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<div class="header">
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<div class="title">FighterAI Member List</div>  </div>
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<div class="contents">

<p>This is the complete list of members for <a class="el" href="class_fighter_a_i.html">FighterAI</a>, including all inherited members.</p>
<table class="directory">
  <tr class="even"><td class="entry"><a class="el" href="class_steer_a_i.html#a427e6c32c935d5e028fabc53ecd965f6">Accumulate</a>(const Steer &amp;steer)</td><td class="entry"><a class="el" href="class_steer_a_i.html">SteerAI</a></td><td class="entry"><span class="mlabel">protected</span><span class="mlabel">virtual</span></td></tr>
  <tr><td class="entry"><a class="el" href="class_steer_a_i.html#aa4bc21a1e5fb48264859c724d4cb4fa1">accumulator</a></td><td class="entry"><a class="el" href="class_steer_a_i.html">SteerAI</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_ship_a_i.html#a6926c4040d5da644c222bf709cad338e">AdjustDefenses</a>()</td><td class="entry"><a class="el" href="class_ship_a_i.html">ShipAI</a></td><td class="entry"><span class="mlabel">protected</span><span class="mlabel">virtual</span></td></tr>
  <tr><td class="entry"><a class="el" href="class_ship_a_i.html#a2b1e84a4cd23292b036f7a94c679d84e">ai_level</a></td><td class="entry"><a class="el" href="class_ship_a_i.html">ShipAI</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_steer_a_i.html#aac1b08c72f0c09d1877116623392206a">ai_type</a></td><td class="entry"><a class="el" href="class_steer_a_i.html">SteerAI</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
  <tr><td class="entry"><a class="el" href="class_steer_a_i.html#a4322a4ff9312091c157e5fd401dd301f">AimTransform</a>(const Point &amp;pt)</td><td class="entry"><a class="el" href="class_steer_a_i.html">SteerAI</a></td><td class="entry"><span class="mlabel">protected</span><span class="mlabel">virtual</span></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_steer_a_i.html#a311ca93e8d04039a10ab21bc91b356ff">Avoid</a>(const Point &amp;point, float radius)</td><td class="entry"><a class="el" href="class_steer_a_i.html">SteerAI</a></td><td class="entry"><span class="mlabel">protected</span><span class="mlabel">virtual</span></td></tr>
  <tr><td class="entry"><a class="el" href="class_ship_a_i.html#a98ff7efc26a4b939a0d5d6ef6184e08f">AvoidCloseObject</a>(SimObject *obj)</td><td class="entry"><a class="el" href="class_ship_a_i.html">ShipAI</a></td><td class="entry"><span class="mlabel">protected</span><span class="mlabel">virtual</span></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_ship_a_i.html#a64966c21f959509624c6346d8374a515">AvoidCollision</a>()</td><td class="entry"><a class="el" href="class_ship_a_i.html">ShipAI</a></td><td class="entry"><span class="mlabel">protected</span><span class="mlabel">virtual</span></td></tr>
  <tr><td class="entry"><a class="el" href="class_fighter_a_i.html#a9f5fcc84a619c0b30a0d09cee27011eb">AvoidTerrain</a>()</td><td class="entry"><a class="el" href="class_fighter_a_i.html">FighterAI</a></td><td class="entry"><span class="mlabel">protected</span><span class="mlabel">virtual</span></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_ship_a_i.html#a642a49402aa31238d120b18b529fe655">AvoidTestSingleObject</a>(SimObject *obj, const Point &amp;bearing, double avoid_dist, double &amp;avoid_time, Steer &amp;steer)</td><td class="entry"><a class="el" href="class_ship_a_i.html">ShipAI</a></td><td class="entry"><span class="mlabel">protected</span><span class="mlabel">virtual</span></td></tr>
  <tr><td class="entry"><a class="el" href="class_steer_a_i.html#ae47f8e8ced701208e3d55069a0a9edbf">az</a></td><td class="entry"><a class="el" href="class_steer_a_i.html">SteerAI</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_ship_a_i.html#ad5528c03e9be5278780bbc094184b774">bracket</a></td><td class="entry"><a class="el" href="class_ship_a_i.html">ShipAI</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
  <tr><td class="entry"><a class="el" href="class_ship_a_i.html#ac650997c369b98c549fa9a632917ba1e">brake</a></td><td class="entry"><a class="el" href="class_ship_a_i.html">ShipAI</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_fighter_a_i.html#aaa5ec1d776f72ab6872be685a93afee3">brakes</a></td><td class="entry"><a class="el" href="class_fighter_a_i.html">FighterAI</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
