From 1b35c94b821b41368fe8946198e4294eef0ebf85 Mon Sep 17 00:00:00 2001
From: Aki <please@ignore.pl>
Date: Sun, 7 Apr 2024 22:11:41 +0200
Subject: Dump missions into a repo just in case

---
 data/Missions/01-farcaster-roll.def | 370 ++++++++++++++++++++++++++++++++++++
 1 file changed, 370 insertions(+)
 create mode 100644 data/Missions/01-farcaster-roll.def

(limited to 'data/Missions/01-farcaster-roll.def')

diff --git a/data/Missions/01-farcaster-roll.def b/data/Missions/01-farcaster-roll.def
new file mode 100644
index 0000000..addf9e9
--- /dev/null
+++ b/data/Missions/01-farcaster-roll.def
@@ -0,0 +1,370 @@
+MISSION
+
+name:   "01. Farcaster Roll"
+type:   "Training"
+system: "Thralis"
+region: "Pollux"
+
+objective: "Unspecified"
+
+sitrep: "Unknown"
+
+stardate: 23520830.0
+start: "55:35:00"
+
+degrees: true
+
+element: {
+   name:      "Pollux In"
+   design:    "Farcaster"
+   mission:   "Transport"
+
+   intel:     "Located"
+   count:     1
+   command_ai:0
+   iff:       0
+   playable:  false
+   region:    "Pollux"
+   loc:       (-10000, 0, 0)
+   head:      90
+
+   objective: { cmd: Vector, tgt: "Sparta Out" }
+}
+
+element: {
+   name:      "Pollux Out"
+   design:    "Farcaster"
+   mission:   "Transport"
+
+   intel:     "Located"
+   count:     1
+   command_ai:0
+   iff:       0
+   playable:  false
+   region:    "Pollux"
+   loc:       (10000, 0, 0)
+   head:      90
+
+   objective: { cmd: Vector, tgt: "Thrale In" }
+}
+
+element: {
+   name:      "Thrale In"
+   design:    "Farcaster"
+   mission:   "Transport"
+
+   intel:     "Located"
+   count:     1
+   command_ai:0
+   iff:       0
+   playable:  false
+   region:    "Thrale"
+   loc:       (-10000, 0, 0)
+   head:      90
+
+   objective: { cmd: Vector, tgt: "Pollux Out" }
+}
+
+element: {
+   name:      "Thrale Out"
+   design:    "Farcaster"
+   mission:   "Transport"
+
+   intel:     "Located"
+   count:     1
+   command_ai:0
+   iff:       0
+   playable:  false
+   region:    "Thrale"
+   loc:       (10000, 0, 0)
+   head:      90
+
+   objective: { cmd: Vector, tgt: "Hera In" }
+}
+
+element: {
+   name:      "Hera In"
+   design:    "Farcaster"
+   mission:   "Transport"
+
+   intel:     "Located"
+   count:     1
+   command_ai:0
+   iff:       0
+   playable:  false
+   region:    "Hera"
+   loc:       (-10000, 0, 0)
+   head:      90
+
+   objective: { cmd: Vector, tgt: "Thrale Out" }
+}
+
+element: {
+   name:      "Hera Out"
+   design:    "Farcaster"
+   mission:   "Transport"
+
+   intel:     "Located"
+   count:     1
+   command_ai:0
+   iff:       0
+   playable:  false
+   region:    "Hera"
+   loc:       (10000, 0, 0)
+   head:      90
+
+   objective: { cmd: Vector, tgt: "Zeus In" }
+}
+
+element: {
+   name:      "Zeus In"
+   design:    "Farcaster"
+   mission:   "Transport"
+
+   intel:     "Located"
+   count:     1
+   command_ai:0
+   iff:       0
+   playable:  false
+   region:    "Zeus"
+   loc:       (-10000, 0, 0)
+   head:      90
+
+   objective: { cmd: Vector, tgt: "Hera Out" }
+}
+
+element: {
+   name:      "Zeus Out"
+   design:    "Farcaster"
+   mission:   "Transport"
+
+   intel:     "Located"
+   count:     1
+   command_ai:0
+   iff:       0
+   playable:  false
+   region:    "Zeus"
+   loc:       (10000, 0, 0)
+   head:      90
+
+   objective: { cmd: Vector, tgt: "Sparta In" }
+}
+
+element: {
+   name:      "Sparta In"
+   design:    "Farcaster"
+   mission:   "Transport"
+
+   intel:     "Located"
+   count:     1
+   command_ai:0
+   iff:       0
+   playable:  false
+   region:    "Sparta"
+   loc:       (-10000, 0, 0)
