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<div id="projectname">Starshatter_Open
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<div id="projectbrief">Open source Starshatter engine</div>
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<p>This is the complete list of members for <a class="el" href="class_ship.html">Ship</a>, including all inherited members.</p>
<table class="directory">
<tr class="even"><td class="entry"><a class="el" href="class_ship.html#a0037614f53cb27168c661028f2af2603">Abbreviation</a>() const </td><td class="entry"><a class="el" href="class_ship.html">Ship</a></td><td class="entry"></td></tr>
<tr><td class="entry"><a class="el" href="class_physical.html#ae7dd31dfd66682e1048b5d540a9f02e9">accel</a></td><td class="entry"><a class="el" href="class_physical.html">Physical</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
<tr class="even"><td class="entry"><a class="el" href="class_physical.html#a9f82b440b9156266414c98ff15688545">Acceleration</a>() const </td><td class="entry"><a class="el" href="class_physical.html">Physical</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
<tr><td class="entry"><a class="el" href="class_ship.html#a6e8a59d622df9e3ec98b501a6a226759">acs</a></td><td class="entry"><a class="el" href="class_ship.html">Ship</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
<tr class="even"><td class="entry"><a class="el" href="class_ship.html#a210e5fe1af462271e2c995b8c3ad492d">ACS</a>() const </td><td class="entry"><a class="el" href="class_ship.html">Ship</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
<tr><td class="entry"><a class="el" href="class_ship.html#aa369a0e386d7205bc05cb22914312427">Activate</a>(Scene &scene)</td><td class="entry"><a class="el" href="class_ship.html">Ship</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
<tr class="even"><td class="entry"><a class="el" href="class_ship.html#a4d0e058f0446563382399b0a34a3faa7acb99ff05556afe052f31eaf43aa26f96">ACTIVE</a> enum value</td><td class="entry"><a class="el" href="class_ship.html">Ship</a></td><td class="entry"></td></tr>
<tr><td class="entry"><a class="el" href="class_sim_object.html#af2a5aaa9061b3b8d85ac35259c8c5ad7">active</a></td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
<tr class="even"><td class="entry"><a class="el" href="class_ship.html#a1ab4aacb54eaef55e03312511c506422">AddActiveDecoy</a>(Drone *d)</td><td class="entry"><a class="el" href="class_ship.html">Ship</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
<tr><td class="entry"><a class="el" href="class_ship.html#a4324f62dfe05865f6adecf0498caac85">AddNavPoint</a>(Instruction *pt, Instruction *afterPoint=0)</td><td class="entry"><a class="el" href="class_ship.html">Ship</a></td><td class="entry"></td></tr>
<tr class="even"><td class="entry"><a class="el" href="class_ship.html#abe165ce8724a13a99a4c11522389623a">AddThreat</a>(Shot *s)</td><td class="entry"><a class="el" href="class_ship.html">Ship</a></td><td class="entry"></td></tr>
<tr><td class="entry"><a class="el" href="class_ship.html#a780272549173bd0a3e07a62043995761">AeroFrame</a>(double seconds)</td><td class="entry"><a class="el" href="class_ship.html">Ship</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
<tr class="even"><td class="entry"><a class="el" href="class_ship.html#ab82ff67654277aec9aed92e8e2bab426">agility</a></td><td class="entry"><a class="el" href="class_ship.html">Ship</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
<tr><td class="entry"><a class="el" href="class_ship.html#a70612ca2e02b0704c487c19bc9bc3dbf">Agility</a>() const </td><td class="entry"><a class="el" href="class_ship.html">Ship</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
<tr class="even"><td class="entry"><a class="el" href="class_ship.html#aec7012fa44a57e9630d0316482bf350a">ai_mode</a></td><td class="entry"><a class="el" href="class_ship.html">Ship</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
<tr><td class="entry"><a class="el" href="class_ship.html#af329ac19681d6dfe242c64c8c6160d67">AIValue</a>() const </td><td class="entry"><a class="el" href="class_ship.html">Ship</a></td><td class="entry"></td></tr>
<tr class="even"><td class="entry"><a class="el" href="class_ship.html#a4d0e058f0446563382399b0a34a3faa7a3ec2bf5bd3df19a510840de131a50bf6">ALERT</a> enum value</td><td class="entry"><a class="el" href="class_ship.html">Ship</a></td><td class="entry"></td></tr>
<tr><td class="entry"><a class="el" href="class_physical.html#a241e57056e2ae1c6e4d8dad01c037e70">Alpha</a>() const </td><td class="entry"><a class="el" href="class_physical.html">Physical</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
<tr class="even"><td class="entry"><a class="el" href="class_physical.html#aef5c6056fc4474dee315086cc6a20ff5">alpha</a></td><td class="entry"><a class="el" href="class_physical.html">Physical</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
<tr><td class="entry"><a class="el" href="class_ship.html#ab7364e9c7c89db7f3b37b71f80614548">altitude_agl</a></td><td class="entry"><a class="el" href="class_ship.html">Ship</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
<tr class="even"><td class="entry"><a class="el" href="class_ship.html#a2defa61faaee4c2cebd166ce236da50c">AltitudeAGL</a>() const </td><td class="entry"><a class="el" href="class_ship.html">Ship</a></td><td class="entry"></td></tr>
<tr><td class="entry"><a class="el" href="class_ship.html#ab0f4fd60d5a9b595869a34626e4f6d27">AltitudeMSL</a>() const </td><td class="entry"><a class="el" href="class_ship.html">Ship</a></td><td class="entry"></td></tr>
<tr class="even"><td class="entry"><a class="el" href="class_physical.html#a06d9391d5c0b3b32783a3b1f60f59e17">AngularFrame</a>(double seconds)</td><td class="entry"><a class="el" href="class_physical.html">Physical</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
<tr><td class="entry"><a class="el" href="class_physical.html#a2d36b9780cfaa079f7402a4d5c491c91">ApplyForce</a>(const Point &force)</td><td class="entry"><a class="el" href="class_physical.html">Physical</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
<tr class="even"><td class="entry"><a class="el" href="class_ship.html#aad9ea33cada7af3ec023cc53b46c9d65">ApplyHelmPitch</a>(double p)</td><td class="entry"><a class="el" href="class_ship.html">Ship</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
<tr><td class="entry"><a class="el" href="class_ship.html#a639718e2b02486a60799d0672b3d0dfb">ApplyHelmYaw</a>(double y)</td><td class="entry"><a class="el" href="class_ship.html">Ship</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
<tr class="even"><td class="entry"><a class="el" href="class_ship.html#a4f0f1545d4f119cd67e77030fdd80495">ApplyPitch</a>(double pitch_acc)</td><td class="entry"><a class="el" href="class_ship.html">Ship</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
<tr><td class="entry"><a class="el" href="class_physical.html#adc0005c9ad6bea9c1beb03912ba1a079">ApplyRoll</a>(double roll_acc)</td><td class="entry"><a class="el" href="class_physical.html">Physical</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
<tr class="even"><td class="entry"><a class="el" href="class_physical.html#a021f0362ffa486a3b46bd727e83a5839">ApplyTorque</a>(const Point &torque)</td><td class="entry"><a class="el" href="class_physical.html">Physical</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
<tr><td class="entry"><a class="el" href="class_physical.html#a4b5a83f5bd906e0c09ff326f5c0168a2">ApplyYaw</a>(double yaw_acc)</td><td class="entry"><a class="el" href="class_physical.html">Physical</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
<tr class="even"><td class="entry"><a class="el" href="class_ship.html#a4d0e058f0446563382399b0a34a3faa7aaeb84a1258e111a96517032c0a322454">APPROACH</a> enum value</td><td class="entry"><a class="el" href="class_ship.html">Ship</a></td><td class="entry"></td></tr>
<tr><td class="entry"><a class="el" href="class_physical.html#aed93819206c4ca747edf57ba36e930e2">arcade_velocity</a></td><td class="entry"><a class="el" href="class_physical.html">Physical</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
<tr class="even"><td class="entry"><a class="el" href="class_physical.html#a88fac6ecccf78d96ccb164d1e9797f58">ArcadeFrame</a>(double seconds)</td><td class="entry"><a class="el" href="class_physical.html">Physical</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
<tr><td class="entry"><a class="el" href="class_ship.html#a5f2e4191213205091f7c5d2500c37fb9">ArcadeStop</a>()</td><td class="entry"><a class="el" href="class_ship.html">Ship</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
<tr class="even"><td class="entry"><a class="el" href="class_ship.html#a71fbded084bb90d16f77d87b7eae5824aeb7e1136d713750eb05cd80a8d29f3a0">ATTACK</a> enum value</td><td class="entry"><a class="el" href="class_ship.html">Ship</a></td><td class="entry"></td></tr>
<tr><td class="entry"><a class="el" href="class_ship.html#abb8577e4113905fef50ebe8e709ec869">augmenter</a></td><td class="entry"><a class="el" href="class_ship.html">Ship</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
<tr class="even"><td class="entry"><a class="el" href="class_ship.html#af7185a674106f2277709d609d58ba8ee">Augmenter</a>() const </td><td class="entry"><a class="el" href="class_ship.html">Ship</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
<tr><td class="entry"><a class="el" href="class_ship.html#a903658c1c9bbb81bf7b990c4f06866e5">auto_repair</a></td><td class="entry"><a class="el" href="class_ship.html">Ship</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
<tr class="even"><td class="entry"><a class="el" href="class_ship.html#a433175c6478704bbc21e3351524f3ce6">AutoRepair</a>() const </td><td class="entry"><a class="el" href="class_ship.html">Ship</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
<tr><td class="entry"><a class="el" href="class_ship.html#a71fbded084bb90d16f77d87b7eae5824a6a9e2c688e99e1df890e4d95a067e0e3">BATTLESHIP</a> enum value</td><td class="entry"><a class="el" href="class_ship.html">Ship</a></td><td class="entry"></td></tr>
<tr class="even"><td class="entry"><a class="el" href="class_physical.html#acfeeb57de6a94b1e3d68a7f24e8a9cff">BeamLine</a>() const </td><td class="entry"><a class="el" href="class_physical.html">Physical</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
<tr><td class="entry"><a class="el" href="class_ship.html#a909ee8ec77aa159fa887465d6b8200be">bridge_vec</a></td><td class="entry"><a class="el" href="class_ship.html">Ship</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
<tr class="even"><td class="entry"><a class="el" href="class_ship.html#a75d8618309da74cd08d8431f2368c1dd">BridgeLocation</a>() const </td><td class="entry"><a class="el" href="class_ship.html">Ship</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
<tr><td class="entry"><a class="el" href="class_ship.html#a71fbded084bb90d16f77d87b7eae5824a210badf2cdd5c5baf6d9f4ffa74be1be">BUILDING</a> enum value</td><td class="entry"><a class="el" href="class_ship.html">Ship</a></td><td class="entry"></td></tr>
<tr class="even"><td class="entry"><a class="el" href="class_ship.html#a71fbded084bb90d16f77d87b7eae5824a39baaf1e9293b552e077b7ebc68e8974">C3I</a> enum value</td><td class="entry"><a class="el" href="class_ship.html">Ship</a></td><td class="entry"></td></tr>
<tr><td class="entry"><a class="el" href="class_physical.html#abe8b831faa85d7022f641209213e18d7">CalcFlightPath</a>()</td><td class="entry"><a class="el" href="class_physical.html">Physical</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
<tr class="even"><td class="entry"><a class="el" href="class_physical.html#ac6be8bd79bd6622fd67d2d71f8e125af">Cam</a>() const </td><td class="entry"><a class="el" href="class_physical.html">Physical</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
<tr><td class="entry"><a class="el" href="class_physical.html#ae6b6004183efe4ba25cace4fc3f2fd4d">cam</a></td><td class="entry"><a class="el" href="class_physical.html">Physical</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
<tr class="even"><td class="entry"><a class="el" href="class_ship.html#a5ea3b102f8fe9426da483e3dc3534f26">CanTimeSkip</a>()</td><td class="entry"><a class="el" href="class_ship.html">Ship</a></td><td class="entry"></td></tr>
<tr><td class="entry"><a class="el" href="class_ship.html#a71fbded084bb90d16f77d87b7eae5824ad5ca536cac8620f6f4d734d1e835336b">CARGO</a> enum value</td><td class="entry"><a class="el" href="class_ship.html">Ship</a></td><td class="entry"></td></tr>
<tr class="even"><td class="entry"><a class="el" href="class_ship.html#a9c330a84c9a6437721918e4978d6bca2">carrier</a></td><td class="entry"><a class="el" href="class_ship.html">Ship</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
<tr><td class="entry"><a class="el" href="class_ship.html#a71fbded084bb90d16f77d87b7eae5824a14733be3bf6b249a41d9a5a3994ccc09">CARRIER</a> enum value</td><td class="entry"><a class="el" href="class_ship.html">Ship</a></td><td class="entry"></td></tr>
<tr class="even"><td class="entry"><a class="el" href="class_physical.html#a818d4907d9771bb7b8f2b096e0ccce7e">CD</a></td><td class="entry"><a class="el" href="class_physical.html">Physical</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
<tr><td class="entry"><a class="el" href="class_ship.html#a9e65983c5102d8d5a76fee7d562ca49a">chase_vec</a></td><td class="entry"><a class="el" href="class_ship.html">Ship</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
<tr class="even"><td class="entry"><a class="el" href="class_ship.html#aacee97bd7455f22ee1b4d003ce5a591b">ChaseLocation</a>() const </td><td class="entry"><a class="el" href="class_ship.html">Ship</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
<tr><td class="entry"><a class="el" href="class_ship.html#a3a83b1ce9b1ab580d85b7a5492be16f5">check_fire</a></td><td class="entry"><a class="el" href="class_ship.html">Ship</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
<tr class="even"><td class="entry"><a class="el" href="class_ship.html#a9935f1f24b4e94c54a4f5dc3aeba8ce0">CheckFire</a>(bool c)</td><td class="entry"><a class="el" href="class_ship.html">Ship</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">virtual</span></td></tr>
<tr><td class="entry"><a class="el" href="class_ship.html#a949ae5f84d64745ee61f704a23dd0d64">CheckFire</a>() const </td><td class="entry"><a class="el" href="class_ship.html">Ship</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">virtual</span></td></tr>
<tr class="even"><td class="entry"><a class="el" href="class_ship.html#af30fae0a9214975dcb15a38c241d10bb">CheckFriendlyFire</a>()</td><td class="entry"><a class="el" href="class_ship.html">Ship</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
<tr><td class="entry"><a class="el" href="class_ship.html#a82575f7499c77f06344348ab64fa82d2">CheckShotIntersection</a>(Shot *shot, Point &ipt, Point &hpt, Weapon **wep=0)</td><td class="entry"><a class="el" href="class_ship.html">Ship</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
<tr class="even"><td class="entry"><a class="el" href="class_physical.html#ace12d2822fdb0de0b531600e550e21a6">CL</a></td><td class="entry"><a class="el" href="class_physical.html">Physical</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
<tr><td class="entry"><a class="el" href="class_ship.html#a7001f58e1ca4b79ff8a1a176384d8a4b">Class</a>() const </td><td class="entry"><a class="el" href="class_ship.html">Ship</a></td><td class="entry"></td></tr>
<tr class="even"><td class="entry"><a class="el" href="class_ship.html#a71b9f7ef53017461622cd58510417e17">ClassForName</a>(const char *name)</td><td class="entry"><a class="el" href="class_ship.html">Ship</a></td><td class="entry"><span class="mlabel">static</span></td></tr>
<tr><td class="entry"><a class="el" href="class_ship.html#a71fbded084bb90d16f77d87b7eae5824">CLASSIFICATION</a> enum name</td><td class="entry"><a class="el" href="class_ship.html">Ship</a></td><td class="entry"></td></tr>
<tr class="even"><td class="entry"><a class="el" href="class_ship.html#af0795f135435b484bc4cf8e6d81488d3">ClassName</a>(int c)</td><td class="entry"><a class="el" href="class_ship.html">Ship</a></td><td class="entry"><span class="mlabel">static</span></td></tr>
<tr><td class="entry"><a class="el" href="class_ship.html#a0e854ff971a7af87c1bb64f359c9ea47">ClassName</a>() const </td><td class="entry"><a class="el" href="class_ship.html">Ship</a></td><td class="entry"></td></tr>
<tr class="even"><td class="entry"><a class="el" href="class_ship.html#a386a1c30e0cbeb604a9918d999bc3ab8">ClearCaution</a>()</td><td class="entry"><a class="el" href="class_ship.html">Ship</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
<tr><td class="entry"><a class="el" href="class_ship.html#a740768fb2c03be6cc45dbef94bd65967">ClearFlightPlan</a>()</td><td class="entry"><a class="el" href="class_ship.html">Ship</a></td><td class="entry"></td></tr>
<tr class="even"><td class="entry"><a class="el" href="class_ship.html#a97e280cc8117a4d900b23b4a79d6a3ea">ClearRadioOrders</a>()</td><td class="entry"><a class="el" href="class_ship.html">Ship</a></td><td class="entry"></td></tr>
<tr><td class="entry"><a class="el" href="class_ship.html#a9e2b9604fd26c0fd0182c175737016a4">ClearTrack</a>()</td><td class="entry"><a class="el" href="class_ship.html">Ship</a></td><td class="entry"></td></tr>
<tr class="even"><td class="entry"><a class="el" href="class_physical.html#abbe74c30cd25ae97fd2482dbdc7b6437">CloneCam</a>(const Camera &cam)</td><td class="entry"><a class="el" href="class_physical.html">Physical</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
