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|
--------------------------------------------------------------------------------
The Unofficial 3DStudio 3DS File Format v1.0
By Jeff Lewis (werewolf@worldgate.com)
Notice
This document is an attempt to document the AutoDesk 3DS file format. This was
made difficult in that I don't own or have access to a copy of the program, only
to sample files. Fortunately, someone used AutoDesk's own 3DS file development
kit to create a program which dumps the contents of a 3DS file into a human
readable form - albeit somewhat inaccurately. The codes listed and their names
come from that program and have been confirmed by testing.
It should be known that the 3DS format is, as far as I know, a proprietary
format of AutoDesk and that the format details are not widely known or are
protected by AutoDesk.
It is not my intent to infringe on AutoDesk's rights, but simply to make a
large collection of 3D image files accessable to people who do not use 3D
Studio - or cannot use it because AutoDesk has not chosen to provide a version
of 3D Studio for the computer they use (ie: The Macintosh in my case).
Warning
This document is not intended to be a definitive definition of the 3DS format
and is not authorised by AutoDesk. While every effort has been made to ensure
its accuracy, or at least warn you when there's doubt about its accuracy, no
guarantee of accuracy in any of it can be given. Use this document at your own
risk.
Document layout and format information
In the following document, chunk names which are in bold mean the chunk format
has been determined with certainty. Chunk names which are not bold but have
a struct following means that this is a guess but is not substantiated. All
others are unknown.
A short is always a two byte integer.
A long is always a four byte integer.
A float is always a four byte IEEE floating point number.
A cstr is a zero byte terminated ASCII string without a length.
A char is a single byte integer.
3DS File Format
A 3DS file consists of blocks of data called chunks. Every chunk starts the
same way:
short chunk_id;
long chunk_len;
The chunk_id is a unique code which identifies the type of data in this chunk
and also may indicate the existence of subordinate chunks. The chunk_len
indicates the length of following data to be associated with this chunk. Note,
this may contain more data than just this chunk. If the length of data is
greater than that needed to fill in the information for the chunk, additional
subordinate chunks are attached to this chunk immediately following any data
needed for this chunk, and should be parsed out. These subordinate chunks may
themselves contain subordinate chunks.
Unfortunately, there is no indication of the length of data which is owned by
the current chunk, only the total length of data attached to the chunk, which
means that the only way to parse out subordinate chunks is to know the exact
format of the owning chunk. On the other hand, if a chunk is unknown, the
parsing program canskip the entire chunk and subordinate chunks in one jump.
In the following list, I try when possible to indicate that a chunk is likely to
have subordinate chunks and what kinds of subordinate chunks I've seen attached
to it.
Another problem lies in cstr names. I've seen cases where the space used by a
name is riddled with fragments of old names. It seems that the space reserved
for a name is not cleared if a smaller name replaces it. If the name is removed,
you'll get a zero byte indicating an immediate end of string, followed by an
undetermined number of characters and nulls. This seems to happen only when the
cstr is at the end of a block of data and so you can assume that the length of
the chunk contains no other subchunks. See viewport_data for an example of this.
0xxxH Group
0000H
NULL_CHUNK
0001H
Unknown chunk
float ???
