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MISSION
name: "05. Quantum Observer"
type: "Training"
system: "Borova"
region: "Zhalisal"
objective: "Undefined"
sitrep: "Unknown"
stardate: 0.0
start: "11:50:00"
degrees: true
element: {
name: "Zhalisal Observatory"
design: "Station2"
mission: "Intel"
intel: "Located"
count: 1
command_ai:1
iff: 1
player: 1
playable: true
region: "Zhalisal"
loc: (0, 0, 3000)
navpt: { cmd: Vector, status: Complete, loc: (0, 0, 0), speed: 500, rgn: "Danova" }
}
element: {
name: "Avalon"
design: "Berents"
commander: "Zhalisal Observatory"
mission: "Training"
intel: "Located"
count: 1
command_ai:1
iff: 1
playable: true
region: "Danova"
loc: (-75000, 0, 0)
head: 180
navpt: { cmd: Vector, status: Pending, loc: (-75000, 5000, 0), speed: 500, rgn: "Danova", hold: 10 }
navpt: { cmd: Sweep, status: Pending, loc: (20000, -20000, 0), speed: 500, rgn: "Zhalisal" }
}
element: {
name: "Bosporus"
design: "Berents"
commander: "Zhalisal Observatory"
mission: "Training"
intel: "Located"
count: 1
command_ai:1
iff: 1
playable: true
region: "Danova"
loc: (-25000, 0, 0)
head: 180
navpt: { cmd: Vector, status: Pending, loc: (-25000, 5000, 0), speed: 500, rgn: "Danova", hold: 20 }
navpt: { cmd: Sweep, status: Pending, loc: (20000, 20000, 0), speed: 500, rgn: "Zhalisal" }
}
element: {
name: "Clarkeston"
design: "Berents"
commander: "Zhalisal Observatory"
mission: "Training"
intel: "Located"
count: 1
command_ai:1
iff: 1
playable: true
region: "Danova"
loc: (25000, 0, 0)
head: 180
navpt: { cmd: Vector, status: Pending, loc: (25000, 5000, 0), speed: 100, rgn: "Danova", hold: 30 }
navpt: { cmd: Sweep, status: Pending, loc: (-20000, -20000, 0), speed: 200, rgn: "Zhalisal" }
}
element: {
name: "Darvon"
design: "Berents"
commander: "Zhalisal Observatory"
mission: "Training"
intel: "Located"
count: 1
command_ai:1
iff: 1
playable: true
region: "Danova"
loc: (75000, 0, 0)
head: 180
navpt: { cmd: Vector, status: Pending, loc: (75000, 5000, 0), speed: 100, rgn: "Danova", hold: 40 }
navpt: { cmd: Sweep, status: Pending, loc: (-20000, 20000, 0), speed: 500, rgn: "Zhalisal" }
}
element: {
name: "Minefield A"
design: "Blockade Mine"
mission: "Blockade"
intel: "Located"
count: 10
command_ai:1
iff: 2
playable: false
region: "Zhalisal"
loc: (-175000, -32000, 1500)
head: 270
}
element: {
name: "Minefield B"
design: "Blockade Mine"
mission: "Blockade"
intel: "Located"
count: 10
command_ai:1
iff: 2
playable: false
region: "Zhalisal"
loc: (-175000, -32000, -1500)
head: 270
}
// EOF
|