  <tr><td class="entry"><a class="el" href="class_fighter_a_i.html#aa4fd8f7a9c4a2be07e74c1f4cf644995">CalcDefensePerimeter</a>(Ship *starship)</td><td class="entry"><a class="el" href="class_fighter_a_i.html">FighterAI</a></td><td class="entry"><span class="mlabel">protected</span><span class="mlabel">virtual</span></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_ship_a_i.html#ab32668b7654a70eb4cfac90cb037a9ea">CheckTarget</a>()</td><td class="entry"><a class="el" href="class_ship_a_i.html">ShipAI</a></td><td class="entry"><span class="mlabel">protected</span><span class="mlabel">virtual</span></td></tr>
  <tr><td class="entry"><a class="el" href="class_ship_a_i.html#a191c2e0b0da03383ae2d44f4ce6909b6">ClearPatrol</a>()</td><td class="entry"><a class="el" href="class_ship_a_i.html">ShipAI</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_ship_a_i.html#aeaf81391c88ec457b13343f619443517">ClearRumor</a>()</td><td class="entry"><a class="el" href="class_ship_a_i.html">ShipAI</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
  <tr><td class="entry"><a class="el" href="class_ship_a_i.html#a2fef7adaa8d70e1a367e88e7c9c7bbbe">ClearTactical</a>()</td><td class="entry"><a class="el" href="class_ship_a_i.html">ShipAI</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_fighter_a_i.html#ac127ea18ac4104f4aeb44899f8305c5e">ClosingVelocity</a>()</td><td class="entry"><a class="el" href="class_fighter_a_i.html">FighterAI</a></td><td class="entry"><span class="mlabel">protected</span><span class="mlabel">virtual</span></td></tr>
  <tr><td class="entry"><a class="el" href="class_steer_a_i.html#aed3f6a34a1a5e47f37fde0fb294337b0">Create</a>(SimObject *, int type)</td><td class="entry"><a class="el" href="class_steer_a_i.html">SteerAI</a></td><td class="entry"><span class="mlabel">static</span></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_fighter_a_i.html#a24f2df70ddef2f964a4f5c91a2a81f0f">decoy_missile</a></td><td class="entry"><a class="el" href="class_fighter_a_i.html">FighterAI</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
  <tr><td class="entry"><a class="el" href="class_fighter_a_i.html#a0812db63bf0fb734982b6e0a895df974">dir_info</a></td><td class="entry"><a class="el" href="class_fighter_a_i.html">FighterAI</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_director.html#a607a41fe5c42dd9ca7e256a11942a6d7">Director</a>()</td><td class="entry"><a class="el" href="class_director.html">Director</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
  <tr><td class="entry"><a class="el" href="class_steer_a_i.html#a1e534eff7a7002a9d29ae024f37549db">distance</a></td><td class="entry"><a class="el" href="class_steer_a_i.html">SteerAI</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_fighter_a_i.html#aafbad9211ce27060e35a86382f1cf36c">drop_state</a></td><td class="entry"><a class="el" href="class_fighter_a_i.html">FighterAI</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
  <tr><td class="entry"><a class="el" href="class_ship_a_i.html#a148dc76873b650f5824fbadad23ba25b">drop_time</a></td><td class="entry"><a class="el" href="class_ship_a_i.html">ShipAI</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_ship_a_i.html#a331f3a1b69595f8e768f9805f110453c">DropTarget</a>(double drop_time=1.5)</td><td class="entry"><a class="el" href="class_ship_a_i.html">ShipAI</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
  <tr><td class="entry"><a class="el" href="class_ship_a_i.html#aecf679d7669066ab718e1b109c9de851">DropTime</a>() const </td><td class="entry"><a class="el" href="class_ship_a_i.html">ShipAI</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">virtual</span></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_steer_a_i.html#ac416b5a31ce86b522da75cc0369a7616">el</a></td><td class="entry"><a class="el" href="class_steer_a_i.html">SteerAI</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
  <tr><td class="entry"><a class="el" href="class_ship_a_i.html#a6cf55e2d07bcfffe7c7fc592eebb5e26">element_index</a></td><td class="entry"><a class="el" href="class_ship_a_i.html">ShipAI</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_ship_a_i.html#ac54e4dba107f421c11623bdead110ac9">engaged_ship_id</a></td><td class="entry"><a class="el" href="class_ship_a_i.html">ShipAI</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
  <tr><td class="entry"><a class="el" href="class_steer_a_i.html#a08ddefdabe4814ad35f22f645a8b865c">Evade</a>(const Point &amp;point, const Point &amp;vel)</td><td class="entry"><a class="el" href="class_steer_a_i.html">SteerAI</a></td><td class="entry"><span class="mlabel">protected</span><span class="mlabel">virtual</span></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_steer_a_i.html#adc3fbd43eb7abb07761224620318c4d6">evade_time</a></td><td class="entry"><a class="el" href="class_steer_a_i.html">SteerAI</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