0002H
M3D_VERSION
short version;
0005H
M3D_KFVERSION
0010H
COLOR_F
float red, grn, blu;
0011H
COLOR_24
char red, grn, blu;
0012H
LIN_COLOR_24
char red, grn, blu;
0013H
LIN_COLOR_F
float red, grn, blu;
0030H
INT_PERCENTAGE
short percentage;
0031H
FLOAT_PERCENTAGE
float percentage;
0100H
MASTER_SCALE
float scale;
0995H
ChunkType
0996H
ChunkUnique
0997H
NotChunk
0998H
Container
0999H
IsChunk
0c3cH
C_SXP_SELFI_MASKDATA
1xxxH Group
1100H
BIT_MAP
cstr filename;
1101H
USE_BIT_MAP
1200H
SOLID_BGND; followed by color_f
1201H
USE_SOLID_BGND
1300H
V_GRADIENT; followed by three color_f: start, mid, end
float midpoint;
1301H
USE_V_GRADIENT
1400H
LO_SHADOW_BIAS
float bias;
1410H
HI_SHADOW_BIAS
1420H
SHADOW_MAP_SIZE
short size;
1430H
SHADOW_SAMPLES
1440H
SHADOW_RANGE
1450H
SHADOW_FILTER
float filter;
1460H
RAY_BIAS
float bias;
1500H
O_CONSTS
float plane_x, plane_y, plane_z;
2xxxH Group
2100H
AMBIENT_LIGHT
2200H
FOG; followed by color_f, fog_bgnd
float near_plane, near_density;
float far_plane, far_density;
2201H
USE_FOG
2210H
FOG_BGND
2300H
DISTANCE_CUE followed by dcue_bgnd
float near_plane, near_density;
float far_plane, far_density;
2301H
USE_DISTANCE_CUE
2302H
LAYER_FOG
float fog_z_from, fog_z_to;
float fog_density;
short fog_type;
2303H
USE_LAYER_FOG
2310H
DCUE_BGND
2d2dH
SMAGIC
2d3dH
LMAGIC
3xxxH Group
3000H
DEFAULT_VIEW
3010H
VIEW_TOP
float targe_x, target_y, target_z;
float view_width;
3020H
VIEW_BOTTOM
float targe_x, target_y, target_z;
float view_width;
3030H
VIEW_LEFT
float targe_x, target_y, target_z;
float view_width;
3040H
VIEW_RIGHT
float targe_x, target_y, target_z;
float view_width;
3050H
VIEW_FRONT
float targe_x, target_y, target_z;
float view_width;
3060H
VIEW_BACK
float targe_x, target_y, target_z;
float view_width;
3070H
VIEW_USER
float targe_x, target_y, target_z;
float view_width;
3080H
VIEW_CAMERA
cstr camera_name;
3090H
VIEW_WINDOW
3d3dH
MDATA; Mesh Data Magic Number (.3DS files sub of 4d4d)
3d3eH
MESH_VERSION
3daaH
MLIBMAGIC; Material Library Magic Number (.MLI files)
3dc2H
PRJMAGIC; 3dS Project Magic Number (.PRJ files)
3dffH
MATMAGIC; Material File Magic Number (.MAT files)
4xxxH Group
4000H
NAMED_OBJECT
cstr name;
4010H
OBJ_HIDDEN
4011H
OBJ_VIS_LOFTER
4012H
OBJ_DOESNT_CAST
4013H
OBJ_MATTE
4014H
OBJ_FAST
4015H
OBJ_PROCEDURAL
4016H
OBJ_FROZEN
4017H
OBJ_DONT_RCVSHADOW
4100H
N_TRI_OBJECT
named triangle object
followed by point_array, point_flag_array, mesh_matrix,
face_array
4110H
POINT_ARRAY
short npoints;
struct {
float x, y, z;
} points[npoints];
4111H
POINT_FLAG_ARRAY
short nflags;
short flags[nflags];
4120H
FACE_ARRAY may be followed by smooth_group
short nfaces;
struct {
short vertex1, vertex2, vertex3;
short flags;
} facearray[nfaces];
4130H
MSH_MAT_GROUP mesh_material_group
cstr material_name;
short nfaces;
short facenum[nfaces];
4131H
OLD_MAT_GROUP
4140H
TEX_VERTS
short nverts;
struct {
float x, y;
} vertices[nverts];
4150H
SMOOTH_GROUP
short grouplist[n]; determined by length, seems to be 4 per face
4160H
MESH_MATRIX
float matrix[4][3];
4165H
MESH_COLOR
short color_index;
4170H
MESH_TEXTURE_INFO
short map_type;
float x_tiling, y_tiling;
float icon_x, icon_y, icon_z;
float matrix[4][3];
float scaling, plan_icon_w, plan_icon_h, cyl_icon_h;
4181H
