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authorAki <please@ignore.pl>2024-04-07 22:11:41 +0200
committerAki <please@ignore.pl>2024-04-07 22:11:41 +0200
commit1b35c94b821b41368fe8946198e4294eef0ebf85 (patch)
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Dump missions into a repo just in case
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+MISSION
+
+name: "01. Farcaster Roll"
+type: "Training"
+system: "Thralis"
+region: "Pollux"
+
+objective: "Unspecified"
+
+sitrep: "Unknown"
+
+stardate: 23520830.0
+start: "55:35:00"
+
+degrees: true
+
+element: {
+ name: "Pollux In"
+ design: "Farcaster"
+ mission: "Transport"
+
+ intel: "Located"
+ count: 1
+ command_ai:0
+ iff: 0
+ playable: false
+ region: "Pollux"
+ loc: (-10000, 0, 0)
+ head: 90
+
+ objective: { cmd: Vector, tgt: "Sparta Out" }
+}
+
+element: {
+ name: "Pollux Out"
+ design: "Farcaster"
+ mission: "Transport"
+
+ intel: "Located"
+ count: 1
+ command_ai:0
+ iff: 0
+ playable: false
+ region: "Pollux"
+ loc: (10000, 0, 0)
+ head: 90
+
+ objective: { cmd: Vector, tgt: "Thrale In" }
+}
+
+element: {
+ name: "Thrale In"
+ design: "Farcaster"
+ mission: "Transport"
+
+ intel: "Located"
+ count: 1
+ command_ai:0
+ iff: 0
+ playable: false
+ region: "Thrale"
+ loc: (-10000, 0, 0)
+ head: 90
+
+ objective: { cmd: Vector, tgt: "Pollux Out" }
+}
+
+element: {
+ name: "Thrale Out"
+ design: "Farcaster"
+ mission: "Transport"
+
+ intel: "Located"
+ count: 1
+ command_ai:0
+ iff: 0
+ playable: false
+ region: "Thrale"
+ loc: (10000, 0, 0)
+ head: 90
+
+ objective: { cmd: Vector, tgt: "Hera In" }
+}
+
+element: {
+ name: "Hera In"
+ design: "Farcaster"
+ mission: "Transport"
+
+ intel: "Located"
+ count: 1
+ command_ai:0
+ iff: 0
+ playable: false
+ region: "Hera"
+ loc: (-10000, 0, 0)
+ head: 90
+
+ objective: { cmd: Vector, tgt: "Thrale Out" }
+}
+
+element: {
+ name: "Hera Out"
+ design: "Farcaster"
+ mission: "Transport"
+
+ intel: "Located"
+ count: 1
+ command_ai:0
+ iff: 0
+ playable: false
+ region: "Hera"
+ loc: (10000, 0, 0)
+ head: 90
+
+ objective: { cmd: Vector, tgt: "Zeus In" }
+}
+
+element: {
+ name: "Zeus In"
+ design: "Farcaster"
+ mission: "Transport"
+
+ intel: "Located"
+ count: 1
+ command_ai:0
+ iff: 0
+ playable: false
+ region: "Zeus"
+ loc: (-10000, 0, 0)
+ head: 90
+
+ objective: { cmd: Vector, tgt: "Hera Out" }
+}
+
+element: {
+ name: "Zeus Out"
+ design: "Farcaster"
+ mission: "Transport"
+
+ intel: "Located"
+ count: 1
+ command_ai:0
+ iff: 0
+ playable: false
+ region: "Zeus"
+ loc: (10000, 0, 0)
+ head: 90
+
+ objective: { cmd: Vector, tgt: "Sparta In" }
+}
+
+element: {
+ name: "Sparta In"
+ design: "Farcaster"
+ mission: "Transport"
+
+ intel: "Located"
+ count: 1
+ command_ai:0
+ iff: 0
+ playable: false
+ region: "Sparta"
+ loc: (-10000, 0, 0)
+ head: 90
+
+ objective: { cmd: Vector, tgt: "Zeus Out" }
+}
+
+element: {
+ name: "Sparta Out"
+ design: "Farcaster"
+ mission: "Transport"
+
+ intel: "Located"
+ count: 1
+ command_ai:0
+ iff: 0
+ playable: false
+ region: "Sparta"
+ loc: (10000, 0, 0)