  <tr><td class="entry"><a class="el" href="class_fighter_a_i.html#a446035940acb6be01b38fd879b95fcec">EvadeThreat</a>()</td><td class="entry"><a class="el" href="class_fighter_a_i.html">FighterAI</a></td><td class="entry"><span class="mlabel">protected</span><span class="mlabel">virtual</span></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_fighter_a_i.html#a0b66187ad7bfdc1ae2f827bbf0d3a538">evading</a></td><td class="entry"><a class="el" href="class_fighter_a_i.html">FighterAI</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
  <tr><td class="entry"><a class="el" href="class_fighter_a_i.html#acb6a4ed2f9a7fe04dbc7d8823e5e4112">ExecFrame</a>(double seconds)</td><td class="entry"><a class="el" href="class_fighter_a_i.html">FighterAI</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_ship_a_i.html#ad94e1cc9a369fea10182480ce6bf859e">farcaster</a></td><td class="entry"><a class="el" href="class_ship_a_i.html">ShipAI</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
  <tr><td class="entry"><a class="el" href="class_steer_a_i.html#ab5f1818dcf2918bd33744c178eae1ba2a539777f4b4f891e03431119a3641613c">FIGHTER</a> enum value</td><td class="entry"><a class="el" href="class_steer_a_i.html">SteerAI</a></td><td class="entry"></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_fighter_a_i.html#a27679eba6819dafabe19463fcd8bbbf7">FighterAI</a>(SimObject *s)</td><td class="entry"><a class="el" href="class_fighter_a_i.html">FighterAI</a></td><td class="entry"></td></tr>
  <tr><td class="entry"><a class="el" href="class_fighter_a_i.html#afa8ada1e8a00b2ece5117d1a036723e0">FindObjective</a>()</td><td class="entry"><a class="el" href="class_fighter_a_i.html">FighterAI</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_ship_a_i.html#a00ad84c94f404a3f30e8a9db6ad168e6">FindObjectiveFarcaster</a>(SimRegion *src, SimRegion *dst)</td><td class="entry"><a class="el" href="class_ship_a_i.html">ShipAI</a></td><td class="entry"><span class="mlabel">protected</span><span class="mlabel">virtual</span></td></tr>
  <tr><td class="entry"><a class="el" href="class_ship_a_i.html#a5d6aa18e829eee2641b1bb8ad56faca0">FindObjectiveFormation</a>()</td><td class="entry"><a class="el" href="class_ship_a_i.html">ShipAI</a></td><td class="entry"><span class="mlabel">protected</span><span class="mlabel">virtual</span></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_fighter_a_i.html#a0dd2c985f4c19e369ff37133a0e86ed0">FindObjectiveNavPoint</a>()</td><td class="entry"><a class="el" href="class_fighter_a_i.html">FighterAI</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
  <tr><td class="entry"><a class="el" href="class_ship_a_i.html#aa5b4d79fc1b5a3bd66acadf1f74d833e">FindObjectivePatrol</a>()</td><td class="entry"><a class="el" href="class_ship_a_i.html">ShipAI</a></td><td class="entry"><span class="mlabel">protected</span><span class="mlabel">virtual</span></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_ship_a_i.html#aeb300572953cf33ec701c313b745d6cd">FindObjectiveQuantum</a>()</td><td class="entry"><a class="el" href="class_ship_a_i.html">ShipAI</a></td><td class="entry"><span class="mlabel">protected</span><span class="mlabel">virtual</span></td></tr>
  <tr><td class="entry"><a class="el" href="class_ship_a_i.html#a539c62b52da4d864addc9ea54a1b0444">FindObjectiveTarget</a>(SimObject *tgt)</td><td class="entry"><a class="el" href="class_ship_a_i.html">ShipAI</a></td><td class="entry"><span class="mlabel">protected</span><span class="mlabel">virtual</span></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_fighter_a_i.html#a7b8e3807170c076a5ab1994df1d30c94">FireControl</a>()</td><td class="entry"><a class="el" href="class_fighter_a_i.html">FighterAI</a></td><td class="entry"><span class="mlabel">protected</span><span class="mlabel">virtual</span></td></tr>
  <tr><td class="entry"><a class="el" href="class_steer_a_i.html#a0270e78f9b8973113afe62c176cc60dd">Flee</a>(const Point &amp;point)</td><td class="entry"><a class="el" href="class_steer_a_i.html">SteerAI</a></td><td class="entry"><span class="mlabel">protected</span><span class="mlabel">virtual</span></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_fighter_a_i.html#a1783357c1d296fdbf59b7b4ea9890a4e">form_up</a></td><td class="entry"><a class="el" href="class_fighter_a_i.html">FighterAI</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