PROC_NAME
4182H
PROC_DATA
4190H
MSH_BOXMAP
4400H
N_D_L_OLD
4500H
N_CAM_OLD
4600H
N_DIRECT_LIGHT; followed by color_f
float x, y, z;
4610H
DL_SPOTLIGHT
float target_x, target_y, target_z;
float hotspot_ang;
float falloff_ang;
4620H
DL_OFF
4625H
DL_ATTENUATE
4627H
DL_RAYSHAD
4630H
DL_SHADOWED
4640H
DL_LOCAL_SHADOW
4641H
DL_LOCAL_SHADOW2
4650H
DL_SEE_CONE
4651H
DL_SPOT_RECTANGULAR
4652H
DL_SPOT_OVERSHOOT
4653H
DL_SPOT_PROJECTOR
4654H
DL_EXCLUDE
4655H
DL_RANGE
4656H
DL_SPOT_ROLL
float roll_ang;
4657H
DL_SPOT_ASPECT
4658H
DL_RAY_BIAS
float bias;
4659H
DL_INNER_RANGE
float range;
465aH
DL_OUTER_RANGE
float range;
465bH
DL_MULTIPLIER
float multiple;
4680H
N_AMBIENT_LIGHT
4700H
N_CAMERA
float camera_x, camera_y, camera_z;
float target_x, target_y, target_z;
float bank_angle;
float focus;
4710H
CAM_SEE_CONE
4720H
CAM_RANGES
float near_range, far_range;
4d4dH
M3DMAGIC; 3DS Magic Number (.3DS file)
4f00H
HIERARCHY
4f10H
PARENT_OBJECT
4f20H
PIVOT_OBJECT
4f30H
PIVOT_LIMITS
4f40H
PIVOT_ORDER
4f50H
XLATE_RANGE
5xxxH Group
5000H
POLY_2D
5010H
SHAPE_OK
5011H
SHAPE_NOT_OK
5020H
SHAPE_HOOK
6xxxH Group
6000H
PATH_3D
6005H
PATH_MATRIX
6010H
SHAPE_2D
6020H
M_SCALE
6030H
M_TWIST
6040H
M_TEETER
6050H
M_FIT
6060H
M_BEVEL
6070H
XZ_CURVE
6080H
YZ_CURVE
6090H
INTERPCT
60a0H
DEFORM_LIMIT
6100H
USE_CONTOUR
6110H
USE_TWEEN
6120H
USE_SCALE
6130H
USE_TWIST
6140H
USE_TEETER
6150H
USE_FIT
6160H
USE_BEVEL
7xxxH Group
7000H
VIEWPORT_LAYOUT_OLD
7001H
VIEWPORT_LAYOUT; followed by viewport_size, viewport_data
short form, top, ready, wstate, swapws, swapport, swapcur;
7010H
VIEWPORT_DATA_OLD
7011H
VIEWPORT_DATA
short flags, axis_lockout;
short win_x, win_y, win_w, winh_, win_view;
float zoom;
float worldcenter_x, worldcenter_y, worldcenter_z;
float horiz_ang, vert_ang;
cstr camera_name;
7012H
VIEWPORT_DATA_3
short flags, axis_lockout;
short win_x, win_y, win_w, winh_, win_view;
float zoom;
float worldcenter_x, worldcenter_y, worldcenter_z;
float horiz_ang, vert_ang;
cstr camera_name;
7020H
VIEWPORT_SIZE
short x, y, w, h;
7030H
NETWORK_VIEW
8xxxH Group
8000H
XDATA_SECTION
8001H
XDATA_ENTRY
8002H
XDATA_APPNAME
8003H
XDATA_STRING
8004H
XDATA_FLOAT
8005H
XDATA_DOUBLE
8006H
XDATA_SHORT
8007H
XDATA_LONG
8008H
XDATA_VOID
8009H
XDATA_GROUP
800aH
XDATA_RFU6
800bH
XDATA_RFU5
800cH
XDATA_RFU4
800dH
XDATA_RFU3
800eH
XDATA_RFU2
800fH
XDATA_RFU1
80f0H
PARENT_NAME
AxxxH Group
a000H
MAT_NAME
cstr material_name;
a010H
MAT_AMBIENT; followed by color chunk
a020H
MAT_DIFFUSE; followed by color chunk
a030H
MAT_SPECULAR; followed by color chunk
a040H
MAT_SHININESS; followed by percentage chunk
a041H
MAT_SHIN2PCT; followed by percentage chunk
a042H
MAT_SHIN3PCT; followed by percentage chunk
a050H
MAT_TRANSPARENCY; followed by percentage chunk
a052H
MAT_XPFALL; followed by percentage chunk
a053H
MAT_REFBLUR; followed by percentage chunk
a080H
MAT_SELF_ILLUM
a081H
MAT_TWO_SIDE
a082H
MAT_DECAL
a083H
MAT_ADDITIVE
a084H
MAT_SELF_ILPCT; followed by percentage chunk
a085H
MAT_WIRE
a086H
MAT_SUPERSMP
a087H
MAT_WIRESIZE
float wire_size;
a088H
MAT_FACEMAP
a08aH
MAT_XPFALLIN
a08cH
MAT_PHONGSOFT
a08eH
MAT_WIREABS
a100H
MAT_SHADING
short shading_value;
a200H
MAT_TEXMAP; followed by percentage chunk, mat_mapname,
mat_map_tiling, mat_map_texblur...