<tr><td class="entry"><a class="el" href="class_ship.html#a98f8b578bec778bb4883a7a77e478246">Close</a>()</td><td class="entry"><a class="el" href="class_ship.html">Ship</a></td><td class="entry"><span class="mlabel">static</span></td></tr>
<tr class="even"><td class="entry"><a class="el" href="class_ship.html#a7f49c33a82c420f7264ab43caa62401f">cmd_chain_index</a></td><td class="entry"><a class="el" href="class_ship.html">Ship</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
<tr><td class="entry"><a class="el" href="class_ship.html#acb3125088d49f50f93e61c948bccee47">Cockpit</a>() const </td><td class="entry"><a class="el" href="class_ship.html">Ship</a></td><td class="entry"></td></tr>
<tr class="even"><td class="entry"><a class="el" href="class_ship.html#a4b1a79cacddfe35b0cd677e2e9feb1d4">cockpit</a></td><td class="entry"><a class="el" href="class_ship.html">Ship</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
<tr><td class="entry"><a class="el" href="class_ship.html#a898280621ed92a3d4527ceb186b202c5">CollidesWith</a>(Physical &o)</td><td class="entry"><a class="el" href="class_ship.html">Ship</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
<tr class="even"><td class="entry"><a class="el" href="class_ship.html#a22792b008d876b300f0c70fe1686b68f">combat_unit</a></td><td class="entry"><a class="el" href="class_ship.html">Ship</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
<tr><td class="entry"><a class="el" href="class_ship.html#a631c30f2e42514cd042211ef68bc2967">command_ai_level</a></td><td class="entry"><a class="el" href="class_ship.html">Ship</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
<tr class="even"><td class="entry"><a class="el" href="class_ship.html#a0497215a8c78ae3a906abf7e5f9928b5">CommandMode</a>()</td><td class="entry"><a class="el" href="class_ship.html">Ship</a></td><td class="entry"></td></tr>
<tr><td class="entry"><a class="el" href="class_ship.html#a0d2b7974686fd50c057aa8503f8f7e77">CompassHeading</a>() const </td><td class="entry"><a class="el" href="class_ship.html">Ship</a></td><td class="entry"></td></tr>
<tr class="even"><td class="entry"><a class="el" href="class_ship.html#affe80491413130fce4c38fed65575eb1">CompassPitch</a>() const </td><td class="entry"><a class="el" href="class_ship.html">Ship</a></td><td class="entry"></td></tr>
<tr><td class="entry"><a class="el" href="class_ship.html#a2793733504fe78bdeccf65da9c5c7ad4">CompleteTransition</a>()</td><td class="entry"><a class="el" href="class_ship.html">Ship</a></td><td class="entry"></td></tr>
<tr class="even"><td class="entry"><a class="el" href="class_ship.html#a158de9bbc4aecb5169a055c1dce47f61">Computers</a>()</td><td class="entry"><a class="el" href="class_ship.html">Ship</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
<tr><td class="entry"><a class="el" href="class_ship.html#a5ac29b86d6031a6ef97095636723489e">computers</a></td><td class="entry"><a class="el" href="class_ship.html">Ship</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
<tr class="even"><td class="entry"><a class="el" href="class_ship.html#a71fbded084bb90d16f77d87b7eae5824a5b2a763b560edfffa34f8734a009b67d">COMSAT</a> enum value</td><td class="entry"><a class="el" href="class_ship.html">Ship</a></td><td class="entry"></td></tr>
<tr><td class="entry"><a class="el" href="class_ship.html#a22c7585f4889187cfded48f51faed3c6">contact_id</a></td><td class="entry"><a class="el" href="class_ship.html">Ship</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
<tr class="even"><td class="entry"><a class="el" href="class_ship.html#a020ac1c3a07790d9f88eef601b08045d">ContactList</a>()</td><td class="entry"><a class="el" href="class_ship.html">Ship</a></td><td class="entry"></td></tr>
<tr><td class="entry"><a class="el" href="class_ship.html#a447cfe46a864a8c621c502d48fe9a397">control_model</a></td><td class="entry"><a class="el" href="class_ship.html">Ship</a></td><td class="entry"><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
<tr class="even"><td class="entry"><a class="el" href="class_ship.html#a71fbded084bb90d16f77d87b7eae5824a9d33e63b6238bdc54fe3a08ecccd8b12">CORVETTE</a> enum value</td><td class="entry"><a class="el" href="class_ship.html">Ship</a></td><td class="entry"></td></tr>
<tr><td class="entry"><a class="el" href="class_ship.html#a71fbded084bb90d16f77d87b7eae5824abeecc80cf9344d6b23a3709b49fe3adb">COURIER</a> enum value</td><td class="entry"><a class="el" href="class_ship.html">Ship</a></td><td class="entry"></td></tr>
<tr class="even"><td class="entry"><a class="el" href="class_ship.html#a71fbded084bb90d16f77d87b7eae5824af05b382d6ea3ba54ef52f0d81a26ff6e">CRUISER</a> enum value</td><td class="entry"><a class="el" href="class_ship.html">Ship</a></td><td class="entry"></td></tr>
<tr><td class="entry"><a class="el" href="class_ship.html#ac024dedfc6f936a662cbe726c014a712">CycleFLCSMode</a>()</td><td class="entry"><a class="el" href="class_ship.html">Ship</a></td><td class="entry"></td></tr>
<tr class="even"><td class="entry"><a class="el" href="class_ship.html#a27d50238916e43c12a23eaba756529ff">CyclePrimary</a>()</td><td class="entry"><a class="el" href="class_ship.html">Ship</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
<tr><td class="entry"><a class="el" href="class_ship.html#add658dcb66b1000d73a25f55a1b0dcc4">CycleSecondary</a>()</td><td class="entry"><a class="el" href="class_ship.html">Ship</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
<tr class="even"><td class="entry"><a class="el" href="class_ship.html#a6d5480665d1ffa5485dd24188e464040">CycleSubTarget</a>(int dir=1)</td><td class="entry"><a class="el" href="class_ship.html">Ship</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
<tr><td class="entry"><a class="el" href="class_ship.html#aa97c2725173cd2f9d9da492972d0c0db">Deactivate</a>(Scene &scene)</td><td class="entry"><a class="el" href="class_ship.html">Ship</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
<tr class="even"><td class="entry"><a class="el" href="class_ship.html#af81d7d5565587a59cb2ba54f87b501fc">DeathSpiral</a>()</td><td class="entry"><a class="el" href="class_ship.html">Ship</a></td><td class="entry"></td></tr>
<tr><td class="entry"><a class="el" href="class_ship.html#a31db51b942156fba72a0ddfac868a58f">decoy</a></td><td class="entry"><a class="el" href="class_ship.html">Ship</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
<tr class="even"><td class="entry"><a class="el" href="class_ship.html#a2f3e4054e712103540bebdc03f58c74d">decoy_list</a></td><td class="entry"><a class="el" href="class_ship.html">Ship</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
<tr><td class="entry"><a class="el" href="class_ship.html#a48c167db73a69dd2b3f86b7eb91ecb43">DecreaseRepairPriority</a>(int task_index)</td><td class="entry"><a class="el" href="class_ship.html">Ship</a></td><td class="entry"></td></tr>
<tr class="even"><td class="entry"><a class="el" href="class_ship.html#a71fbded084bb90d16f77d87b7eae5824a9c79ac845fa9b9159e0e1c26c81f9228">DEFSAT</a> enum value</td><td class="entry"><a class="el" href="class_ship.html">Ship</a></td><td class="entry"></td></tr>
<tr><td class="entry"><a class="el" href="class_ship.html#af1cd8a509d5d0b5815f83c5929ee240d">DelNavPoint</a>(Instruction *pt)</td><td class="entry"><a class="el" href="class_ship.html">Ship</a></td><td class="entry"></td></tr>
<tr class="even"><td class="entry"><a class="el" href="class_ship.html#a41457370655297c9cc5db74738e5c257">design</a></td><td class="entry"><a class="el" href="class_ship.html">Ship</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
<tr><td class="entry"><a class="el" href="class_ship.html#a6fd3887d24901d505be195335ff3b565">Design</a>() const </td><td class="entry"><a class="el" href="class_ship.html">Ship</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
<tr class="even"><td class="entry"><a class="el" href="class_ship.html#af417a85403936316faad3eb4c131f240">DesignFileName</a>() const </td><td class="entry"><a class="el" href="class_ship.html">Ship</a></td><td class="entry"></td></tr>
<tr><td class="entry"><a class="el" href="class_ship.html#a290140721248b82dd9f100188ca0e516">DesignName</a>() const </td><td class="entry"><a class="el" href="class_ship.html">Ship</a></td><td class="entry"></td></tr>
<tr class="even"><td class="entry"><a class="el" href="class_ship.html#abaa65055920a3f630e31abc5efb8ba26">Destroy</a>()</td><td class="entry"><a class="el" href="class_ship.html">Ship</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
<tr><td class="entry"><a class="el" href="class_ship.html#a71fbded084bb90d16f77d87b7eae5824ae666ac174daa6f1fd421d331507eb02a">DESTROYER</a> enum value</td><td class="entry"><a class="el" href="class_ship.html">Ship</a></td><td class="entry"></td></tr>
<tr class="even"><td class="entry"><a class="el" href="class_ship.html#a4ad8e1ee8aee10bb32c9bdb7983b1e54">detail</a></td><td class="entry"><a class="el" href="class_ship.html">Ship</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
<tr><td class="entry"><a class="el" href="class_ship.html#a156261f1806640d055505067d31dac93">detail_level</a></td><td class="entry"><a class="el" href="class_ship.html">Ship</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
<tr class="even"><td class="entry"><a class="el" href="class_physical.html#a8ebe4e3afdd856a228135ce30bd9d704">dir</a></td><td class="entry"><a class="el" href="class_physical.html">Physical</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
<tr><td class="entry"><a class="el" href="class_ship.html#a51b71ffbd9d558e6e95b37552ed4dc9e">director_info</a></td><td class="entry"><a class="el" href="class_ship.html">Ship</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
<tr class="even"><td class="entry"><a class="el" href="class_physical.html#a4c1342675b4479b75d8dc07b879b7932">Do</a></td><td class="entry"><a class="el" href="class_physical.html">Physical</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
<tr><td class="entry"><a class="el" href="class_ship.html#ad8a979aeaf2ff63b5ac05634554cae43">dock</a></td><td class="entry"><a class="el" href="class_ship.html">Ship</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
<tr class="even"><td class="entry"><a class="el" href="class_ship.html#a4d0e058f0446563382399b0a34a3faa7a7afc3fdaaa1f9da4e9516962abeccedb">DOCKED</a> enum value</td><td class="entry"><a class="el" href="class_ship.html">Ship</a></td><td class="entry"></td></tr>
<tr><td class="entry"><a class="el" href="class_ship.html#a3b6a196c1b1c0ded12b987eaa4082ccc">DockFrame</a>(double seconds)</td><td class="entry"><a class="el" href="class_ship.html">Ship</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
<tr class="even"><td class="entry"><a class="el" href="class_ship.html#a4d0e058f0446563382399b0a34a3faa7a409e6143eac19742d2ecff6c0a3cce18">DOCKING</a> enum value</td><td class="entry"><a class="el" href="class_ship.html">Ship</a></td><td class="entry"></td></tr>
<tr><td class="entry"><a class="el" href="class_ship.html#a4bd60ac2ccc8039b0177497eceb5095c">DoEMCON</a>()</td><td class="entry"><a class="el" href="class_ship.html">Ship</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
<tr class="even"><td class="entry"><a class="el" href="class_physical.html#aaefd9045f896c5322df107f980249f20">dp</a></td><td class="entry"><a class="el" href="class_physical.html">Physical</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
<tr><td class="entry"><a class="el" href="class_physical.html#a19430528448288c4b73b17f9f0e6418c">dp_acc</a></td><td class="entry"><a class="el" href="class_physical.html">Physical</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
<tr class="even"><td class="entry"><a class="el" href="class_physical.html#ae0a23449b126a926c741c6dcb8650aaf">dp_drg</a></td><td class="entry"><a class="el" href="class_physical.html">Physical</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
<tr><td class="entry"><a class="el" href="class_physical.html#af93e3c7b7e9c8978caff8f84d4f0cfb0">dr</a></td><td class="entry"><a class="el" href="class_physical.html">Physical</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
<tr class="even"><td class="entry"><a class="el" href="class_physical.html#a700d67f9d9d134d6e89619e2ff88a03f">dr_acc</a></td><td class="entry"><a class="el" href="class_physical.html">Physical</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
<tr><td class="entry"><a class="el" href="class_physical.html#aa97e3222a4d7bee7f0a86f0ddfedc729">dr_drg</a></td><td class="entry"><a class="el" href="class_physical.html">Physical</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
<tr class="even"><td class="entry"><a class="el" href="class_physical.html#a322750d3a90eeb77c3cac7e6ba2700a0">Drag</a>() const </td><td class="entry"><a class="el" href="class_physical.html">Physical</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
<tr><td class="entry"><a class="el" href="class_physical.html#ac9b8033226e8a1f0757ab8ceb25bb8c9">drag</a></td><td class="entry"><a class="el" href="class_physical.html">Physical</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
<tr class="even"><td class="entry"><a class="el" href="class_ship.html#a71fbded084bb90d16f77d87b7eae5824a8a0796ce917f70f925a5032271ca970e">DREADNAUGHT</a> enum value</td><td class="entry"><a class="el" href="class_ship.html">Ship</a></td><td class="entry"></td></tr>
<tr><td class="entry"><a class="el" href="class_ship.html#a2d018e7452c51affbc24229b00a39093">Drives</a>()</td><td class="entry"><a class="el" href="class_ship.html">Ship</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
<tr class="even"><td class="entry"><a class="el" href="class_ship.html#ae42d01af212924a4f45b9e4cbd35ba03">drives</a></td><td class="entry"><a class="el" href="class_ship.html">Ship</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
<tr><td class="entry"><a class="el" href="class_ship.html#a71fbded084bb90d16f77d87b7eae5824a5b692d9aa2dc75e41b39bc8cfded199e">DRONE</a> enum value</td><td class="entry"><a class="el" href="class_ship.html">Ship</a></td><td class="entry"></td></tr>
<tr class="even"><td class="entry"><a class="el" href="class_ship.html#a6a2f06d6ebbd216bc2a955cb2b7dfe62">DropCam</a>(double time=10, double range=0)</td><td class="entry"><a class="el" href="class_ship.html">Ship</a></td><td class="entry"></td></tr>
<tr><td class="entry"><a class="el" href="class_ship.html#aed25682a3fdb42468724fdb4d7634dff">DropOrbit</a>()</td><td class="entry"><a class="el" href="class_ship.html">Ship</a></td><td class="entry"></td></tr>
<tr class="even"><td class="entry"><a class="el" href="class_ship.html#a71fbded084bb90d16f77d87b7eae5824aa3cfbd70e19595a60dcebe24f8bac35d">DROPSHIPS</a> enum value</td><td class="entry"><a class="el" href="class_ship.html">Ship</a></td><td class="entry"></td></tr>
<tr><td class="entry"><a class="el" href="class_ship.html#a32acf68f5ac07882e170cf08718fe031">DropTarget</a>()</td><td class="entry"><a class="el" href="class_ship.html">Ship</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
<tr class="even"><td class="entry"><a class="el" href="class_ship.html#a61a6e7ad2fae9f0be15b23885615767c">DropThreat</a>(Shot *s)</td><td class="entry"><a class="el" href="class_ship.html">Ship</a></td><td class="entry"></td></tr>
<tr><td class="entry"><a class="el" href="class_physical.html#ac6071904c1e17537adef89fbae9f3942">dy</a></td><td class="entry"><a class="el" href="class_physical.html">Physical</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
<tr class="even"><td class="entry"><a class="el" href="class_physical.html#a122baad9132db172b9e1103c736df69a">dy_acc</a></td><td class="entry"><a class="el" href="class_physical.html">Physical</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
<tr><td class="entry"><a class="el" href="class_physical.html#a8b54e9624bb79c518e61fde79e18393e">dy_drg</a></td><td class="entry"><a class="el" href="class_physical.html">Physical</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
<tr class="even"><td class="entry"><a class="el" href="class_physical.html#a89458e37a410badba4643bc25c5ad4ac">ElasticCollision</a>(Physical &a, Physical &b)</td><td class="entry"><a class="el" href="class_physical.html">Physical</a></td><td class="entry"><span class="mlabel">static</span></td></tr>
<tr><td class="entry"><a class="el" href="class_ship.html#ae011212b524aefe897913c3a44e7bafc">element</a></td><td class="entry"><a class="el" href="class_ship.html">Ship</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
<tr class="even"><td class="entry"><a class="el" href="class_ship.html#aa8876b9838fca2ac2a165888fdbcebc1">emcon</a></td><td class="entry"><a class="el" href="class_ship.html">Ship</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
<tr><td class="entry"><a class="el" href="class_ship.html#ab71c1d9f70de166b043908e37f6c0574">EnableRepair</a>(bool e)</td><td class="entry"><a class="el" href="class_ship.html">Ship</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
<tr class="even"><td class="entry"><a class="el" href="class_ship.html#af2974d6bd9e93988ae2df4dfb8a0cc48">EnableShadows</a>(bool enable)</td><td class="entry"><a class="el" href="class_ship.html">Ship</a></td><td class="entry"></td></tr>
<tr><td class="entry"><a class="el" href="class_ship.html#a71fbded084bb90d16f77d87b7eae5824ab4e5fed62d02fdb1d5b6a1b1cf5d3f15">EWR</a> enum value</td><td class="entry"><a class="el" href="class_ship.html">Ship</a></td><td class="entry"></td></tr>