+   head:      90
+
+   objective: { cmd: Vector, tgt: "Zeus Out" }
+}
+
+element: {
+   name:      "Sparta Out"
+   design:    "Farcaster"
+   mission:   "Transport"
+
+   intel:     "Located"
+   count:     1
+   command_ai:0
+   iff:       0
+   playable:  false
+   region:    "Sparta"
+   loc:       (10000, 0, 0)
+   head:      90
+
+   objective: { cmd: Vector, tgt: "Pollux In" }
+}
+
+element: {
+   name:      "Alpha"
+   design:    "Stormhawk"
+   mission:   "Training"
+
+   intel:     "Known"
+   count:     2
+   command_ai:0
+   iff:       0
+   player:    1
+   playable:  true
+   region:    "Pollux"
+   loc:       (-2599, -650, 0)
+   head:      90
+
+   loadout:   { ship: -1, name: "ACM Light" }
+
+   navpt:     { cmd: Vector, status: Pending, loc: (6000, 0, 0), speed: 1000, rgn: "Pollux", formation: 3 }
+   navpt:     { cmd: Vector, status: Pending, loc: (-6000, 0, 0), speed: 1000, rgn: "Thrale", formation: 3 }
+   navpt:     { cmd: Vector, status: Pending, loc: (6000, 0, 0), speed: 1000, rgn: "Thrale", formation: 3 }
+   navpt:     { cmd: Vector, status: Pending, loc: (-6000, 0, 0), speed: 1000, rgn: "Hera", formation: 3 }
+   navpt:     { cmd: Vector, status: Pending, loc: (6000, 0, 0), speed: 1000, rgn: "Hera", formation: 3 }
+   navpt:     { cmd: Vector, status: Pending, loc: (-6000, 0, 0), speed: 1000, rgn: "Zeus", formation: 3 }
+   navpt:     { cmd: Vector, status: Pending, loc: (6000, 0, 0), speed: 1000, rgn: "Zeus", formation: 3 }
+   navpt:     { cmd: Vector, status: Pending, loc: (-6000, 0, 0), speed: 1000, rgn: "Sparta", formation: 3 }
+   navpt:     { cmd: Vector, status: Pending, loc: (6000, 0, 0), speed: 1000, rgn: "Sparta", formation: 3 }
+   navpt:     { cmd: Vector, status: Pending, loc: (0, 0, 0), speed: 1000, rgn: "Pollux", formation: 3 }
+}
+
+element: {
+   name:      "Bravo"
+   design:    "Falcon"
+   mission:   "Training"
+
+   intel:     "Known"
+   count:     2
+   command_ai:0
+   iff:       0
+   playable:  true
+   region:    "Pollux"
+   loc:       (2481, 177, 0)
+   head:      90
+
+   loadout:   { ship: -1, name: "ACM Light" }
+
+   navpt:     { cmd: Vector, status: Pending, loc: (6000, 0, 0), speed: 1000, rgn: "Pollux", formation: 3 }
+   navpt:     { cmd: Vector, status: Pending, loc: (-6000, 0, 0), speed: 1000, rgn: "Thrale", formation: 3 }
+   navpt:     { cmd: Vector, status: Pending, loc: (6000, 0, 0), speed: 1000, rgn: "Thrale", formation: 3 }
+   navpt:     { cmd: Vector, status: Pending, loc: (-6000, 0, 0), speed: 1000, rgn: "Hera", formation: 3 }
+   navpt:     { cmd: Vector, status: Pending, loc: (6000, 0, 0), speed: 1000, rgn: "Hera", formation: 3 }
+   navpt:     { cmd: Vector, status: Pending, loc: (-6000, 0, 0), speed: 1000, rgn: "Zeus", formation: 3 }
+   navpt:     { cmd: Vector, status: Pending, loc: (6000, 0, 0), speed: 1000, rgn: "Zeus", formation: 3 }
+   navpt:     { cmd: Vector, status: Pending, loc: (-6000, 0, 0), speed: 1000, rgn: "Sparta", formation: 3 }
+   navpt:     { cmd: Vector, status: Pending, loc: (6000, 0, 0), speed: 1000, rgn: "Sparta", formation: 3 }
+   navpt:     { cmd: Vector, status: Pending, loc: (0, 0, 0), speed: 1000, rgn: "Pollux", formation: 3 }
+}
+
+element: {
+   name:      "Charlie"
+   design:    "Stormhawk"
+   mission:   "Training"
+
+   intel:     "Known"
+   count:     2
+   command_ai:0
+   iff:       0
+   playable:  true
+   region:    "Pollux"
+   loc:       (-2127, 886, 0)
+   head:      90
+
+   loadout:   { ship: -1, name: "ACM Light" }
+
+   navpt:     { cmd: Vector, status: Pending, loc: (6000, 0, 0), speed: 1000, rgn: "Pollux", formation: 3 }
