Age | Commit message (Collapse) | Author |
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I want the legal state of the project to be clear while avoiding unnecessary
amount of boilerplate in source code (with duplicated content) which some open
source projects tend to create. The notice in source is now way smaller while
the notice in NOTICE gives much better overview of the entire project.
I hope this is a solution that respects the project's history, original author,
and all contributions made to it over the years.
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Removing and starting anew is one way. The other way would be to move the
third-party libraries out of the tree and just install them properly, but
I'm unsure how well it will go for Windows hosts, so I'm choosing the
self-contained route.
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Some cases still remain but with the current setup they would be rather hard
to fix, and they have simple workaround (make clean all).
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Ready-to-distribute datafiles can now be produced by the build chain. This
is already done for shatter.dat, content.dat, and start.dat
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This includes only text files from the most common distribution of content.dat
and shatter.dat.
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This is in order to avoid default lookup for local address, which usually
caused the game to bind to a LAN address hence effectively disallowing any
other traffic in.
For now there is no option in GUI to configure the hostname. Menus definitions
are in the game files, so I should avoid any changes that can cause the binary
to be incompatible with currently available resource packs.
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