<tr class="even"><td class="entry"><a class="el" href="class_ship.html#a529316bbe22cb6e762bd1a96c574c82b">ExecEvalFrame</a>(double seconds)</td><td class="entry"><a class="el" href="class_ship.html">Ship</a></td><td class="entry"></td></tr>
<tr><td class="entry"><a class="el" href="class_ship.html#aec7034aed96a05896d94d5189581674e">ExecFLCSFrame</a>()</td><td class="entry"><a class="el" href="class_ship.html">Ship</a></td><td class="entry"></td></tr>
<tr class="even"><td class="entry"><a class="el" href="class_ship.html#abf980c43c7039ffd71aa3e10534dc00a">ExecFrame</a>(double seconds)</td><td class="entry"><a class="el" href="class_ship.html">Ship</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
<tr><td class="entry"><a class="el" href="class_ship.html#ab1a3c9fb3307a31e05b1ca6d9f446220">ExecMaintFrame</a>(double seconds)</td><td class="entry"><a class="el" href="class_ship.html">Ship</a></td><td class="entry"></td></tr>
<tr class="even"><td class="entry"><a class="el" href="class_ship.html#af1f89196e6d87629c46743e2bf752316">ExecNavFrame</a>(double seconds)</td><td class="entry"><a class="el" href="class_ship.html">Ship</a></td><td class="entry"></td></tr>
<tr><td class="entry"><a class="el" href="class_ship.html#ae456132bea966fed56d1ad761d168966">ExecPhysics</a>(double seconds)</td><td class="entry"><a class="el" href="class_ship.html">Ship</a></td><td class="entry"></td></tr>
<tr class="even"><td class="entry"><a class="el" href="class_ship.html#a2ff89ada61fa64249fefdb58af940a39">ExecSensors</a>(double seconds)</td><td class="entry"><a class="el" href="class_ship.html">Ship</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
<tr><td class="entry"><a class="el" href="class_ship.html#ad06a1d990fbbd624c33e780e598035f4">ExecSystems</a>(double seconds)</td><td class="entry"><a class="el" href="class_ship.html">Ship</a></td><td class="entry"></td></tr>
<tr class="even"><td class="entry"><a class="el" href="class_ship.html#ad88fbb27e04b0ceb6e05286eb12abd08">ExecThrottle</a>(double seconds)</td><td class="entry"><a class="el" href="class_ship.html">Ship</a></td><td class="entry"></td></tr>
<tr><td class="entry"><a class="el" href="class_ship.html#a71fbded084bb90d16f77d87b7eae5824aa5b9d8f5e53d0fba250327c2fac8203c">FACTORY</a> enum value</td><td class="entry"><a class="el" href="class_ship.html">Ship</a></td><td class="entry"></td></tr>
<tr class="even"><td class="entry"><a class="el" href="class_ship.html#aedec8022fc4b2902641f8360616cf83c">farcaster</a></td><td class="entry"><a class="el" href="class_ship.html">Ship</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
<tr><td class="entry"><a class="el" href="class_ship.html#a71fbded084bb90d16f77d87b7eae5824a50a9fd6ea07163add869ecc7886b4f84">FARCASTER</a> enum value</td><td class="entry"><a class="el" href="class_ship.html">Ship</a></td><td class="entry"></td></tr>
<tr class="even"><td class="entry"><a class="el" href="class_ship.html#a2b7f7d55e611e28dff5479e889000164">ff_count</a></td><td class="entry"><a class="el" href="class_ship.html">Ship</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
<tr><td class="entry"><a class="el" href="class_ship.html#a71fbded084bb90d16f77d87b7eae5824a952cc84cfce051e625eaa89bcf5f091f">FIGHTER</a> enum value</td><td class="entry"><a class="el" href="class_ship.html">Ship</a></td><td class="entry"></td></tr>
<tr class="even"><td class="entry"><a class="el" href="class_ship.html#a0624ceb92b9f9ffa96deb01f510aee4a">FindContact</a>(SimObject *s) const </td><td class="entry"><a class="el" href="class_ship.html">Ship</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
<tr><td class="entry"><a class="el" href="class_ship.html#a72df13368a3873d550d234440125d963">FindWeaponGroup</a>(const char *name)</td><td class="entry"><a class="el" href="class_ship.html">Ship</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
<tr class="even"><td class="entry"><a class="el" href="class_ship.html#ad0df57a35655a4041edfa7ee8ec6f1a4">FireDecoy</a>()</td><td class="entry"><a class="el" href="class_ship.html">Ship</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
<tr><td class="entry"><a class="el" href="class_ship.html#a49504dc4f5361dc12d60ade6a4e0a6ca">FirePrimary</a>()</td><td class="entry"><a class="el" href="class_ship.html">Ship</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">virtual</span></td></tr>
<tr class="even"><td class="entry"><a class="el" href="class_ship.html#a5f0d0c9f63e2f2b9b8256f720a42ad15">FireSecondary</a>()</td><td class="entry"><a class="el" href="class_ship.html">Ship</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">virtual</span></td></tr>
<tr><td class="entry"><a class="el" href="class_ship.html#a52c00dd73c69854f16a2fdb9f84daf22">FireWeapon</a>(int n)</td><td class="entry"><a class="el" href="class_ship.html">Ship</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
<tr class="even"><td class="entry"><a class="el" href="class_ship.html#abf3d8d1cf5dd21a85f81984a294cc502">flcs</a></td><td class="entry"><a class="el" href="class_ship.html">Ship</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
<tr><td class="entry"><a class="el" href="class_ship.html#a282a6477e9f0f8abdd0ee7e05ff94db1a42b34eafdd1adcf6e0f130ebe192519d">FLCS_AUTO</a> enum value</td><td class="entry"><a class="el" href="class_ship.html">Ship</a></td><td class="entry"></td></tr>
<tr class="even"><td class="entry"><a class="el" href="class_ship.html#a282a6477e9f0f8abdd0ee7e05ff94db1a30c98402f823a6b8258ab87064514843">FLCS_HELM</a> enum value</td><td class="entry"><a class="el" href="class_ship.html">Ship</a></td><td class="entry"></td></tr>
<tr><td class="entry"><a class="el" href="class_ship.html#a282a6477e9f0f8abdd0ee7e05ff94db1a4969eaa55d98639806c5ff53f37adeed">FLCS_MANUAL</a> enum value</td><td class="entry"><a class="el" href="class_ship.html">Ship</a></td><td class="entry"></td></tr>
<tr class="even"><td class="entry"><a class="el" href="class_ship.html#a760528b93de619f8173129585dcfa5f6">flcs_mode</a></td><td class="entry"><a class="el" href="class_ship.html">Ship</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
<tr><td class="entry"><a class="el" href="class_ship.html#a282a6477e9f0f8abdd0ee7e05ff94db1">FLCS_MODE</a> enum name</td><td class="entry"><a class="el" href="class_ship.html">Ship</a></td><td class="entry"></td></tr>
<tr class="even"><td class="entry"><a class="el" href="class_ship.html#acf54803f9cb3c7859b53be001fa27742">flight_decks</a></td><td class="entry"><a class="el" href="class_ship.html">Ship</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
<tr><td class="entry"><a class="el" href="class_ship.html#a5553a6f2a2ec4652df6ee70286a6df6a">FLIGHT_MODEL</a> enum name</td><td class="entry"><a class="el" href="class_ship.html">Ship</a></td><td class="entry"></td></tr>
<tr class="even"><td class="entry"><a class="el" href="class_ship.html#a79ce035e9192f881d91da2cbe609003a">flight_model</a></td><td class="entry"><a class="el" href="class_ship.html">Ship</a></td><td class="entry"><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
<tr><td class="entry"><a class="el" href="class_physical.html#a47ee55f7dc6532dd5fa8f29647a757b2">flight_path_pitch</a></td><td class="entry"><a class="el" href="class_physical.html">Physical</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
<tr class="even"><td class="entry"><a class="el" href="class_physical.html#a500b4feb4136d796e5bd44c10dd7f588">flight_path_yaw</a></td><td class="entry"><a class="el" href="class_physical.html">Physical</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
<tr><td class="entry"><a class="el" href="class_ship.html#a3e40b34f11fdfee21a1d1c178335a573">flight_phase</a></td><td class="entry"><a class="el" href="class_ship.html">Ship</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
<tr class="even"><td class="entry"><a class="el" href="class_ship.html#afc2d887402550e0eafc1c30a1fb682db">FlightDecks</a>()</td><td class="entry"><a class="el" href="class_ship.html">Ship</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
<tr><td class="entry"><a class="el" href="class_physical.html#acc20166630ba1960a7569292a6f3c84e">FlightPathPitchAngle</a>() const </td><td class="entry"><a class="el" href="class_physical.html">Physical</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
<tr class="even"><td class="entry"><a class="el" href="class_physical.html#a84bdec78881ec165e6092a93a1b93820">FlightPathYawAngle</a>() const </td><td class="entry"><a class="el" href="class_physical.html">Physical</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
<tr><td class="entry"><a class="el" href="class_ship.html#a2e1af4c14a54be3f7fe422ca788acae3">FlightPlanLength</a>()</td><td class="entry"><a class="el" href="class_ship.html">Ship</a></td><td class="entry"></td></tr>
<tr class="even"><td class="entry"><a class="el" href="class_ship.html#a5553a6f2a2ec4652df6ee70286a6df6aa0ef92fe7b1f6a1810e0a953afb63ea3c">FM_ARCADE</a> enum value</td><td class="entry"><a class="el" href="class_ship.html">Ship</a></td><td class="entry"></td></tr>
<tr><td class="entry"><a class="el" href="class_ship.html#a5553a6f2a2ec4652df6ee70286a6df6aa4d047d17caf77f457b194ac12e0ffae3">FM_RELAXED</a> enum value</td><td class="entry"><a class="el" href="class_ship.html">Ship</a></td><td class="entry"></td></tr>
<tr class="even"><td class="entry"><a class="el" href="class_ship.html#a5553a6f2a2ec4652df6ee70286a6df6aaf0ace69ae18140d13582a28a99444eff">FM_STANDARD</a> enum value</td><td class="entry"><a class="el" href="class_ship.html">Ship</a></td><td class="entry"></td></tr>
<tr><td class="entry"><a class="el" href="class_ship.html#a71fbded084bb90d16f77d87b7eae5824a3f4241f828f8fb02dcc1f81c6284a4bc">FREIGHTER</a> enum value</td><td class="entry"><a class="el" href="class_ship.html">Ship</a></td><td class="entry"></td></tr>
<tr class="even"><td class="entry"><a class="el" href="class_ship.html#acceba03bce72bc1003ff72cd3ad35342">friendly_fire_level</a></td><td class="entry"><a class="el" href="class_ship.html">Ship</a></td><td class="entry"><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
<tr><td class="entry"><a class="el" href="class_ship.html#a66f686af1177ba7989929a670eb5b01e">friendly_fire_time</a></td><td class="entry"><a class="el" href="class_ship.html">Ship</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
<tr class="even"><td class="entry"><a class="el" href="class_ship.html#a71fbded084bb90d16f77d87b7eae5824a4d9e7b8dab02d2b919ed24406d8a0da6">FRIGATE</a> enum value</td><td class="entry"><a class="el" href="class_ship.html">Ship</a></td><td class="entry"></td></tr>
<tr><td class="entry"><a class="el" href="class_physical.html#ab29b630ea2ca882c805e3c4feb9a8061">g_accel</a></td><td class="entry"><a class="el" href="class_physical.html">Physical</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
<tr class="even"><td class="entry"><a class="el" href="class_ship.html#afb906a30f8a81dfa01bc72dfc6a018fb">g_force</a></td><td class="entry"><a class="el" href="class_ship.html">Ship</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
<tr><td class="entry"><a class="el" href="class_ship.html#ad4de0558e8983a7deee441544da26435">gear</a></td><td class="entry"><a class="el" href="class_ship.html">Ship</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
<tr class="even"><td class="entry"><a class="el" href="class_ship.html#af6360dc29489e35a6c26acf0832b390d">GetActiveDecoys</a>()</td><td class="entry"><a class="el" href="class_ship.html">Ship</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
<tr><td class="entry"><a class="el" href="class_ship.html#abea5b0a1146e19399e520e661c692faf">GetAIMode</a>() const </td><td class="entry"><a class="el" href="class_ship.html">Ship</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
<tr class="even"><td class="entry"><a class="el" href="class_physical.html#a3d2cd41c96af67bfe07094b54c9b2591">GetAngularDrag</a>(double &r, double &p, double &y)</td><td class="entry"><a class="el" href="class_physical.html">Physical</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
<tr><td class="entry"><a class="el" href="class_physical.html#a09066864123e7aef872e6e4dc12bdb3e">GetAngularRates</a>(double &r, double &p, double &y)</td><td class="entry"><a class="el" href="class_physical.html">Physical</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
<tr class="even"><td class="entry"><a class="el" href="class_physical.html#aebfee03c9e62ec742802649673a0aa20">GetAngularThrust</a>(double &r, double &p, double &y)</td><td class="entry"><a class="el" href="class_physical.html">Physical</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
<tr><td class="entry"><a class="el" href="class_physical.html#a7cb3fe422731fe3cc790ecc5aa91a74d">GetBaseDensity</a>() const </td><td class="entry"><a class="el" href="class_physical.html">Physical</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">virtual</span></td></tr>
<tr class="even"><td class="entry"><a class="el" href="class_ship.html#a9f99bf26fbdd3ad4c9e284f400e1173a">GetCarrier</a>() const </td><td class="entry"><a class="el" href="class_ship.html">Ship</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
<tr><td class="entry"><a class="el" href="class_ship.html#ab3cd2ab2c17252566d274ab9d9829eec">GetCombatUnit</a>() const </td><td class="entry"><a class="el" href="class_ship.html">Ship</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
<tr class="even"><td class="entry"><a class="el" href="class_ship.html#af8a50f9ae361d2fa4f00d082ebb11a21">GetCommandAILevel</a>() const </td><td class="entry"><a class="el" href="class_ship.html">Ship</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
<tr><td class="entry"><a class="el" href="class_ship.html#aa249ce208ad4b7379f71a8cb2d47b150">GetContactID</a>() const </td><td class="entry"><a class="el" href="class_ship.html">Ship</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">virtual</span></td></tr>
<tr class="even"><td class="entry"><a class="el" href="class_ship.html#a909ac4033a59bf957b23354dfd98842e">GetController</a>() const </td><td class="entry"><a class="el" href="class_ship.html">Ship</a></td><td class="entry"></td></tr>
<tr><td class="entry"><a class="el" href="class_ship.html#a1ddca214d9d96d7db38d8435f2681844">GetControlModel</a>()</td><td class="entry"><a class="el" href="class_ship.html">Ship</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">static</span></td></tr>
<tr class="even"><td class="entry"><a class="el" href="class_ship.html#a1e93fe499fbb182e444933f47fc894dc">GetDecoy</a>() const </td><td class="entry"><a class="el" href="class_ship.html">Ship</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
<tr><td class="entry"><a class="el" href="class_physical.html#ab2128e0932c88467240448f972e23239">GetDensity</a>() const </td><td class="entry"><a class="el" href="class_physical.html">Physical</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
<tr class="even"><td class="entry"><a class="el" href="class_physical.html#afb266107493cf3b901d794903d6f1077">GetDirector</a>() const </td><td class="entry"><a class="el" href="class_physical.html">Physical</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
<tr><td class="entry"><a class="el" href="class_ship.html#ae1b9de463fa48beb1b512b93149a6d86">GetDirectorInfo</a>() const </td><td class="entry"><a class="el" href="class_ship.html">Ship</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
<tr class="even"><td class="entry"><a class="el" href="class_ship.html#a5a07614e1883630174e35702d2394363">GetDock</a>() const </td><td class="entry"><a class="el" href="class_ship.html">Ship</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
<tr><td class="entry"><a class="el" href="class_ship.html#ab2e67e61d95e94f3234420354a6b2b22">GetDrive</a>() const </td><td class="entry"><a class="el" href="class_ship.html">Ship</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
<tr class="even"><td class="entry"><a class="el" href="class_ship.html#a791d746356184004b55fa8ad874ac31e">GetElement</a>() const </td><td class="entry"><a class="el" href="class_ship.html">Ship</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
<tr><td class="entry"><a class="el" href="class_ship.html#a319b9912d54530ed11d5f75e1a13291a">GetElementIndex</a>() const </td><td class="entry"><a class="el" href="class_ship.html">Ship</a></td><td class="entry"></td></tr>
<tr class="even"><td class="entry"><a class="el" href="class_ship.html#aeb573750e6baf5a92bd9f1dbd9859fa0">GetEMCON</a>() const </td><td class="entry"><a class="el" href="class_ship.html">Ship</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">virtual</span></td></tr>
<tr><td class="entry"><a class="el" href="class_ship.html#a6ce0a9d57b3d6e9dee97eeb461a34299">GetFarcaster</a>() const </td><td class="entry"><a class="el" href="class_ship.html">Ship</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
<tr class="even"><td class="entry"><a class="el" href="class_ship.html#a1d0d629bc7a7c541bee95312dc001df0">GetFLCS</a>()</td><td class="entry"><a class="el" href="class_ship.html">Ship</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
<tr><td class="entry"><a class="el" href="class_ship.html#a0d3024bee22febe90b155e009344986c">GetFLCSMode</a>() const </td><td class="entry"><a class="el" href="class_ship.html">Ship</a></td><td class="entry"></td></tr>
<tr class="even"><td class="entry"><a class="el" href="class_ship.html#a03dad25b3efb091cb27d98263c200446">GetFlightDeck</a>(int i=0) const </td><td class="entry"><a class="el" href="class_ship.html">Ship</a></td><td class="entry"></td></tr>
<tr><td class="entry"><a class="el" href="class_ship.html#a6b44a80bd5ebeab0a6d92f0ee09befa8">GetFlightModel</a>()</td><td class="entry"><a class="el" href="class_ship.html">Ship</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">static</span></td></tr>
