index
:
Starshatter: The Open Source Project
master
Military space combat simulator
Aki
summary
refs
log
tree
commit
diff
homepage
log msg
author
committer
range
path:
root
/
Stars45
Age
Commit message (
Expand
)
Author
2022-03-11
Renamed application instance
Aki
2022-03-10
Simplified clock usage in FadeView
Aki
2022-03-10
Changed to use default clock duration for elapsed time counting in Clock
Aki
2022-03-10
Fixed logic error in game loop condition
Aki
2022-03-09
Changed to access Pause through Game rather than derived classes
Aki
2022-03-09
Changed to use Video's cache invalidation method directly
Aki
2022-03-08
Removed legacy functions that acted as wrappers for time compression
Aki
2022-03-08
Replaced time funcs from Game with Clock equivalents
Aki
2022-03-08
Replaced GetRealTime uses with Game->Clock equivalent
Aki
2022-03-07
Replaced old integrated clock with new one
Aki
2022-03-07
Removed minimum frame length from Game
Aki
2022-03-07
New Clock uses counters instead of epoch from now on
Aki
2022-03-02
Extended new clock with some utility methods
Aki
2022-03-02
Removed unused base_game_time
Aki
2022-03-01
Added stub Clock to replace Game built-in
Aki
2022-02-28
Replaced old panic mechanism uses with the new one
Aki
2022-02-28
Created compatible replacement panic functionality
Aki
2022-02-28
Fixed deleted copy and moves for bundle
Aki
2022-02-28
Added stub to export WinApi and DX9 parts to
Aki
2022-02-23
Switched to use ContentBundle's GetText
Aki
2022-02-23
Moved content management out to ContentBundle
Aki
2022-02-18
Switched to use GetIntance for Game instead of static methods
Aki
2022-02-17
Everything but panic and singleton impl is now instance based
Aki
2022-02-16
Changed video related static game method to instance methods
Aki
2022-02-16
Changed static members to instance for a Game singleton
Aki
2022-02-16
Removed game loop outside of game class
Aki
2022-02-16
Removed unused ex-precomp header
Aki
2022-02-15
Fixed late night uncompiled changes
Aki
2022-02-15
Exported infamous Print to FoundationEx
Aki
2022-02-14
Fixed missing include for winres in rc file
Aki
2022-02-13
Sorted out resource file for Starshatter executable
Aki
2022-02-13
Added forgotten header guard
Aki
2022-02-13
Starshatter versions are now generated based on information from git
Aki
2022-02-13
Added copyright NOTICE and project license, cleaned up notices in files
Aki
2022-02-12
Added some modern screen resolutions and increased the defaults a bit
Aki
2022-02-12
Changed game executable name to Starshatter
Aki
2022-02-09
Added simplistic install-time configuration
Aki
2022-02-07
Changed all file opening modes to be binary to have consistent newlines
Aki
2022-02-03
Added hostname to the server configuration
Aki
2022-01-31
Removed AVI recording functionality
Aki
2022-01-30
Removed trailing whitespace all over the place
Aki
2022-01-29
Fixed case in include paths in Stars45
Aki
2021-10-03
Cleaned up Opcode cmake target
Aki
2021-10-02
Separated out msvc cmake configuration
Aki
2021-10-02
Switched to use game handler instead as mingw couldnt find extern one
Aki
2021-10-02
Fixed rvalue reference in TerrainPatch
Aki
2021-10-02
Fixed rvalue reference in MFD text drawing
Aki
2021-10-02
Fixed rvalue as nonconst lvalue ref in MapView
Aki
2021-10-02
Switched to long doubles instead of doing manual FPU manipulation
Aki
2021-10-02
Replaced remaining minmax macros with std equivelants
Aki
[next]