Age | Commit message (Collapse) | Author | |
---|---|---|---|
2022-03-27 | Removed MemDebug from FoundationEx | Aki | |
2022-03-23 | Removed Clock from Game for now | Aki | |
While testing waters around exporting things out from Game to GameWinDX9 I noticed that if both ContentBundle and Clock (primarily) are removed from it, then the WinDX9 will be almost equivalent to base. This is worrying mainly because I'm only fortified in seeing deep relationships between various classes sadly including Video. | |||
2022-03-23 | Moved Video methods to GameWinDX9 | Aki | |
2022-03-20 | Moved screen color and size functions to GameWinDX9 | Aki | |
2022-03-18 | Fixed FPS counter | Aki | |
2022-03-16 | Removed gamma level management from Game and Starshatter classes | Aki | |
2022-03-13 | Moved palette to GameWinDX9 | Aki | |
2022-03-11 | Moved part of Init to GameWinDX9 | Aki | |
2022-03-11 | Renamed application instance | Aki | |
2022-03-09 | Changed to use Video's cache invalidation method directly | Aki | |
2022-03-08 | Removed legacy functions that acted as wrappers for time compression | Aki | |
2022-03-08 | Replaced time funcs from Game with Clock equivalents | Aki | |
This excludes time compression stuff, as it will need some more attention due to casting. I don't quite like the long invocations that go through game instance first then get the clock. It looks bad. I'll need to rethink how modules are being made available in the codebase. | |||
2022-03-07 | Replaced old integrated clock with new one | Aki | |
The interface remains unchanged for now, but changing to use GetClock or similar method to get clock owned by the Game instance is preferred. | |||
2022-02-23 | Switched to use ContentBundle's GetText | Aki | |
2022-02-18 | Switched to use GetIntance for Game instead of static methods | Aki | |
2022-02-13 | Sorted out resource file for Starshatter executable | Aki | |
2022-02-13 | Added copyright NOTICE and project license, cleaned up notices in files | Aki | |
I want the legal state of the project to be clear while avoiding unnecessary amount of boilerplate in source code (with duplicated content) which some open source projects tend to create. The notice in source is now way smaller while the notice in NOTICE gives much better overview of the entire project. I hope this is a solution that respects the project's history, original author, and all contributions made to it over the years. | |||
2022-02-12 | Added some modern screen resolutions and increased the defaults a bit | Aki | |
2022-02-07 | Changed all file opening modes to be binary to have consistent newlines | Aki | |
2022-01-31 | Removed AVI recording functionality | Aki | |
2022-01-30 | Removed trailing whitespace all over the place | Aki | |
2022-01-29 | Fixed case in include paths in Stars45 | Aki | |
2013-07-07 | Updated open source license declaration and fixed some formatting issues. | milo24x7@gmail.com | |
2012-06-24 | A few PVS studio things5.1.87 | FWoltermann@gmail.com | |
2012-06-13 | Remove dependency on content.dat (The file is still required, since it was ↵ | FWoltermann@gmail.com | |
part of the last patch, but the exe will no longer fail if it isn't present) | |||
2012-06-02 | REmoving STARSHATTER_DEMO ifdefs and setting version string to 5.1.66 | FWoltermann@gmail.com | |
2012-01-07 | Adding experimental x64 build configs. THESE DO NOT WORK YET. | FWoltermann@gmail.com | |
2011-12-09 | Re-indenting the code to use standard tabs. Yes, I know this is pretty ↵ | FWoltermann@gmail.com | |
pointless, but who cares? | |||
2011-12-08 | Initial upload | FWoltermann@gmail.com | |