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author | Aki <please@ignore.pl> | 2024-03-26 01:45:33 +0100 |
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committer | Aki <please@ignore.pl> | 2024-03-26 01:49:16 +0100 |
commit | ea4c0557d0b7c2317e03d3d3aaefd6063c99f091 (patch) | |
tree | dad4634faf3c17f3642d736f62350df88c117a59 /StarsEx/Player.h | |
parent | 38332f77dc1e7bb03776631101eff6e8ad8bcaef (diff) | |
download | starshatter-ea4c0557d0b7c2317e03d3d3aaefd6063c99f091.zip starshatter-ea4c0557d0b7c2317e03d3d3aaefd6063c99f091.tar.gz starshatter-ea4c0557d0b7c2317e03d3d3aaefd6063c99f091.tar.bz2 |
DWORD replaced with std::uint32_t in non-Win32-related parts
With the exception of some netcode. This brings some important questions
and solidifies me in pursuing better abstract over definitions. It might
also be a good idea to have distinct aliases or compound types for time
and (net) identifiers.
Diffstat (limited to 'StarsEx/Player.h')
-rw-r--r-- | StarsEx/Player.h | 15 |
1 files changed, 6 insertions, 9 deletions
diff --git a/StarsEx/Player.h b/StarsEx/Player.h index 7cbebad..c0a9b6c 100644 --- a/StarsEx/Player.h +++ b/StarsEx/Player.h @@ -11,13 +11,12 @@ Player / Logbook class */ +#pragma once -#ifndef Player_h -#define Player_h +#include <cstdint> -#include "Types.h" -#include "List.h" -#include "Text.h" +#include <List.h> +#include <Text.h> // +-------------------------------------------------------------------+ @@ -117,8 +116,8 @@ public: Text EncodeStats(); void DecodeStats(const char* stats); - int GetMissionPoints(ShipStats* stats, DWORD start_time); - void ProcessStats(ShipStats* stats, DWORD start_time); + int GetMissionPoints(ShipStats* stats, std::uint32_t start_time); + void ProcessStats(ShipStats* stats, std::uint32_t start_time); bool EarnedAward(AwardInfo* a, ShipStats* s); static const char* RankName(int rank); @@ -182,5 +181,3 @@ protected: // transient: AwardInfo* award; }; - -#endif // Player_h
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