+ head: 90
+
+ objective: { cmd: Vector, tgt: "Pollux In" }
+}
+
+element: {
+ name: "Alpha"
+ design: "Stormhawk"
+ mission: "Training"
+
+ intel: "Known"
+ count: 2
+ command_ai:0
+ iff: 0
+ player: 1
+ playable: true
+ region: "Pollux"
+ loc: (-2599, -650, 0)
+ head: 90
+
+ loadout: { ship: -1, name: "ACM Light" }
+
+ navpt: { cmd: Vector, status: Pending, loc: (6000, 0, 0), speed: 1000, rgn: "Pollux", formation: 3 }
+ navpt: { cmd: Vector, status: Pending, loc: (-6000, 0, 0), speed: 1000, rgn: "Thrale", formation: 3 }
+ navpt: { cmd: Vector, status: Pending, loc: (6000, 0, 0), speed: 1000, rgn: "Thrale", formation: 3 }
+ navpt: { cmd: Vector, status: Pending, loc: (-6000, 0, 0), speed: 1000, rgn: "Hera", formation: 3 }
+ navpt: { cmd: Vector, status: Pending, loc: (6000, 0, 0), speed: 1000, rgn: "Hera", formation: 3 }
+ navpt: { cmd: Vector, status: Pending, loc: (-6000, 0, 0), speed: 1000, rgn: "Zeus", formation: 3 }
+ navpt: { cmd: Vector, status: Pending, loc: (6000, 0, 0), speed: 1000, rgn: "Zeus", formation: 3 }
+ navpt: { cmd: Vector, status: Pending, loc: (-6000, 0, 0), speed: 1000, rgn: "Sparta", formation: 3 }
+ navpt: { cmd: Vector, status: Pending, loc: (6000, 0, 0), speed: 1000, rgn: "Sparta", formation: 3 }
+ navpt: { cmd: Vector, status: Pending, loc: (0, 0, 0), speed: 1000, rgn: "Pollux", formation: 3 }
+}
+
+element: {
+ name: "Bravo"
+ design: "Falcon"
+ mission: "Training"
+
+ intel: "Known"
+ count: 2
+ command_ai:0
+ iff: 0
+ playable: true
+ region: "Pollux"
+ loc: (2481, 177, 0)
+ head: 90
+
+ loadout: { ship: -1, name: "ACM Light" }
+
+ navpt: { cmd: Vector, status: Pending, loc: (6000, 0, 0), speed: 1000, rgn: "Pollux", formation: 3 }
+ navpt: { cmd: Vector, status: Pending, loc: (-6000, 0, 0), speed: 1000, rgn: "Thrale", formation: 3 }
+ navpt: { cmd: Vector, status: Pending, loc: (6000, 0, 0), speed: 1000, rgn: "Thrale", formation: 3 }
+ navpt: { cmd: Vector, status: Pending, loc: (-6000, 0, 0), speed: 1000, rgn: "Hera", formation: 3 }
+ navpt: { cmd: Vector, status: Pending, loc: (6000, 0, 0), speed: 1000, rgn: "Hera", formation: 3 }
+ navpt: { cmd: Vector, status: Pending, loc: (-6000, 0, 0), speed: 1000, rgn: "Zeus", formation: 3 }
+ navpt: { cmd: Vector, status: Pending, loc: (6000, 0, 0), speed: 1000, rgn: "Zeus", formation: 3 }
+ navpt: { cmd: Vector, status: Pending, loc: (-6000, 0, 0), speed: 1000, rgn: "Sparta", formation: 3 }
+ navpt: { cmd: Vector, status: Pending, loc: (6000, 0, 0), speed: 1000, rgn: "Sparta", formation: 3 }
+ navpt: { cmd: Vector, status: Pending, loc: (0, 0, 0), speed: 1000, rgn: "Pollux", formation: 3 }
+}
+
+element: {
+ name: "Charlie"
+ design: "Stormhawk"
+ mission: "Training"
+
+ intel: "Known"
+ count: 2
+ command_ai:0
+ iff: 0
+ playable: true
+ region: "Pollux"
+ loc: (-2127, 886, 0)
+ head: 90
+
+ loadout: { ship: -1, name: "ACM Light" }
+
+ navpt: { cmd: Vector, status: Pending, loc: (6000, 0, 0), speed: 1000, rgn: "Pollux", formation: 3 }
+ navpt: { cmd: Vector, status: Pending, loc: (-6000, 0, 0), speed: 1000, rgn: "Thrale", formation: 3 }