a204H
MAT_SPECMAP; followed by percentage_chunk, mat_mapname
a210H
MAT_OPACMAP; followed by percentage_chunk, mat_mapname
a220H
MAT_REFLMAP; followed by percentage_chunk, mat_mapname
a230H
MAT_BUMPMAP; followed by percentage_chunk, mat_mapname
a240H
MAT_USE_XPFALL
a250H
MAT_USE_REFBLUR
a252H
MAT_BUMP_PERCENT
a300H
MAT_MAPNAME
cstr filename;
a310H
MAT_ACUBIC
a320H
MAT_SXP_TEXT_DATA
a321H
MAT_SXP_TEXT2_DATA
a322H
MAT_SXP_OPAC_DATA
a324H
MAT_SXP_BUMP_DATA
a325H
MAT_SXP_SPEC_DATA
a326H
MAT_SXP_SHIN_DATA
a328H
MAT_SXP_SELFI_DATA
a32aH
MAT_SXP_TEXT_MASKDATA
a32cH
MAT_SXP_TEXT2_MASKDATA
a32eH
MAT_SXP_OPAC_MASKDATA
a330H
MAT_SXP_BUMP_MASKDATA
a332H
MAT_SXP_SPEC_MASKDATA
a334H
MAT_SXP_SHIN_MASKDATA
a336H
MAT_SXP_SELFI_MASKDATA
a338H
MAT_SXP_REFL_MASKDATA
a33aH
MAT_TEX2MAP
a33cH
MAT_SHINMAP
a33dH
MAT_SELFIMAP
a33eH
MAT_TEXMASK
a340H
MAT_TEX2MASK
a342H
MAT_OPACMASK
a344H
MAT_BUMPMASK
a346H
MAT_SHINMASK
a348H
MAT_SPECMASK
a34aH
MAT_SELFIMASK
a34cH
MAT_REFLMASK
a350H
MAT_MAP_TILINGOLD
a351H
MAT_MAP_TILING
short flags;
a352H
MAT_MAP_TEXBLUR_OLD
a353H
MAT_MAP_TEXBLUR
float blurring;
a354H
MAT_MAP_USCALE
a356H
MAT_MAP_VSCALE
a358H
MAT_MAP_UOFFSET
a35aH
MAT_MAP_VOFFSET
a35cH
MAT_MAP_ANG
a360H
MAT_MAP_COL1
a362H
MAT_MAP_COL2
a364H
MAT_MAP_RCOL
a366H
MAT_MAP_GCOL
a368H
MAT_MAP_BCOL
afffH
MAT_ENTRY
BxxxH Group
b000H
KFDATA; followed by kfhdr
b001H
AMBIENT_NODE_TAG
b002H
OBJECT_NODE_TAG; followed by node_hdr, pivot, pos_track_tag,
rot_track_tag, scl_track_tag, morph_smooth...
b003H
CAMERA_NODE_TAG; followed by node_hdr, pos_track_tag, fov_track_tag,
roll_track_tag...
b004H
TARGET_NODE_TAG; followed by node_hdr, pos_track_tag...
b005H
LIGHT_NODE_TAG; followed by node_hdr, pos_track_tag, col_track_tag...