<tr class="even"><td class="entry"><a class="el" href="class_ship.html#ae1307229a8e74306e2c26f4d12c6a38f">GetFlightPhase</a>() const </td><td class="entry"><a class="el" href="class_ship.html">Ship</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">virtual</span></td></tr>
<tr><td class="entry"><a class="el" href="class_ship.html#abb0a6f799d61e3b34ed45274f934a372">GetFlightPlan</a>()</td><td class="entry"><a class="el" href="class_ship.html">Ship</a></td><td class="entry"></td></tr>
<tr class="even"><td class="entry"><a class="el" href="class_ship.html#ad48ecb42b2166d64ac0d39c5b2982db6">GetFriendlyFire</a>() const </td><td class="entry"><a class="el" href="class_ship.html">Ship</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
<tr><td class="entry"><a class="el" href="class_ship.html#af8d419bf988bc25ac6afb3a714d95414">GetFriendlyFireLevel</a>()</td><td class="entry"><a class="el" href="class_ship.html">Ship</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">static</span></td></tr>
<tr class="even"><td class="entry"><a class="el" href="class_ship.html#a84bacb7e67841af77fcc05677b6eb2e2">GetFuelLevel</a>() const </td><td class="entry"><a class="el" href="class_ship.html">Ship</a></td><td class="entry"></td></tr>
<tr><td class="entry"><a class="el" href="class_ship.html#aa61c304a16e4527bd386764f14d40e56">GetGear</a>()</td><td class="entry"><a class="el" href="class_ship.html">Ship</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
<tr class="even"><td class="entry"><a class="el" href="class_ship.html#a56f94aa8913b5fc31c3ce60e0010574b">GetHangar</a>()</td><td class="entry"><a class="el" href="class_ship.html">Ship</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
<tr><td class="entry"><a class="el" href="class_ship.html#a38f652660003ef267de824bc2e85e851">GetHelmHeading</a>() const </td><td class="entry"><a class="el" href="class_ship.html">Ship</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
<tr class="even"><td class="entry"><a class="el" href="class_ship.html#a3034933251298a4183be7a83b5086e2a">GetHelmPitch</a>() const </td><td class="entry"><a class="el" href="class_ship.html">Ship</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
<tr><td class="entry"><a class="el" href="class_ship.html#a5e603faf7321fb04d5b306d70ae6b9ca">GetIFF</a>() const </td><td class="entry"><a class="el" href="class_ship.html">Ship</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">virtual</span></td></tr>
<tr class="even"><td class="entry"><a class="el" href="class_ship.html#a16846a1c1042fc9ab3fbaa5c6e3211c0">GetInbound</a>() const </td><td class="entry"><a class="el" href="class_ship.html">Ship</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
<tr><td class="entry"><a class="el" href="class_ship.html#aa9f8df6138f8f1959967578e05e1342b">GetLandingModel</a>()</td><td class="entry"><a class="el" href="class_ship.html">Ship</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">static</span></td></tr>
<tr class="even"><td class="entry"><a class="el" href="class_ship.html#ab1fc663b588357920f62dd860a0fcc3e">GetLeader</a>() const </td><td class="entry"><a class="el" href="class_ship.html">Ship</a></td><td class="entry"></td></tr>
<tr><td class="entry"><a class="el" href="class_ship.html#afbba41ee5c0091879359cc3fa2643385">GetLoadout</a>()</td><td class="entry"><a class="el" href="class_ship.html">Ship</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">virtual</span></td></tr>
<tr class="even"><td class="entry"><a class="el" href="class_ship.html#aee3e5e3508ce80ab5504f1f5e32d2985">GetMissileEta</a>(int index) const </td><td class="entry"><a class="el" href="class_ship.html">Ship</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
<tr><td class="entry"><a class="el" href="class_ship.html#a5cd396ed43919ea8baffaa5b2a6cdc1e">GetNavIndex</a>(const Instruction *n)</td><td class="entry"><a class="el" href="class_ship.html">Ship</a></td><td class="entry"></td></tr>
<tr class="even"><td class="entry"><a class="el" href="class_ship.html#abe2b1a0998b731c8c91c64f5111acccc">GetNavSystem</a>()</td><td class="entry"><a class="el" href="class_ship.html">Ship</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
<tr><td class="entry"><a class="el" href="class_ship.html#a738acca96fc9c03139c95f4dfb571f72">GetNextNavPoint</a>()</td><td class="entry"><a class="el" href="class_ship.html">Ship</a></td><td class="entry"></td></tr>
<tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#adb8e82281f413545f6330530488fac03">GetObjID</a>() const </td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">virtual</span></td></tr>
<tr><td class="entry"><a class="el" href="class_ship.html#aa39c6fa004feff7f4d30cd71b9012261">GetObserverName</a>() const </td><td class="entry"><a class="el" href="class_ship.html">Ship</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">virtual</span></td></tr>
<tr class="even"><td class="entry"><a class="el" href="class_ship.html#a2ad17028c5801609aba3271eef2d75d1">GetOrigElementIndex</a>() const </td><td class="entry"><a class="el" href="class_ship.html">Ship</a></td><td class="entry"></td></tr>
<tr><td class="entry"><a class="el" href="class_ship.html#a93e3112787153b328bef39b71c4964a3">GetPrimary</a>() const </td><td class="entry"><a class="el" href="class_ship.html">Ship</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
<tr class="even"><td class="entry"><a class="el" href="class_ship.html#a2abbc9fcb5394137374d3ba5d2300bc0">GetPrimaryDesign</a>() const </td><td class="entry"><a class="el" href="class_ship.html">Ship</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
<tr><td class="entry"><a class="el" href="class_ship.html#af2f155203d71da9c7f0e7969d03046ce">GetPrimaryGroup</a>() const </td><td class="entry"><a class="el" href="class_ship.html">Ship</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
<tr class="even"><td class="entry"><a class="el" href="class_ship.html#a47de0a51626dffe3f1b29462f8f616d1">GetProbe</a>() const </td><td class="entry"><a class="el" href="class_ship.html">Ship</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">virtual</span></td></tr>
<tr><td class="entry"><a class="el" href="class_ship.html#a707a72e8e1cd0bed60ce3f3737160546">GetProbeLauncher</a>() const </td><td class="entry"><a class="el" href="class_ship.html">Ship</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">virtual</span></td></tr>
<tr class="even"><td class="entry"><a class="el" href="class_ship.html#a5e45166f4f0c6887b4bf90e881a67ef1">GetQuantumDrive</a>() const </td><td class="entry"><a class="el" href="class_ship.html">Ship</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
<tr><td class="entry"><a class="el" href="class_ship.html#ad4b1ede340f2a31d17a82a266c7f3f5b">GetRadioOrders</a>() const </td><td class="entry"><a class="el" href="class_ship.html">Ship</a></td><td class="entry"></td></tr>
<tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#aa15b8215840833436f14f22919cf01f5">GetRegion</a>() const </td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">virtual</span></td></tr>
<tr><td class="entry"><a class="el" href="class_ship.html#a08b7da74631bf6548c5647346138fdf0">GetSecondary</a>() const </td><td class="entry"><a class="el" href="class_ship.html">Ship</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
<tr class="even"><td class="entry"><a class="el" href="class_ship.html#a19965c0f0f0820136d73e0a4eacf0988">GetSecondaryDesign</a>() const </td><td class="entry"><a class="el" href="class_ship.html">Ship</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
<tr><td class="entry"><a class="el" href="class_ship.html#a8d23d163362ef28d74a1ea49ae1e3861">GetSecondaryGroup</a>() const </td><td class="entry"><a class="el" href="class_ship.html">Ship</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
<tr class="even"><td class="entry"><a class="el" href="class_ship.html#ad9bb5ab9df2731927abd39ffbb5fcd02">GetSensor</a>()</td><td class="entry"><a class="el" href="class_ship.html">Ship</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
<tr><td class="entry"><a class="el" href="class_ship.html#a51977b45ed525c3b71ab979e76b3ef65">GetSensorMode</a>() const </td><td class="entry"><a class="el" href="class_ship.html">Ship</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
<tr class="even"><td class="entry"><a class="el" href="class_ship.html#a46c56d063a8672a6e9f97cb2352ec4a6">GetShield</a>()</td><td class="entry"><a class="el" href="class_ship.html">Ship</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
<tr><td class="entry"><a class="el" href="class_ship.html#a65b15d1cb337707a0c4bbd2968cdc8b2">GetShieldRep</a>()</td><td class="entry"><a class="el" href="class_ship.html">Ship</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
<tr class="even"><td class="entry"><a class="el" href="class_ship.html#a2e3107cfb3fc8d781da6617f926d2cca">GetSkin</a>() const </td><td class="entry"><a class="el" href="class_ship.html">Ship</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
<tr><td class="entry"><a class="el" href="class_physical.html#a2fc6ff937e69676865402553eb65a901">GetSubFrameLength</a>()</td><td class="entry"><a class="el" href="class_physical.html">Physical</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">static</span></td></tr>
<tr class="even"><td class="entry"><a class="el" href="class_ship.html#a86a59a93bc2886ab6b6d5a2d6ec5dccd">GetSubTarget</a>() const </td><td class="entry"><a class="el" href="class_ship.html">Ship</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">virtual</span></td></tr>
<tr><td class="entry"><a class="el" href="class_ship.html#a97ce3fd3783f434fec3d1c89adeda58e">GetSystem</a>(int sys_id)</td><td class="entry"><a class="el" href="class_ship.html">Ship</a></td><td class="entry"></td></tr>
<tr class="even"><td class="entry"><a class="el" href="class_ship.html#ad0397b8c42cb88edd44b252e1f27c430">GetTarget</a>() const </td><td class="entry"><a class="el" href="class_ship.html">Ship</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">virtual</span></td></tr>
<tr><td class="entry"><a class="el" href="class_ship.html#a1547628b60851712e1335eaafe6b4e3e">GetTextureList</a>(List< Bitmap > &textures)</td><td class="entry"><a class="el" href="class_ship.html">Ship</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
<tr class="even"><td class="entry"><a class="el" href="class_ship.html#a251b0ba6a415a194fc7245fda5ff421e">GetThreatList</a>()</td><td class="entry"><a class="el" href="class_ship.html">Ship</a></td><td class="entry"></td></tr>
<tr><td class="entry"><a class="el" href="class_ship.html#a8fcb8e582fd8c8e72f58187a649a3e8a">GetThruster</a>()</td><td class="entry"><a class="el" href="class_ship.html">Ship</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
<tr class="even"><td class="entry"><a class="el" href="class_ship.html#a48df9a0cb02134343ae3f37736b6a668">GetTrigger</a>(int i) const </td><td class="entry"><a class="el" href="class_ship.html">Ship</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
<tr><td class="entry"><a class="el" href="class_ship.html#a094700bfe2fe09d5f9b177dc253f7985">GetWard</a>() const </td><td class="entry"><a class="el" href="class_ship.html">Ship</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
<tr class="even"><td class="entry"><a class="el" href="class_ship.html#a6cb788e06203e9ead89b7e800e1d0af7">GetWeaponByIndex</a>(int n)</td><td class="entry"><a class="el" href="class_ship.html">Ship</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
<tr><td class="entry"><a class="el" href="class_ship.html#a487e8c8051284e8a94e804c976f63a9c">GForce</a>() const </td><td class="entry"><a class="el" href="class_ship.html">Ship</a></td><td class="entry"></td></tr>
<tr class="even"><td class="entry"><a class="el" href="class_ship.html#a71fbded084bb90d16f77d87b7eae5824acf235b7d63a43eaaa74bf04aafd7e606">GROUND_UNITS</a> enum value</td><td class="entry"><a class="el" href="class_ship.html">Ship</a></td><td class="entry"></td></tr>
<tr><td class="entry"><a class="el" href="class_ship.html#a33b3ccf7c7ae6b86e2a4cae2172e63ee">HandleRadioMessage</a>(RadioMessage *msg)</td><td class="entry"><a class="el" href="class_ship.html">Ship</a></td><td class="entry"></td></tr>
<tr class="even"><td class="entry"><a class="el" href="class_ship.html#a216d3ddb382a82d4f12bac3e31145117">hangar</a></td><td class="entry"><a class="el" href="class_ship.html">Ship</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
<tr><td class="entry"><a class="el" href="class_physical.html#a2fba0c03cbd4afade7da4fc1e5bb0c0b">Heading</a>() const </td><td class="entry"><a class="el" href="class_physical.html">Physical</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
<tr class="even"><td class="entry"><a class="el" href="class_ship.html#a95f9344b62a12c1747ffc701a261ea46">helm_heading</a></td><td class="entry"><a class="el" href="class_ship.html">Ship</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
<tr><td class="entry"><a class="el" href="class_ship.html#ad6631ae3d5810cddab320e454f4616c0">helm_pitch</a></td><td class="entry"><a class="el" href="class_ship.html">Ship</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
<tr class="even"><td class="entry"><a class="el" href="class_ship.html#a6cbd4b58015bb8098a4936e414085b14">HideCockpit</a>()</td><td class="entry"><a class="el" href="class_ship.html">Ship</a></td><td class="entry"></td></tr>
<tr><td class="entry"><a class="el" href="class_ship.html#a10ffbec92890bc36a938d2a59a944119">HideRep</a>()</td><td class="entry"><a class="el" href="class_ship.html">Ship</a></td><td class="entry"></td></tr>
<tr class="even"><td class="entry"><a class="el" href="class_ship.html#a64502432e72ec87750359c978e952c03">HitBy</a>(Shot *shot, Point &impact)</td><td class="entry"><a class="el" href="class_ship.html">Ship</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
<tr><td class="entry"><a class="el" href="class_ship.html#a91c47209ae5661196fc086e9bbcf22a3">HullStrength</a>() const </td><td class="entry"><a class="el" href="class_ship.html">Ship</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
<tr class="even"><td class="entry"><a class="el" href="class_physical.html#ada97e68f8c9359d9c934f0e45918c774">id</a></td><td class="entry"><a class="el" href="class_physical.html">Physical</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
<tr><td class="entry"><a class="el" href="class_physical.html#a004c339d5c06357c7973070a2f5f3c39">id_key</a></td><td class="entry"><a class="el" href="class_physical.html">Physical</a></td><td class="entry"><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
<tr class="even"><td class="entry"><a class="el" href="class_physical.html#a46304a3da17a2d7704e8cca3b09a798a">Identity</a>() const </td><td class="entry"><a class="el" href="class_physical.html">Physical</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
<tr><td class="entry"><a class="el" href="class_ship.html#a427ebb859a120bcd4a6a7337b57f8e4a">IFF_code</a></td><td class="entry"><a class="el" href="class_ship.html">Ship</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
<tr class="even"><td class="entry"><a class="el" href="class_ship.html#a0d3861128ef2694f196443f4fe8b08b4">IFFColor</a>(int iff)</td><td class="entry"><a class="el" href="class_ship.html">Ship</a></td><td class="entry"><span class="mlabel">static</span></td></tr>
<tr><td class="entry"><a class="el" href="class_sim_observer.html#a59c8f9384d12c6192cad15ccda2df0b0">Ignore</a>(SimObject *obj)</td><td class="entry"><a class="el" href="class_sim_observer.html">SimObserver</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
<tr class="even"><td class="entry"><a class="el" href="class_ship.html#a11784e42ab20e8db5395025e9cbdb399">inbound</a></td><td class="entry"><a class="el" href="class_ship.html">Ship</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
<tr><td class="entry"><a class="el" href="class_ship.html#a4cc1a8414da79378fd0b02c7cdfdbfec">IncFriendlyFire</a>(int f=1)</td><td class="entry"><a class="el" href="class_ship.html">Ship</a></td><td class="entry"></td></tr>
<tr class="even"><td class="entry"><a class="el" href="class_ship.html#ad7ad596f54ba3b85b6fcd440dd2d1cf7">IncreaseRepairPriority</a>(int task_index)</td><td class="entry"><a class="el" href="class_ship.html">Ship</a></td><td class="entry"></td></tr>
<tr><td class="entry"><a class="el" href="class_physical.html#aee52dc7ccefe77aaf739139f10272a11">InelasticCollision</a>(Physical &a, Physical &b)</td><td class="entry"><a class="el" href="class_physical.html">Physical</a></td><td class="entry"><span class="mlabel">static</span></td></tr>
<tr class="even"><td class="entry"><a class="el" href="class_ship.html#a6740677249996feee8b8bbed9ad884b9">InflictDamage</a>(double damage, Shot *shot=0, int hit_type=3, Point hull_impact=Point(0, 0, 0))</td><td class="entry"><a class="el" href="class_ship.html">Ship</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
<tr><td class="entry"><a class="el" href="class_physical.html#a90321d772170e0ff0745667aad65cf65">SimObject::InflictDamage</a>(double damage, int type=0)</td><td class="entry"><a class="el" href="class_physical.html">Physical</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
<tr class="even"><td class="entry"><a class="el" href="class_ship.html#a9b805b1268596e27c75a3313b5e75126">InflictNetDamage</a>(double damage, Shot *shot=0)</td><td class="entry"><a class="el" href="class_ship.html">Ship</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
