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Starshatter: The Open Source Project
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Military space combat simulator
Aki
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Stars45
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Author
2022-03-02
Extended new clock with some utility methods
Aki
2022-03-02
Removed unused base_game_time
Aki
2022-03-01
Added stub Clock to replace Game built-in
Aki
2022-02-28
Replaced old panic mechanism uses with the new one
Aki
2022-02-28
Created compatible replacement panic functionality
Aki
2022-02-28
Fixed deleted copy and moves for bundle
Aki
2022-02-28
Added stub to export WinApi and DX9 parts to
Aki
2022-02-23
Switched to use ContentBundle's GetText
Aki
2022-02-23
Moved content management out to ContentBundle
Aki
2022-02-18
Switched to use GetIntance for Game instead of static methods
Aki
2022-02-17
Everything but panic and singleton impl is now instance based
Aki
2022-02-16
Changed video related static game method to instance methods
Aki
2022-02-16
Changed static members to instance for a Game singleton
Aki
2022-02-16
Removed game loop outside of game class
Aki
2022-02-16
Removed unused ex-precomp header
Aki
2022-02-15
Fixed late night uncompiled changes
Aki
2022-02-15
Exported infamous Print to FoundationEx
Aki
2022-02-14
Fixed missing include for winres in rc file
Aki
2022-02-13
Sorted out resource file for Starshatter executable
Aki
2022-02-13
Added forgotten header guard
Aki
2022-02-13
Starshatter versions are now generated based on information from git
Aki
2022-02-13
Added copyright NOTICE and project license, cleaned up notices in files
Aki
2022-02-12
Added some modern screen resolutions and increased the defaults a bit
Aki
2022-02-12
Changed game executable name to Starshatter
Aki
2022-02-09
Added simplistic install-time configuration
Aki
2022-02-07
Changed all file opening modes to be binary to have consistent newlines
Aki
2022-02-03
Added hostname to the server configuration
Aki
2022-01-31
Removed AVI recording functionality
Aki
2022-01-30
Removed trailing whitespace all over the place
Aki
2022-01-29
Fixed case in include paths in Stars45
Aki
2021-10-03
Cleaned up Opcode cmake target
Aki
2021-10-02
Separated out msvc cmake configuration
Aki
2021-10-02
Switched to use game handler instead as mingw couldnt find extern one
Aki
2021-10-02
Fixed rvalue reference in TerrainPatch
Aki
2021-10-02
Fixed rvalue reference in MFD text drawing
Aki
2021-10-02
Fixed rvalue as nonconst lvalue ref in MapView
Aki
2021-10-02
Switched to long doubles instead of doing manual FPU manipulation
Aki
2021-10-02
Replaced remaining minmax macros with std equivelants
Aki
2021-10-02
Changed NULL to 0 where it was intended this way
Aki
2021-10-02
Replaced rdtsc with std clock
Aki
2021-10-02
Fixed annoying warning regarding extras in endif
Aki
2021-10-02
Fixed conversion and narrowing errors in Joystick error handler
Aki
2021-10-02
Fixed conversion from rvalue to non-const lvalue reference
Aki
2021-10-02
Removed storage location from enum declaration
Aki
2021-10-02
Replaced min max macros with std ones
Aki
2021-10-02
Removed inline assembly from fixed point number class
Aki
2021-10-02
Fixed 'not' keyword usage as identifier
Aki
2021-10-02
Increased control over win sdk paths
Aki
2021-10-01
Switched to use only one version of Opcode
Aki
2021-10-01
Removed vs left-overs
Aki
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