Age | Commit message (Collapse) | Author | |
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2024-04-01 | Fixed date and time consistency across Campaigns and Missions | Aki | |
This fixes campaign mission generation mostly, but a full playthrough will be needed. Missions now serialize and accept stardate setting a bit better. Thanks to this, date is propagated over multiplayer, too. This seems to break points system? Code-wise, this does not workaround the problems from before namely over-reliance on side-effects. Stardate class is at least one small step into good direction. Now, it'd be nice to attach clocks to simulation and campaign and whatever else that needs them. | |||
2024-03-12 | Legal notices updated | Aki | |
Rename contrib -> third-party intendes to express the origin and purpose of that part of the code better. I plan to readd contrib/ again but with more in-project things like bash-completions, dev workflow scripts etc. | |||
2024-03-01 | Rename inline files to .inl.h | Aki | |
2022-04-05 | Elapsed time clock methods are now templates | Aki | |
2022-04-01 | Moved Stars45 to StarsEx | Aki | |