Age | Commit message (Collapse) | Author |
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Removing and starting anew is one way. The other way would be to move the
third-party libraries out of the tree and just install them properly, but
I'm unsure how well it will go for Windows hosts, so I'm choosing the
self-contained route.
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Some cases still remain but with the current setup they would be rather hard
to fix, and they have simple workaround (make clean all).
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Ready-to-distribute datafiles can now be produced by the build chain. This
is already done for shatter.dat, content.dat, and start.dat
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This includes only text files from the most common distribution of content.dat
and shatter.dat.
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This is in order to avoid default lookup for local address, which usually
caused the game to bind to a LAN address hence effectively disallowing any
other traffic in.
For now there is no option in GUI to configure the hostname. Menus definitions
are in the game files, so I should avoid any changes that can cause the binary
to be incompatible with currently available resource packs.
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