  <tr><td class="entry"><a class="el" href="class_ship_a_i.html#a5b712bfe2a73dbbe1ded5cc1aebc549e">formation_delta</a></td><td class="entry"><a class="el" href="class_ship_a_i.html">ShipAI</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_ship_a_i.html#ad611086929467a18546a61c88432f77e">GetAILevel</a>() const </td><td class="entry"><a class="el" href="class_ship_a_i.html">ShipAI</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">virtual</span></td></tr>
  <tr><td class="entry"><a class="el" href="class_ship_a_i.html#ac9e524161c55702c9cb8a49cb7bf2318">GetFarcaster</a>()</td><td class="entry"><a class="el" href="class_ship_a_i.html">ShipAI</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">virtual</span></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_ship_a_i.html#a769a3e4a51752cfd251ea5f745d43011">GetNavPoint</a>() const </td><td class="entry"><a class="el" href="class_ship_a_i.html">ShipAI</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">virtual</span></td></tr>
  <tr><td class="entry"><a class="el" href="class_steer_a_i.html#aa10b7394ca579f4ca6fdda28d942ee4d">GetObjective</a>() const </td><td class="entry"><a class="el" href="class_steer_a_i.html">SteerAI</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">virtual</span></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_ship_a_i.html#a9862ff5c551c32871fe47a7fcabbfa37">GetObserverName</a>() const </td><td class="entry"><a class="el" href="class_ship_a_i.html">ShipAI</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
  <tr><td class="entry"><a class="el" href="class_steer_a_i.html#adaa62f1aa0812d316c4c85aeac0be3d6">GetOther</a>() const </td><td class="entry"><a class="el" href="class_steer_a_i.html">SteerAI</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">virtual</span></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_ship_a_i.html#af2da994356856321f8a3f455e266fe71">GetPatrol</a>() const </td><td class="entry"><a class="el" href="class_ship_a_i.html">ShipAI</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
  <tr><td class="entry"><a class="el" href="class_ship_a_i.html#a4c7640d9f253c4105c86c56dd079a155">GetRumor</a>() const </td><td class="entry"><a class="el" href="class_ship_a_i.html">ShipAI</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">virtual</span></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_ship_a_i.html#a670f1939787d67957dbda57d2bc1c4a1">GetShip</a>() const </td><td class="entry"><a class="el" href="class_ship_a_i.html">ShipAI</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">virtual</span></td></tr>
  <tr><td class="entry"><a class="el" href="class_steer_a_i.html#a157655e15aaf6bc72af66d4a93e61c96">GetSubTarget</a>() const </td><td class="entry"><a class="el" href="class_steer_a_i.html">SteerAI</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">virtual</span></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_ship_a_i.html#a05563dbacbb6314203eca946d04014f1">GetSupport</a>() const </td><td class="entry"><a class="el" href="class_ship_a_i.html">ShipAI</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">virtual</span></td></tr>
  <tr><td class="entry"><a class="el" href="class_steer_a_i.html#a040e7cf4500cf0b2ced8f365857bad6b">GetTarget</a>() const </td><td class="entry"><a class="el" href="class_steer_a_i.html">SteerAI</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">virtual</span></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_ship_a_i.html#a1f31eddf56ee5115002008501eac8b9e">GetThreat</a>() const </td><td class="entry"><a class="el" href="class_ship_a_i.html">ShipAI</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">virtual</span></td></tr>
  <tr><td class="entry"><a class="el" href="class_ship_a_i.html#a63211d9bef99a1a55a231ccdde47a45b">GetThreatMissile</a>() const </td><td class="entry"><a class="el" href="class_ship_a_i.html">ShipAI</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">virtual</span></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_ship_a_i.html#a825ef97ee235fe5d10ae6bb9ad43f28d">GetWard</a>() const </td><td class="entry"><a class="el" href="class_ship_a_i.html">ShipAI</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
  <tr><td class="entry"><a class="el" href="class_fighter_a_i.html#a56c7ae324b453ae94928cd40411af8dc">go_manual</a></td><td class="entry"><a class="el" href="class_fighter_a_i.html">FighterAI</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_steer_a_i.html#ab5f1818dcf2918bd33744c178eae1ba2abf1a60535ad0067d16d264dc7836b85f">GROUND</a> enum value</td><td class="entry"><a class="el" href="class_steer_a_i.html">SteerAI</a></td><td class="entry"></td></tr>
