MISSION name: "05. Quantum Observer" type: "Training" system: "Borova" region: "Zhalisal" objective: "Undefined" sitrep: "Unknown" stardate: 0.0 start: "11:50:00" degrees: true element: { name: "Zhalisal Observatory" design: "Station2" mission: "Intel" intel: "Located" count: 1 command_ai:1 iff: 1 player: 1 playable: true region: "Zhalisal" loc: (0, 0, 3000) navpt: { cmd: Vector, status: Complete, loc: (0, 0, 0), speed: 500, rgn: "Danova" } } element: { name: "Avalon" design: "Berents" commander: "Zhalisal Observatory" mission: "Training" intel: "Located" count: 1 command_ai:1 iff: 1 playable: true region: "Danova" loc: (-75000, 0, 0) head: 180 navpt: { cmd: Vector, status: Pending, loc: (-75000, 5000, 0), speed: 500, rgn: "Danova", hold: 10 } navpt: { cmd: Sweep, status: Pending, loc: (20000, -20000, 0), speed: 500, rgn: "Zhalisal" } } element: { name: "Bosporus" design: "Berents" commander: "Zhalisal Observatory" mission: "Training" intel: "Located" count: 1 command_ai:1 iff: 1 playable: true region: "Danova" loc: (-25000, 0, 0) head: 180 navpt: { cmd: Vector, status: Pending, loc: (-25000, 5000, 0), speed: 500, rgn: "Danova", hold: 20 } navpt: { cmd: Sweep, status: Pending, loc: (20000, 20000, 0), speed: 500, rgn: "Zhalisal" } } element: { name: "Clarkeston" design: "Berents" commander: "Zhalisal Observatory" mission: "Training" intel: "Located" count: 1 command_ai:1 iff: 1 playable: true region: "Danova" loc: (25000, 0, 0) head: 180 navpt: { cmd: Vector, status: Pending, loc: (25000, 5000, 0), speed: 100, rgn: "Danova", hold: 30 } navpt: { cmd: Sweep, status: Pending, loc: (-20000, -20000, 0), speed: 200, rgn: "Zhalisal" } } element: { name: "Darvon" design: "Berents" commander: "Zhalisal Observatory" mission: "Training" intel: "Located" count: 1 command_ai:1 iff: 1 playable: true region: "Danova" loc: (75000, 0, 0) head: 180 navpt: { cmd: Vector, status: Pending, loc: (75000, 5000, 0), speed: 100, rgn: "Danova", hold: 40 } navpt: { cmd: Sweep, status: Pending, loc: (-20000, 20000, 0), speed: 500, rgn: "Zhalisal" } } element: { name: "Minefield A" design: "Blockade Mine" mission: "Blockade" intel: "Located" count: 10 command_ai:1 iff: 2 playable: false region: "Zhalisal" loc: (-175000, -32000, 1500) head: 270 } element: { name: "Minefield B" design: "Blockade Mine" mission: "Blockade" intel: "Located" count: 10 command_ai:1 iff: 2 playable: false region: "Zhalisal" loc: (-175000, -32000, -1500) head: 270 } // EOF