b006H
L_TARGET_NODE_TAG; followed by node_id, node_hdr, pos_track_tag
b007H
SPOTLIGHT_NODE_TAG; followed by node_id, node_hdr, pos_track_tag,
hot_track_tag, fall_track_tag, roll_track_tag, col_track_tag...
b008H
KFSEG
short start, end;
b009H
KFCURTIME
short curframe;
b00aH
KFHDR followed by viewport_layout, kfseg, kfcurtime, object_node_tag,
light_node_tag, target_node_tag, camera_node_tag, l_target_node_tag,
spotlight_node_tag, ambient_node_tag...
short revision;
cstr filename;
short animlen;
b010H
NODE_HDR
cstr objname;
short flags1;
short flags2;
short heirarchy; ?
b011H
INSTANCE_NAME
b012H
PRESCALE
b013H
PIVOT
float pivot_x, pivot_y, pivot_z;
b014H
BOUNDBOX
b015H
MORPH_SMOOTH
float morph_smoothing_angle_rad;
b020H
POS_TRACK_TAG
short flags;
short unknown[4];
short keys;
short unknown;
struct {
short framenum;
long unknown;
float pos_x, pos_y, pos_z;
} pos[keys];
b021H
ROT_TRACK_TAG
short flags;
short unknown[4];
short keys;
short unknown;
struct {
short framenum;
long unknown;
float rotation_rad;
float axis_x, axis_y, axis_z;
} rot[keys];
b022H
SCL_TRACK_TAG
short flags;
short unknown[4];
short keys;
short unknown;
struct {
short framenum;
long unknown;
float scale_x, scale_y, scale_z;
} scale[keys];
b023H
FOV_TRACK_TAG
short flags;
short unknown[4];
short keys;
short unknown;
struct {
short framenum;
long unknown;
float camera_field_of_view;
} fov[keys]
b024H
ROLL_TRACK_TAG
short flags;
short unknown[4];
short keys;
short unknown;
struct {
short framenum;
long unknown;
float camera_roll;
} roll[keys];
b025H
COL_TRACK_TAG
short flags;
short unknown[4];
short keys;
short unknown;
struct {
short framenum;
long unknown;
float red, rgn, blu;
} color[keys];
b026H
MORPH_TRACK_TAG
short flags;
short unknown[4];
short keys;
short unknown;
struct {
short framenum;
long unknown;
cstr obj_name;
} morph[keys];
b027H
HOT_TRACK_TAG
short flags;
short unknown[4];
short keys;
short unknown;
struct {
short framenum;
long unknown;
float hotspot_ang;
} hotspot[keys];
b028H
FALL_TRACK_TAG
short flags;
short unknown[4];
short keys;
short unknown;
struct {
short framenum;
long unknown;
float falloff_ang;
} falloff[keys];
b029H
HIDE_TRACK_TAG
b030H
NODE_ID