  <tr><td class="entry"><a class="el" href="class_fighter_a_i.html#ab2d202aa7e6dbd93e2823536a2c039bc">HelmControl</a>()</td><td class="entry"><a class="el" href="class_fighter_a_i.html">FighterAI</a></td><td class="entry"><span class="mlabel">protected</span><span class="mlabel">virtual</span></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_ship_a_i.html#ab9c93cd68ebe6def31307a959317272a">hold</a></td><td class="entry"><a class="el" href="class_ship_a_i.html">ShipAI</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
  <tr><td class="entry"><a class="el" href="class_ship_a_i.html#af4be87883a717e1cebd24529d397ea46">identify</a></td><td class="entry"><a class="el" href="class_ship_a_i.html">ShipAI</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_sim_observer.html#a59c8f9384d12c6192cad15ccda2df0b0">Ignore</a>(SimObject *obj)</td><td class="entry"><a class="el" href="class_sim_observer.html">SimObserver</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
  <tr><td class="entry"><a class="el" href="class_fighter_a_i.html#ad6c0b903ebe6e7baf666bb402595c274">inbound</a></td><td class="entry"><a class="el" href="class_fighter_a_i.html">FighterAI</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_fighter_a_i.html#a5dd7f470cac52fc68927f5037c7b3d6a">jink</a></td><td class="entry"><a class="el" href="class_fighter_a_i.html">FighterAI</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
  <tr><td class="entry"><a class="el" href="class_fighter_a_i.html#ad32358b750cd59ad4d3df4ede65b0fd0">jink_time</a></td><td class="entry"><a class="el" href="class_fighter_a_i.html">FighterAI</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_ship_a_i.html#adcee999a0df8418e6d407477e95cb13a">last_avoid_time</a></td><td class="entry"><a class="el" href="class_ship_a_i.html">ShipAI</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
  <tr><td class="entry"><a class="el" href="class_ship_a_i.html#ac00480446b3191b6f7c33a5cf010b79b">last_call_time</a></td><td class="entry"><a class="el" href="class_ship_a_i.html">ShipAI</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_steer_a_i.html#a5686355b88ea2b6c9669e04ffba0599d">magnitude</a></td><td class="entry"><a class="el" href="class_steer_a_i.html">SteerAI</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
  <tr><td class="entry"><a class="el" href="class_fighter_a_i.html#a221e126729f5b6eee0abdf75d566cf38">missile_time</a></td><td class="entry"><a class="el" href="class_fighter_a_i.html">FighterAI</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_fighter_a_i.html#a71a3c5f01fe63969447604fb80f31cb4">Navigator</a>()</td><td class="entry"><a class="el" href="class_fighter_a_i.html">FighterAI</a></td><td class="entry"><span class="mlabel">protected</span><span class="mlabel">virtual</span></td></tr>
  <tr><td class="entry"><a class="el" href="class_ship_a_i.html#a1aabb2c314f111fd4a587fb611567af2">NavlightControl</a>()</td><td class="entry"><a class="el" href="class_ship_a_i.html">ShipAI</a></td><td class="entry"><span class="mlabel">protected</span><span class="mlabel">virtual</span></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_ship_a_i.html#a459f6a9d8be0c2dd06cc31cae992089b">navpt</a></td><td class="entry"><a class="el" href="class_ship_a_i.html">ShipAI</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
  <tr><td class="entry"><a class="el" href="class_steer_a_i.html#ae320c18387aee233e6e1f491672ce325">obj_w</a></td><td class="entry"><a class="el" href="class_steer_a_i.html">SteerAI</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_steer_a_i.html#a69c6122f22eaea2b8359eeb45ce124b3">objective</a></td><td class="entry"><a class="el" href="class_steer_a_i.html">SteerAI</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
  <tr><td class="entry"><a class="el" href="class_sim_observer.html#ae6c9a20e4fd0bcb3590f983a391dd451">Observe</a>(SimObject *obj)</td><td class="entry"><a class="el" href="class_sim_observer.html">SimObserver</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_sim_observer.html#a3fe87e6bbf13018f8f78f76e4d5c4164">observe_list</a></td><td class="entry"><a class="el" href="class_sim_observer.html">SimObserver</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
  <tr><td class="entry"><a class="el" href="class_ship_a_i.html#a13957ddfeeea461ce58921b1da2c9402">obstacle</a></td><td class="entry"><a class="el" href="class_ship_a_i.html">ShipAI</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_ship_a_i.html#adb4453be68bb847a3efdce2670df6d11">old_throttle</a></td><td class="entry"><a class="el" href="class_ship_a_i.html">ShipAI</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