<tr><td class="entry"><a class="el" href="class_ship.html#afc88858c84ac0ac3e184792378bc4575">InflictNetSystemDamage</a>(System *system, double damage, BYTE type)</td><td class="entry"><a class="el" href="class_ship.html">Ship</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
<tr class="even"><td class="entry"><a class="el" href="class_ship.html#a66befda14a812c43cdcfc06ac8f671bd">InflictSystemDamage</a>(double damage, Shot *shot, Point impact)</td><td class="entry"><a class="el" href="class_ship.html">Ship</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
<tr><td class="entry"><a class="el" href="class_ship.html#aa8f60de74469cdc582dc94c29354f49a">Initialize</a>()</td><td class="entry"><a class="el" href="class_ship.html">Ship</a></td><td class="entry"><span class="mlabel">static</span></td></tr>
<tr class="even"><td class="entry"><a class="el" href="class_physical.html#ad665e179e85f6d2f19536cf54b7f03a5">Integrity</a>() const </td><td class="entry"><a class="el" href="class_physical.html">Physical</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
<tr><td class="entry"><a class="el" href="class_physical.html#a8e2b75659beeba7ed86a6f1199260c1c">integrity</a></td><td class="entry"><a class="el" href="class_physical.html">Physical</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
<tr class="even"><td class="entry"><a class="el" href="class_ship.html#a4c286a7400f766ac66cc95c61d96133e">InTransition</a>() const </td><td class="entry"><a class="el" href="class_ship.html">Ship</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
<tr><td class="entry"><a class="el" href="class_ship.html#aac931dddef8e6d7b607c4b8ef7e6d316">invulnerable</a></td><td class="entry"><a class="el" href="class_ship.html">Ship</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
<tr class="even"><td class="entry"><a class="el" href="class_ship.html#a9f283093f40dce0a125e3ea3a794928c">IsAirborne</a>() const </td><td class="entry"><a class="el" href="class_ship.html">Ship</a></td><td class="entry"></td></tr>
<tr><td class="entry"><a class="el" href="class_ship.html#a84eb3b15de4b77f5fc8c44347026b7e4">IsAttaining</a>() const </td><td class="entry"><a class="el" href="class_ship.html">Ship</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
<tr class="even"><td class="entry"><a class="el" href="class_ship.html#ab7f3628ae627dd35b675d8d6c6678276">IsAutoNavEngaged</a>()</td><td class="entry"><a class="el" href="class_ship.html">Ship</a></td><td class="entry"></td></tr>
<tr><td class="entry"><a class="el" href="class_ship.html#a24ed7895c3b49f5aafca441d25e64408">IsDead</a>() const </td><td class="entry"><a class="el" href="class_ship.html">Ship</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
<tr class="even"><td class="entry"><a class="el" href="class_ship.html#a26b1392af8d0ae89d93c6056758ef7a1">IsDropCam</a>() const </td><td class="entry"><a class="el" href="class_ship.html">Ship</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
<tr><td class="entry"><a class="el" href="class_ship.html#ae36e2b791029c8e7c548bbe381b39aee">IsDropping</a>() const </td><td class="entry"><a class="el" href="class_ship.html">Ship</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
<tr class="even"><td class="entry"><a class="el" href="class_ship.html#af24832b308e7b0abfbb4af4043b3a060">IsDropship</a>() const </td><td class="entry"><a class="el" href="class_ship.html">Ship</a></td><td class="entry"></td></tr>
<tr><td class="entry"><a class="el" href="class_ship.html#a52816aa006d339addfc7b199f586e7b6">IsDying</a>() const </td><td class="entry"><a class="el" href="class_ship.html">Ship</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
<tr class="even"><td class="entry"><a class="el" href="class_ship.html#aa537ece3c27c36ceb55a8e737b606a84">IsGearDown</a>()</td><td class="entry"><a class="el" href="class_ship.html">Ship</a></td><td class="entry"></td></tr>
<tr><td class="entry"><a class="el" href="class_ship.html#af136369b9062c6d754912ac8899bf963">IsGroundUnit</a>() const </td><td class="entry"><a class="el" href="class_ship.html">Ship</a></td><td class="entry"></td></tr>
<tr class="even"><td class="entry"><a class="el" href="class_ship.html#a5dce5b323f03453535f4239811d22c26">IsHostileTo</a>(const SimObject *o) const </td><td class="entry"><a class="el" href="class_ship.html">Ship</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
<tr><td class="entry"><a class="el" href="class_ship.html#ab6ecd8b29af2133ba3a63b1aab3b65a5">IsInCombat</a>()</td><td class="entry"><a class="el" href="class_ship.html">Ship</a></td><td class="entry"></td></tr>
<tr class="even"><td class="entry"><a class="el" href="class_ship.html#a606d8fe3b2636e3edd05d4a3e4bfbe12">IsInvulnerable</a>() const </td><td class="entry"><a class="el" href="class_ship.html">Ship</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
<tr><td class="entry"><a class="el" href="class_ship.html#a75e6a96c02947ec94ad6d7f740bce56b">IsNetObserver</a>() const </td><td class="entry"><a class="el" href="class_ship.html">Ship</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
<tr class="even"><td class="entry"><a class="el" href="class_ship.html#acf065374e136b9255857d49b352351af">IsRogue</a>() const </td><td class="entry"><a class="el" href="class_ship.html">Ship</a></td><td class="entry"></td></tr>
<tr><td class="entry"><a class="el" href="class_ship.html#a7e9c574711d841fabf3a2648117a7093">IsSkipping</a>() const </td><td class="entry"><a class="el" href="class_ship.html">Ship</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
<tr class="even"><td class="entry"><a class="el" href="class_ship.html#aad13fe948c87ff5359b29ccfb69bcbc0">IsStarship</a>() const </td><td class="entry"><a class="el" href="class_ship.html">Ship</a></td><td class="entry"></td></tr>
<tr><td class="entry"><a class="el" href="class_ship.html#af5b87b4c086215f410c17d518f0b5858">IsStatic</a>() const </td><td class="entry"><a class="el" href="class_ship.html">Ship</a></td><td class="entry"></td></tr>
<tr class="even"><td class="entry"><a class="el" href="class_ship.html#afa8d17143e227505b915b5e32732e770">IsTracking</a>(SimObject *tgt)</td><td class="entry"><a class="el" href="class_ship.html">Ship</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
<tr><td class="entry"><a class="el" href="class_ship.html#afcfc99e1759ab18a46bc9ab4254f4916">killer</a></td><td class="entry"><a class="el" href="class_ship.html">Ship</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
<tr class="even"><td class="entry"><a class="el" href="class_ship.html#a515082ceb017518e1b7bf76ead2b1971">landing_model</a></td><td class="entry"><a class="el" href="class_ship.html">Ship</a></td><td class="entry"><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
<tr><td class="entry"><a class="el" href="class_ship.html#a37b49f7c0e7e29000ec4b0b2607a0f20">LANDING_MODEL</a> enum name</td><td class="entry"><a class="el" href="class_ship.html">Ship</a></td><td class="entry"></td></tr>
<tr class="even"><td class="entry"><a class="el" href="class_ship.html#a4a04b942f388ecdf539c089faf3c3636">last_beam_time</a></td><td class="entry"><a class="el" href="class_ship.html">Ship</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
<tr><td class="entry"><a class="el" href="class_ship.html#a62d7f8a05864bec07e22b9cab0a7bc7a">last_bolt_time</a></td><td class="entry"><a class="el" href="class_ship.html">Ship</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
<tr class="even"><td class="entry"><a class="el" href="class_ship.html#a3eb6ba910217d05115c57da2ba529efa">last_eval_time</a></td><td class="entry"><a class="el" href="class_ship.html">Ship</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
<tr><td class="entry"><a class="el" href="class_ship.html#af2d6dcaca6a7b8c2e6888485989d810c">last_repair_time</a></td><td class="entry"><a class="el" href="class_ship.html">Ship</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
<tr class="even"><td class="entry"><a class="el" href="class_physical.html#a33141f14054f7425edca7e92673135be">lat_thrust</a></td><td class="entry"><a class="el" href="class_physical.html">Physical</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
<tr><td class="entry"><a class="el" href="class_ship.html#a4d0e058f0446563382399b0a34a3faa7a34a1bcccbe6e4d8b75b7f683f6213290">LAUNCH</a> enum value</td><td class="entry"><a class="el" href="class_ship.html">Ship</a></td><td class="entry"></td></tr>
<tr class="even"><td class="entry"><a class="el" href="class_ship.html#ac39aaeca25af0c45a9033afb0e259649">launch_point</a></td><td class="entry"><a class="el" href="class_ship.html">Ship</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
<tr><td class="entry"><a class="el" href="class_ship.html#abf4babeec6d7433034fc60c9df63cf54">launch_time</a></td><td class="entry"><a class="el" href="class_ship.html">Ship</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
<tr class="even"><td class="entry"><a class="el" href="class_ship.html#aa48218fe2c66ff8604b9f655bb89ec2e">LaunchProbe</a>()</td><td class="entry"><a class="el" href="class_ship.html">Ship</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
<tr><td class="entry"><a class="el" href="class_ship.html#a71fbded084bb90d16f77d87b7eae5824a93cd56b53e74dda52d86a9084091cb94">LCA</a> enum value</td><td class="entry"><a class="el" href="class_ship.html">Ship</a></td><td class="entry"></td></tr>
<tr class="even"><td class="entry"><a class="el" href="class_physical.html#aec2a93daff24c5b87933914cbcb100fe">Life</a>() const </td><td class="entry"><a class="el" href="class_physical.html">Physical</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
<tr><td class="entry"><a class="el" href="class_physical.html#a6b8e2705ced511545378e49b14573fdc">life</a></td><td class="entry"><a class="el" href="class_physical.html">Physical</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
<tr class="even"><td class="entry"><a class="el" href="class_physical.html#aefe4361f213e12c50c1bd40a70daa5a2">LiftLine</a>() const </td><td class="entry"><a class="el" href="class_physical.html">Physical</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
<tr><td class="entry"><a class="el" href="class_physical.html#afd7fa6ca59a6efa5c5bd465793da09a1">light</a></td><td class="entry"><a class="el" href="class_physical.html">Physical</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
<tr class="even"><td class="entry"><a class="el" href="class_physical.html#a7ad335cf65139df6d8b6c1446394ce89">LightSrc</a>() const </td><td class="entry"><a class="el" href="class_physical.html">Physical</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
<tr><td class="entry"><a class="el" href="class_ship.html#a2c9446cb44020b7d3dd3ebac05795647">LinearFrame</a>(double seconds)</td><td class="entry"><a class="el" href="class_ship.html">Ship</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
<tr class="even"><td class="entry"><a class="el" href="class_ship.html#a37b49f7c0e7e29000ec4b0b2607a0f20aaf431234cb45320c4bee6d09acfd01ff">LM_EASIER</a> enum value</td><td class="entry"><a class="el" href="class_ship.html">Ship</a></td><td class="entry"></td></tr>
<tr><td class="entry"><a class="el" href="class_ship.html#a37b49f7c0e7e29000ec4b0b2607a0f20a3a6d1df88e2c6bbfc13c2cd5fc1d1caa">LM_STANDARD</a> enum value</td><td class="entry"><a class="el" href="class_ship.html">Ship</a></td><td class="entry"></td></tr>
<tr class="even"><td class="entry"><a class="el" href="class_ship.html#a8c7caeec3963a06060bc67d560a0208e">loadout</a></td><td class="entry"><a class="el" href="class_ship.html">Ship</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
<tr><td class="entry"><a class="el" href="class_physical.html#a18d7b806f29edde8af178ae9a6d0ad90">Location</a>() const </td><td class="entry"><a class="el" href="class_physical.html">Physical</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
<tr class="even"><td class="entry"><a class="el" href="class_ship.html#a4d0e058f0446563382399b0a34a3faa7a74492ce26add4db6ff536a2d2e839502">LOCKED</a> enum value</td><td class="entry"><a class="el" href="class_ship.html">Ship</a></td><td class="entry"></td></tr>
<tr><td class="entry"><a class="el" href="class_ship.html#afe5d622c03d1d931ac346c2b0fcbf28f">LockTarget</a>(int type=SimObject::SIM_SHIP, bool closest=false, bool hostile=false)</td><td class="entry"><a class="el" href="class_ship.html">Ship</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
<tr class="even"><td class="entry"><a class="el" href="class_ship.html#a0b6fd5949aea039f44f2a4d2699824ae">LockTarget</a>(SimObject *candidate)</td><td class="entry"><a class="el" href="class_ship.html">Ship</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
<tr><td class="entry"><a class="el" href="class_physical.html#a7a21ad2f57ef7634de4cfc8403e82f1d">LookAt</a>(const Point &dst)</td><td class="entry"><a class="el" href="class_physical.html">Physical</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
<tr class="even"><td class="entry"><a class="el" href="class_ship.html#a393ba447ae38747900f54bd9182286a1">LowerGear</a>()</td><td class="entry"><a class="el" href="class_ship.html">Ship</a></td><td class="entry"></td></tr>
<tr><td class="entry"><a class="el" href="class_ship.html#afa5a28cc6b7230cdffeb719f8d16a566">main_drive</a></td><td class="entry"><a class="el" href="class_ship.html">Ship</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
<tr class="even"><td class="entry"><a class="el" href="class_ship.html#a07aa08a98f1ba26a40b9d1dc1401238f">MakeOrbit</a>()</td><td class="entry"><a class="el" href="class_ship.html">Ship</a></td><td class="entry"></td></tr>
<tr><td class="entry"><a class="el" href="class_ship.html#ac06e6676c9166a66bd449307cddd1b43">MarkerColor</a>() const </td><td class="entry"><a class="el" href="class_ship.html">Ship</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
<tr class="even"><td class="entry"><a class="el" href="class_physical.html#ad352c259640eecc358bf7d7e07552bbe">Mass</a>() const </td><td class="entry"><a class="el" href="class_physical.html">Physical</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
<tr><td class="entry"><a class="el" href="class_physical.html#a7c68f6e32d5725d6ae0099400f7c0b6e">mass</a></td><td class="entry"><a class="el" href="class_physical.html">Physical</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
<tr class="even"><td class="entry"><a class="el" href="class_ship.html#a3e7aa479953ffd51241007d61de1fe27">master_caution</a></td><td class="entry"><a class="el" href="class_ship.html">Ship</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
<tr><td class="entry"><a class="el" href="class_ship.html#a99ca85f860faa5d8c331a41f15ea31a4">MasterCaution</a>() const </td><td class="entry"><a class="el" href="class_ship.html">Ship</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
<tr class="even"><td class="entry"><a class="el" href="class_ship.html#aee045c84f7ac241ed97702bafeedde4a">MatchOrientation</a>(const Ship &s)</td><td class="entry"><a class="el" href="class_ship.html">Ship</a></td><td class="entry"></td></tr>
<tr><td class="entry"><a class="el" href="class_ship.html#a71fbded084bb90d16f77d87b7eae5824ae84fff51ce28ee06ea4fed537820f91a">MINE</a> enum value</td><td class="entry"><a class="el" href="class_ship.html">Ship</a></td><td class="entry"></td></tr>
<tr class="even"><td class="entry"><a class="el" href="class_ship.html#aeb01072c1db5ca6667e908b6ad05ad72">missile_eta</a></td><td class="entry"><a class="el" href="class_ship.html">Ship</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
<tr><td class="entry"><a class="el" href="class_ship.html#adc4e0506393a0047f36a4f18d5eb3050">missile_id</a></td><td class="entry"><a class="el" href="class_ship.html">Ship</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
<tr class="even"><td class="entry"><a class="el" href="class_ship.html#a2301f7d2310b1095ebf1b1d5883758a1">MissionClock</a>() const </td><td class="entry"><a class="el" href="class_ship.html">Ship</a></td><td class="entry"></td></tr>
<tr><td class="entry"><a class="el" href="class_physical.html#aaab110c0381fdc000018c6a65b9ef657">MoveTo</a>(const Point &new_loc)</td><td class="entry"><a class="el" href="class_physical.html">Physical</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
<tr class="even"><td class="entry"><a class="el" href="class_physical.html#a8494a16d51ebf60bba3961b2a9101b8d">name</a></td><td class="entry"><a class="el" href="class_physical.html">Physical</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
<tr><td class="entry"><a class="el" href="class_physical.html#a805a89f8e93e2e66452b5cb6ab0c5f6b">Name</a>() const </td><td class="entry"><a class="el" href="class_physical.html">Physical</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
<tr class="even"><td class="entry"><a class="el" href="class_physical.html#a0a2f00f99707710a99352755c456738da52a005a47cab0fb16fabf08151e16fd5">NAMELEN</a> enum value</td><td class="entry"><a class="el" href="class_physical.html">Physical</a></td><td class="entry"></td></tr>
<tr><td class="entry"><a class="el" href="class_ship.html#ae88834108c15d21cfa7820cc9ecfdf31">NavLights</a>()</td><td class="entry"><a class="el" href="class_ship.html">Ship</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
<tr class="even"><td class="entry"><a class="el" href="class_ship.html#a896e7591b588db6070a1ec05724992d1">navlights</a></td><td class="entry"><a class="el" href="class_ship.html">Ship</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
<tr><td class="entry"><a class="el" href="class_ship.html#a38675907ca50a234f19ff3424ef3522f">navsys</a></td><td class="entry"><a class="el" href="class_ship.html">Ship</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
