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Starshatter: The Open Source Project
master
Military space combat simulator
Aki
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StarsEx
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Author
2024-04-05
dump_missions flag is in its own tu now
Aki
2024-04-03
Fixed mission points reward calculation
Aki
2024-04-02
Removed unused third-party header
Aki
2024-04-01
Each Campaign now has a specific start date and time
Aki
2024-04-01
Fixed date and time consistency across Campaigns and Missions
Aki
2024-03-28
Trick players into picking Standard flight Model by default
Aki
2024-03-26
DWORD replaced with std::uint32_t in non-Win32-related parts
Aki
2024-03-23
You may no longer attempt to join server with mismatched version
Aki
2024-03-23
You may now edit saved multiplayer servers in-game
Aki
2024-03-23
Show server version in multiplayer server list
Aki
2024-03-21
Removed Fixed Point Arithmetic implementation
Aki
2024-03-20
Tweaked DefinitionEx include paths; also Parser_ss.h name is finally fixed
Aki
2024-03-19
Definition Parser now consumes from the new Reader
Aki
2024-03-12
Legal notices updated
Aki
2024-03-12
Removed some connections from Starserver and Game to Types.h
Aki
2024-03-11
Fix format of Stardate dump
Aki
2024-03-10
Fixed little bug that prevented listing saved campaign files
Aki
2024-03-10
Collisions will now always use the highest LOD model
Aki
2024-03-09
Replaced MachineInfo with stripped cross-platform solution
Aki
2024-03-09
You may now try to run game on WIN95 and 98 if you can
Aki
2024-03-08
Fixed a problem where switching into fullscreen mode would not set chosen res...
Aki
2024-03-08
Game will start in windowed mode by default now
Aki
2024-03-08
You might be able to use more than 16 joystick buttons now
Aki
2024-03-08
You can now adjust master volumes in settings
Aki
2024-03-07
Added gtest to the project and a stub test for showcase
Aki
2024-03-06
You can now select resolution without accepting full screen mode first
Aki
2024-03-06
Limited uses of zlib to just ArchiveEx
Aki
2024-03-02
You can now toggle Full Screen in Video settings
Aki
2024-03-01
Removed useless MachineInfo queries
Aki
2024-03-01
Rename inline files to .inl.h
Aki
2024-02-29
Extracted window states out of GameWinDX9
Aki
2024-02-18
Extracted third-party SHA1 to contrib/
Aki
2024-02-18
All files containing version are now updated more consistently
Aki
2023-05-26
Fixed wrong types and conversion in Joystick MM input
Aki
2022-10-15
Added version file to build artifacts to support automatic deployment
Aki
2022-10-14
Fixed ContentBundle loading locale at init
Aki
2022-10-14
Added content dat to ignore list for ModConfig
Aki
2022-09-17
Fixed access to possibly null pointer
Aki
2022-09-15
Renamed EventDispatch and EventTarget by adding UI prefix
Aki
2022-09-11
Replaced Datafile and StarsEx/Archive with dat and ArchiveEx
Aki
2022-08-03
Extended size of cast even more
Aki
2022-04-14
Reformatted Pcx to match newline and indent conventions
Aki
2022-04-14
Renamed PCX format source to match convention
Aki
2022-04-14
Removed unused Reset method in loader
Aki
2022-04-14
Removed source groups as they didn't find their use in the end
Aki
2022-04-14
Switched to use new Sources everywhere applicable in the Loader
Aki
2022-04-13
Removed unused includes of DataLoader
Aki
2022-04-12
DataSource now properly includes file reading functions
Aki
2022-04-12
Fixed leaked cwd source from loader
Aki
2022-04-12
Remvoed unused UseVideo of DataLoader
Aki
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