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2022-03-08Replaced time funcs from Game with Clock equivalentsAki
This excludes time compression stuff, as it will need some more attention due to casting. I don't quite like the long invocations that go through game instance first then get the clock. It looks bad. I'll need to rethink how modules are being made available in the codebase.
2022-02-18Switched to use GetIntance for Game instead of static methodsAki
2022-02-13Starshatter versions are now generated based on information from gitAki
2022-02-13Added copyright NOTICE and project license, cleaned up notices in filesAki
I want the legal state of the project to be clear while avoiding unnecessary amount of boilerplate in source code (with duplicated content) which some open source projects tend to create. The notice in source is now way smaller while the notice in NOTICE gives much better overview of the entire project. I hope this is a solution that respects the project's history, original author, and all contributions made to it over the years.
2022-02-07Changed all file opening modes to be binary to have consistent newlinesAki
2022-02-03Added hostname to the server configurationAki
This is in order to avoid default lookup for local address, which usually caused the game to bind to a LAN address hence effectively disallowing any other traffic in. For now there is no option in GUI to configure the hostname. Menus definitions are in the game files, so I should avoid any changes that can cause the binary to be incompatible with currently available resource packs.
2022-01-30Removed trailing whitespace all over the placeAki
2013-07-07Updated open source license declaration and fixed some formatting issues.milo24x7@gmail.com
2012-05-27A few things MSVC's analyzer found.FWoltermann@gmail.com
2011-12-09More string safety stuffFWoltermann@gmail.com
2011-12-09Re-indenting the code to use standard tabs. Yes, I know this is pretty ↵FWoltermann@gmail.com
pointless, but who cares?
2011-12-08Initial uploadFWoltermann@gmail.com