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2022-03-23Removed Clock from Game for nowAki
While testing waters around exporting things out from Game to GameWinDX9 I noticed that if both ContentBundle and Clock (primarily) are removed from it, then the WinDX9 will be almost equivalent to base. This is worrying mainly because I'm only fortified in seeing deep relationships between various classes sadly including Video.
2022-03-23Moved Video methods to GameWinDX9Aki
2022-03-20Moved screen color and size functions to GameWinDX9Aki
2022-03-18Fixed FPS counterAki
2022-03-16Removed gamma level management from Game and Starshatter classesAki
2022-03-13Moved palette to GameWinDX9Aki
2022-03-11Moved part of Init to GameWinDX9Aki
2022-03-11Renamed application instanceAki
2022-03-09Changed to use Video's cache invalidation method directlyAki
2022-03-08Removed legacy functions that acted as wrappers for time compressionAki
2022-03-08Replaced time funcs from Game with Clock equivalentsAki
This excludes time compression stuff, as it will need some more attention due to casting. I don't quite like the long invocations that go through game instance first then get the clock. It looks bad. I'll need to rethink how modules are being made available in the codebase.
2022-03-07Replaced old integrated clock with new oneAki
The interface remains unchanged for now, but changing to use GetClock or similar method to get clock owned by the Game instance is preferred.
2022-02-23Switched to use ContentBundle's GetTextAki
2022-02-18Switched to use GetIntance for Game instead of static methodsAki
2022-02-13Sorted out resource file for Starshatter executableAki
2022-02-13Added copyright NOTICE and project license, cleaned up notices in filesAki
I want the legal state of the project to be clear while avoiding unnecessary amount of boilerplate in source code (with duplicated content) which some open source projects tend to create. The notice in source is now way smaller while the notice in NOTICE gives much better overview of the entire project. I hope this is a solution that respects the project's history, original author, and all contributions made to it over the years.
2022-02-12Added some modern screen resolutions and increased the defaults a bitAki
2022-02-07Changed all file opening modes to be binary to have consistent newlinesAki
2022-01-31Removed AVI recording functionalityAki
2022-01-30Removed trailing whitespace all over the placeAki
2022-01-29Fixed case in include paths in Stars45Aki
2013-07-07Updated open source license declaration and fixed some formatting issues.milo24x7@gmail.com
2012-06-24A few PVS studio things5.1.87FWoltermann@gmail.com
2012-06-13Remove dependency on content.dat (The file is still required, since it was ↵FWoltermann@gmail.com
part of the last patch, but the exe will no longer fail if it isn't present)
2012-06-02REmoving STARSHATTER_DEMO ifdefs and setting version string to 5.1.66FWoltermann@gmail.com
2012-01-07Adding experimental x64 build configs. THESE DO NOT WORK YET.FWoltermann@gmail.com
2011-12-09Re-indenting the code to use standard tabs. Yes, I know this is pretty ↵FWoltermann@gmail.com
pointless, but who cares?
2011-12-08Initial uploadFWoltermann@gmail.com