short id;
CxxxH Group
c010H
C_MDRAWER
c020H
C_TDRAWER
c030H
C_SHPDRAWER
c040H
C_MODDRAWER
c050H
C_RIPDRAWER
c060H
C_TXDRAWER
c062H
C_PDRAWER
c064H
C_MTLDRAWER
c066H
C_FLIDRAWER
c067H
C_CUBDRAWER
c070H
C_MFILE
c080H
C_SHPFILE
c090H
C_MODFILE
c0a0H
C_RIPFILE
c0b0H
C_TXFILE
c0b2H
C_PFILE
c0b4H
C_MTLFILE
c0b6H
C_FLIFILE
c0b8H
C_PALFILE
c0c0H
C_TX_STRING
c0d0H
C_CONSTS
c0e0H
C_SNAPS
c0f0H
C_GRIDS
c100H
C_ASNAPS
c110H
C_GRID_RANGE
c120H
C_RENDTYPE
c130H
C_PROGMODE
c140H
C_PREVMODE
c150H
C_MODWMODE
c160H
C_MODMODEL
c170H
C_ALL_LINES
c180H
C_BACK_TYPE
c190H
C_MD_CS
c1a0H
C_MD_CE
c1b0H
C_MD_SML
c1c0H
C_MD_SMW
c1c3H
C_LOFT_WITH_TEXTURE
c1c4H
C_LOFT_L_REPEAT
c1c5H
C_LOFT_W_REPEAT
c1c6H
C_LOFT_UV_NORMALIZE
c1c7H
C_WELD_LOFT
c1d0H
C_MD_PDET
c1e0H
C_MD_SDET
c1f0H
C_RGB_RMODE
c200H
C_RGB_HIDE
c202H
C_RGB_MAPSW
c204H
C_RGB_TWOSIDE
c208H
C_RGB_SHADOW
c210H
C_RGB_AA
c220H
C_RGB_OVW
c230H
C_RGB_OVH
c23dH
CMAGIC
c240H
C_RGB_PICTYPE
c250H
C_RGB_OUTPUT
c253H
C_RGB_TODISK
c254H
C_RGB_COMPRESS
c255H
C_JPEG_COMPRESSION
c256H
C_RGB_DISPDEV
c259H
C_RGB_HARDDEV
c25aH
C_RGB_PATH
c25bH
C_BITMAP_DRAWER
c260H
C_RGB_FILE
c270H
C_RGB_OVASPECT
c271H
C_RGB_ANIMTYPE
c272H
C_RENDER_ALL
c273H
C_REND_FROM
c274H
C_REND_TO
c275H
C_REND_NTH
c276H
C_PAL_TYPE
c277H
C_RND_TURBO
c278H
C_RND_MIP
c279H
C_BGND_METHOD
c27aH
C_AUTO_REFLECT
c27bH
C_VP_FROM
c27cH
C_VP_TO
c27dH
C_VP_NTH
c27eH
C_REND_TSTEP
c27fH
C_VP_TSTEP
c280H
C_SRDIAM
c290H
C_SRDEG
c2a0H
C_SRSEG
c2b0H
C_SRDIR
c2c0H
C_HETOP
c2d0H
C_HEBOT
c2e0H
C_HEHT
c2f0H
C_HETURNS
c300H
C_HEDEG
c310H
C_HESEG
c320H
C_HEDIR
c330H
C_QUIKSTUFF
c340H
C_SEE_LIGHTS
c350H
C_SEE_CAMERAS
c360H
C_SEE_3D
c370H
C_MESHSEL
c380H
C_MESHUNSEL
c390H
C_POLYSEL
c3a0H
C_POLYUNSEL
c3a2H
C_SHPLOCAL
c3a4H
C_MSHLOCAL
c3b0H
C_NUM_FORMAT
c3c0H
C_ARCH_DENOM
c3d0H
C_IN_DEVICE
c3e0H
C_MSCALE
c3f0H
C_COMM_PORT
c400H
C_TAB_BASES
c410H
C_TAB_DIVS
c420H
C_MASTER_SCALES
c430H
C_SHOW_1STVERT
c440H
C_SHAPER_OK
c450H
C_LOFTER_OK
c460H
C_EDITOR_OK
c470H
C_KEYFRAMER_OK
c480H
C_PICKSIZE
c490H
C_MAPTYPE
c4a0H
C_MAP_DISPLAY
c4b0H
C_TILE_XY
c4c0H
C_MAP_XYZ
c4d0H
C_MAP_SCALE
c4e0H
C_MAP_MATRIX_OLD
c4e1H
C_MAP_MATRIX
c4f0H
C_MAP_WID_HT
c500H
C_OBNAME
c510H
C_CAMNAME
c520H
C_LTNAME
c525H
