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2022-03-11Renamed application instanceAki
2022-03-10Simplified clock usage in FadeViewAki
2022-03-10Changed to use default clock duration for elapsed time counting in ClockAki
2022-03-10Fixed logic error in game loop conditionAki
2022-03-09Changed to access Pause through Game rather than derived classesAki
2022-03-09Changed to use Video's cache invalidation method directlyAki
2022-03-08Removed legacy functions that acted as wrappers for time compressionAki
2022-03-08Replaced time funcs from Game with Clock equivalentsAki
This excludes time compression stuff, as it will need some more attention due to casting. I don't quite like the long invocations that go through game instance first then get the clock. It looks bad. I'll need to rethink how modules are being made available in the codebase.
2022-03-08Replaced GetRealTime uses with Game->Clock equivalentAki
2022-03-07Replaced old integrated clock with new oneAki
The interface remains unchanged for now, but changing to use GetClock or similar method to get clock owned by the Game instance is preferred.
2022-03-07Removed minimum frame length from GameAki
2022-03-07New Clock uses counters instead of epoch from now onAki
2022-03-02Extended new clock with some utility methodsAki
2022-03-02Removed unused base_game_timeAki
2022-03-01Added stub Clock to replace Game built-inAki
2022-02-28Replaced old panic mechanism uses with the new oneAki
This will allow to split the functionality even further. I predict that at some point they I will start joining them up together once again, but for now I need them to be isolated.
2022-02-28Created compatible replacement panic functionalityAki
In the long run a more versatile solution is preferred.
2022-02-28Fixed deleted copy and moves for bundleAki
2022-02-28Added stub to export WinApi and DX9 parts toAki
2022-02-23Switched to use ContentBundle's GetTextAki
2022-02-23Moved content management out to ContentBundleAki
2022-02-18Switched to use GetIntance for Game instead of static methodsAki
2022-02-17Everything but panic and singleton impl is now instance basedAki
2022-02-16Changed video related static game method to instance methodsAki
2022-02-16Changed static members to instance for a Game singletonAki
2022-02-16Removed game loop outside of game classAki
2022-02-16Removed unused ex-precomp headerAki
2022-02-15Fixed late night uncompiled changesAki
2022-02-15Exported infamous Print to FoundationExAki
2022-02-14Fixed missing include for winres in rc fileAki
2022-02-13Sorted out resource file for Starshatter executableAki
2022-02-13Added forgotten header guardAki
2022-02-13Starshatter versions are now generated based on information from gitAki
2022-02-13Added copyright NOTICE and project license, cleaned up notices in filesAki
I want the legal state of the project to be clear while avoiding unnecessary amount of boilerplate in source code (with duplicated content) which some open source projects tend to create. The notice in source is now way smaller while the notice in NOTICE gives much better overview of the entire project. I hope this is a solution that respects the project's history, original author, and all contributions made to it over the years.
2022-02-12Added some modern screen resolutions and increased the defaults a bitAki
2022-02-12Changed game executable name to StarshatterAki
2022-02-09Added simplistic install-time configurationAki
2022-02-07Changed all file opening modes to be binary to have consistent newlinesAki
2022-02-03Added hostname to the server configurationAki
This is in order to avoid default lookup for local address, which usually caused the game to bind to a LAN address hence effectively disallowing any other traffic in. For now there is no option in GUI to configure the hostname. Menus definitions are in the game files, so I should avoid any changes that can cause the binary to be incompatible with currently available resource packs.
2022-01-31Removed AVI recording functionalityAki
2022-01-30Removed trailing whitespace all over the placeAki
2022-01-29Fixed case in include paths in Stars45Aki
2021-10-03Cleaned up Opcode cmake targetAki
2021-10-02Separated out msvc cmake configurationAki
2021-10-02Switched to use game handler instead as mingw couldnt find extern oneAki
2021-10-02Fixed rvalue reference in TerrainPatchAki
2021-10-02Fixed rvalue reference in MFD text drawingAki
2021-10-02Fixed rvalue as nonconst lvalue ref in MapViewAki
2021-10-02Switched to long doubles instead of doing manual FPU manipulationAki
2021-10-02Replaced remaining minmax macros with std equivelantsAki