  <tr><td class="entry"><a class="el" href="class_sim_observer.html#a03823f3af6e76868bc1dba46631c53e0">operator==</a>(const SimObserver &amp;o) const </td><td class="entry"><a class="el" href="class_sim_observer.html">SimObserver</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_steer_a_i.html#a3bd62300d5cd6ac279c7c49c81c61361">other</a></td><td class="entry"><a class="el" href="class_steer_a_i.html">SteerAI</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
  <tr><td class="entry"><a class="el" href="class_fighter_a_i.html#aebae0a3d61be480a60a56ad19bb72cb9">over_threshold</a></td><td class="entry"><a class="el" href="class_fighter_a_i.html">FighterAI</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_ship_a_i.html#a1e9f39e1da777e23f7355e484ff8259f">patrol</a></td><td class="entry"><a class="el" href="class_ship_a_i.html">ShipAI</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
  <tr><td class="entry"><a class="el" href="class_ship_a_i.html#a12fd0dfa7dba21adf0c4705a16fa3092">patrol_loc</a></td><td class="entry"><a class="el" href="class_ship_a_i.html">ShipAI</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_fighter_a_i.html#aea355896ac072a4d5a68e581cee95359">ReturnToBase</a>(Ship *controller)</td><td class="entry"><a class="el" href="class_fighter_a_i.html">FighterAI</a></td><td class="entry"><span class="mlabel">protected</span><span class="mlabel">virtual</span></td></tr>
  <tr><td class="entry"><a class="el" href="class_fighter_a_i.html#ab53a9888012e0880681a1f948f8e2a60">rtb_code</a></td><td class="entry"><a class="el" href="class_fighter_a_i.html">FighterAI</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_ship_a_i.html#a469f9ebbe709c16abb2f7abcf84e0460">rumor</a></td><td class="entry"><a class="el" href="class_ship_a_i.html">ShipAI</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
  <tr><td class="entry"><a class="el" href="class_ship_a_i.html#a3efbe3e8e853aae8ad18489884265668">seconds</a></td><td class="entry"><a class="el" href="class_ship_a_i.html">ShipAI</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_fighter_a_i.html#a27102c626565b4cf42b8f693322d76ae">Seek</a>(const Point &amp;point)</td><td class="entry"><a class="el" href="class_fighter_a_i.html">FighterAI</a></td><td class="entry"><span class="mlabel">protected</span><span class="mlabel">virtual</span></td></tr>
  <tr><td class="entry"><a class="el" href="class_steer_a_i.html#a6cb67fbb18f4be940fcc3930b9f5c90b">seek_damp</a></td><td class="entry"><a class="el" href="class_steer_a_i.html">SteerAI</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_steer_a_i.html#a89230b18769aa51fda789388ef38c347">seek_gain</a></td><td class="entry"><a class="el" href="class_steer_a_i.html">SteerAI</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
  <tr><td class="entry"><a class="el" href="class_steer_a_i.html#ab5f1818dcf2918bd33744c178eae1ba2aa3f292fcd0565714850051a709863086">SEEKER</a> enum value</td><td class="entry"><a class="el" href="class_steer_a_i.html">SteerAI</a></td><td class="entry"></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_fighter_a_i.html#abf5df7337785e77c788df91a0d6d7ab8">SeekFormationSlot</a>()</td><td class="entry"><a class="el" href="class_fighter_a_i.html">FighterAI</a></td><td class="entry"><span class="mlabel">protected</span><span class="mlabel">virtual</span></td></tr>
  <tr><td class="entry"><a class="el" href="class_steer_a_i.html#a73ce339435c7a6dc14546a573e2e0fe1">seeking</a></td><td class="entry"><a class="el" href="class_steer_a_i.html">SteerAI</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_fighter_a_i.html#a86312a071a17380227dcab92e65edad3">SeekTarget</a>()</td><td class="entry"><a class="el" href="class_fighter_a_i.html">FighterAI</a></td><td class="entry"><span class="mlabel">protected</span><span class="mlabel">virtual</span></td></tr>
  <tr><td class="entry"><a class="el" href="class_steer_a_i.html#a2076de4f560aee92ab1a9b2360058cce">self</a></td><td class="entry"><a class="el" href="class_steer_a_i.html">SteerAI</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_ship_a_i.html#ac4fd1625c77af6ebfc95967ad77aa23d">SetBracket</a>(bool bracket)</td><td class="entry"><a class="el" href="class_ship_a_i.html">ShipAI</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
  <tr><td class="entry"><a class="el" href="class_ship_a_i.html#a26c64ada5d8717a61cff62fe89202ae2">SetFormationDelta</a>(const Point &amp;point)</td><td class="entry"><a class="el" href="class_ship_a_i.html">ShipAI</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_ship_a_i.html#a9ffc226ca68f84461188007030f4be17">SetIdentify</a>(bool identify)</td><td class="entry"><a class="el" href="class_ship_a_i.html">ShipAI</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