C_CUR_MNAME
c526H
C_CURMTL_FROM_MESH
c527H
C_GET_SHAPE_MAKE_FACES
c530H
C_DETAIL
c540H
C_VERTMARK
c550H
C_MSHAX
c560H
C_MSHCP
c570H
C_USERAX
c580H
C_SHOOK
c590H
C_RAX
c5a0H
C_STAPE
c5b0H
C_LTAPE
c5c0H
C_ETAPE
c5c8H
C_KTAPE
c5d0H
C_SPHSEGS
c5e0H
C_GEOSMOOTH
c5f0H
C_HEMISEGS
c600H
C_PRISMSEGS
c610H
C_PRISMSIDES
c620H
C_TUBESEGS
c630H
C_TUBESIDES
c640H
C_TORSEGS
c650H
C_TORSIDES
c660H
C_CONESIDES
c661H
C_CONESEGS
c670H
C_NGPARMS
c680H
C_PTHLEVEL
c690H
C_MSCSYM
c6a0H
C_MFTSYM
c6b0H
C_MTTSYM
c6c0H
C_SMOOTHING
c6d0H
C_MODICOUNT
c6e0H
C_FONTSEL
c6f0H
C_TESS_TYPE
c6f1H
C_TESS_TENSION
c700H
C_SEG_START
c705H
C_SEG_END
c710H
C_CURTIME
c715H
C_ANIMLENGTH
c720H
C_PV_FROM
c725H
C_PV_TO
c730H
C_PV_DOFNUM
c735H
C_PV_RNG
c740H
C_PV_NTH
c745H
C_PV_TYPE
c750H
C_PV_METHOD
c755H
C_PV_FPS
c765H
C_VTR_FRAMES
c770H
C_VTR_HDTL
c771H
C_VTR_HD
c772H
C_VTR_TL
c775H
C_VTR_IN
c780H
C_VTR_PK
c785H
C_VTR_SH
c790H
C_WORK_MTLS
c792H
C_WORK_MTLS_2
c793H
C_WORK_MTLS_3
c794H
C_WORK_MTLS_4
c7a1H
C_BGTYPE
c7b0H
C_MEDTILE
c7d0H
C_LO_CONTRAST
c7d1H
C_HI_CONTRAST
c7e0H
C_FROZ_DISPLAY
c7f0H
C_BOOLWELD
c7f1H
C_BOOLTYPE
c900H
C_ANG_THRESH
c901H
C_SS_THRESH
c903H
C_TEXTURE_BLUR_DEFAULT
ca00H
C_MAPDRAWER
ca01H
C_MAPDRAWER1
ca02H
C_MAPDRAWER2
ca03H
C_MAPDRAWER3
ca04H
C_MAPDRAWER4
ca05H
C_MAPDRAWER5
ca06H
C_MAPDRAWER6
ca07H
C_MAPDRAWER7
ca08H
C_MAPDRAWER8
ca09H
C_MAPDRAWER9
ca10H
C_MAPDRAWER_ENTRY
ca20H
C_BACKUP_FILE
ca21H
C_DITHER_256
ca22H
C_SAVE_LAST
ca23H
C_USE_ALPHA
ca24H
C_TGA_DEPTH
ca25H
C_REND_FIELDS
ca26H
C_REFLIP
ca27H
C_SEL_ITEMTOG
ca28H
C_SEL_RESET
ca29H
C_STICKY_KEYINF
ca2aH
C_WELD_THRESHOLD
ca2bH
C_ZCLIP_POINT
ca2cH
C_ALPHA_SPLIT
ca30H
C_KF_SHOW_BACKFACE
ca40H
C_OPTIMIZE_LOFT
ca42H
C_TENS_DEFAULT
ca44H
C_CONT_DEFAULT
ca46H
C_BIAS_DEFAULT
ca50H
C_DXFNAME_SRC
ca60H
C_AUTO_WELD
ca70H
C_AUTO_UNIFY
ca80H
C_AUTO_SMOOTH
ca90H
C_DXF_SMOOTH_ANG
caa0H
C_SMOOTH_ANG
cb00H
C_WORK_MTLS_5
cb01H
C_WORK_MTLS_6
cb02H
C_WORK_MTLS_7
cb03H
C_WORK_MTLS_8
cb04H
C_WORKMTL
cb10H
C_SXP_TEXT_DATA
cb11H
C_SXP_OPAC_DATA
cb12H
C_SXP_BUMP_DATA
cb13H
C_SXP_SHIN_DATA
cb20H
C_SXP_TEXT2_DATA
cb24H
C_SXP_SPEC_DATA
cb28H
C_SXP_SELFI_DATA
cb30H
C_SXP_TEXT_MASKDATA
cb32H
C_SXP_TEXT2_MASKDATA
cb34H
C_SXP_OPAC_MASKDATA