<tr class="even"><td class="entry"><a class="el" href="class_ship.html#afefce98c3697e2bcb2ff6eca25eba7f1">net_control</a></td><td class="entry"><a class="el" href="class_ship.html">Ship</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
<tr><td class="entry"><a class="el" href="class_ship.html#ac7ee091301ee82f0caf1cae3a9887e52">net_observer_mode</a></td><td class="entry"><a class="el" href="class_ship.html">Ship</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
<tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#a0c85131bf7bd49549606d0b5aa6d5dd4">Notify</a>()</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
<tr><td class="entry"><a class="el" href="class_sim_object.html#a4db0e23db1b1283f925a312bcccab9f8">notifying</a></td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
<tr class="even"><td class="entry"><a class="el" href="class_ship.html#aca37a00035316e203d6ee5041cf855a0">ntrack</a></td><td class="entry"><a class="el" href="class_ship.html">Ship</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
<tr><td class="entry"><a class="el" href="class_ship.html#a4b825ce971a624612b90493f6e895c21">NumContacts</a>() const </td><td class="entry"><a class="el" href="class_ship.html">Ship</a></td><td class="entry"></td></tr>
<tr class="even"><td class="entry"><a class="el" href="class_ship.html#a84e3a8fc0b5c7be51b22c36edef7e251">NumFlightDecks</a>() const </td><td class="entry"><a class="el" href="class_ship.html">Ship</a></td><td class="entry"></td></tr>
<tr><td class="entry"><a class="el" href="class_ship.html#ab804e0b71f9262f0c892e7f7a2f0747a">NumInbound</a>() const </td><td class="entry"><a class="el" href="class_ship.html">Ship</a></td><td class="entry"></td></tr>
<tr class="even"><td class="entry"><a class="el" href="class_physical.html#a6c0701c3b48649aab8fa7c4ccd00e21c">obj_type</a></td><td class="entry"><a class="el" href="class_physical.html">Physical</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
<tr><td class="entry"><a class="el" href="class_sim_object.html#af08d08c917e449b101e7e3e3ca9d8dff">objid</a></td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
<tr class="even"><td class="entry"><a class="el" href="class_sim_observer.html#ae6c9a20e4fd0bcb3590f983a391dd451">Observe</a>(SimObject *obj)</td><td class="entry"><a class="el" href="class_sim_observer.html">SimObserver</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
<tr><td class="entry"><a class="el" href="class_sim_observer.html#a3fe87e6bbf13018f8f78f76e4d5c4164">observe_list</a></td><td class="entry"><a class="el" href="class_sim_observer.html">SimObserver</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
<tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#ae34937d9a0fb1190cc4f4da782c2840b">observers</a></td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
<tr><td class="entry"><a class="el" href="class_ship.html#a9a55a6dede9ee1788d3cf9ecf643e42f">old_emcon</a></td><td class="entry"><a class="el" href="class_ship.html">Ship</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
<tr class="even"><td class="entry"><a class="el" href="class_ship.html#a4d0e058f0446563382399b0a34a3faa7">OP_MODE</a> enum name</td><td class="entry"><a class="el" href="class_ship.html">Ship</a></td><td class="entry"></td></tr>
<tr><td class="entry"><a class="el" href="class_ship.html#aa74c356b96b4a657cde8f007446fc1bb">operator==</a>(const Ship &s) const </td><td class="entry"><a class="el" href="class_ship.html">Ship</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
<tr class="even"><td class="entry"><a class="el" href="class_physical.html#a05e7ed3478a661bc38517f328256f988">SimObject::operator==</a>(const Physical &p) const </td><td class="entry"><a class="el" href="class_physical.html">Physical</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
<tr><td class="entry"><a class="el" href="class_sim_observer.html#a03823f3af6e76868bc1dba46631c53e0">SimObserver::operator==</a>(const SimObserver &o) const </td><td class="entry"><a class="el" href="class_sim_observer.html">SimObserver</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
<tr class="even"><td class="entry"><a class="el" href="class_ship.html#a7262c061019b082471573a84d8102b0b">orig_elem_index</a></td><td class="entry"><a class="el" href="class_ship.html">Ship</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
<tr><td class="entry"><a class="el" href="class_ship.html#a5afe99971c8d3ffc4182f80e40d83494">pcs</a></td><td class="entry"><a class="el" href="class_ship.html">Ship</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
<tr class="even"><td class="entry"><a class="el" href="class_ship.html#a35eceb0371a97ee305758e9a19fdc2c1">PCS</a>() const </td><td class="entry"><a class="el" href="class_ship.html">Ship</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
<tr><td class="entry"><a class="el" href="class_physical.html#ac11a1bca87389886d9d8291fef41ad8c">Physical</a>()</td><td class="entry"><a class="el" href="class_physical.html">Physical</a></td><td class="entry"></td></tr>
<tr class="even"><td class="entry"><a class="el" href="class_physical.html#aad0f1cffb043f81488f6f24e9f8ef3fd">Physical</a>(const char *n, int t=0)</td><td class="entry"><a class="el" href="class_physical.html">Physical</a></td><td class="entry"></td></tr>
<tr><td class="entry"><a class="el" href="class_physical.html#a760b0be05697d5fbe9a652b8d9fe48d0">pitch</a></td><td class="entry"><a class="el" href="class_physical.html">Physical</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
<tr class="even"><td class="entry"><a class="el" href="class_physical.html#adedbc5524c3cac44ba2047a6e2bf2bd3">Pitch</a>() const </td><td class="entry"><a class="el" href="class_physical.html">Physical</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
<tr><td class="entry"><a class="el" href="class_physical.html#a8301ba8959b36ebbc1a2d66842f3fbd2">pitch_rate</a></td><td class="entry"><a class="el" href="class_physical.html">Physical</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
<tr class="even"><td class="entry"><a class="el" href="class_ship.html#a488cc3e2a6450cc1fe649d81d74cb905">primary</a></td><td class="entry"><a class="el" href="class_ship.html">Ship</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
<tr><td class="entry"><a class="el" href="class_physical.html#ac64ba8dfcf6923b8cb9e6a00d7b5023f">primary_loc</a></td><td class="entry"><a class="el" href="class_physical.html">Physical</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
<tr class="even"><td class="entry"><a class="el" href="class_physical.html#afd82688e691f376ee8f1887638032800">primary_mass</a></td><td class="entry"><a class="el" href="class_physical.html">Physical</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
<tr><td class="entry"><a class="el" href="class_ship.html#a010e3c9436aeba012fa716f799cb1ea1">probe</a></td><td class="entry"><a class="el" href="class_ship.html">Ship</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
<tr class="even"><td class="entry"><a class="el" href="class_ship.html#ae752b8482432d127e32c9930f1b0a740">quantum_drive</a></td><td class="entry"><a class="el" href="class_ship.html">Ship</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
<tr><td class="entry"><a class="el" href="class_ship.html#a0035d3f97f1350c1010656114b85d574">radio_orders</a></td><td class="entry"><a class="el" href="class_ship.html">Ship</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
<tr class="even"><td class="entry"><a class="el" href="class_physical.html#a339bd272f6c690c23b64eb9419d039ec">radius</a></td><td class="entry"><a class="el" href="class_physical.html">Physical</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
<tr><td class="entry"><a class="el" href="class_physical.html#a31367f0054fd23eeb6458c42bb663fc7">Radius</a>() const </td><td class="entry"><a class="el" href="class_physical.html">Physical</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
<tr class="even"><td class="entry"><a class="el" href="class_ship.html#a3ed26a234323c6ca83cd433eaf50340d">RaiseGear</a>()</td><td class="entry"><a class="el" href="class_ship.html">Ship</a></td><td class="entry"></td></tr>
<tr><td class="entry"><a class="el" href="class_ship.html#a906559a96b9627b7f73bae4a6b2418bd">RangeToNavPoint</a>(const Instruction *n)</td><td class="entry"><a class="el" href="class_ship.html">Ship</a></td><td class="entry"></td></tr>
<tr class="even"><td class="entry"><a class="el" href="class_ship.html#a11776ac5980692ae8105cb858b9aaa85">reactors</a></td><td class="entry"><a class="el" href="class_ship.html">Ship</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
<tr><td class="entry"><a class="el" href="class_ship.html#a78d16bfeb9770ce9d1e8bcd8cb6459bc">Reactors</a>()</td><td class="entry"><a class="el" href="class_ship.html">Ship</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
<tr class="even"><td class="entry"><a class="el" href="class_ship.html#a4d0e058f0446563382399b0a34a3faa7a591fb9b2728b22fd2d0ff204aa29a3d2">RECOVERY</a> enum value</td><td class="entry"><a class="el" href="class_ship.html">Ship</a></td><td class="entry"></td></tr>
<tr><td class="entry"><a class="el" href="class_sim_object.html#ad157797b86f44e754880b3115e99ee2b">region</a></td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
<tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#a090a75a5b60d9ef25f9fe15443f33793">Register</a>(SimObserver *obs)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
<tr><td class="entry"><a class="el" href="class_ship.html#aca6b8ada80be57545820199c44a8067f">Registry</a>() const </td><td class="entry"><a class="el" href="class_ship.html">Ship</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
<tr class="even"><td class="entry"><a class="el" href="class_ship.html#aee0be7c03f657b7e39fdc1a2ddfb1e72">regnum</a></td><td class="entry"><a class="el" href="class_ship.html">Ship</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
<tr><td class="entry"><a class="el" href="class_physical.html#a3adbf31fe8d940401e6b12ccb275432e">rep</a></td><td class="entry"><a class="el" href="class_physical.html">Physical</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
<tr class="even"><td class="entry"><a class="el" href="class_physical.html#a6d29a1d011f1ab48bcea980ded24ce4d">Rep</a>() const </td><td class="entry"><a class="el" href="class_physical.html">Physical</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
<tr><td class="entry"><a class="el" href="class_ship.html#ac3b6ace14f9122a442c3ee0f49d0971a">repair_queue</a></td><td class="entry"><a class="el" href="class_ship.html">Ship</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
<tr class="even"><td class="entry"><a class="el" href="class_ship.html#a7c6154a5471b32464c10988cd41f22eb">RepairQueue</a>()</td><td class="entry"><a class="el" href="class_ship.html">Ship</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
<tr><td class="entry"><a class="el" href="class_ship.html#a1421007da5f2377385f5ed2648bb5b2c">RepairSpeed</a>() const </td><td class="entry"><a class="el" href="class_ship.html">Ship</a></td><td class="entry"></td></tr>
<tr class="even"><td class="entry"><a class="el" href="class_ship.html#a4bceaa5cb15448a37b12c846bb22e651">RepairSystem</a>(System *sys)</td><td class="entry"><a class="el" href="class_ship.html">Ship</a></td><td class="entry"></td></tr>
<tr><td class="entry"><a class="el" href="class_ship.html#a298912a2f12d6acc528baa564489a5df">RepairTeams</a>() const </td><td class="entry"><a class="el" href="class_ship.html">Ship</a></td><td class="entry"></td></tr>
<tr class="even"><td class="entry"><a class="el" href="class_ship.html#a87f0214e57d77a8040960bcaed2874cd">respawn_loc</a></td><td class="entry"><a class="el" href="class_ship.html">Ship</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
<tr><td class="entry"><a class="el" href="class_ship.html#a75bb5b115d611bf7211d6b5a48aeb799">RespawnCount</a>() const </td><td class="entry"><a class="el" href="class_ship.html">Ship</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
<tr class="even"><td class="entry"><a class="el" href="class_ship.html#a24cd10e6855b89d31875f0caa005e5b1">RespawnLoc</a>() const </td><td class="entry"><a class="el" href="class_ship.html">Ship</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
<tr><td class="entry"><a class="el" href="class_ship.html#ae56c48ffc087e603328e13aa4e86539c">respawns</a></td><td class="entry"><a class="el" href="class_ship.html">Ship</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
<tr class="even"><td class="entry"><a class="el" href="class_physical.html#a1342854ae569c6e053a106df8e97a522">roll</a></td><td class="entry"><a class="el" href="class_physical.html">Physical</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
<tr><td class="entry"><a class="el" href="class_physical.html#af82790fdb4dd82da5248f764416fc9f6">Roll</a>() const </td><td class="entry"><a class="el" href="class_physical.html">Physical</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
<tr class="even"><td class="entry"><a class="el" href="class_physical.html#a1ea11485cc2e7d937fea7593312f90d6">roll_rate</a></td><td class="entry"><a class="el" href="class_physical.html">Physical</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
<tr><td class="entry"><a class="el" href="class_physical.html#ada01c690d060ad1dca5c7473db1a5faa">Rotation</a>() const </td><td class="entry"><a class="el" href="class_physical.html">Physical</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
<tr class="even"><td class="entry"><a class="el" href="class_ship.html#a71fbded084bb90d16f77d87b7eae5824a1cb5b06358681078bcb2bbb4e1aa02a5">SAM</a> enum value</td><td class="entry"><a class="el" href="class_ship.html">Ship</a></td><td class="entry"></td></tr>
<tr><td class="entry"><a class="el" href="class_ship.html#a92737f3175b77a72da530025383cf5e3">secondary</a></td><td class="entry"><a class="el" href="class_ship.html">Ship</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
<tr class="even"><td class="entry"><a class="el" href="class_ship.html#a31bf8e5066f6c4388a5a86ed9d4622a2">SelectDetail</a>(double seconds)</td><td class="entry"><a class="el" href="class_ship.html">Ship</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
<tr><td class="entry"><a class="el" href="class_ship.html#ae1e1d439f9425c38f089d8f518ab49bb">SelectWeapon</a>(int n, int w)</td><td class="entry"><a class="el" href="class_ship.html">Ship</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
<tr class="even"><td class="entry"><a class="el" href="class_physical.html#a137f3bbbb873bf5c95ac86585fec0084">SemiElasticCollision</a>(Physical &a, Physical &b)</td><td class="entry"><a class="el" href="class_physical.html">Physical</a></td><td class="entry"><span class="mlabel">static</span></td></tr>
<tr><td class="entry"><a class="el" href="class_ship.html#a47008f12230ce01ba024d5dd6e954724">sensor</a></td><td class="entry"><a class="el" href="class_ship.html">Ship</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
<tr class="even"><td class="entry"><a class="el" href="class_ship.html#af970bcdddc94c6c91e346feb06861622">sensor_drone</a></td><td class="entry"><a class="el" href="class_ship.html">Ship</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
<tr><td class="entry"><a class="el" href="class_physical.html#a2cc71395813b8b47968c48ec92ce6698">SetAbsoluteOrientation</a>(double roll, double pitch, double yaw)</td><td class="entry"><a class="el" href="class_physical.html">Physical</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
<tr class="even"><td class="entry"><a class="el" href="class_ship.html#ab1b544852fa55716eb4f9b67e5d800ae">SetAIMode</a>(int n)</td><td class="entry"><a class="el" href="class_ship.html">Ship</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
<tr><td class="entry"><a class="el" href="class_physical.html#ac280a1b30eb3ce6974ed2e8846ed0436">SetAngularDrag</a>(double r, double p, double y)</td><td class="entry"><a class="el" href="class_physical.html">Physical</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
<tr class="even"><td class="entry"><a class="el" href="class_physical.html#a6fe4f81f6b9d31efe9fb2da0f9441842">SetAngularRates</a>(double r, double p, double y)</td><td class="entry"><a class="el" href="class_physical.html">Physical</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
<tr><td class="entry"><a class="el" href="class_ship.html#ac75cf30a2f62be0f881d3b1caafc4ffe">SetAugmenter</a>(bool enable)</td><td class="entry"><a class="el" href="class_ship.html">Ship</a></td><td class="entry"></td></tr>
<tr class="even"><td class="entry"><a class="el" href="class_ship.html#accf7d20663ac99dca04f05209291ebeb">SetAutoNav</a>(bool engage=true)</td><td class="entry"><a class="el" href="class_ship.html">Ship</a></td><td class="entry"></td></tr>
<tr><td class="entry"><a class="el" href="class_physical.html#a21d9cb466d59d3854164f0124290d5e2">SetBaseDensity</a>(double d)</td><td class="entry"><a class="el" href="class_physical.html">Physical</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
<tr class="even"><td class="entry"><a class="el" href="class_ship.html#a7391b2790f482359103b81d9bea5d0fa">SetCarrier</a>(Ship *c, FlightDeck *d)</td><td class="entry"><a class="el" href="class_ship.html">Ship</a></td><td class="entry"></td></tr>
<tr><td class="entry"><a class="el" href="class_ship.html#ac691ad5684c626f4a9c2d06e906bc2f9">SetCommandAILevel</a>(int n)</td><td class="entry"><a class="el" href="class_ship.html">Ship</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