  <tr><td class="entry"><a class="el" href="class_ship_a_i.html#a229cc08e5cfa91213e1f25e451fae877">SetNavPoint</a>(Instruction *n)</td><td class="entry"><a class="el" href="class_ship_a_i.html">ShipAI</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">virtual</span></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_ship_a_i.html#a79a9dca247f0b6ad125e8e2c820d36d5">SetPatrol</a>(const Point &amp;p)</td><td class="entry"><a class="el" href="class_ship_a_i.html">ShipAI</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
  <tr><td class="entry"><a class="el" href="class_ship_a_i.html#a3cb24c044c10537d65aee93f19102b99">SetRumor</a>(Ship *s)</td><td class="entry"><a class="el" href="class_ship_a_i.html">ShipAI</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_ship_a_i.html#a9be07d35824e756755a4549efbf2ca00">SetSupport</a>(Ship *s)</td><td class="entry"><a class="el" href="class_ship_a_i.html">ShipAI</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
  <tr><td class="entry"><a class="el" href="class_ship_a_i.html#a2e3ef70a0a7925936706befb1bb772c0">SetTarget</a>(SimObject *targ, System *sub=0)</td><td class="entry"><a class="el" href="class_ship_a_i.html">ShipAI</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_ship_a_i.html#aa31ae9ad2ec85b32ddfdd64d31da5e89">SetThreat</a>(Ship *s)</td><td class="entry"><a class="el" href="class_ship_a_i.html">ShipAI</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
  <tr><td class="entry"><a class="el" href="class_ship_a_i.html#af3d2bbe12e3410ac1a5bb0fca6247aa5">SetThreatMissile</a>(Shot *s)</td><td class="entry"><a class="el" href="class_ship_a_i.html">ShipAI</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_ship_a_i.html#ac4fbcfbf8540870efd25d62e127790cf">SetWard</a>(Ship *s)</td><td class="entry"><a class="el" href="class_ship_a_i.html">ShipAI</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
  <tr><td class="entry"><a class="el" href="class_ship_a_i.html#aaba0839ab6348939d01ff0a91c1e1705">ship</a></td><td class="entry"><a class="el" href="class_ship_a_i.html">ShipAI</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_ship_a_i.html#aa5b0948093fa773ffbc694d681344f8e">ShipAI</a>(SimObject *s)</td><td class="entry"><a class="el" href="class_ship_a_i.html">ShipAI</a></td><td class="entry"></td></tr>
  <tr><td class="entry"><a class="el" href="class_ship_a_i.html#a4242d9f7c4ce934cad487a96a29844f3">slot_dist</a></td><td class="entry"><a class="el" href="class_ship_a_i.html">ShipAI</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_ship_a_i.html#a2b237d18d8f82062ce69412ab6fa2928">Splash</a>(const Ship *targ)</td><td class="entry"><a class="el" href="class_ship_a_i.html">ShipAI</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
  <tr><td class="entry"><a class="el" href="class_ship_a_i.html#a4c20de3d8c4143401f41e1d76c579694">splash_count</a></td><td class="entry"><a class="el" href="class_ship_a_i.html">ShipAI</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_steer_a_i.html#ab5f1818dcf2918bd33744c178eae1ba2a325bae88d0efc9d3f17b8aadd1b796c8">STARSHIP</a> enum value</td><td class="entry"><a class="el" href="class_steer_a_i.html">SteerAI</a></td><td class="entry"></td></tr>
  <tr><td class="entry"><a class="el" href="class_steer_a_i.html#abb4e9a0f0351fbd8a922ac7944816aa6">SteerAI</a>(SimObject *self)</td><td class="entry"><a class="el" href="class_steer_a_i.html">SteerAI</a></td><td class="entry"></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_fighter_a_i.html#a65dc3c0a175cdda14986df4746778d26">Subframe</a>() const </td><td class="entry"><a class="el" href="class_fighter_a_i.html">FighterAI</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">virtual</span></td></tr>
  <tr><td class="entry"><a class="el" href="class_steer_a_i.html#ae9952003edfbe41039e6bbeb29a3c464">subtarget</a></td><td class="entry"><a class="el" href="class_steer_a_i.html">SteerAI</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_ship_a_i.html#ad4c8dde5117d224f62a5631b6b0aa0b4">support</a></td><td class="entry"><a class="el" href="class_ship_a_i.html">ShipAI</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
  <tr><td class="entry"><a class="el" href="class_ship_a_i.html#ad557f1942645cc0d03e39b7815e1b8e1">tactical</a></td><td class="entry"><a class="el" href="class_ship_a_i.html">ShipAI</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_ship_a_i.html#a4bd634982ca5d931418f2dd89e3c17ee">takeoff</a></td><td class="entry"><a class="el" href="class_ship_a_i.html">ShipAI</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
