Age | Commit message (Collapse) | Author | |
---|---|---|---|
2024-04-03 | Fixed mission points reward calculation | Aki | |
2024-04-01 | Fixed date and time consistency across Campaigns and Missions | Aki | |
This fixes campaign mission generation mostly, but a full playthrough will be needed. Missions now serialize and accept stardate setting a bit better. Thanks to this, date is propagated over multiplayer, too. This seems to break points system? Code-wise, this does not workaround the problems from before namely over-reliance on side-effects. Stardate class is at least one small step into good direction. Now, it'd be nice to attach clocks to simulation and campaign and whatever else that needs them. | |||
2024-03-26 | DWORD replaced with std::uint32_t in non-Win32-related parts | Aki | |
With the exception of some netcode. This brings some important questions and solidifies me in pursuing better abstract over definitions. It might also be a good idea to have distinct aliases or compound types for time and (net) identifiers. | |||
2024-03-12 | Legal notices updated | Aki | |
Rename contrib -> third-party intendes to express the origin and purpose of that part of the code better. I plan to readd contrib/ again but with more in-project things like bash-completions, dev workflow scripts etc. | |||
2022-04-01 | Moved Stars45 to StarsEx | Aki | |