summaryrefslogtreecommitdiffhomepage
path: root/StarsEx
diff options
context:
space:
mode:
authorAki <please@ignore.pl>2022-04-07 00:10:08 +0200
committerAki <please@ignore.pl>2022-04-07 00:10:08 +0200
commit7d00261f6b3bf7da2b9371796848883dc3b40392 (patch)
tree59b930c7e66b9377ee1a3cfb5761171d65b37574 /StarsEx
parentfa8ad06c603036f224ce406c38c6fd44b2cd0deb (diff)
downloadstarshatter-7d00261f6b3bf7da2b9371796848883dc3b40392.zip
starshatter-7d00261f6b3bf7da2b9371796848883dc3b40392.tar.gz
starshatter-7d00261f6b3bf7da2b9371796848883dc3b40392.tar.bz2
Made Game accessors const and fixed minor formatting issues
Diffstat (limited to 'StarsEx')
-rw-r--r--StarsEx/Game.h6
-rw-r--r--StarsEx/StarServer.cpp3
-rw-r--r--StarsEx/StarServer.h5
3 files changed, 8 insertions, 6 deletions
diff --git a/StarsEx/Game.h b/StarsEx/Game.h
index 8a9caa8..50b3379 100644
--- a/StarsEx/Game.h
+++ b/StarsEx/Game.h
@@ -56,9 +56,9 @@ public:
DWORD Frame();
- bool Active() { return active; }
- bool Paused() { return paused; }
- virtual bool Server() { return false; }
+ bool Active() const { return active; }
+ bool Paused() const { return paused; }
+ virtual bool Server() const { return false; }
virtual void PumpEvents();
virtual void GameLoop();
diff --git a/StarsEx/StarServer.cpp b/StarsEx/StarServer.cpp
index 0cf470a..8d76f38 100644
--- a/StarsEx/StarServer.cpp
+++ b/StarsEx/StarServer.cpp
@@ -225,6 +225,7 @@ StarServer::CreateWorld()
}
}
+
void
StarServer::InstantiateMission()
{
@@ -302,7 +303,7 @@ StarServer::GameState()
bool
-StarServer::Server()
+StarServer::Server() const
{
return true;
}
diff --git a/StarsEx/StarServer.h b/StarsEx/StarServer.h
index 81c846b..0bcab06 100644
--- a/StarsEx/StarServer.h
+++ b/StarsEx/StarServer.h
@@ -28,15 +28,16 @@ public:
virtual bool Init(HINSTANCE hi, HINSTANCE hpi, LPSTR cmdline, int nCmdShow);
virtual bool InitGame();
+
+ virtual void UpdateWorld();
virtual void GameState();
- bool Server() override;
+ bool Server() const override;
void SetGameMode(int mode) override;
void CreateWorld();
protected:
- virtual void UpdateWorld();
virtual void InstantiateMission();
Universe* world;