type</a>() const </td><td class="entry"><a class="el" href="class_physical.html">Physical</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
  <tr><td class="entry"><a class="el" href="class_shot.html#af2f3387d4bec475ccd8da080ce5c3747">TYPENAME</a>()</td><td class="entry"><a class="el" href="class_shot.html">Shot</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">static</span></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#a43f6bd6f43c6e7798b4f7ac729c53982">TYPES</a> enum name</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"></td></tr>
  <tr><td class="entry"><a class="el" href="class_sim_object.html#a1ea6bea057e5c482e5a2fd04338d9f80">Unregister</a>(SimObserver *obs)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_shot.html#a7d46c99d869aa82b2001df8391906206">Update</a>(SimObject *obj)</td><td class="entry"><a class="el" href="class_shot.html">Shot</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
  <tr><td class="entry"><a class="el" href="class_physical.html#a60c5e5f05f780f8accae363e9748131c">Velocity</a>() const </td><td class="entry"><a class="el" href="class_physical.html">Physical</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_physical.html#a02b1afe5e027120d1e8dc445ee80143e">velocity</a></td><td class="entry"><a class="el" href="class_physical.html">Physical</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
  <tr><td class="entry"><a class="el" href="class_physical.html#a807db494059310172bf5d9d5af046ff8">Vibration</a>() const </td><td class="entry"><a class="el" href="class_physical.html">Physical</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_physical.html#a91636e0c8d273057d1e4631bff138473">vibration</a></td><td class="entry"><a class="el" href="class_physical.html">Physical</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
  <tr><td class="entry"><a class="el" href="class_physical.html#a52e9b61fdca0610b1ad843221a1bd8d1">Yaw</a>() const </td><td class="entry"><a class="el" href="class_physical.html">Physical</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_physical.html#a9622775c81f1934ee5b3370008aceb15">yaw</a></td><td class="entry"><a class="el" href="class_physical.html">Physical</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
  <tr><td class="entry"><a class="el" href="class_physical.html#aa84db3f80e7277daeb9720fb4de48fe1">yaw_rate</a></td><td class="entry"><a class="el" href="class_physical.html">Physical</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_physical.html#a91cc6325d27fe86bddeab281c0ff068f">~Physical</a>()</td><td class="entry"><a class="el" href="class_physical.html">Physical</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
  <tr><td class="entry"><a class="el" href="class_shot.html#a9c3437fd84fa6178a5191ea040e7d837">~Shot</a>()</td><td class="entry"><a class="el" href="class_shot.html">Shot</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#a5ad9e70d2845434235780f39d95906f2">~SimObject</a>()</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
  <tr><td class="entry"><a class="el" href="class_sim_observer.html#a7348e5f58ba93c8ec4c3349676dfd42e">~SimObserver</a>()</td><td class="entry"><a class="el" href="class_sim_observer.html">SimObserver</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
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