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author | Aki <please@ignore.pl> | 2024-04-07 22:11:41 +0200 |
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committer | Aki <please@ignore.pl> | 2024-04-07 22:11:41 +0200 |
commit | 1b35c94b821b41368fe8946198e4294eef0ebf85 (patch) | |
tree | 7509be3712231ad3a030fc16f36a6674ffbab05c /data/Missions/01-farcaster-roll.def | |
download | missions-1b35c94b821b41368fe8946198e4294eef0ebf85.zip missions-1b35c94b821b41368fe8946198e4294eef0ebf85.tar.gz missions-1b35c94b821b41368fe8946198e4294eef0ebf85.tar.bz2 |
Dump missions into a repo just in case
Diffstat (limited to 'data/Missions/01-farcaster-roll.def')
-rw-r--r-- | data/Missions/01-farcaster-roll.def | 370 |
1 files changed, 370 insertions, 0 deletions
diff --git a/data/Missions/01-farcaster-roll.def b/data/Missions/01-farcaster-roll.def new file mode 100644 index 0000000..addf9e9 --- /dev/null +++ b/data/Missions/01-farcaster-roll.def @@ -0,0 +1,370 @@ +MISSION + +name: "01. Farcaster Roll" +type: "Training" +system: "Thralis" +region: "Pollux" + +objective: "Unspecified" + +sitrep: "Unknown" + +stardate: 23520830.0 +start: "55:35:00" + +degrees: true + +element: { + name: "Pollux In" + design: "Farcaster" + mission: "Transport" + + intel: "Located" + count: 1 + command_ai:0 + iff: 0 + playable: false + region: "Pollux" + loc: (-10000, 0, 0) + head: 90 + + objective: { cmd: Vector, tgt: "Sparta Out" } +} + +element: { + name: "Pollux Out" + design: "Farcaster" + mission: "Transport" + + intel: "Located" + count: 1 + command_ai:0 + iff: 0 + playable: false + region: "Pollux" + loc: (10000, 0, 0) + head: 90 + + objective: { cmd: Vector, tgt: "Thrale In" } +} + +element: { + name: "Thrale In" + design: "Farcaster" + mission: "Transport" + + intel: "Located" + count: 1 + command_ai:0 + iff: 0 + playable: false + region: "Thrale" + loc: (-10000, 0, 0) + head: 90 + + objective: { cmd: Vector, tgt: "Pollux Out" } +} + +element: { + name: "Thrale Out" + design: "Farcaster" + mission: "Transport" + + intel: "Located" + count: 1 + command_ai:0 + iff: 0 + playable: false + region: "Thrale" + loc: (10000, 0, 0) + head: 90 + + objective: { cmd: Vector, tgt: "Hera In" } +} + +element: { + name: "Hera In" + design: "Farcaster" + mission: "Transport" + + intel: "Located" + count: 1 + command_ai:0 + iff: 0 + playable: false + region: "Hera" + loc: (-10000, 0, 0) + head: 90 + + objective: { cmd: Vector, tgt: "Thrale Out" } +} + +element: { + name: "Hera Out" + design: "Farcaster" + mission: "Transport" + + intel: "Located" + count: 1 + command_ai:0 + iff: 0 + playable: false + region: "Hera" + loc: (10000, 0, 0) + head: 90 + + objective: { cmd: Vector, tgt: "Zeus In" } +} + +element: { + name: "Zeus In" + design: "Farcaster" + mission: "Transport" + + intel: "Located" + count: 1 + command_ai:0 + iff: 0 + playable: false + region: "Zeus" + loc: (-10000, 0, 0) + head: 90 + + objective: { cmd: Vector, tgt: "Hera Out" } +} + +element: { + name: "Zeus Out" + design: "Farcaster" + mission: "Transport" + + intel: "Located" + count: 1 + command_ai:0 + iff: 0 + playable: false + region: "Zeus" + loc: (10000, 0, 0) + head: 90 + + objective: { cmd: Vector, tgt: "Sparta In" } +} + +element: { + name: "Sparta In" + design: "Farcaster" + mission: "Transport" + + intel: "Located" + count: 1 + command_ai:0 + iff: 0 + playable: false + region: "Sparta" + loc: (-10000, 0, 0) + head: 90 + + objective: { cmd: Vector, tgt: "Zeus Out" } +} + +element: { + name: "Sparta Out" + design: "Farcaster" + mission: "Transport" + + intel: "Located" + count: 1 + command_ai:0 + iff: 0 + playable: false + region: "Sparta" + loc: (10000, 0, 0) + head: 90 + + objective: { cmd: Vector, tgt: "Pollux In" } +} + +element: { + name: "Alpha" + design: "Stormhawk" + mission: "Training" + + intel: "Known" + count: 2 + command_ai:0 + iff: 0 + player: 1 + playable: true + region: "Pollux" + loc: (-2599, -650, 0) + head: 90 + + loadout: { ship: -1, name: "ACM Light" } + + navpt: { cmd: Vector, status: Pending, loc: (6000, 0, 0), speed: 1000, rgn: "Pollux", formation: 3 } + navpt: { cmd: Vector, status: Pending, loc: (-6000, 0, 0), speed: 1000, rgn: "Thrale", formation: 3 } + navpt: { cmd: Vector, status: Pending, loc: (6000, 0, 0), speed: 1000, rgn: "Thrale", formation: 3 } + navpt: { cmd: Vector, status: Pending, loc: (-6000, 0, 0), speed: 1000, rgn: "Hera", formation: 3 } + navpt: { cmd: Vector, status: Pending, loc: (6000, 0, 0), speed: 1000, rgn: "Hera", formation: 3 } + navpt: { cmd: Vector, status: Pending, loc: (-6000, 0, 0), speed: 1000, rgn: "Zeus", formation: 3 } + navpt: { cmd: Vector, status: Pending, loc: (6000, 0, 0), speed: 1000, rgn: "Zeus", formation: 3 } + navpt: { cmd: Vector, status: Pending, loc: (-6000, 0, 0), speed: 1000, rgn: "Sparta", formation: 3 } + navpt: { cmd: Vector, status: Pending, loc: (6000, 0, 0), speed: 1000, rgn: "Sparta", formation: 3 } + navpt: { cmd: Vector, status: Pending, loc: (0, 0, 0), speed: 1000, rgn: "Pollux", formation: 3 } +} + +element: { + name: "Bravo" + design: "Falcon" + mission: "Training" + + intel: "Known" + count: 2 + command_ai:0 + iff: 0 + playable: true + region: "Pollux" + loc: (2481, 177, 0) + head: 90 + + loadout: { ship: -1, name: "ACM Light" } + + navpt: { cmd: Vector, status: Pending, loc: (6000, 0, 0), speed: 1000, rgn: "Pollux", formation: 3 } + navpt: { cmd: Vector, status: Pending, loc: (-6000, 0, 0), speed: 1000, rgn: "Thrale", formation: 3 } + navpt: { cmd: Vector, status: Pending, loc: (6000, 0, 0), speed: 1000, rgn: "Thrale", formation: 3 } + navpt: { cmd: Vector, status: Pending, loc: (-6000, 0, 0), speed: 1000, rgn: "Hera", formation: 3 } + navpt: { cmd: Vector, status: Pending, loc: (6000, 0, 0), speed: 1000, rgn: "Hera", formation: 3 } + navpt: { cmd: Vector, status: Pending, loc: (-6000, 0, 0), speed: 1000, rgn: "Zeus", formation: 3 } + navpt: { cmd: Vector, status: Pending, loc: (6000, 0, 0), speed: 1000, rgn: "Zeus", formation: 3 } + navpt: { cmd: Vector, status: Pending, loc: (-6000, 0, 0), speed: 1000, rgn: "Sparta", formation: 3 } + navpt: { cmd: Vector, status: Pending, loc: (6000, 0, 0), speed: 1000, rgn: "Sparta", formation: 3 } + navpt: { cmd: Vector, status: Pending, loc: (0, 0, 0), speed: 1000, rgn: "Pollux", formation: 3 } +} + +element: { + name: "Charlie" + design: "Stormhawk" + mission: "Training" + + intel: "Known" + count: 2 + command_ai:0 + iff: 0 + playable: true + region: "Pollux" + loc: (-2127, 886, 0) + head: 90 + + loadout: { ship: -1, name: "ACM Light" } + + navpt: { cmd: Vector, status: Pending, loc: (6000, 0, 0), speed: 1000, rgn: "Pollux", formation: 3 } + navpt: { cmd: Vector, status: Pending, loc: (-6000, 0, 0), speed: 1000, rgn: "Thrale", formation: 3 } + navpt: { cmd: Vector, status: Pending, loc: (6000, 0, 0), speed: 1000, rgn: "Thrale", formation: 3 } + navpt: { cmd: Vector, status: Pending, loc: (-6000, 0, 0), speed: 1000, rgn: "Hera", formation: 3 } + navpt: { cmd: Vector, status: Pending, loc: (6000, 0, 0), speed: 1000, rgn: "Hera", formation: 3 } + navpt: { cmd: Vector, status: Pending, loc: (-6000, 0, 0), speed: 1000, rgn: "Zeus", formation: 3 } + navpt: { cmd: Vector, status: Pending, loc: (6000, 0, 0), speed: 1000, rgn: "Zeus", formation: 3 } + navpt: { cmd: Vector, status: Pending, loc: (-6000, 0, 0), speed: 1000, rgn: "Sparta", formation: 3 } + navpt: { cmd: Vector, status: Pending, loc: (6000, 0, 0), speed: 1000, rgn: "Sparta", formation: 3 } + navpt: { cmd: Vector, status: Pending, loc: (0, 0, 0), speed: 1000, rgn: "Pollux", formation: 3 } +} + +element: { + name: "Delta" + design: "Falcon" + mission: "Training" + + intel: "Known" + count: 2 + command_ai:0 + iff: 0 + playable: true + region: "Pollux" + loc: (0, 0, 0) + head: 90 + + loadout: { ship: -1, name: "ACM Light" } + + navpt: { cmd: Vector, status: Pending, loc: (6000, 0, 0), speed: 1000, rgn: "Pollux", formation: 3 } + navpt: { cmd: Vector, status: Pending, loc: (-6000, 0, 0), speed: 1000, rgn: "Thrale", formation: 3 } + navpt: { cmd: Vector, status: Pending, loc: (6000, 0, 0), speed: 1000, rgn: "Thrale", formation: 3 } + navpt: { cmd: Vector, status: Pending, loc: (-6000, 0, 0), speed: 1000, rgn: "Hera", formation: 3 } + navpt: { cmd: Vector, status: Pending, loc: (6000, 0, 0), speed: 1000, rgn: "Hera", formation: 3 } + navpt: { cmd: Vector, status: Pending, loc: (-6000, 0, 0), speed: 1000, rgn: "Zeus", formation: 3 } + navpt: { cmd: Vector, status: Pending, loc: (6000, 0, 0), speed: 1000, rgn: "Zeus", formation: 3 } + navpt: { cmd: Vector, status: Pending, loc: (-6000, 0, 0), speed: 1000, rgn: "Sparta", formation: 3 } + navpt: { cmd: Vector, status: Pending, loc: (6000, 0, 0), speed: 1000, rgn: "Sparta", formation: 3 } + navpt: { cmd: Vector, status: Pending, loc: (0, 0, 0), speed: 1000, rgn: "Pollux", formation: 3 } +} + +element: { + name: "Pollux Observer" + design: "Zodiac" + mission: "Scout" + + intel: "Located" + count: 1 + command_ai:0 + iff: 0 + playable: true + region: "Pollux" + loc: (0, 10000, 0) +} + +element: { + name: "Thrale Observer" + design: "Zodiac" + mission: "Scout" + + intel: "Located" + count: 1 + command_ai:0 + iff: 0 + playable: true + region: "Thrale" + loc: (0, 10000, 0) +} + +element: { + name: "Hera Observer" + design: "Zodiac" + mission: "Scout" + + intel: "Located" + count: 1 + command_ai:0 + iff: 0 + playable: true + region: "Hera" + loc: (0, 10000, 0) +} + +element: { + name: "Zeus Observer" + design: "Zodiac" + mission: "Scout" + + intel: "Located" + count: 1 + command_ai:0 + iff: 0 + playable: true + region: "Zeus" + loc: (0, 10000, 0) +} + +element: { + name: "Sparta Observer" + design: "Zodiac" + mission: "Scout" + + intel: "Located" + count: 1 + command_ai:0 + iff: 0 + playable: true + region: "Sparta" + loc: (0, 10000, 0) +} + +// EOF |