+   navpt:     { cmd: Vector, status: Pending, loc: (-6000, 0, 0), speed: 1000, rgn: "Thrale", formation: 3 }
+   navpt:     { cmd: Vector, status: Pending, loc: (6000, 0, 0), speed: 1000, rgn: "Thrale", formation: 3 }
+   navpt:     { cmd: Vector, status: Pending, loc: (-6000, 0, 0), speed: 1000, rgn: "Hera", formation: 3 }
+   navpt:     { cmd: Vector, status: Pending, loc: (6000, 0, 0), speed: 1000, rgn: "Hera", formation: 3 }
+   navpt:     { cmd: Vector, status: Pending, loc: (-6000, 0, 0), speed: 1000, rgn: "Zeus", formation: 3 }
+   navpt:     { cmd: Vector, status: Pending, loc: (6000, 0, 0), speed: 1000, rgn: "Zeus", formation: 3 }
+   navpt:     { cmd: Vector, status: Pending, loc: (-6000, 0, 0), speed: 1000, rgn: "Sparta", formation: 3 }
+   navpt:     { cmd: Vector, status: Pending, loc: (6000, 0, 0), speed: 1000, rgn: "Sparta", formation: 3 }
+   navpt:     { cmd: Vector, status: Pending, loc: (0, 0, 0), speed: 1000, rgn: "Pollux", formation: 3 }
+}
+
+element: {
+   name:      "Delta"
+   design:    "Falcon"
+   mission:   "Training"
+
+   intel:     "Known"
+   count:     2
+   command_ai:0
+   iff:       0
+   playable:  true
+   region:    "Pollux"
+   loc:       (0, 0, 0)
+   head:      90
+
+   loadout:   { ship: -1, name: "ACM Light" }
+
+   navpt:     { cmd: Vector, status: Pending, loc: (6000, 0, 0), speed: 1000, rgn: "Pollux", formation: 3 }
+   navpt:     { cmd: Vector, status: Pending, loc: (-6000, 0, 0), speed: 1000, rgn: "Thrale", formation: 3 }
+   navpt:     { cmd: Vector, status: Pending, loc: (6000, 0, 0), speed: 1000, rgn: "Thrale", formation: 3 }
+   navpt:     { cmd: Vector, status: Pending, loc: (-6000, 0, 0), speed: 1000, rgn: "Hera", formation: 3 }
+   navpt:     { cmd: Vector, status: Pending, loc: (6000, 0, 0), speed: 1000, rgn: "Hera", formation: 3 }
+   navpt:     { cmd: Vector, status: Pending, loc: (-6000, 0, 0), speed: 1000, rgn: "Zeus", formation: 3 }
+   navpt:     { cmd: Vector, status: Pending, loc: (6000, 0, 0), speed: 1000, rgn: "Zeus", formation: 3 }
+   navpt:     { cmd: Vector, status: Pending, loc: (-6000, 0, 0), speed: 1000, rgn: "Sparta", formation: 3 }
+   navpt:     { cmd: Vector, status: Pending, loc: (6000, 0, 0), speed: 1000, rgn: "Sparta", formation: 3 }
+   navpt:     { cmd: Vector, status: Pending, loc: (0, 0, 0), speed: 1000, rgn: "Pollux", formation: 3 }
+}
+
+element: {
+   name:      "Pollux Observer"
+   design:    "Zodiac"
+   mission:   "Scout"
+
+   intel:     "Located"
+   count:     1
+   command_ai:0
+   iff:       0
+   playable:  true
+   region:    "Pollux"
+   loc:       (0, 10000, 0)
+}
+
+element: {
+   name:      "Thrale Observer"
+   design:    "Zodiac"
+   mission:   "Scout"
+
+   intel:     "Located"
+   count:     1
+   command_ai:0
+   iff:       0
+   playable:  true
+   region:    "Thrale"
+   loc:       (0, 10000, 0)
+}
+
+element: {
+   name:      "Hera Observer"
+   design:    "Zodiac"
+   mission:   "Scout"
+
+   intel:     "Located"
+   count:     1
+   command_ai:0
+   iff:       0
+   playable:  true
+   region:    "Hera"
+   loc:       (0, 10000, 0)
+}
+
+element: {
+   name:      "Zeus Observer"
+   design:    "Zodiac"
+   mission:   "Scout"
+
+   intel:     "Located"
+   count:     1
+   command_ai:0
+   iff:       0
+   playable:  true
+   region:    "Zeus"
+   loc:       (0, 10000, 0)
+}
+
+element: {
+   name:      "Sparta Observer"
+   design:    "Zodiac"
+   mission:   "Scout"
+
+   intel:     "Located"
+   count:     1
+   command_ai:0
+   iff:       0
+   playable:  true
+   region:    "Sparta"
+   loc:       (0, 10000, 0)
+}
+
+// EOF
-- 
cgit v1.1