<tr class="even"><td class="entry"><a class="el" href="class_ship.html#a8ddda66579852933c54211edec1fb1bb">SetControlModel</a>(int n)</td><td class="entry"><a class="el" href="class_ship.html">Ship</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">static</span></td></tr>
<tr><td class="entry"><a class="el" href="class_ship.html#a3cc15d41dc9721ed3f2f8402760028e6">SetControls</a>(MotionController *m)</td><td class="entry"><a class="el" href="class_ship.html">Ship</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
<tr class="even"><td class="entry"><a class="el" href="class_ship.html#a6ec8c40d331d74a625cfe84cfe57a897">SetDirectorInfo</a>(const char *msg)</td><td class="entry"><a class="el" href="class_ship.html">Ship</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
<tr><td class="entry"><a class="el" href="class_physical.html#a38c066fefef072c683edd9939a9ac2e9">SetDrag</a>(double d)</td><td class="entry"><a class="el" href="class_physical.html">Physical</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">virtual</span></td></tr>
<tr class="even"><td class="entry"><a class="el" href="class_ship.html#abcfab5f08cea66949dc96f29e0039e57">SetElement</a>(Element *e)</td><td class="entry"><a class="el" href="class_ship.html">Ship</a></td><td class="entry"></td></tr>
<tr><td class="entry"><a class="el" href="class_ship.html#a052631d199eb5726a300734cf83a4a25">SetEMCON</a>(int e, bool from_net=false)</td><td class="entry"><a class="el" href="class_ship.html">Ship</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
<tr class="even"><td class="entry"><a class="el" href="class_ship.html#a713ab7b9451bea3db67837872a19d427">SetFLCSMode</a>(int mode)</td><td class="entry"><a class="el" href="class_ship.html">Ship</a></td><td class="entry"></td></tr>
<tr><td class="entry"><a class="el" href="class_ship.html#a362460f98a2858fe5758023ee107d543">SetFlightModel</a>(int f)</td><td class="entry"><a class="el" href="class_ship.html">Ship</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">static</span></td></tr>
<tr class="even"><td class="entry"><a class="el" href="class_ship.html#a487378c464ef4df175fcf10501330f83">SetFlightPhase</a>(OP_MODE phase)</td><td class="entry"><a class="el" href="class_ship.html">Ship</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
<tr><td class="entry"><a class="el" href="class_ship.html#aad25251779332e616d738de0e1e3f2e1">SetFriendlyFire</a>(int f)</td><td class="entry"><a class="el" href="class_ship.html">Ship</a></td><td class="entry"></td></tr>
<tr class="even"><td class="entry"><a class="el" href="class_ship.html#a1d48fad2ce60b0e64638eabdc935f159">SetFriendlyFireLevel</a>(double f)</td><td class="entry"><a class="el" href="class_ship.html">Ship</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">static</span></td></tr>
<tr><td class="entry"><a class="el" href="class_physical.html#a27342f7cf678159a9c56a1c9c4e8d918">SetGravity</a>(double g)</td><td class="entry"><a class="el" href="class_physical.html">Physical</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
<tr class="even"><td class="entry"><a class="el" href="class_physical.html#af7174818ed105cf84fb3ed46f68a824c">SetHeading</a>(double r, double p, double y)</td><td class="entry"><a class="el" href="class_physical.html">Physical</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
<tr><td class="entry"><a class="el" href="class_ship.html#a895e09fc4d671544fe7d963d4b62ec97">SetHelmHeading</a>(double h)</td><td class="entry"><a class="el" href="class_ship.html">Ship</a></td><td class="entry"></td></tr>
<tr class="even"><td class="entry"><a class="el" href="class_ship.html#afe05f1955ba1829116376d653ba3455e">SetHelmPitch</a>(double p)</td><td class="entry"><a class="el" href="class_ship.html">Ship</a></td><td class="entry"></td></tr>
<tr><td class="entry"><a class="el" href="class_ship.html#a55a664b0a818ef1ca9fde91a5e1c81c5">SetIFF</a>(int iff)</td><td class="entry"><a class="el" href="class_ship.html">Ship</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
<tr class="even"><td class="entry"><a class="el" href="class_ship.html#a9b994fd00418eb9eb33df22f6d677af9">SetInbound</a>(InboundSlot *s)</td><td class="entry"><a class="el" href="class_ship.html">Ship</a></td><td class="entry"></td></tr>
<tr><td class="entry"><a class="el" href="class_ship.html#aa9b856aeda22cf78b91083706213ffe8">SetIntegrity</a>(float n)</td><td class="entry"><a class="el" href="class_ship.html">Ship</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">virtual</span></td></tr>
<tr class="even"><td class="entry"><a class="el" href="class_ship.html#a011560d553fa0ba38f636da8c60b30f3">SetInvulnerable</a>(bool n)</td><td class="entry"><a class="el" href="class_ship.html">Ship</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
<tr><td class="entry"><a class="el" href="class_ship.html#a2e02e0bdd9931eacd1422a1d5e0ca7dd">SetLandingModel</a>(int f)</td><td class="entry"><a class="el" href="class_ship.html">Ship</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">static</span></td></tr>
<tr class="even"><td class="entry"><a class="el" href="class_ship.html#ae8a696586e2f5106f13e0668c8f634b6">SetLaunchPoint</a>(Instruction *pt)</td><td class="entry"><a class="el" href="class_ship.html">Ship</a></td><td class="entry"></td></tr>
<tr><td class="entry"><a class="el" href="class_ship.html#a17d322d9686975b62657b31f931dbb4c">SetMissileEta</a>(int id, int eta)</td><td class="entry"><a class="el" href="class_ship.html">Ship</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
<tr class="even"><td class="entry"><a class="el" href="class_ship.html#a9a033e802e0b5a9cfd2d50941ca30f24">SetName</a>(const char *ident)</td><td class="entry"><a class="el" href="class_ship.html">Ship</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
<tr><td class="entry"><a class="el" href="class_ship.html#aa88187d5d8da7e2a7040b0e852f3a5c0">SetNavptStatus</a>(Instruction *n, int status)</td><td class="entry"><a class="el" href="class_ship.html">Ship</a></td><td class="entry"></td></tr>
<tr class="even"><td class="entry"><a class="el" href="class_ship.html#af2e96a31d823f191592be6d59170c260">SetNetObserver</a>(bool n)</td><td class="entry"><a class="el" href="class_ship.html">Ship</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
<tr><td class="entry"><a class="el" href="class_ship.html#a34135da6e9071fe0bc713b8612ce5e4a">SetNetSystemStatus</a>(System *system, int status, int power, int reactor, double avail)</td><td class="entry"><a class="el" href="class_ship.html">Ship</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
<tr class="even"><td class="entry"><a class="el" href="class_ship.html#ab91049891daf6c2acc7a63abbd2b5b33">SetNetworkControl</a>(Director *net_ctrl=0)</td><td class="entry"><a class="el" href="class_ship.html">Ship</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
<tr><td class="entry"><a class="el" href="class_sim_object.html#a50f7f2a23635713d123d6811b38fc848">SetObjID</a>(DWORD id)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">virtual</span></td></tr>
<tr class="even"><td class="entry"><a class="el" href="class_physical.html#a2e44e8b8d36e7664301923699854e1d3">SetPrimary</a>(const Point &loc, double mass)</td><td class="entry"><a class="el" href="class_physical.html">Physical</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
<tr><td class="entry"><a class="el" href="class_ship.html#a0f97a46598e6f90414e8db4ba8abad31">SetProbe</a>(Drone *d)</td><td class="entry"><a class="el" href="class_ship.html">Ship</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
<tr class="even"><td class="entry"><a class="el" href="class_ship.html#af2fd084dd91501ef69950fb851ff70e4">SetRegion</a>(SimRegion *rgn)</td><td class="entry"><a class="el" href="class_ship.html">Ship</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
<tr><td class="entry"><a class="el" href="class_ship.html#a9956da7c8c788168b7b32612f671e942">SetRespawnCount</a>(int r)</td><td class="entry"><a class="el" href="class_ship.html">Ship</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
<tr class="even"><td class="entry"><a class="el" href="class_ship.html#af699ab8e0beaf9c925d38db6662e91ae">SetRespawnLoc</a>(const Point &rl)</td><td class="entry"><a class="el" href="class_ship.html">Ship</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
<tr><td class="entry"><a class="el" href="class_ship.html#a670b877ba371db11b31eb6bdb107a379">SetRogue</a>(bool r=true)</td><td class="entry"><a class="el" href="class_ship.html">Ship</a></td><td class="entry"></td></tr>
<tr class="even"><td class="entry"><a class="el" href="class_ship.html#add44730058f4b2da0feeba96a9e71512">SetSensorMode</a>(int mode)</td><td class="entry"><a class="el" href="class_ship.html">Ship</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
<tr><td class="entry"><a class="el" href="class_physical.html#a8f321af544b0f601ca547d3bee939688">SetSubFrameLength</a>(double seconds)</td><td class="entry"><a class="el" href="class_physical.html">Physical</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">static</span></td></tr>
<tr class="even"><td class="entry"><a class="el" href="class_ship.html#a882257be36111642f1822752a4f413da">SetTarget</a>(SimObject *t, System *sub=0, bool from_net=false)</td><td class="entry"><a class="el" href="class_ship.html">Ship</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
<tr><td class="entry"><a class="el" href="class_ship.html#aa461a879207448a32ead8ba02bfc5728">SetThrottle</a>(double percent)</td><td class="entry"><a class="el" href="class_ship.html">Ship</a></td><td class="entry"></td></tr>
<tr class="even"><td class="entry"><a class="el" href="class_physical.html#acb6369b0de01a11ae7c4135b777d7a24">SetThrust</a>(double t)</td><td class="entry"><a class="el" href="class_physical.html">Physical</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
<tr><td class="entry"><a class="el" href="class_ship.html#a43643bcdb1a811f0567da10257001acd">SetTransition</a>(double trans_time, int trans_type, const Point &trans_loc)</td><td class="entry"><a class="el" href="class_ship.html">Ship</a></td><td class="entry"></td></tr>
<tr class="even"><td class="entry"><a class="el" href="class_ship.html#a147d7da94611eaf2f050749b9731b67b">SetTransX</a>(double t)</td><td class="entry"><a class="el" href="class_ship.html">Ship</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
<tr><td class="entry"><a class="el" href="class_ship.html#aace8b70a9db706e9940537f825e84c09">SetTransY</a>(double t)</td><td class="entry"><a class="el" href="class_ship.html">Ship</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
<tr class="even"><td class="entry"><a class="el" href="class_ship.html#a5a4aa08ee2da06cec328b034dee4f8c0">SetTransZ</a>(double t)</td><td class="entry"><a class="el" href="class_ship.html">Ship</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
<tr><td class="entry"><a class="el" href="class_ship.html#a5d67b519ea8a2345e48bc8c608e21b0d">SetTrigger</a>(int i)</td><td class="entry"><a class="el" href="class_ship.html">Ship</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
<tr class="even"><td class="entry"><a class="el" href="class_ship.html#afe36caa00d5973f5e88aaa9018c4069b">SetupAgility</a>()</td><td class="entry"><a class="el" href="class_ship.html">Ship</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
<tr><td class="entry"><a class="el" href="class_physical.html#a4b41633cf4646992e3ab9b8f5ec6a533">SetVelocity</a>(const Point &v)</td><td class="entry"><a class="el" href="class_physical.html">Physical</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">virtual</span></td></tr>
<tr class="even"><td class="entry"><a class="el" href="class_ship.html#aa0a6edbfed6e0860ed838c0c83c6f5fa">SetWard</a>(Ship *s)</td><td class="entry"><a class="el" href="class_ship.html">Ship</a></td><td class="entry"></td></tr>
<tr><td class="entry"><a class="el" href="class_ship.html#a2f75abda7c450f27b34a9972efca4e8c">SetWarp</a>(double w)</td><td class="entry"><a class="el" href="class_ship.html">Ship</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
<tr class="even"><td class="entry"><a class="el" href="class_physical.html#acb24f3d7c5ee7743da91e2578bd984f2">shake</a></td><td class="entry"><a class="el" href="class_physical.html">Physical</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
<tr><td class="entry"><a class="el" href="class_physical.html#a8300d2af00872a70a579d0a787755eb2">Shake</a>() const </td><td class="entry"><a class="el" href="class_physical.html">Physical</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
<tr class="even"><td class="entry"><a class="el" href="class_ship.html#af40e994e40344e8cd92dd0a513699f90">shield</a></td><td class="entry"><a class="el" href="class_ship.html">Ship</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
<tr><td class="entry"><a class="el" href="class_ship.html#a3c3b056255bfb49db86612266df4fe86">shieldRep</a></td><td class="entry"><a class="el" href="class_ship.html">Ship</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
<tr class="even"><td class="entry"><a class="el" href="class_ship.html#a06991e72c4adc3bec1ce731b92649ef4">ShieldStrength</a>() const </td><td class="entry"><a class="el" href="class_ship.html">Ship</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
<tr><td class="entry"><a class="el" href="class_ship.html#a9f17afc693aeb0b292187b0c689674f9">Ship</a>(const char *ship_name, const char *reg_num, ShipDesign *design, int IFF=0, int cmd_ai=0, const int *loadout=0)</td><td class="entry"><a class="el" href="class_ship.html">Ship</a></td><td class="entry"></td></tr>
<tr class="even"><td class="entry"><a class="el" href="class_ship.html#a12372f053a945394f63992588322574c">ShowCockpit</a>()</td><td class="entry"><a class="el" href="class_ship.html">Ship</a></td><td class="entry"></td></tr>
<tr><td class="entry"><a class="el" href="class_ship.html#aef445cda0cf27083723dbceb8d928c86">ShowRep</a>()</td><td class="entry"><a class="el" href="class_ship.html">Ship</a></td><td class="entry"></td></tr>
<tr class="even"><td class="entry"><a class="el" href="class_ship.html#aee47c1ecd6f0a9d78b2c9dacf14095b8">sim</a></td><td class="entry"><a class="el" href="class_ship.html">Ship</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
<tr><td class="entry"><a class="el" href="class_sim_object.html#a43f6bd6f43c6e7798b4f7ac729c53982ad9bf4353b06b6ce0b2cb976d727762d5">SIM_ASTEROID</a> enum value</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"></td></tr>
<tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#a43f6bd6f43c6e7798b4f7ac729c53982afef3725362907c6728104e1ce41fb542">SIM_DEBRIS</a> enum value</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"></td></tr>
<tr><td class="entry"><a class="el" href="class_sim_object.html#a43f6bd6f43c6e7798b4f7ac729c53982ae13513f3708d04b53ead6fb2e85facad">SIM_DRONE</a> enum value</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"></td></tr>
<tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#a43f6bd6f43c6e7798b4f7ac729c53982ad4d1ea0637243627d7683f06928c68ee">SIM_EXPLOSION</a> enum value</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"></td></tr>
<tr><td class="entry"><a class="el" href="class_sim_object.html#a43f6bd6f43c6e7798b4f7ac729c53982a883a4c0d3bae3a294a55a710f8bd7cf4">SIM_SHIP</a> enum value</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"></td></tr>
<tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#a43f6bd6f43c6e7798b4f7ac729c53982af19ae8c44fb3b12bc78ec664c65116f5">SIM_SHOT</a> enum value</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"></td></tr>
<tr><td class="entry"><a class="el" href="class_sim_object.html#a6c69da7ea030be24368b4da558ae63c1">SimObject</a>()</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
<tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#a8bdca8f73ae2749e305b6077aecd3c60">SimObject</a>(const char *n, int t=0)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
<tr><td class="entry"><a class="el" href="class_ship.html#a5376ba7cbd288d2b0971e54a0c99890c">skin</a></td><td class="entry"><a class="el" href="class_ship.html">Ship</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
<tr class="even"><td class="entry"><a class="el" href="class_ship.html#a71fbded084bb90d16f77d87b7eae5824a7bb554611236d02becd9b20fc0d7304d">SPACE_UNITS</a> enum value</td><td class="entry"><a class="el" href="class_ship.html">Ship</a></td><td class="entry"></td></tr>
<tr><td class="entry"><a class="el" href="class_physical.html#a091ee071ff79007c87e33f0ff2cb574c">stall</a></td><td class="entry"><a class="el" href="class_physical.html">Physical</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
<tr class="even"><td class="entry"><a class="el" href="class_ship.html#a71fbded084bb90d16f77d87b7eae5824aa221dfca4cdd9bc4c54914ac158c2760">STARBASE</a> enum value</td><td class="entry"><a class="el" href="class_ship.html">Ship</a></td><td class="entry"></td></tr>
<tr><td class="entry"><a class="el" href="class_ship.html#a71fbded084bb90d16f77d87b7eae5824a9615f8c687c4ad52ddab0fa8d7aa74f8">STARSHIPS</a> enum value</td><td class="entry"><a class="el" href="class_ship.html">Ship</a></td><td class="entry"></td></tr>
<tr class="even"><td class="entry"><a class="el" href="class_ship.html#af4df069d0cf5a9cd6551f5805506e7eb">StatFrame</a>(double seconds)</td><td class="entry"><a class="el" href="class_ship.html">Ship</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
<tr><td class="entry"><a class="el" href="class_ship.html#a71fbded084bb90d16f77d87b7eae5824a4f6f1142524c01a8679946bd85c86a38">STATION</a> enum value</td><td class="entry"><a class="el" href="class_ship.html">Ship</a></td><td class="entry"></td></tr>
