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Starshatter: The Open Source Project
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Military space combat simulator
Aki
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StarsEx
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2022-04-12
Added a way to weak reference sources without any dependencies
Aki
2022-04-12
Changed error returning in DataLoader
Aki
2022-04-10
Added groups for data sources
Aki
2022-04-10
Switched to use FileSystemDataSource in DataLoader
Aki
2022-04-10
Added simple DataSources to replace parts of DataLoader
Aki
2022-04-10
Switched to C types and memory mutation functions in Archive
Aki
2022-04-10
Moved archives list from static part of impl to loader member
Aki
2022-04-10
Removed unused static pointer to loader instance
Aki
2022-04-10
Merge branch 'magic'
Aki
2022-04-10
Requested texture size is now managed by Video and Video Settings
Aki
2022-04-09
Removed dependency on Starshatter in some dialogs and mission gens
Aki
2022-04-07
Increased maximum polys and vertices fourfold
Aki
2022-04-07
Added void return type for = overload
Aki
2022-04-07
Changed file names for Parser to avoid conflict in MSVC environment
Aki
2022-04-07
Removed unused WebBrowser launcher
Aki
2022-04-07
Moved server exclusive files to own module
Aki
2022-04-07
Made Game accessors const and fixed minor formatting issues
Aki
2022-04-07
Removed ShowMouse from Game
Aki
2022-04-06
Replaced c-style casts of derived classes with dynamic_cast
Aki
2022-04-06
Removed DataLoader "ownership" by StarServer
Aki
2022-04-06
Removed dead code block
Aki
2022-04-06
Changed to use Sleep equivalent from STL
Aki
2022-04-06
Removed periodic print outs in server's play mode
Aki
2022-04-06
Cleaned up StarServer files
Aki
2022-04-06
NetLobbyServer now uses Game interface to manage game modes
Aki
2022-04-06
Removed server shutdown/reset command
Aki
2022-04-06
Removed direct reference to StarServer in MissionEvent
Aki
2022-04-06
Chaned VersionInfo to be private
Aki
2022-04-06
Removed member variable used to indicate server instance
Aki
2022-04-06
Moved world ownership to concrete game classes
Aki
2022-04-06
Streamlined instance management for Game and derived classes
Aki
2022-04-06
Removed MaxFrameLength
Aki
2022-04-06
Removed OnPaint
Aki
2022-04-05
Fixed campaign saving
Aki
2022-04-05
Elapsed time clock methods are now templates
Aki
2022-04-05
Fixed more potential locking problems in Campaign selection screen
Aki
2022-04-05
Removed overridden Run function of GameWinDX9
Aki
2022-04-05
Removed unused OnHelp method
Aki
2022-04-04
Fixed stupid dead-lock in campaign selection screen
Aki
2022-04-04
Streamlined game loops
Aki
2022-04-03
Added base game mode management to Game
Aki
2022-04-03
Fixed missing includes due to changes in Game header
Aki
2022-04-03
Moved video and sound related members to GameWinDX9
Aki
2022-04-03
Moved UpdateScreen to GameWinDX9
Aki
2022-04-03
Moved parts of activate and pause methods to GameWinDX9
Aki
2022-04-03
Removed video stats in Game
Aki
2022-04-03
Moved another part of application members from Game to WinDX9
Aki
2022-04-03
Removed unused member of Game
Aki
2022-04-03
Moved application configuration to GameWinDX9
Aki
2022-04-02
Moved def format implementation to own module
Aki
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