cb36H
C_SXP_BUMP_MASKDATA
cb38H
C_SXP_SPEC_MASKDATA
cb3aH
C_SXP_SHIN_MASKDATA
cb3eH
C_SXP_REFL_MASKDATA
cc00H
C_NET_USE_VPOST
cc10H
C_NET_USE_GAMMA
cc20H
C_NET_FIELD_ORDER
cd00H
C_BLUR_FRAMES
cd10H
C_BLUR_SAMPLES
cd20H
C_BLUR_DUR
cd30H
C_HOT_METHOD
cd40H
C_HOT_CHECK
cd50H
C_PIXEL_SIZE
cd60H
C_DISP_GAMMA
cd70H
C_FBUF_GAMMA
cd80H
C_FILE_OUT_GAMMA
cd82H
C_FILE_IN_GAMMA
cd84H
C_GAMMA_CORRECT
cd90H
C_APPLY_DISP_GAMMA
cda0H
C_APPLY_FBUF_GAMMA
cdb0H
C_APPLY_FILE_GAMMA
cdc0H
C_FORCE_WIRE
cdd0H
C_RAY_SHADOWS
cde0H
C_MASTER_AMBIENT
cdf0H
C_SUPER_SAMPLE
ce00H
C_OBJECT_MBLUR
ce10H
C_MBLUR_DITHER
ce20H
C_DITHER_24
ce30H
C_SUPER_BLACK
ce40H
C_SAFE_FRAME
ce50H
C_VIEW_PRES_RATIO
ce60H
C_BGND_PRES_RATIO
ce70H
C_NTH_SERIAL_NUM
DxxxH Group
d000H
VPDATA
d100H
P_QUEUE_ENTRY
d110H
P_QUEUE_IMAGE
d114H
P_QUEUE_USEIGAMMA
d120H
P_QUEUE_PROC
d130H
P_QUEUE_SOLID
d140H
P_QUEUE_GRADIENT
d150H
P_QUEUE_KF
d152H
P_QUEUE_MOTBLUR
d153H
P_QUEUE_MB_REPEAT
d160H
P_QUEUE_NONE
d180H
P_QUEUE_RESIZE
d185H
P_QUEUE_OFFSET
d190H
P_QUEUE_ALIGN
d1a0H
P_CUSTOM_SIZE
d210H
P_ALPH_NONE
d220H
P_ALPH_PSEUDO
d221H
P_ALPH_OP_PSEUDO
d222H
P_ALPH_BLUR
d225H
P_ALPH_PCOL
d230H
P_ALPH_C0
d231H
P_ALPH_OP_KEY
d235H
P_ALPH_KCOL
d238H
P_ALPH_OP_NOCONV
d240H
P_ALPH_IMAGE
d250H
P_ALPH_ALPHA
d260H
P_ALPH_QUES
d265H
P_ALPH_QUEIMG
d270H
P_ALPH_CUTOFF
d280H
P_ALPHANEG
d300H
P_TRAN_NONE
d310H
P_TRAN_IMAGE
d312H
P_TRAN_FRAMES
d320H
P_TRAN_FADEIN
d330H
P_TRAN_FADEOUT
d340H
P_TRANNEG
d400H
P_RANGES
d500H
P_PROC_DATA
FxxxH Group
f020H
POS_TRACK_TAG_KEY
f021H
ROT_TRACK_TAG_KEY
f022H
SCL_TRACK_TAG_KEY
f023H
FOV_TRACK_TAG_KEY
f024H
ROLL_TRACK_TAG_KEY
f025H
COL_TRACK_TAG_KEY
f026H
MORPH_TRACK_TAG_KEY
f027H
HOT_TRACK_TAG_KEY
f028H
FALL_TRACK_TAG_KEY
f110H
POINT_ARRAY_ENTRY
f111H
POINT_FLAG_ARRAY_ENTRY
f120H
FACE_ARRAY_ENTRY
f130H
MSH_MAT_GROUP_ENTRY
f140H
TEX_VERTS_ENTRY
f150H
SMOOTH_GROUP_ENTRY
ffffH
DUMMY
The Unofficial 3DStudio 3DS File Format / CR-MM / mediatel-admin@mediatel.lu
--------------------------------------------------------------------------------
Comments? Send them to: webmaster@filespecs.com
Copyright 2001 BreakPoint Software, Inc. All Rights Reserved.
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