  <tr><td class="entry"><a class="el" href="class_steer_a_i.html#ac4f793f00cc83da25667915a3c014aa0">target</a></td><td class="entry"><a class="el" href="class_steer_a_i.html">SteerAI</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_fighter_a_i.html#a5b1ee9244efabe57fc31faa488c5590c">terrain_warning</a></td><td class="entry"><a class="el" href="class_fighter_a_i.html">FighterAI</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
  <tr><td class="entry"><a class="el" href="class_ship_a_i.html#af46c210127fb35b574aab292e623fb08">threat</a></td><td class="entry"><a class="el" href="class_ship_a_i.html">ShipAI</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_ship_a_i.html#a64377ca4937185e18e5437b7c1ade6cc">threat_missile</a></td><td class="entry"><a class="el" href="class_ship_a_i.html">ShipAI</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
  <tr><td class="entry"><a class="el" href="class_ship_a_i.html#a538105fdf2072a28ad9dd95ed6f1a036">throttle</a></td><td class="entry"><a class="el" href="class_ship_a_i.html">ShipAI</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_fighter_a_i.html#a3cf15026147187f01c9e9e8531caba1a">ThrottleControl</a>()</td><td class="entry"><a class="el" href="class_fighter_a_i.html">FighterAI</a></td><td class="entry"><span class="mlabel">protected</span><span class="mlabel">virtual</span></td></tr>
  <tr><td class="entry"><a class="el" href="class_fighter_a_i.html#ae7017b707be32a184849951292fe1b37">time_to_dock</a></td><td class="entry"><a class="el" href="class_fighter_a_i.html">FighterAI</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_ship_a_i.html#a585f4d48c3888ac477304fc7cae54551">too_close</a></td><td class="entry"><a class="el" href="class_ship_a_i.html">ShipAI</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
  <tr><td class="entry"><a class="el" href="class_steer_a_i.html#a3185828caf7a2a31e3090c6c2dfdb6df">Transform</a>(const Point &amp;pt)</td><td class="entry"><a class="el" href="class_steer_a_i.html">SteerAI</a></td><td class="entry"><span class="mlabel">protected</span><span class="mlabel">virtual</span></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_steer_a_i.html#ab5f1818dcf2918bd33744c178eae1ba2">Type</a> enum name</td><td class="entry"><a class="el" href="class_steer_a_i.html">SteerAI</a></td><td class="entry"></td></tr>
  <tr><td class="entry"><a class="el" href="class_steer_a_i.html#a9891085b2674566443e05bbcf66ffece">Type</a>() const </td><td class="entry"><a class="el" href="class_steer_a_i.html">SteerAI</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">virtual</span></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_sim_observer.html#a5fd49b6b8b5e726e27f109a5ef03d525">TYPENAME</a>()</td><td class="entry"><a class="el" href="class_sim_observer.html">SimObserver</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">static</span></td></tr>
  <tr><td class="entry"><a class="el" href="class_ship_a_i.html#ac095722416e5ed9ceed14f99b94fea5a">Update</a>(SimObject *obj)</td><td class="entry"><a class="el" href="class_ship_a_i.html">ShipAI</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_fighter_a_i.html#a3d00ca1b9642a78ced7ad75ba121ce6e">z_shift</a></td><td class="entry"><a class="el" href="class_fighter_a_i.html">FighterAI</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
  <tr><td class="entry"><a class="el" href="class_director.html#af65f4ef8112f107eb7db4daef118c8c3">~Director</a>()</td><td class="entry"><a class="el" href="class_director.html">Director</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">virtual</span></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_fighter_a_i.html#a33e0f98eb4fb8448500c7527e9792e64">~FighterAI</a>()</td><td class="entry"><a class="el" href="class_fighter_a_i.html">FighterAI</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
  <tr><td class="entry"><a class="el" href="class_ship_a_i.html#a280e79255e6e70bcc0ff8de1cc1eec22">~ShipAI</a>()</td><td class="entry"><a class="el" href="class_ship_a_i.html">ShipAI</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_sim_observer.html#a7348e5f58ba93c8ec4c3349676dfd42e">~SimObserver</a>()</td><td class="entry"><a class="el" href="class_sim_observer.html">SimObserver</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
  <tr><td class="entry"><a class="el" href="class_steer_a_i.html#a59cea34b13d1e46da8c641545d08dcb9">~SteerAI</a>()</td><td class="entry"><a class="el" href="class_steer_a_i.html">SteerAI</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
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