+ navpt: { cmd: Vector, status: Pending, loc: (6000, 0, 0), speed: 1000, rgn: "Thrale", formation: 3 }
+ navpt: { cmd: Vector, status: Pending, loc: (-6000, 0, 0), speed: 1000, rgn: "Hera", formation: 3 }
+ navpt: { cmd: Vector, status: Pending, loc: (6000, 0, 0), speed: 1000, rgn: "Hera", formation: 3 }
+ navpt: { cmd: Vector, status: Pending, loc: (-6000, 0, 0), speed: 1000, rgn: "Zeus", formation: 3 }
+ navpt: { cmd: Vector, status: Pending, loc: (6000, 0, 0), speed: 1000, rgn: "Zeus", formation: 3 }
+ navpt: { cmd: Vector, status: Pending, loc: (-6000, 0, 0), speed: 1000, rgn: "Sparta", formation: 3 }
+ navpt: { cmd: Vector, status: Pending, loc: (6000, 0, 0), speed: 1000, rgn: "Sparta", formation: 3 }
+ navpt: { cmd: Vector, status: Pending, loc: (0, 0, 0), speed: 1000, rgn: "Pollux", formation: 3 }
+}
+
+element: {
+ name: "Delta"
+ design: "Falcon"
+ mission: "Training"
+
+ intel: "Known"
+ count: 2
+ command_ai:0
+ iff: 0
+ playable: true
+ region: "Pollux"
+ loc: (0, 0, 0)
+ head: 90
+
+ loadout: { ship: -1, name: "ACM Light" }
+
+ navpt: { cmd: Vector, status: Pending, loc: (6000, 0, 0), speed: 1000, rgn: "Pollux", formation: 3 }
+ navpt: { cmd: Vector, status: Pending, loc: (-6000, 0, 0), speed: 1000, rgn: "Thrale", formation: 3 }
+ navpt: { cmd: Vector, status: Pending, loc: (6000, 0, 0), speed: 1000, rgn: "Thrale", formation: 3 }
+ navpt: { cmd: Vector, status: Pending, loc: (-6000, 0, 0), speed: 1000, rgn: "Hera", formation: 3 }
+ navpt: { cmd: Vector, status: Pending, loc: (6000, 0, 0), speed: 1000, rgn: "Hera", formation: 3 }
+ navpt: { cmd: Vector, status: Pending, loc: (-6000, 0, 0), speed: 1000, rgn: "Zeus", formation: 3 }
+ navpt: { cmd: Vector, status: Pending, loc: (6000, 0, 0), speed: 1000, rgn: "Zeus", formation: 3 }
+ navpt: { cmd: Vector, status: Pending, loc: (-6000, 0, 0), speed: 1000, rgn: "Sparta", formation: 3 }
+ navpt: { cmd: Vector, status: Pending, loc: (6000, 0, 0), speed: 1000, rgn: "Sparta", formation: 3 }
+ navpt: { cmd: Vector, status: Pending, loc: (0, 0, 0), speed: 1000, rgn: "Pollux", formation: 3 }
+}
+
+element: {
+ name: "Pollux Observer"
+ design: "Zodiac"
+ mission: "Scout"
+
+ intel: "Located"
+ count: 1
+ command_ai:0
+ iff: 0
+ playable: true
+ region: "Pollux"
+ loc: (0, 10000, 0)
+}
+
+element: {
+ name: "Thrale Observer"
+ design: "Zodiac"
+ mission: "Scout"
+
+ intel: "Located"
+ count: 1
+ command_ai:0
+ iff: 0
+ playable: true
+ region: "Thrale"
+ loc: (0, 10000, 0)
+}
+
+element: {
+ name: "Hera Observer"
+ design: "Zodiac"
+ mission: "Scout"
+
+ intel: "Located"
+ count: 1
+ command_ai:0
+ iff: 0
+ playable: true
+ region: "Hera"
+ loc: (0, 10000, 0)
+}
+
+element: {
+ name: "Zeus Observer"
+ design: "Zodiac"
+ mission: "Scout"
+
+ intel: "Located"
+ count: 1
+ command_ai:0
+ iff: 0
+ playable: true
+ region: "Zeus"
+ loc: (0, 10000, 0)
+}
+
+element: {
+ name: "Sparta Observer"
+ design: "Zodiac"
+ mission: "Scout"
+
+ intel: "Located"
+ count: 1
+ command_ai:0
+ iff: 0
+ playable: true
+ region: "Sparta"
+ loc: (0, 10000, 0)
+}
+
+// EOF