<tr class="even"><td class="entry"><a class="el" href="class_ship.html#ae7ae44a115b345cfd90d82c92ebc3855">Stow</a>()</td><td class="entry"><a class="el" href="class_ship.html">Ship</a></td><td class="entry"></td></tr>
<tr><td class="entry"><a class="el" href="class_physical.html#ad57f7c28a081079e6c3b1ecd1089e927">straight</a></td><td class="entry"><a class="el" href="class_physical.html">Physical</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
<tr class="even"><td class="entry"><a class="el" href="class_physical.html#a6c010dd6ce3e164d9698d47848b07227">sub_frame</a></td><td class="entry"><a class="el" href="class_physical.html">Physical</a></td><td class="entry"><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
<tr><td class="entry"><a class="el" href="class_ship.html#ad901436e17c631b19e3331dd5dec4536">subtarget</a></td><td class="entry"><a class="el" href="class_ship.html">Ship</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
<tr class="even"><td class="entry"><a class="el" href="class_ship.html#a71fbded084bb90d16f77d87b7eae5824a422877c295e119b78ca4afc1710dbb4b">SWACS</a> enum value</td><td class="entry"><a class="el" href="class_ship.html">Ship</a></td><td class="entry"></td></tr>
<tr><td class="entry"><a class="el" href="class_ship.html#a589468f5d9ae80834b37d4d18b8bd13f">Systems</a>()</td><td class="entry"><a class="el" href="class_ship.html">Ship</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
<tr class="even"><td class="entry"><a class="el" href="class_ship.html#a4d47955e3b70bfc5a02df9f81c0a8d0c">systems</a></td><td class="entry"><a class="el" href="class_ship.html">Ship</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
<tr><td class="entry"><a class="el" href="class_ship.html#a4d0e058f0446563382399b0a34a3faa7a2b9d12b9da2f7c967ae3e799db4e7962">TAKEOFF</a> enum value</td><td class="entry"><a class="el" href="class_ship.html">Ship</a></td><td class="entry"></td></tr>
<tr class="even"><td class="entry"><a class="el" href="class_ship.html#af532f6b50ac8cfadf21927a67dbdd008">target</a></td><td class="entry"><a class="el" href="class_ship.html">Ship</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
<tr><td class="entry"><a class="el" href="class_ship.html#ad80b7850e2414f0f30f8f721f30f5afd">threat_list</a></td><td class="entry"><a class="el" href="class_ship.html">Ship</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
<tr class="even"><td class="entry"><a class="el" href="class_ship.html#a518d34a37b8013128648260941462765">Throttle</a>() const </td><td class="entry"><a class="el" href="class_ship.html">Ship</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
<tr><td class="entry"><a class="el" href="class_ship.html#ae8511e35e6a6913c7af0fc23456536e3">throttle</a></td><td class="entry"><a class="el" href="class_ship.html">Ship</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
<tr class="even"><td class="entry"><a class="el" href="class_ship.html#a79ada8251a6273bf45391f263326fc71">throttle_request</a></td><td class="entry"><a class="el" href="class_ship.html">Ship</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
<tr><td class="entry"><a class="el" href="class_physical.html#ab4a9f94781e500cfc2e594d122b23927">thrust</a></td><td class="entry"><a class="el" href="class_physical.html">Physical</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
<tr class="even"><td class="entry"><a class="el" href="class_ship.html#a757b840b99df67b01867c1905c7691e4">Thrust</a>(double seconds) const </td><td class="entry"><a class="el" href="class_ship.html">Ship</a></td><td class="entry"></td></tr>
<tr><td class="entry"><a class="el" href="class_physical.html#ae2f2fa70cb366f708fe10065186e3ad0">SimObject::Thrust</a>() const </td><td class="entry"><a class="el" href="class_physical.html">Physical</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
<tr class="even"><td class="entry"><a class="el" href="class_ship.html#acf4eb90a3805a7d3e89e922546893808">thruster</a></td><td class="entry"><a class="el" href="class_ship.html">Ship</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
<tr><td class="entry"><a class="el" href="class_ship.html#af60de66fe1c3e61ebed72e7e4db3a2c9">TimeSkip</a>()</td><td class="entry"><a class="el" href="class_ship.html">Ship</a></td><td class="entry"></td></tr>
<tr class="even"><td class="entry"><a class="el" href="class_ship.html#a5244be69906eebf1b0fdd1b5a82ba024">ToggleGear</a>()</td><td class="entry"><a class="el" href="class_ship.html">Ship</a></td><td class="entry"></td></tr>
<tr><td class="entry"><a class="el" href="class_ship.html#a75b4de2f2d23c3632056eb80c51a0857">ToggleNavlights</a>()</td><td class="entry"><a class="el" href="class_ship.html">Ship</a></td><td class="entry"></td></tr>
<tr class="even"><td class="entry"><a class="el" href="class_ship.html#a6cb95aa202e2df5ce9ccd148d7287f1e">track</a></td><td class="entry"><a class="el" href="class_ship.html">Ship</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
<tr><td class="entry"><a class="el" href="class_ship.html#a7d4c83f1a5e7427065ac4c88fe03c701">track_time</a></td><td class="entry"><a class="el" href="class_ship.html">Ship</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
<tr class="even"><td class="entry"><a class="el" href="class_ship.html#ae690c1bb7b1f27572a777456b39cf0b3">TrackLength</a>() const </td><td class="entry"><a class="el" href="class_ship.html">Ship</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
<tr><td class="entry"><a class="el" href="class_ship.html#a34b8a528af448e12609f306171d4e90e">TrackPoint</a>(int i) const </td><td class="entry"><a class="el" href="class_ship.html">Ship</a></td><td class="entry"></td></tr>
<tr class="even"><td class="entry"><a class="el" href="class_ship.html#a631930c4d9f7d63c71b74d575f72bd26">TRAN_TYPE</a> enum name</td><td class="entry"><a class="el" href="class_ship.html">Ship</a></td><td class="entry"></td></tr>
<tr><td class="entry"><a class="el" href="class_physical.html#a31ee78848140bfc4a05e3ccbf6770656">trans_x</a></td><td class="entry"><a class="el" href="class_physical.html">Physical</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
<tr class="even"><td class="entry"><a class="el" href="class_physical.html#a41e10f76bb0bee8782e12b1b4ff9eacc">trans_y</a></td><td class="entry"><a class="el" href="class_physical.html">Physical</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
<tr><td class="entry"><a class="el" href="class_physical.html#a23a156200251e24ac72d80854b870c9b">trans_z</a></td><td class="entry"><a class="el" href="class_physical.html">Physical</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
<tr class="even"><td class="entry"><a class="el" href="class_ship.html#a631930c4d9f7d63c71b74d575f72bd26ac309c00336146b9aeb9571de15f81728">TRANSITION_DEAD</a> enum value</td><td class="entry"><a class="el" href="class_ship.html">Ship</a></td><td class="entry"></td></tr>
<tr><td class="entry"><a class="el" href="class_ship.html#a631930c4d9f7d63c71b74d575f72bd26a81e2299a9e5fd1919868c914be19a112">TRANSITION_DEATH_SPIRAL</a> enum value</td><td class="entry"><a class="el" href="class_ship.html">Ship</a></td><td class="entry"></td></tr>
<tr class="even"><td class="entry"><a class="el" href="class_ship.html#a631930c4d9f7d63c71b74d575f72bd26ad4886a35acf06ed2247995396a33e7b6">TRANSITION_DROP_CAM</a> enum value</td><td class="entry"><a class="el" href="class_ship.html">Ship</a></td><td class="entry"></td></tr>
<tr><td class="entry"><a class="el" href="class_ship.html#a631930c4d9f7d63c71b74d575f72bd26a0cc1ecd93501112dc9df88750bec24ae">TRANSITION_DROP_ORBIT</a> enum value</td><td class="entry"><a class="el" href="class_ship.html">Ship</a></td><td class="entry"></td></tr>
<tr class="even"><td class="entry"><a class="el" href="class_ship.html#a7879d9a8c4e20b3610ab50d3d86faef6">transition_loc</a></td><td class="entry"><a class="el" href="class_ship.html">Ship</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
<tr><td class="entry"><a class="el" href="class_ship.html#a631930c4d9f7d63c71b74d575f72bd26aa207626c65a4db6146c6bd12c614f203">TRANSITION_MAKE_ORBIT</a> enum value</td><td class="entry"><a class="el" href="class_ship.html">Ship</a></td><td class="entry"></td></tr>
<tr class="even"><td class="entry"><a class="el" href="class_ship.html#a631930c4d9f7d63c71b74d575f72bd26a35ed1fd028070aab0800bf363fe26f7b">TRANSITION_NONE</a> enum value</td><td class="entry"><a class="el" href="class_ship.html">Ship</a></td><td class="entry"></td></tr>
<tr><td class="entry"><a class="el" href="class_ship.html#a9392663769c5950c328b404095979877">transition_time</a></td><td class="entry"><a class="el" href="class_ship.html">Ship</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
<tr class="even"><td class="entry"><a class="el" href="class_ship.html#a631930c4d9f7d63c71b74d575f72bd26a9d34723cd4d1a3a8474ec8629f98141a">TRANSITION_TIME_SKIP</a> enum value</td><td class="entry"><a class="el" href="class_ship.html">Ship</a></td><td class="entry"></td></tr>
<tr><td class="entry"><a class="el" href="class_ship.html#ab3c61d3cbe2bd3d0b570bab80bacd558">transition_type</a></td><td class="entry"><a class="el" href="class_ship.html">Ship</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
<tr class="even"><td class="entry"><a class="el" href="class_ship.html#ac651f9ee217f52b05f7fd4b509c2f52a">TransitionLocation</a>() const </td><td class="entry"><a class="el" href="class_ship.html">Ship</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
<tr><td class="entry"><a class="el" href="class_physical.html#a441070b74fe991914da5bc4d3b25124c">TranslateBy</a>(const Point &ref)</td><td class="entry"><a class="el" href="class_physical.html">Physical</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
<tr class="even"><td class="entry"><a class="el" href="class_physical.html#a4c2142777216044b02549418b13a6280">TransX</a>() const </td><td class="entry"><a class="el" href="class_physical.html">Physical</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
<tr><td class="entry"><a class="el" href="class_physical.html#a006733966b21b0c69c6c2af69d60979d">TransY</a>() const </td><td class="entry"><a class="el" href="class_physical.html">Physical</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
<tr class="even"><td class="entry"><a class="el" href="class_physical.html#aad0dad42db34cd3e615533af4a85285f">TransZ</a>() const </td><td class="entry"><a class="el" href="class_physical.html">Physical</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
<tr><td class="entry"><a class="el" href="class_ship.html#aa9fa7bcc6a1f49b5aa218589e380e481">trigger</a></td><td class="entry"><a class="el" href="class_ship.html">Ship</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
<tr class="even"><td class="entry"><a class="el" href="class_physical.html#a2ce9ae48d2e4f4fb434bdc4083746068">Type</a>() const </td><td class="entry"><a class="el" href="class_physical.html">Physical</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
<tr><td class="entry"><a class="el" href="class_ship.html#a43e4ab904c32df4300d7280616f0e764">TYPENAME</a>()</td><td class="entry"><a class="el" href="class_ship.html">Ship</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">static</span></td></tr>
<tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#a43f6bd6f43c6e7798b4f7ac729c53982">TYPES</a> enum name</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"></td></tr>
<tr><td class="entry"><a class="el" href="class_sim_object.html#a1ea6bea057e5c482e5a2fd04338d9f80">Unregister</a>(SimObserver *obs)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
<tr class="even"><td class="entry"><a class="el" href="class_ship.html#ac96bede77950995e37f151197c84fbcc">Update</a>(SimObject *obj)</td><td class="entry"><a class="el" href="class_ship.html">Ship</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
<tr><td class="entry"><a class="el" href="class_ship.html#a24610509a3296ba7a7b0eac38aa5c287">UpdateTrack</a>()</td><td class="entry"><a class="el" href="class_ship.html">Ship</a></td><td class="entry"></td></tr>
<tr class="even"><td class="entry"><a class="el" href="class_ship.html#a7da233f3e199faf87b1c07c411d53d72">UseSkin</a>(const Skin *s)</td><td class="entry"><a class="el" href="class_ship.html">Ship</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
<tr><td class="entry"><a class="el" href="class_ship.html#abd590adee6a28bdf5b11cb79f12f7511">Value</a>() const </td><td class="entry"><a class="el" href="class_ship.html">Ship</a></td><td class="entry"></td></tr>
<tr class="even"><td class="entry"><a class="el" href="class_ship.html#a85008eccd3e4a23470e291cfdd007242">Value</a>(int type)</td><td class="entry"><a class="el" href="class_ship.html">Ship</a></td><td class="entry"><span class="mlabel">static</span></td></tr>
<tr><td class="entry"><a class="el" href="class_physical.html#a02b1afe5e027120d1e8dc445ee80143e">velocity</a></td><td class="entry"><a class="el" href="class_physical.html">Physical</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
<tr class="even"><td class="entry"><a class="el" href="class_physical.html#a60c5e5f05f780f8accae363e9748131c">Velocity</a>() const </td><td class="entry"><a class="el" href="class_physical.html">Physical</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
<tr><td class="entry"><a class="el" href="class_ship.html#ae55f27f8b4137ff2b7c713c2d8e7de21">VelocityLimit</a>() const </td><td class="entry"><a class="el" href="class_ship.html">Ship</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
<tr class="even"><td class="entry"><a class="el" href="class_physical.html#a807db494059310172bf5d9d5af046ff8">Vibration</a>() const </td><td class="entry"><a class="el" href="class_physical.html">Physical</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
<tr><td class="entry"><a class="el" href="class_physical.html#a91636e0c8d273057d1e4631bff138473">vibration</a></td><td class="entry"><a class="el" href="class_physical.html">Physical</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
<tr class="even"><td class="entry"><a class="el" href="class_ship.html#aa8992d22872d29b3be7a60c0b046ea3b">vlimit</a></td><td class="entry"><a class="el" href="class_ship.html">Ship</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
<tr><td class="entry"><a class="el" href="class_ship.html#af95bd3e57a8fc99fc3e5245ff3df7a78">ward</a></td><td class="entry"><a class="el" href="class_ship.html">Ship</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
<tr class="even"><td class="entry"><a class="el" href="class_ship.html#a3ecd54a74668e5e689c642746da4b62c">warp_fov</a></td><td class="entry"><a class="el" href="class_ship.html">Ship</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
<tr><td class="entry"><a class="el" href="class_ship.html#a1a2096076ea0357a9a8ffbb590ddda6a">WarpFactor</a>() const </td><td class="entry"><a class="el" href="class_ship.html">Ship</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
<tr class="even"><td class="entry"><a class="el" href="class_ship.html#a515048e75b42145929f7261f163d5b05">weapons</a></td><td class="entry"><a class="el" href="class_ship.html">Ship</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
<tr><td class="entry"><a class="el" href="class_ship.html#ab01c9dd24753f3f978a233749c5148bc">Weapons</a>()</td><td class="entry"><a class="el" href="class_ship.html">Ship</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
<tr class="even"><td class="entry"><a class="el" href="class_ship.html#a7056266d7234bfbcea8ee862728b4a01">wep_mass</a></td><td class="entry"><a class="el" href="class_ship.html">Ship</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
<tr><td class="entry"><a class="el" href="class_ship.html#ac05b1808d735b4445b06ca220d72fa60">wep_resist</a></td><td class="entry"><a class="el" href="class_ship.html">Ship</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
<tr class="even"><td class="entry"><a class="el" href="class_physical.html#a9622775c81f1934ee5b3370008aceb15">yaw</a></td><td class="entry"><a class="el" href="class_physical.html">Physical</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
<tr><td class="entry"><a class="el" href="class_physical.html#a52e9b61fdca0610b1ad843221a1bd8d1">Yaw</a>() const </td><td class="entry"><a class="el" href="class_physical.html">Physical</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
<tr class="even"><td class="entry"><a class="el" href="class_physical.html#aa84db3f80e7277daeb9720fb4de48fe1">yaw_rate</a></td><td class="entry"><a class="el" href="class_physical.html">Physical</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
<tr><td class="entry"><a class="el" href="class_physical.html#a91cc6325d27fe86bddeab281c0ff068f">~Physical</a>()</td><td class="entry"><a class="el" href="class_physical.html">Physical</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
<tr class="even"><td class="entry"><a class="el" href="class_ship.html#a43cd6eeaffc11b49239b091621963a65">~Ship</a>()</td><td class="entry"><a class="el" href="class_ship.html">Ship</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
<tr><td class="entry"><a class="el" href="class_sim_object.html#a5ad9e70d2845434235780f39d95906f2">~SimObject</a>()</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
<tr class="even"><td class="entry"><a class="el" href="class_sim_observer.html#a7348e5f58ba93c8ec4c3349676dfd42e">~SimObserver</a>()</td><td class="entry"><a class="el" href="class_sim_observer.html">SimObserver</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
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